Type: Deck Idea
Format (invalid) staStandard
Approx. Value:
$32.20
Buy

0 Likes 0 Comments
Avg. CMC 3.32
Card Color Breakdown
Card Type Breakdown

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Main Deck - 40 cards, 27 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (14)
2 Dungeon Geists
$0.10 Creature - Spirit
1 Fathom Fleet Cutthroat
$0.04 Creature - Human Pirate
1 Mammoth Spider
$0.03 Creature - Spider
1 Metropolis Sprite
$0.02 Creature - Faerie Rogue
1 Moat Piranhas
$0.04 Creature - Fish
1 Netcaster Spider
$0.04 Creature - Spider
1 Risen Reef
$0.42 Creature - Elemental
1 Sedge Scorpion
$0.06 Creature - Scorpion
1 Silverback Shaman
$0.02 Creature - Ape Shaman
1 Thicket Crasher
$0.05 Creature - Elemental Rhino
1 Thrashing Brontodon
$0.06 Creature - Dinosaur
1 Vorstclaw
$0.02 Creature - Elemental Horror
1 Yarok, the Desecrated
$3.46 Legendary Creature - Elemental Horror
Instant (3)
1 Anticipate
$0.03 Instant
1 Murder
$0.04 Instant
1 Unsummon
$0.15 Instant
Sorcery (3)
1 Agonizing Syphon
$0.02 Sorcery
1 Rabid Bite
$0.04 Sorcery
1 Winged Words
$0.10 Sorcery
Artifact (1)
1 Wolfrider's Saddle
$0.08 Artifact - Equipment
Enchantment (1)
1 Gift of Paradise
$0.03 Enchantment - Aura
Planeswalker (1)
1 Vivien, Arkbow Ranger
$1.04 Legendary Planeswalker - Vivien
Land (17)
1 Dismal Backwater
$0.09 Land
7 Forest
$0.09 Basic Land - Forest
5 Island
$0.13 Basic Land - Island
3 Swamp
$1.63 Basic Land - Swamp
1 Temple of Silence
$0.19 Land
Sideboard - 69 cards, 61 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (30)
1 Anvilwrought Raptor
$0.03 Artifact Creature - Bird
1 Apostle of Purifying Light
$0.04 Creature - Human Cleric
1 Bloodthirsty Aerialist
$0.18 Creature - Vampire Rogue
1 Boneclad Necromancer
$0.02 Creature - Human Wizard
1 Chandra's Embercat
$0.06 Creature - Elemental Cat
1 Corpse Knight
$1.16 Creature - Zombie Knight
2 Dawning Angel
$0.04 Creature - Angel
1 Epicure of Blood
$0.07 Creature - Vampire
1 Faerie Miscreant
$0.11 Creature - Faerie Rogue
1 Fathom Fleet Cutthroat
$0.04 Creature - Human Pirate
1 Frilled Sea Serpent
$0.04 Creature - Serpent
1 Goblin Smuggler
$0.04 Creature - Goblin Rogue
1 Greenwood Sentinel
$0.07 Creature - Elf Scout
1 Griffin Protector
$0.06 Creature - Griffin
1 Healer of the Glade
$0.12 Creature - Elemental
2 Herald of the Sun
$0.09 Creature - Angel
1 Inspiring Captain
$0.02 Creature - Human Knight
1 Keldon Raider
$0.04 Creature - Human Warrior
1 Lavakin Brawler
$0.05 Creature - Elemental Warrior
1 Lightning Stormkin
$0.06 Creature - Elemental Wizard
1 Marauding Raptor
$0.98 Creature - Dinosaur
1 Pack Mastiff
$0.02 Creature - Dog
1 Sanitarium Skeleton
$0.05 Creature - Skeleton
1 Squad Captain
$0.02 Creature - Human Soldier
2 Undead Servant
$0.03 Creature - Zombie
1 Yarok's Wavecrasher
$0.03 Creature - Elemental
1 Yoked Ox
$0.05 Creature - Ox
Instant (12)
1 Befuddle
$0.02 Instant
1 Bladebrand
$0.04 Instant
1 Chandra's Outrage
$0.03 Instant
2 Disenchant
$0.09 Instant
1 Natural End
$0.03 Instant
1 Negate
$0.12 Instant
1 Noxious Grasp
$0.07 Instant
1 Plummet
$0.03 Instant
1 Shock
$0.07 Instant
1 Tale's End
$1.87 Instant
1 Veil of Summer
$6.04 Instant
Sorcery (6)
1 Aerial Assault
$0.03 Sorcery
1 Bone Splinters
$0.02 Sorcery
1 Captivating Gyre
$0.03 Sorcery
1 Duress
$0.03 Sorcery
1 Overcome
$0.03 Sorcery
1 Reduce to Ashes
$0.06 Sorcery
Artifact (6)
1 Ancestral Blade
$0.04 Artifact - Equipment
1 Diviner's Lockbox
$0.04 Artifact
1 Manifold Key
$0.56 Artifact
1 Marauder's Axe
$0.04 Artifact - Equipment
1 Portal of Sanctuary
$0.11 Artifact
1 Vial of Dragonfire
$0.02 Artifact
Enchantment (6)
1 Angelic Gift
$0.10 Enchantment - Aura
1 Glaring Aegis
$0.03 Enchantment - Aura
1 Hard Cover
$0.09 Enchantment - Aura
1 Leyline of Combustion
$0.78 Enchantment
1 Sleep Paralysis
$0.02 Enchantment - Aura
1 Zephyr Charge
$0.03 Enchantment
Land (9)
1 Forest
$0.09 Basic Land - Forest
2 Island
$0.13 Basic Land - Island
1 Plains
$0.06 Basic Land - Plains
2 Scoured Barrens
$0.11 Land
3 Swamp
$1.63 Basic Land - Swamp

Notes
 
Started the night out running Bloodthirsty Aerialist and Boneclad Necromancer in the main deck, but I found that the double black pips were pretty hard to hit with a fair amount of double and triple green as well as some double blue. So I swapped the Necromancer out for an Anticipate (the idea being that it could help me fix my mana as well as find action) and then eventually swapped the Aerialist for a Dire Fleet Cutthroat. Which is a worse card, to be sure, but one that wouldn't be stranded in my hand as easily.
It's possible I should have adjusted the mana base, but I didn't like being unable to cast my Silverback Shaman when I had five lands or my Vorstclaw when I had six (let alone trying to cast Vivien). And also Dungeon Geists are really good and they need double blue... So in the end the only double black I kept was Murder because hard removal is worth it.
Anyways, it's also possible I should have gone with a different color combination. My Esper mana base looked really solid, and I actually had some decent top end white flyers in my pool... but I wanted to run Yarok and Vivien, so in the end I went Sultai.
(And I gotta say, Yarok with Dungeon Geist is *sweet*.)
Around round 3 as I was looking at cutting the Aerialist, I did briefly consider splashing white in addition to black to add some of the single pip white flyers. Since I had two WB gainlands, this actually seemed not all that hard... but going four colors would *probably* be a little bit greedy.
And in the end I went 3-1, losing only to a UWb flyers deck (and possibly my own bad keeps).
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