Type: Built Deck
Format (legal 👍) comCommander
Approx. Value:
$682.27

0 Likes 9 Comments
Commander:
Avg. CMC 2.94
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 94 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (30)
1 Ancient Bronze Dragon
$8.06 Creature - Elder Dragon
1 Arwen, Weaver of Hope
$3.51 Legendary Creature - Elf Noble
1 Biophagus
$8.37 Creature - Human Tyranid Wizard
1 Birds of Paradise
$5.96 Creature - Bird
1 Bristly Bill, Spine Sower
$31.82 Legendary Creature - Plant Druid
1 Cacophony Scamp
$1.19 Creature - Phyrexian Goblin Warrior
1 Cankerbloom
$0.18 Creature - Phyrexian Fungus
1 Conclave Mentor
$0.22 Creature - Centaur Cleric
1 Deepwood Denizen
$0.04 Creature - Elf Warrior
1 Defiler of Vigor
$3.12 Creature - Phyrexian Wurm
1 Delighted Halfling
$11.26 Creature - Halfling Citizen
1 Dusk Legion Duelist
$0.50 Creature - Vampire Soldier
1 Esper Sentinel
$21.45 Artifact Creature - Human Soldier
1 Etched Oracle
$0.20 Artifact Creature - Wizard
1 Evolution Witness
$0.16 Creature - Elf Shaman Mutant
1 Gyre Sage
$3.23 Creature - Elf Druid
1 Halana and Alena, Partners
$1.29 Legendary Creature - Human Ranger
1 Incubation Druid
$1.54 Creature - Elf Druid
1 Kami of Whispered Hopes
$2.64 Creature - Spirit
1 Kodama of the West Tree
$15.92 Legendary Creature - Spirit
1 Kutzil, Malamet Exemplar
$0.44 Legendary Creature - Cat Warrior
1 Lion Sash
$2.82 Artifact Creature - Equipment Cat
1 Mindless Automaton
$0.07 Artifact Creature - Construct
1 Railway Brawler
$7.96 Creature - Rhino Warrior
1 Rishkar, Peema Renegade
$0.22 Legendary Creature - Elf Druid
1 Scholar of New Horizons
$1.59 Creature - Human Scout
1 Shalai and Hallar
$2.11 Legendary Creature - Angel Elf
1 Sovereign Okinec Ahau
$1.95 Legendary Creature - Cat Noble
1 The Red Terror
$2.16 Legendary Creature - Tyranid
1 Vorinclex, Monstrous Raider
$60.65 Legendary Creature - Phyrexian Praetor
Instant (7)
1 Everybody Lives!
$9.86 Instant
1 Flawless Maneuver
$10.06 Instant
1 Galadriel's Dismissal
$13.01 Instant
1 Generous Gift
$0.57 Instant
1 Inspiring Call
$0.62 Instant
1 Ruinous Intrusion
$0.22 Instant
1 Teferi's Protection
$36.65 Instant
Sorcery (9)
1 Damning Verdict
$12.06 Sorcery
1 Farseek
$1.17 Sorcery
1 Flare of Cultivation
$1.54 Sorcery
1 Nature's Lore
$2.34 Sorcery
1 Requisition Raid
$0.45 Sorcery
1 Rishkar's Expertise
$1.66 Sorcery
1 Smell Fear
$0.13 Sorcery
1 Thirsting Roots
$0.30 Sorcery
1 Three Visits
$5.16 Sorcery
Artifact (5)
1 Arcane Signet
$0.41 Artifact
1 Ozolith, the Shattered Spire
$7.65 Legendary Artifact
1 The Great Henge
$54.53 Legendary Artifact
1 The One Ring
N/A Legendary Artifact
1 The Ozolith
$31.22 Legendary Artifact
Enchantment (12)
1 All Will Be One
$12.91 Enchantment
1 Annie Joins Up
$3.67 Legendary Enchantment
1 Branching Evolution
$2.70 Enchantment
1 Communal Brewing
$2.03 Enchantment
1 Court of Garenbrig
$11.15 Enchantment
1 Hardened Scales
$2.03 Enchantment
1 Innkeeper's Talent
$16.21 Enchantment - Class
1 Mayael's Aria
$2.39 Enchantment
1 Stocking the Pantry
$0.16 Enchantment
1 Sylvan Library
$21.88 Enchantment
1 Tribute to the World Tree
$10.10 Enchantment
1 Uncivil Unrest
$9.51 Enchantment
Land (37)
1 Arid Mesa
$19.08 Land
1 Battlefield Forge
$0.83 Land
1 Bountiful Promenade
$7.69 Land
1 Brushland
$2.41 Land
1 Command Tower
$0.38 Land
1 Exotic Orchard
$0.18 Land
1 Field of Ruin
$0.98 Land
4 Forest
$1.02 Basic Land - Forest
1 Gavony Township
$2.03 Land
1 Grove of the Burnwillows
$10.94 Land
1 Horizon Canopy
$3.37 Land
1 Jetmir's Garden
$11.09 Land - Mountain Forest Plains
1 Jungle Shrine
$0.25 Land
1 Karplusan Forest
$4.30 Land
1 Kessig Wolf Run
$0.21 Land
1 Mosswort Bridge
$0.21 Land
2 Mountain
$0.81 Basic Land - Mountain
1 Overgrown Farmland
$4.11 Land
1 Path of Ancestry
$0.15 Land
3 Plains
$0.28 Basic Land - Plains
1 Restless Bivouac
$0.51 Land
1 Rockfall Vale
$2.33 Land
1 Rogue's Passage
$0.81 Land
1 Sacred Foundry
$18.67 Land - Mountain Plains
1 Spectator Seating
$9.40 Land
1 Spire Garden
$8.63 Land
1 Stomping Ground
$11.63 Land - Mountain Forest
1 Sunbaked Canyon
$3.58 Land
1 Temple Garden
$11.15 Land - Forest Plains
1 Windswept Heath
$7.72 Land
1 Wooded Foothills
$11.53 Land
Sideboard - 15 cards, 15 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (12)
1 Avacyn's Pilgrim
$0.41 Creature - Human Monk
1 Basking Broodscale
$0.17 Creature - Eldrazi Lizard
1 Beast Whisperer
$2.30 Creature - Elf Druid
1 Falkenrath Exterminator
$0.14 Creature - Vampire Archer
1 Forgotten Ancient
$0.52 Creature - Elemental
1 Goldvein Hydra
$10.56 Creature - Hydra
1 Grumgully, the Generous
$0.10 Legendary Creature - Goblin Shaman
1 Hamza, Guardian of Arashin
$0.21 Legendary Creature - Elephant Warrior
1 Heliod, Sun-Crowned
$11.61 Legendary Enchantment Creature - God
1 Mikaeus, the Lunarch
$0.32 Legendary Creature - Human Cleric
1 Reluctant Role Model
$0.29 Creature - Human Survivor
1 Tender Wildguide
$0.49 Creature - Possum Druid
Instant (1)
1 Dawn's Truce
$7.23 Instant
Sorcery (1)
1 Disorienting Choice
$0.28 Sorcery
Enchantment (1)
1 Sheltered by Ghosts
$1.95 Enchantment - Aura
Scratchpad - 33 cards, 33 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
Name  Edition $ Type Cost
Rarity Color
Creature (15)
1 Angelic Sell-Sword
$0.18 Creature - Angel Mercenary
1 Aragorn, Hornburg Hero
$2.91 Legendary Creature - Human Soldier
1 Bloom Tender
$17.32 Creature - Elf Druid
1 Conclave Sledge-Captain
$0.29 Creature - Elephant Soldier
1 Fertilid
$0.30 Creature - Elemental
1 Guardian Scalelord
$2.47 Creature - Dragon
1 Kalonian Hydra
$4.24 Creature - Hydra
1 Lily Bowen, Raging Grandma
$0.14 Legendary Creature - Mutant Warrior
1 Shalai, Voice of Plenty
$1.97 Legendary Creature - Angel
1 Thundering Raiju
$0.21 Creature - Spirit
1 Toski, Bearer of Secrets
$3.07 Legendary Creature - Squirrel
1 Towashi Guide-Bot
$0.06 Artifact Creature - Construct
1 Tributary Instructor
$0.16 Creature - Merfolk Shaman
1 Vigor
$11.43 Creature - Elemental Incarnation
1 Weathered Wayfarer
$2.95 Creature - Human Nomad Cleric
Instant (7)
1 Clever Concealment
$17.90 Instant
1 Dromoka's Command
$0.15 Instant
1 Heroic Intervention
$10.02 Instant
1 Hunter's Insight
$0.24 Instant
1 Ruinous Intrusion
$0.22 Instant
1 Trash the Town
$0.13 Instant
1 Unbreakable Formation
$0.29 Instant
Sorcery (4)
1 Fangs of Kalonia
$0.18 Sorcery
1 Life's Legacy
$2.37 Sorcery
1 Threats Undetected
$0.22 Sorcery
1 Unnatural Restoration
$0.55 Sorcery
Artifact (2)
1 Andúril, Narsil Reforged
$9.97 Legendary Artifact - Equipment
1 Power Fist
$8.32 Artifact - Equipment
Enchantment (5)
1 Cathars' Crusade
$11.57 Enchantment
1 Communal Brewing
$2.03 Enchantment
1 Doubling Season
$38.43 Enchantment
1 Smothering Tithe
$23.74 Enchantment
1 Together Forever
$0.29 Enchantment

Notes
 
Overall Deck Goal - Some combat damage with +1/+1 counters on creatures, but a combo finish
Secondary Plan - Win through combat damage
Weakness -
Power Level Goal - 7 (Playing with Power)
Turn to Win Goal - 8

Landbase -
Staples -
Free Spells - No
Combo - None
Tutors - None

My goal with this deck is to have only a few creatures on the board, but put large numbers of counters on each.  I will do this with effects that double counters and/or put as many counters on them as damage they do.  The finish is either through combat or through direct damage by putting counters on creatures.  MV 1-3 should be ramp, draw and protection spells, and then higher MV is putting counters on creatures.

Alternative Commander - Aragorn, Hornburg Hero will drop the power down at least one level.

Combo - (remove?) One combo - The Red Terror + Shalai or All Will Be One (do I need both?)

Record - 3-8
- Vs. Chatterfang and Muldrotha: Won due to the other two focusing on each other and having almost no creatures.  I just coasted in with fliers and actual creatures.
- Vs. Mothman, Zurzoth, Sheoldred, Be'Lakor - Basically the Sheoldred commander was playing a high powered deck and became archenemy, leaving me alone for like 9-10 turns.  Went OFF on like turn 12 and did approx 40 damage, enough to finish off everyone else, before combat damage.  Technically, this is a 6, since it took so long to go off.  Would like to tighten it up a bit.
- Vs. Otharri, Alela, and Ao - Went pretty well.  Had a great start, was within one turn of winning, and then Otharri did 27 damage to all opponents in a turn by dropping tokens with Purphoros and Impact Tremors on the field.  Would have been nice to either been a little faster or been able to remove enchantments.
- Vs. Giada and Miirym - Miirym wiped me by hitting with a bunch of dragons and the one that turned any damage done to a dragon into a direct damage spell.  Was still pretty competitive (would have won next turn), but ran out of cards.  Need to add more card draw and velocity!
Vs. Necrobloom, Rhys, Lynde - Didn't have a good answer for Rhys and the Soul Warden they played.  Got up to like 115 life.  First turn Esper Sentinel drew me like 10 cards.  Ramp seemed a little slow.  I got to 10 mana by the end but felt a little constrained.  Never drew a protection spell either.  Goal is to compete with other strong decks, needs a little more speed/ramp and protection.
Won vs. Xanathar, Pantlaza, Ba'Lakor - Pretty good game.  Xanathar player kept a marginal hand, but Pantlaza did Dino things, Be'Lakor did Demon things.  I was in a pretty good position, I had the Red Terror combo in hand, but did 12 damage one turn, could do 24 the next, so I had a solid plan B. 
Loss vs. Tymna + Ravos, Atraxa, Urza - Had a slow start.  Mulliganed a 1 land into a 2 land + 1 "ramp", and kept.  Didn't draw any other ramp but the Great Henge, which only lasted one turn cycle.  I was in a good position there, but then there was a board wipe, and rebuilding was very slow with no ramp or draw.  Was getting back in position when Atraxa won w/ Poison.  It was slow and boring to play.  I drew all of the payoffs, and people killed the few counter-generators I had.
Loss vs. Prosper, Kykar, Mizzix - Was an OK game.  Prosper was in front most of the time.  Felt like I was barely keeping up, although I don't necessarily wish I was in front.  Didn't draw much, didn't put many counters on things.  Felt slow.  Still nearly won.  Turn before I was going to kill two players (Prosper and Mizzix), the Kykar player killed Shalai.  Ended up not mattering, as the next turn the Mizzix player did their extra turns thing.  Was a very removal heavy table.  Used multiple protection spells.

All-Stars -
Esper Sentinel
The Great Henge
Arwen, Weaver of Hope

Good -
Halana and Alena, Partners
Ozolith, the Shatttered Spire
Conclave Mentor
Court of Garenbrig

Bad -
Aragorn, Hornburg Hero - Too slow, needs 2 turns
Comments
  • Melesse | 24-Sep-2024 19:24
    Adjusted - Lowered the curve, removed several 4 and 5 drops, added Innkeeper's Talent, Branching Evolution, Stocking the Pantry, Communal Brewing and a Ruinous Intrusion to give me an out.
  • Melesse | 18-Sep-2024 11:52
    Played against two decks I would estimate at 8. I was slow and boring, no real ramp, no real card draw, just played one spell per turn consistently. There are 16 ramp spells and 13 draw spells! Just... some terrible draw.

    Maybe reduce the overall CC? It's 3.10. It's just incredibly inconsistent. How to make this more consistent?
  • Melesse | Edited 18-Aug-2024 13:18
    Played against 7-8 decks last night.  They both had so much more ramp and card draw than me.  I felt like I was barely hanging on, casting one spell per turn.  Drew one ramp spell, and no card draw.  Lands were tough too.

    Need to:
    Add more consistency to land base, remove tap lands.
    Add more 1 drop ramp if possible
    Add more card draw
    Add more counter generators that generate faster.  Example - Aragorn takes a couple turns to get started and requires attacking.  Slow!
  • Melesse | 04-Jun-2024 10:56
    Goldfished twice, didn't get many counter generators or draw.  Looking to add some more of each.  Maybe I took too many out for the doublers.  Need something to double!
  • Melesse | 02-Jun-2024 11:35
    Goldfished it twice tonight to turn 8.  
    One game got a total accumulated mana of 30 ><
    Other game was 46 or so.  


    Added another land and a Delighted Halfling to accelerate a bit.
  • Melesse | 29-May-2024 20:37
    UPDATED DECK - Added more ramp and draw, removed a lot of single counter addition, added more counter doubling.  Should be a little more aggressive and consistent.
  • Melesse | 27-May-2024 14:01
    Would like to rework so that the 1 and 2 drop slots are full of ramp, then the 4+ are all very impactful, go tall counters creatures.  


    To differentiate this from my other counters decks, I want it to be 3 to 4 creatures on the battlefield each with a high number of counters.  
  • Melesse | 07-May-2024 01:02
    Did some goldfishing.  Needs more ramp and more card draw.
  • Melesse | 17-Mar-2024 00:11
    I wished I had more interaction and more protection.  Card velocity was slow as well.  Just one creature per turn, only won b/c the other players were concentrating on each other.
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