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Main Deck - 57 cards, 24 distinct
Columns
Name  Race Type Cost Edition
Unit (26)
2 Black Knights of Morr Empire Unit 4 + The Silent Forge
3 Emperor's Chosen Empire Unit 2 + Rising Dawn
1 Errant Wolf Neutral Unit 2 Tooth and Claw
3 Grail Knight Neutral Unit 4 Bleeding Sun
3 Gryphon Legionnaire Empire Unit 3 + The Burning of Derricksburg
3 Inner Circle Knight Empire Unit 2 + Signs in the Stars
3 Knights Panther Empire Unit 2 + Redemption of a Mage
3 Steel Standard Empire Unit 2 + Shield of the Gods
3 Warriors of Ulric Empire Unit 3 + Bleeding Sun
2 Werner Ludenhof Empire Unit 3 + The Imperial Throne
Tactic (7)
1 Blessing of Myrmidia Empire Tactic 1 + Bleeding Sun
3 Innovation Neutral Tactic 0 Core Set
3 Innovation Neutral Tactic 0 Assault on Ulthuan
Quest (10)
2 Defend the Border Empire Quest 0 + Core Set
2 Forges of Nuln Empire Quest 0 + Redemption of a Mage
1 Hidden Operative Empire Quest 0 + The Accursed Dead
3 Recruiting for War Empire Quest 0 + The Imperial Throne
2 Winter Campaign Empire Quest 1 + Shield of the Gods
Support (14)
3 Church of Sigmar Empire Support 2 + Core Set
3 Higher Ground Empire Support 1 + Redemption of a Mage
1 Red Arrow Coach Empire Support 0 + The Accursed Dead
2 Shrine to Taal Empire Support 2 + Core Set
3 Temple of Shallya Empire Support 4 + Core Set
2 Temple of Ulric Empire Support 3 + Shield of the Gods
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Knights (Intermediate) - Oh, how glorious to quest for the Emperor! Defend the Border, Recruit for War and prepare for sudden Winter Campaigns. On the other side of your Capital, developing your Kingdom will allow your Shrines to Taal to bolster the sword arms of your brave knights and your Innovations to bring even more lances into the fray. When the ranks are assembled, send them into the Battlefield (via Temple of Shallya or as Hidden Operatives) and use their mobility to make good use of the Higher Grounds that the just gods thoughtfully prepared.
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