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Main Deck - 50 cards, 23 distinct
Columns
Name  Race Type Cost Edition
Unit (20)
3 Hammerer of Karak Azul Dwarf Unit 2 + Core Set
3 Hammersmith Dwarf Unit 1 + Cataclysm
3 Horn Hold Defender Dwarf Unit 4 + The Ruinous Hordes
3 Iron Defenders Dwarf Unit 2 + Battle for the Old World
3 Karak Hirn Warrior Dwarf Unit 4 + Oaths of Vengeance
2 King Alrik Dwarf Unit 3 + The Ruinous Hordes
3 Veteran Thunderers Dwarf Unit 2 + Days of Blood
Legend (1)
1 Thorek Ironbrow Dwarf Legend 3 + Glory of Days Past
Tactic (9)
2 Band Together Dwarf Tactic 2 + Oaths of Vengeance
1 Calling the Council Dwarf Tactic 1 + Rising Dawn
2 Demolition! Dwarf Tactic 2 + Core Set
1 My Life For The Hold! Dwarf Tactic 0 + The Fourth Waystone
3 Open the Armoury Dwarf Tactic 0 + The Ruinous Hordes
Quest (3)
3 New Trade Route Dwarf Quest 0 + Rising Dawn
Support (17)
1 Bordertown Neutral Support 2 Days of Blood
2 Doors of Karak Hirn Dwarf Support 3 + Days of Blood
2 Gromril Armour Dwarf Support 0 + Path of the Zealot
2 Helstorm Rocket Battery Empire Support 1 + Fiery Dawn
2 Hospitable Cave Dwarf Support 2 + Shield of the Gods
2 Karak Azul Forge Dwarf Support 4 + Signs in the Stars
1 Master Rune of Dismay Dwarf Support 4 + Core Set
2 Rune of Cleaving Dwarf Support 2 + Legends
3 Wealth of the Hold Dwarf Support 2 + Oaths of Vengeance
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Cash is King (Intermediate) - Spending gold is fine, but every dwarf knows that keeping gold and still making it work for you is far better. King Alrik and Thorek are only some of the ways you can achieve this, and the Helstorm Batteries are a great way to burn money in your defense.
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