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Main Deck - 51 cards, 22 distinct
Columns
Name  Race Type Cost Edition
Unit (31)
2 Brom Longbellow Dwarf Unit 4 + Vessel of the Winds
3 Defender of the Hold Dwarf Unit 1 + Core Set
3 Dragonslayer Dwarf Unit 4 + Warpstone Chronicles
2 Durgnar the Bold Dwarf Unit 3 + Core Set
1 Dwarf Ranger Dwarf Unit 3 + Core Set
3 Dwarf Thunderer Dwarf Unit 4 + Legends
3 Grombrindal's Elite Dwarf Unit 3 + Redemption of a Mage
3 Hammerer of Karak Azul Dwarf Unit 2 + Core Set
3 Mountain Guard Dwarf Unit 2 + The Eclipse of Hope
2 Spirit Slayer Dwarf Unit 2 + Portent of Doom
3 Troll Slayers Dwarf Unit 3 + Core Set
3 Veteran Slayer Dwarf Unit 2 + Legends
Legend (3)
3 Grombrindal Dwarf Legend 6 + Legends
Tactic (5)
2 Demolition! Dwarf Tactic 2 + Core Set
1 Grudgeborn Fury Dwarf Tactic 4 + Fiery Dawn
2 Lure Them Out Dwarf Tactic 1 + Assault on Ulthuan
Quest (2)
2 New Trade Route Dwarf Quest 0 + Rising Dawn
Support (10)
2 Ancient Vengeance Dwarf Support 3 + The Accursed Dead
2 Blood Vengeance Dwarf Support 3 + Fragments of Power
1 Spoils of War Neutral Support 0 Realm of the Phoenix King
3 Stone Vengeance Dwarf Support 3 + Rising Dawn
2 Temple of Vaul High Elf Support 3 + Assault on Ulthuan
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Grudge (Easy) - A little anger goes a long way, especially if the Vengeance of Stone and Blood punishes the transgressions of your enemy. Spoils of War are a nice way to make those transgressions a bit more attractive to him. Once the battle gets started for real, Grombrindal and his Elite will incite the dwarven war passion. And since enraged dwarves don't care much who actually burned down part of their capital, those strange Temples of Vaul will be useful in more ways than just one.
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