Type: Built Deck
Format (legal 👍) comCommander
Approx. Value:
$409.41
Buy

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Commander:
Avg. CMC 2.81
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 94 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (28)
1 Avacyn's Pilgrim
$0.41 Creature - Human Monk
1 Birds of Paradise
$5.39 Creature - Bird
1 Crystalline Crawler
$2.24 Artifact Creature - Construct
1 Delighted Halfling
$12.35 Creature - Halfling Citizen
1 Dreamtide Whale
$2.00 Creature - Whale
1 Faerie Mastermind
$25.29 Creature - Faerie Rogue
1 Freestrider Lookout
$0.71 Creature - Human Rogue
1 Generous Patron
$4.45 Creature - Elf Advisor
1 Homunculus Horde
$0.75 Creature - Homunculus
1 Incubation Druid
$1.57 Creature - Elf Druid
1 Jolrael, Mwonvuli Recluse
$0.13 Legendary Creature - Human Druid
1 Kami of Whispered Hopes
$4.42 Creature - Spirit
1 Kros, Defense Contractor
$0.34 Legendary Creature - Cat Advisor
1 Metastatic Evangel
$0.27 Creature - Phyrexian Human Cleric
1 Ms. Bumbleflower
$0.91 Legendary Creature - Rabbit Citizen
1 Nils, Discipline Enforcer
$3.66 Legendary Creature - Human Cleric
1 Noble Hierarch
$15.83 Creature - Human Druid
1 Park Heights Maverick
$0.14 Creature - Human Soldier
1 Portal Manipulator
$0.25 Creature - Human Wizard
1 Scrawling Crawler
$3.95 Artifact Creature - Phyrexian Construct
1 Sokrates, Athenian Teacher
$0.59 Legendary Creature - Human Advisor
1 The Council of Four
$0.21 Legendary Creature - Human Noble
1 The Second Doctor
$0.24 Legendary Creature - Time Lord Doctor
1 Torrential Gearhulk
$1.07 Artifact Creature - Construct
1 Triskaidekaphile
$0.48 Creature - Human Wizard
1 Trostani, Three Whispers
$0.33 Legendary Creature - Dryad
1 Twenty-Toed Toad
$11.79 Creature - Frog Wizard
1 Whitemane Lion
$0.06 Creature - Cat
Instant (22)
1 An Offer You Can't Refuse
$1.12 Instant
1 Cosmic Rebirth
$0.13 Instant
1 Crop Rotation
$2.29 Instant
1 Dawn Charm
$2.64 Instant
1 Fierce Guardianship
N/A Instant
1 Final Showdown
$10.17 Instant
1 Growth Spiral
$0.33 Instant
1 Harrow
$0.39 Instant
1 Illusionist's Gambit
$0.20 Instant
1 Immortal Obligation
$0.08 Instant
1 Joint Exploration
$0.39 Instant
1 Long River's Pull
$0.27 Instant
1 Mutational Advantage
$3.55 Instant
1 Perch Protection
$5.48 Instant
1 Planar Genesis
$0.34 Instant
1 Quandrix Command
$0.18 Instant
1 Rewind
$6.29 Instant
1 Ripples of Potential
$8.09 Instant
1 Snap
$1.79 Instant
1 Swords to Plowshares
$1.19 Instant
1 Unwanted Remake
$0.12 Instant
1 Unwind
$0.51 Instant
Sorcery (5)
1 Collective Voyage
$4.30 Sorcery
1 Promise of Loyalty
$0.21 Sorcery
1 Starfall Invocation
$0.95 Sorcery
1 Tempt with Discovery
$2.84 Sorcery
1 Wave Goodbye
$4.88 Sorcery
Artifact (2)
1 Misleading Signpost
$3.95 Artifact
1 Wedding Ring
$6.33 Artifact
Enchantment (6)
1 Fisher's Talent
$1.14 Enchantment - Class
1 On the Trail
$1.00 Enchantment
1 Psychic Possession
$8.25 Enchantment - Aura
1 Simic Ascendancy
$0.90 Enchantment
1 Smuggler's Share
$1.62 Enchantment
1 Wizard Class
$1.88 Enchantment - Class
Planeswalker (1)
1 Tamiyo, Field Researcher
$1.04 Legendary Planeswalker - Tamiyo
Land (36)
1 Alchemist's Refuge
$2.98 Land
1 Bountiful Promenade
$8.16 Land
1 Breeding Pool
$82.33 Land - Forest Island
1 Command Tower
$0.17 Land
1 Dark Depths
$7.94 Legendary Snow Land
1 Deserted Beach
$3.19 Land
1 Dreamroot Cascade
$1.86 Land
1 Exotic Orchard
$0.24 Land
1 Fabled Passage
$4.97 Land
1 Flooded Grove
$1.19 Land
1 Flooded Strand
$11.03 Land
5 Forest
$0.09 Basic Land - Forest
1 Glacial Fortress
$0.80 Land
1 Hallowed Fountain
$7.55 Land - Plains Island
1 Hedge Maze
$14.14 Land - Forest Island
2 Island
$0.13 Basic Land - Island
1 Karn's Bastion
$2.13 Land
1 Maze of Ith
$4.72 Land
1 Misty Rainforest
$20.92 Land
1 Overgrown Farmland
$3.41 Land
2 Plains
$0.06 Basic Land - Plains
1 Rejuvenating Springs
$4.55 Land
1 Reliquary Tower
$2.38 Land
1 Sea of Clouds
$6.70 Land
1 Seaside Citadel
$0.48 Land
1 Spara's Headquarters
$8.19 Land - Forest Plains Island
1 Sunpetal Grove
$2.55 Land
1 Temple Garden
$9.80 Land - Forest Plains
1 Vesuva
$3.62 Land
1 Windswept Heath
$7.91 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(
Scratchpad - 57 cards, 57 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
Name  Edition $ Type Cost
Rarity Color
Creature (18)
1 Alandra, Sky Dreamer
$1.17 Legendary Creature - Merfolk Wizard
1 Battle Angels of Tyr
$12.36 Creature - Angel Knight
1 Beza, the Bounding Spring
$11.44 Legendary Creature - Elemental Elk
1 Bloodroot Apothecary
$4.82 Creature - Squirrel Druid
1 Body of Knowledge
$0.24 Creature - Avatar
1 Chasm Skulker
$1.01 Creature - Squid Horror
1 Dusk Legion Duelist
$0.59 Creature - Vampire Soldier
1 Falco Spara, Pactweaver
$0.61 Legendary Creature - Bird Demon
1 Forgotten Ancient
$0.51 Creature - Elemental
1 Kodama of the West Tree
$17.13 Legendary Creature - Spirit
1 Kutzil, Malamet Exemplar
$0.75 Legendary Creature - Cat Warrior
1 Kwain, Itinerant Meddler
$0.16 Legendary Creature - Rabbit Wizard
1 Mangara, the Diplomat
$1.11 Legendary Creature - Human Cleric
1 Nadir Kraken
$0.25 Creature - Kraken
1 Octomancer
$0.74 Creature - Frog Druid
1 Prince Imrahil the Fair
$0.04 Legendary Creature - Human Noble
1 Psychosis Crawler
$0.50 Artifact Creature - Phyrexian Horror
1 Rishkar, Peema Renegade
$0.26 Legendary Creature - Elf Druid
Instant (2)
1 Frantic Search
$0.26 Instant
1 Intellectual Offering
$1.58 Instant
Sorcery (9)
1 Explore
$0.28 Sorcery
1 Farseek
$1.49 Sorcery
1 Flare of Cultivation
$1.32 Sorcery
1 Minds Aglow
$0.63 Sorcery
1 Season of the Burrow
$3.66 Sorcery
1 Secret Rendezvous
$0.16 Sorcery
1 Spelltwine
$0.28 Sorcery
1 Tempt with Bunnies
$7.38 Sorcery
1 Wear Down
$0.19 Sorcery
Artifact (9)
1 Arcane Signet
$0.55 Artifact
1 Coveted Jewel
$0.73 Artifact
1 Fellwar Stone
$0.83 Artifact
1 Folio of Fancies
$0.98 Artifact
1 Ghirapur Orrery
$0.43 Artifact
1 Mind Stone
$0.18 Artifact
1 Sol Ring
$1.60 Artifact
1 Swiftfoot Boots
$1.74 Artifact - Equipment
1 Thought Vessel
$1.76 Artifact
Enchantment (19)
1 Burgeoning
$27.70 Enchantment
1 Communal Brewing
$2.28 Enchantment
1 Curse of Verbosity
$0.48 Enchantment - Aura Curse
1 Evolutionary Escalation
$1.18 Enchantment
1 Exploration
$38.28 Enchantment
1 Hoofprints of the Stag
$0.08 Tribal Enchantment - Elemental
1 Innkeeper's Talent
$14.75 Enchantment - Class
1 Martial Impetus
$0.04 Enchantment - Aura
1 Noble Heritage
$0.19 Legendary Enchantment - Background
1 Ominous Seas
$0.89 Enchantment
1 On the Trail
$1.00 Enchantment
1 Primeval Bounty
$0.78 Enchantment
1 Rites of Flourishing
$1.21 Enchantment
1 Shadow of the Second Sun
$1.87 Enchantment - Aura
1 Struggle for Project Purity
$3.40 Enchantment
1 Teferi's Ageless Insight
$1.92 Legendary Enchantment
1 Tenuous Truce
$0.35 Enchantment - Aura
1 Trouble in Pairs
$24.49 Enchantment
1 Vesuvan Duplimancy
$3.26 Enchantment

Notes
 
Overall Deck Goal - Win through value creatures that have been pumped with +1/+1 counters
Secondary Plan - Win through combat damage of commander
Weakness -
Power Level Goal - 7 (Playing with Power)
Turn to Win Goal - 8

Landbase - Shocks/Fetches/Surveil/Bond Lands
Staples - Many
Free Spells - Yes
Combo - None
Tutors - Limited to 1 or none

The overall narrative for this deck is to ramp on turns 1 and 2, play Bumbleflower on turn 3, and then spend 3-4 turns playing politics.  I want to make sure that the person who is furthest behind can catch up, while slowing down anyone popping off.  To finish the game, I would either win via commander damage, or buffed creatures with +1/+1 counters.

Turn 1 - Ramp
Turn 2 - Ramp or Card Draw
Turn 3 - Play Bumbleflower
Turn 4-7 - Ramp/Draw/Control/Creature/Politics
Turn 8+ - Hit people in the face with the commander

Alternative Commander - None

Combo - None

Record - 0-0


Best Cards


Good Cards


Worst Cards



A couple of ways to go here:
1. Rabbits, and then mostly ignore the group hug part.
2. Ignore Group hug, focus on cheap cards to build your team and draw cards on every turn.
3. Full on Group hug, but with cheap cards (to cast twice per turn)
4. Full on control with lots of instant speed counter and value cards to keep those cards coming each turn.
5. Don't try to get two spells per turn, us it as more presents, but then focus on counters and flying.
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