Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$22.82

0 Likes 0 Comments
Avg. CMC 1.87
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 21 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (15)
4 Bojuka Brigand
$0.04 Creature - Human Warrior Ally
3 Ghostly Changeling
$0.14 Creature - Shapeshifter
4 Kalastria Healer
$0.02 Creature - Vampire Cleric Ally
3 Umara Raptor
$0.05 Creature - Bird Ally
1 Walking Atlas
$0.81 Artifact Creature - Construct
Instant (10)
2 Deprive
$0.36 Instant
3 Dispel
$0.22 Instant
2 Doom Blade
$0.22 Instant
2 Ghostly Flicker
$0.55 Instant
1 Snap
$0.92 Instant
Sorcery (3)
3 Unearth
$0.23 Sorcery
Artifact (6)
4 Adventuring Gear
$0.21 Artifact - Equipment
2 Explorer's Scope
$0.10 Artifact - Equipment
Enchantment (4)
3 Ior Ruin Expedition
$0.06 Enchantment
1 Soul Stair Expedition
$0.14 Enchantment
Land (22)
1 Desert
$2.37 Land - Desert
4 Dimir Aqueduct
$0.20 Land
5 Island
$0.09 Basic Land - Island
4 Mortuary Mire
$0.20 Land
1 Piranha Marsh
$0.18 Land
7 Swamp
$1.22 Basic Land - Swamp
Sideboard - 13 cards, 10 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (4)
1 Basilica Screecher
$0.11 Creature - Bat
1 Drifting Shade
$0.03 Creature - Shade
1 Kalastria Nightwatch
$0.06 Creature - Vampire Warrior Ally
1 Nirkana Assassin
$0.07 Creature - Vampire Assassin Ally
Instant (4)
1 Curfew
$0.43 Instant
1 Foul-Tongue Shriek
$0.25 Instant
1 Shred Memory
$0.43 Instant
1 Sick and Tired
$0.15 Instant
Sorcery (4)
4 Shrivel
$0.13 Sorcery
Land (1)
1 Teetering Peaks
$0.12 Land

Notes
 
This Blue/Black Zendikar deck attempts to grind its way to victory with life gain/loss attrition, thanks to various effects triggered by a constant flow of lands and allies.

What cards are there that exile and then bring back a card?

Ghostly Flicker (the best!)
Otherworldly Journey (white)

Other lands to consider:

Khalni Garden
Bog Wreckage
Seafloor Debris
Soaring sealcliff
Teetering Peaks
Trnasguild Prominsade
Unknown Shores


Consider white for:

Ondu Cleric
Harsh Sustenance

Tithe Drinker
Kingpin's pet
Suture Priest
Soul Warden
Syndic of Tithes

Consider Green for:

Rancor
Oran-Rief Survivalist

Other notes:

I haven't played (or played against) Esper Familiars before. I'm wondering if ideas from that deck are applicable to this one. Like maybe instead of trying to grind to victory, it's actually better to combo in one turn bringing Kalastria back onto the battlefield over and over?
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