Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$41.49

0 Likes 0 Comments
Avg. CMC 2.71
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 24 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (15)
1 Archaeomancer
$0.19 Creature - Human Wizard
1 Augur of Bolas
$0.15 Creature - Merfolk Wizard
4 Chittering Rats
$0.34 Creature - Rat
1 Dinrova Horror
$0.11 Creature - Horror
1 Mnemonic Wall
$0.13 Creature - Wall
4 Mulldrifter
$0.22 Creature - Elemental
3 Sea Gate Oracle
$0.15 Creature - Human Wizard
Instant (11)
4 Counterspell
$1.47 Instant
1 Disfigure
$0.05 Instant
2 Doom Blade
$0.29 Instant
1 Echoing Decay
$0.23 Instant
1 Exclude
$0.08 Instant
2 Ghostly Flicker
$0.71 Instant
Sorcery (9)
4 Hymn to Tourach
$0.51 Sorcery
4 Preordain
$0.76 Sorcery
1 Unearth
$0.31 Sorcery
Enchantment (2)
2 Dead Weight
$0.04 Enchantment - Aura
Land (23)
4 Dimir Aqueduct
$0.17 Land
4 Dismal Backwater
$0.06 Land
6 Island
$0.12 Basic Land - Island
1 Mortuary Mire
$0.12 Land
1 Radiant Fountain
$0.16 Land
2 Saprazzan Skerry
$1.44 Land
5 Swamp
$1.71 Basic Land - Swamp
Sideboard - 15 cards, 11 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (1)
1 Stormbound Geist
$0.12 Creature - Spirit
Instant (7)
1 Death Denied
$0.11 Instant - Arcane
1 Diabolic Edict
$0.11 Instant
2 Dispel
$0.22 Instant
1 Ghostly Flicker
$0.71 Instant
2 Hydroblast
$2.07 Instant
Sorcery (6)
1 Deep Analysis
$0.06 Sorcery
2 Evincar's Justice
$0.23 Sorcery
1 Foresee
$0.13 Sorcery
2 Shrivel
$0.08 Sorcery
Artifact (1)
1 Relic of Progenitus
$4.72 Artifact

Notes
 
This is a control-oriented mid-range deck that gradually generates card advantage. For stores that allow it, Hymn to Tourach allows this version of Dimir Flicker to wreck the opponent's start to the game while still grinding out card advantage.

Both quality and quantity of card advantage is central to the game plan. Specifically, in play:

1) Makes sure increasing the mana pool by one every single turn.

2) Make sure there is always an answer in hand matched to whatever the opponent's most important threat(s) is(are).

3) When not sure what the the threats are yet, be sure to have at least one card from the following 3 categories:

  a) hurt their hand/tempo
  b) removal
  c) counter

Not too many counters in this deck so a starting hand with a counterspell is really helpful.

Primer and deck:

https://www.reddit.com/r/Pauper/comments/5ofvy3/chittering_control_ub_flicker_primer/

https://www.mtggoldfish.com/archetype/pauper-dimir-control-32679#paper

I have made a few minor adjustments, some because I don't own the card(s). I also added a #3 ghostly flicker to the sideboard because the card is so much fun!


2 innocent blood, 1 diabolic edict, and 1 evincar's justice are used in place of 4 chainer's edict (because chainer's not legal in paper pauper). Don't have Geth's verdict, which could be a good choice here.


Also used Death Denied in place of reaping the graves just because I own Death Denied.

Other possibilities are Grim Harvest, Recover, Raise dead, or Soul Stair Expedition but none of them have the Storm mechanic of Reaping the Graves.

only have one archeomancer so mnemonic wall serves as second.

Only have 1 relic of progenitus

Replace sideboard card Sunscorched Desert with Piranha Marsh when I get it. On the other hand, use neither, as neither plays to the strength of this deck. Weird matchups like turbofog can be handled with chittering rats.

Questions:

1) Why are nightscape familiar and stormscape familiar never in dimir flicker? possible answer: because there isn't all that much non-colored mana needed to cast the spells. Still - nightscape especially nice because getting the cost down for ghostly flicker would be good.

2) what about bounce cards like cavern harpy?
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