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Main Deck - 50 cards, 25 distinct
Columns
Name  Race Type Cost Edition
Unit (27)
2 Arcane Purifier High Elf Unit 2 + Cataclysm
3 Bright Wizard Acolyte Empire Unit 2 + The Fourth Waystone
3 Celestial Apprentice Empire Unit 2 + Chaos Moon
3 Devotee of Chamon Empire Unit 2 + The Imperial Throne
1 Friedrich Hemmler Empire Unit 5 + Redemption of a Mage
3 Initiate of Saphery High Elf Unit 3 + Assault on Ulthuan
2 Master Alchemist Empire Unit 3 + Karaz a Karak
3 Osterknacht Elite Empire Unit 3 + The Eclipse of Hope
3 Rodrik's Raiders Empire Unit 3 + March of the Damned
3 Sons of Coin Empire Unit 2 + The Iron Rock
1 Thyrus Gorman Empire Unit 3 + Core Set
Legend (1)
1 Volkmar the Grim Empire Legend 5 + Legends
Tactic (7)
1 Call for Reserves Empire Tactic 2 + Legends
2 Chain Lightning Empire Tactic 2 + Chaos Moon
1 Fulminating Cage Empire Tactic 5 + Glory of Days Past
1 Iron Discipline Empire Tactic 0 + Tooth and Claw
2 Rage of the Bear Empire Tactic 1 + Rising Dawn
Support (15)
1 Blessing of Asuryan High Elf Support 2 + The Iron Rock
2 Church of Sigmar Empire Support 2 + Core Set
3 Dragon Mage Wakening High Elf Support 0 + Assault on Ulthuan
2 Elven Steed High Elf Support 1 + Legends
2 Empire/High Elf Alliance Neutral Support 2 Core Set
2 Isha's Gaze High Elf Support 0 + The Deathmaster's Dance
2 Pyromancy Empire Support 1 + The Ruinous Hordes
1 The Glittering Tower High Elf Support 2 + Assault on Ulthuan
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Mage Alliance (Intermediate) - Volkmar the Grim leads an alliance of elven and human mages. Even without the legend entering the fray himself, the Osterknacht Elite will force the hardiest foes from the field of battle. They will by the time to set up a network of mages that the Devotees of Chamon (preferably bolstered by Dragon Mage Wakening) can use to maximum effect.
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