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Main Deck - 52 cards, 25 distinct
Columns
Name  Race Type Cost Edition
Unit (31)
3 Bloodsworn Chaos Unit 4 + Path of the Zealot
1 Bloodthirster Chaos Unit 8 + Core Set
3 Centigor Chaos Unit 4 + The Twin Tailed Comet
2 Chaos Knights Chaos Unit 5 + Core Set
3 Dark Zealot Chaos Unit 3 + Core Set
3 Savage Gors Chaos Unit 2 + Core Set
3 Savage Marauders Chaos Unit 3 + Core Set
3 Servants of Khorne Chaos Unit 1 + Core Set
2 Swords of Chaos Chaos Unit 4 + Portent of Doom
2 Sworn of Khorne Chaos Unit 2 + Fragments of Power
3 Vicious Marauder Chaos Unit 3 + The Fourth Waystone
3 Warhounds Chaos Unit 2 + Legends
Legend (3)
3 Skarbrand Chaos Legend 5 + Portent of Doom
Tactic (5)
1 Blood for the Blood God Chaos Tactic 2 + Core Set
1 Burn it Down Neutral Tactic 2 Core Set
1 Culling the Weak Chaos Tactic 2 + Core Set
2 Seduced by Darkness Chaos Tactic 0 + Core Set
Quest (2)
1 Beastman Incursion Chaos Quest 2 + The Accursed Dead
1 Wolves of the North Chaos Quest 0 + Path of the Zealot
Support (11)
1 Blood Frenzy Chaos Support 1 + Assault on Ulthuan
2 Branded by Khorne Chaos Support 0 + The Eclipse of Hope
2 Descendant of Gods Neutral Support 3 Fragments of Power
2 Mark of Chaos Chaos Support 1 + Omens of Ruin
2 Rift of Battle Chaos Support 1 + The Accursed Dead
2 Stolen Skin Chaos Support 0 + Fragments of Power
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Khorne - (Easy) - The followers of the Blood God hit hard and hit early. A lot of the units are bred for battle, so try not to neglect your Quest and Kingdom zones. For bonus points and considerable defensive strength, have the gods recognize that Skarbrand is actually a descendent of theirs.
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