Title is pretty self explanatory guys. I'll likely ask for the other dollar or whatnot to make the trade even, but I'm pretty open on what that includes.
951 2012-11-03 15:50:02
Topic: H: Lotleth Troll, W: Niv-Mizzet, Dracogenius (3 replies, posted in Reddit MTG Trades)
952 2012-10-30 01:48:58
Re: Election Season... (5 replies, posted in Decks and Deckbuilding)
Hah... now we're at two votes for each... as I voted for the Tear Gas to be able to see the results...
953 2012-10-29 04:50:48
Re: Election Season... (5 replies, posted in Decks and Deckbuilding)
Tis the season for indecision...
954 2012-10-29 03:36:35
Re: Election Season... (5 replies, posted in Decks and Deckbuilding)
Spot on about Dimir. Me and my lacking knowledge of the guilds...
I'm definitely game to play through them each, but my LGS only runs standard FNM every other week... so I didn't know what sort of input I could get from the community (of all what, 5-6 of us that comment on decks) regarding which should go first.
For the Golgari one, I know that I'll definitely be running something REALLY different than everyone else, as all the Golgari builds they're running are SUPER zombie focused. Enough to make Angel of Glory's Rise an actually playable white bomb.
955 2012-10-28 22:43:35
Topic: Election Season... (5 replies, posted in Decks and Deckbuilding)
Since Election Day is fast approaching (and my proclivity toward politics given that I study them for a living), I've been churning out ideas for standard decks but have yet to really figure out which one I want to try next. Thus far I've run a Golgari elves build and a poorly aimed Rakdos build at FNMs - neither of which did very well. Therefore, I've decided to put it to a vote. The current options are as follows:
One Man's Garbage (Golgari scavenge deck)
http://deckbox.org/sets/242315
Talrand Izz Broken (Izzet draw and drake infinite loop deck)
http://deckbox.org/sets/234842
Where's the Tear Gas? (Rakdos mid-range)
http://deckbox.org/sets/241643
Win, Lose... or Draw? (Simic - yes they're not until Gatecrash - Shimian Specter exile all the things)
http://deckbox.org/sets/218318
I've posted all of them for comments at various points and have received some good feedback, but I've had varying degrees of success with each whenever playtesting them. None of them would win a pro-tour, but I'm not looking to do that, I just want to have fun and win a few games here or there.
Remember to vote!
956 2012-10-28 22:33:27
Re: [Opinions][Standard]Where's the Tear Gas? (14 replies, posted in Decks and Deckbuilding)
I didn't really go for artifact hate because, to be honest, what artifact really is going to make any waves in standard at the moment now that the mirrodin block has rotated?
I can see where I might want some anti-enchantment spell(s), but what are there in R/B that achieve that? I'm thinking things like Cremate can help because you could exile Rancor when it hits the graveyard. But other than that, what sort of enchantment hate is in R/B?
For tokens, I have Mutilate and just other added removal. You can drop any creature that would overpower mine. Since I haven't seen anyone figure out a populate build that drops 5-10 creatures relatively quickly, I wasn't too worried about there being a wealth of targets. Curse of Death's Hold is more meant to help break a stalemate. Given the semi-mid-range status of this deck, I can see where I might would get bogged down (which a full aggro deck would run into as well). Those could help resolve this delay, as my creatures would have the upper hand once again. It could also serve as mass removal against most zombie builds if it gets drawn out like that, as Gravecrawler won't do much if he dies instantly upon coming into play.
I guess I should open a new thread and take votes for which of my standard builds people think are most likely to do well... as this is one of four options I'm sitting on for me to play.
957 2012-10-28 17:33:59
Re: [Opinions][Standard]Where's the Tear Gas? (14 replies, posted in Decks and Deckbuilding)
I'm completely with you on the guildgates - when received at the right time, they can be really useful. Otherwise, they're a dead land drop turn. I might change them for Evolving Wilds as I think about it more, given that the wilds serve an extra purpose in thinning out the deck, increasing the odds of getting the other items I'm looking for. I'd obviously prefer to change those over to Dragonskull Summits or Blood Crypts - but sadly that ends up costing like $100 for seven cards (not something most of us are looking to do).
For the Tormented Soul vs. Diregraf Ghoul pairing, I can definitely see where you're coming from, a 2/2 that can be used to chump certainly looks more appealing, until you factor in Curse of Stalked Prey - which lets those souls grow every turn - also giving me another guaranteed hit per turn to ensure I can play Rakdos, Lord of Riots on turn four.
You're saying to make the curve lower? If I have even two lands here I'm likely able to play my entire hand. The problem I ran into before was that I would get land flooded and then by the time I'd draw something of consequence nothing I had was even remotely big enough to make a difference. This is why I've aimed a BIT more mid-range, but still on the fast side. This way I can actually answer a Loxodon Smiter or Restoration Angel or Thragtusk. If you're going pure aggro, Thragtusk and Centaur Healer absolutely DESTROY that strategy. Despite how much everyone is saying the format is aggro-heavy at the moment, it's certainly not a problem to stop given all the options out there.
I'm definitely interested in a Dreadbore or two and could easily see trading my Rakdos's Return for one. I'd drop a Tragic Slip and that would give me the space for 2x. The question is just coming up with them (I've opened more than a box and haven't gotten a single one - had a full playset of Abrupt Decay and two Vraskas, but no Dreadbores. But is that really the only thing keeping this from being really competitive though? I can say at my LGS, outside of two people, I really didn't see much in the way of PWs hitting the field. That might be a fluke though as a lot of people weren't playing decks that had really adjusted for RTR - a few G/B zombies, but I ended up playing someone who was still trying to run U/W delver.
Vexing Devil could be nice, but I'm just not seeing it given that the life gain is washed out by the afore mentioned Thragtusk/Centaur Healer. I'd much rather have those spots with Annihilating Fire or something to that effect that I can choose to either remove a threat or ding their life total.
I hear you about the need for consistency to have an effective aggro strategy, which again is a reason why I think I'm moving more toward mid-range, as I like the versatility that affords.
What about the sideboard? Do I need to make a shift there?
958 2012-10-28 04:24:58
Re: [Opinions][Standard]Where's the Tear Gas? (14 replies, posted in Decks and Deckbuilding)
After getting thoroughly destroyed at FNM, this deck has undergone some MAJOR changes. Somehow with only 22 lands, I was land flooded for 7 of my 12 total games (each of the 4 rounds I forced a game 3) - but zero match wins. I even sided out two lands after it happened three times to try and reduce the likelihood of it happening, only to see it take place five more games.
So I started thinking, what is the biggest problem Rakdos faces? Opposing creatures that can either keep pace, or even nullify any of your elements. If you're unleashing EVERYTHING and can't get the job done in 6-7 turns, you're likely screwed. Further, if you're unleashing everything, then you have ZERO defenses. So this build brings in a few different looks - namely flyers with lifelink. It certainly helps me outrun you if you have to worry about me gaining life while bringing the beats, much less when they're evasive creatures that I can even keep back to block if necessary *gasp!*
To that end, Thrill-Kill Assassin, Chaos Imps, and Gore-house Chainwalker all bit the dust for Daggerdrome Imp, Vampire Nighthawk (not very creative, but a classic), and some added removal spells (kicking Tragic Slip up to 4x, Pillar of Flame and Annihilating Fire - I know Searing Spear is the same damage for less, but when you see Gravecrawler and Geralf's Messenger as much as I have, it's worth the extra mana).
I also dropped Reforge the Soul for Sign in Blood as the one time I actually did hard cast it to replenish my hand, I pulled crap and ended up giving him the pieces to win the game. Two life also isn't much of a price when you're attacking with lifelink.
Now Griselbrand sits alone atop the curve as the only card that costs more than four - as a result, I dropped the land count to 20, as the thought of getting land flooded even more is less and less appealing. It's simple now, as most of the deck can be played with two mana, I just mulligan until I have two lands in hand like back in the olden days.
But what do people think about this deck as a whole? Is it stronger now than it was? Any pieces you think are missing?
What about the sideboard?
I can say with certainty that Slaughter Games can be a boatload of fun, but beyond that, I'm flexible there. I figure Liliana of the Dark Realms could offer some added removal or land to work toward Griselbrand or toward her ultimate to dump a HUGE Rakdos's Return. Cremates are to remove anything pesky from the graveyard.
Am I overlooking anything?
959 2012-10-28 01:38:21
Re: Populate thought (3 replies, posted in Decks and Deckbuilding)
After looking at it and thinking for a while, why do you even need to have green there? Sure Trostani is a nice addition, but you're already able to populate your tokens with Rootborn Defenses. However, I'm not seeing how any deck with white and tokens is complete without Intangible Virtue.
Thus, I'd suggest:
-4x Arbor Elf - why ramp? Your curve really ends at three.
-1x Trostani, Selesnya's Voice - she's nice, but doesn't warrant adding the third color here
-4x Druid's Deliverance - if green is going...
+3x Oblivion Ring - you knew you needed it before you even started
+3x Intangible Virtue - this also helps pump your guys (to help against bonfires and mizz mortars) and the vigilance part is always overlooked, but totally wins games
+3x Detention Sphere - you were worried about their spheres on you, but why not give them some of their own medicine?
960 2012-10-26 17:45:33
Re: Anyone notice? (3 replies, posted in Trading Post)
It's all good man... Friday is upon us and we're all just counting the minutes until we can go home.
961 2012-10-26 17:11:47
Re: Anyone notice? (3 replies, posted in Trading Post)
Pillar of Flame is still in standard (it's from Avacyn). It doesn't surprise me that the most recent incarnation of Incinerate is increasing in value now that Gut Shot, Incinerate, and Arc Trail are gone.
962 2012-10-26 03:43:39
Re: Need feedback on a Selesnya deck. (6 replies, posted in Decks and Deckbuilding)
I'm with you on the potential power of a flicker deck that centers on Thragtusk as he might as well have two ETB triggers, but as a suggestion, I would run blue in there to some degree. They're certainly expensive, but Nephalia Smuggler and Deadeye Navigator are easily the two most consistent ways to have flickering fun - otherwise Conjurer's Closet and a hope they don't run artifact hate... but for that you might as well run mono green ramp to get there much faster as the aggro builds in both rakdos and selesnya these days can have you pretty much done by the time the closet would hit the field.
963 2012-10-26 02:27:00
Re: Need feedback on a Selesnya deck. (6 replies, posted in Decks and Deckbuilding)
So looking at this, I'm a bit torn as I can see where you're headed, but don't quite think you're getting there. You have a wealth of populate going on, but not a whole lot of tokens to populate.
Your token sources are limited to the following:
a) Thragtusk either dying or flickering with Cloudshift
b) Call of the Conclave
That's a problem, as you can't exactly populate if you don't have any tokens. Relying on only seven cards in the deck to produce tokens simply won't manage - especially when one of those sources requires five mana to play and then another play to even provide one token.
To that end, I would advise dropping the Dryad Militants or at least sideboarding them in exchange for a definite 4x Selesnya Charm. As easily one of the strongest cards for the guild, you HAVE to include it - it pumps, it removes, it creates tokens, all for one low payment of twoooooo mana! At instant speed too? Yes please! You can save it for their end step, drop a knight token, and then put Rancor on it during your turn for an almost instant 4/3 vigilance, trample attack - at the same cost as Loxodon Smiter.
Beyond that, you would do well with Midnight Haunting in some moderate supply - nothing is more of a pain than two spirit flyers - especially when you keep populating them to hit for four, five, six, and more per turn. The current meta is not very heavy on flying defense, so a lot of games these little guys will do some serious damage.
I would also suggest Intangible Virtue. It pumps and more importantly provides vigilance, letting you dole out the lumps while keeping a viable defense (especially with Rootborn Defenses in your hand.
Lastly, I highly recommend Druid's Deliverance as it provides a Fog that can protect you in a variety of situations (also letting you lead your opponent into a trap) while also populating. I would put 3x of them in where you currently have Sundering Growth, which can then slide over to the sideboard. After all, there aren't nearly as many artifacts to stress over in the post-RTR world and most the troublesome enchantments cost enough that you can use an Oblivion Ring on them.
I put together a populate build given what I currently have and it's pretty solid. You can see it at http://deckbox.org/sets/239316. It's a few cards on the high end, but if you were to drop the Seller of Songbirds, and Eyes in the Skies to bring you down to 62. Then it's just two Moonsilver Spears from 60 and a wide variety of tokens that you can populate the crap out of - just remember that Detention Sphere/Izzet Staticaster can REALLY mess you up if you don't have different types of tokens to populate.
964 2012-10-25 16:11:17
Re: [H] Jace, AoT - Cavern of Souls - Olivia Voldaren, more[W]Inside (7 replies, posted in Reddit MTG Trades)
It might behoove you to use the card searches to find the trade partners that might not be looking at the Reddit forum. Sometimes you get a hit with a post and a few bumps, other times you'll have to break down and do the leg-work to find someone with the majority of what you want.
965 2012-10-24 16:31:58
Re: Need thragtusks and woodland cemetary. (4 replies, posted in Trading Post)
I'd wager you can find them online for right around the MSRP... they're not even out yet and I was able to find a few places taking pre-orders. I know I'm definitely picking one up myself come this Friday...
966 2012-10-24 15:06:25
Re: Need thragtusks and woodland cemetary. (4 replies, posted in Trading Post)
In two days you can pick up one of each in the Golgari Event Deck (being released on the 26th)... considering the decklist has almost $60 in cards and the MSRP is $24.99, I'd go that route for one of each... if not more.
967 2012-10-23 19:28:16
Re: [Opinions] [Standard] UR Delver - Need some help (2 replies, posted in Decks and Deckbuilding)
As a brief aside, the Delver boat has sort of sailed with the rotation of Ponder - the one delver based deck I've seen at an FNM since the release of RTR has been underwhelming at best.
That being said, here are some thoughts:
1) So realistically the way you intend to win is via the flipped Delvers or Talrand's drakes, right? In what way are you not totally ruined by Detention Sphere or board wipes like Supreme Verdict or Mutilate? I know this is an obvious flaw with most decks, but here you look particularly vulnerable as nothing is bigger than a 3/2 and all of them need some time or special trick to be dangerous (2x Electrickery becomes a game ender for you here).
2) How do you handle the mid-range stompers/beaters? I'm thinking of Thragtusk and even, to a lesser degree, Loxodon Smiter here. Pretty much anything with a toughness higher than 3 has you hosed. Sure Runechanter's Pike could prove useful, but with Tormod's Crypt, Deathrite Shaman, Cremate, and most notably Rest in Peace in standard, having those spells in your graveyard isn't something you should completely rely on (I say this as I'm running a graveyard based Golgari build...).
3) Augur of Bolas is solid but what are you reaching for here? None of your instants or sorceries are really game changers that I can see. So what're you reaching to grab?
4) Think Twice is likely a better alternative to Thought Scour for you here, as it will let you draw more than once (while still at instant speed).
So to run down your questions...
Are there any cards that should be exchanged? See #4 above. Also, you should think about either adding some larger creatures or at least something else that gives you an offensive weapon.
What should be in my sideboard? You're going to want a fair bit of enchantment/artifact hate as most people run things in their boards that are designed to stop Snapcaster Mage (lest we forget that Delver was the dominant build pre-rotation). To that end, Smelt for artifacts and perhaps things like Negate to counter enchantments before they even hit the field - but keep in mind, if one Rest in Peace makes it onto the board, you might as well scoop. I'd also suggest Annihilating Fire as a 4x of in the board - to deal with those pesky Gravecrawlers and Geralf's Messengers.
How should I use my burn spells most efficiently? Obviously this will vary from game to game. If someone's deck is built to ramp into a huge creature, you want to torch the ramp creatures. If they're running a Blood Artist centric zombie deck, you want to blow up the artists. G/W aggro, pretty much whatever you can actually kill is good. But keep in mind the extra cost for Annihilating Fire is totally worth it when you never have to see that zombie again.
What to look out for in the format? At least at my LGS things are VERY zombie and aggro heavy at the moment. Desecration Demon is a common item to run into that could be a major problem for you. There are still the Azorius folks who are running 4x Restoration Angel that will pretty much ruin what you have here as well. It really depends on your local meta; however, you should definitely be ready to see some really fast play with creatures bigger than your flipped Delvers hitting the field on turn three or four.
General tips...? This is a personal opinion, but R/U wasn't the stronger of the Delver builds when Ponder was still available and I think the strategy has lost a LOT of steam - perhaps to the point that you try to be more creative with what you have and make an Izzet build that's more outside of the box. Pairing Blistercoil Weird with Dual Casting for instance to give you +2 copies for every spell you cast (if not more). That combo makes all sorts of otherwise mundane moves really nasty (I'd happily make two copies of Talrand's Invocation or even Thatcher Revolt with a three Trumpet Blasts). Then again, I never liked Delver to begin with, so maybe that's my prejudice against it coming out.
Will this deck be good enough for standard at all? Perhaps this is where I was headed in the previous answer, but I'm inclined to say no, it won't make the cut. With the amount of things that were integral to Delver working that rotated, paired with the amount of obvious Delver hate that came in RTR, I just don't think it's a viable strategy anymore. It's worth a go and might do damage at your LGS, but my money is that you likely won't flip them as often as you like and will, more often than not, end up getting smashed by a horde of creatures that are bigger than you can manage.
968 2012-10-22 21:39:29
Topic: One Man's Garbage... (0 replies, posted in Decks and Deckbuilding)
So in my never-ending quest to make interesting new builds, I have yet another deck idea.
http://deckbox.org/sets/242315
This one is premised behind the real Golgari theme of using junk to make things bigger/better. The curve and uniquely designed to go grab more lands, allowing the low land count (that and the fact I somehow was land flooded 7 out of 12 games running 20 lands in a deck last FNM). Ideally, the deck hits Deathrite Shaman or Slitherhead on turn one and then drops Grisly Salvage on turn two. That lets me drop creatures that can either be scavenged or otherwise just pump Boneyard Wurm or Jarad, Golgari Lich Lord. From there, things just get bigger (i.e. using Lotleth Troll to discard another Lotleth Troll - pumping both the troll and the wurm).
I like Jarad's Orders as a means to go get Corpsejack Menace and drop Jarad or a Deadbridge Goliath into the graveyard. With Jarad, it's like I'm getting two creatures for one spell as I can just as easily sack the lands to get him into my hand and then play him. Otherwise, if I get to six mana (not a big challenge) with the Corpsejack in play and Deadbridge in the yard, well, something will be enjoying ten +1/+1 counters - which makes even the most insignificant creature quite a threat.
Removal here is multi-faceted. Abrupt Decay to tackle O-rings, Detention Spheres, or anything cheap that poses a threat (Liliana of the Veil, Geralf's Messenger, etc etc). Tragic Slip to get rid of anything sizable the opponent might be sitting on (especially seeing as to how I can sack to both Jarad or Altar's Reap). And Tribute to Hunger for the increasingly prevalent Geist of Saint Traft - once the other creatures are gone - BAM sack that thing. Other removal is in the sideboard in the form of Ultimate Price, more Tribute to Hungers, Cremates for pesky undying creatures, and Vraska just for grins.
The potential weakness here would be a lack of flyers/flying defense - to which I've added both Daggerdrome Imp and Vampire Nighthawk into the sideboard. My local LGS doesn't seem to have much in the way of flying going on (outside of Restoration Angel of course). Regardless, they would offer me two great targets to pump with the scavenging and other pump spells.
In either event, I welcome any/all feedback. Outside of improving the guildgates to the true duals, what could/should be improved here?
969 2012-10-21 12:27:41
Re: Fast way to create inventory? (5 replies, posted in General Discussion)
Personally I didn't worry about edition and condition for my whole set as the majority of them are in nm/m condition and I could specify sets if people are looking for particular ones when trading. It means people looking for promos/foils likely won't see what I have without asking; however, it saved me the time and trouble of entering all that added info (then again, I'm lazy ).
970 2012-10-21 03:42:38
Re: [Question] Trade downs [Input Desired] (14 replies, posted in General Discussion)
I've never been one to try and rake someone over the coals, but I think if they're offering something that is at least 50-75% of the value of the most valuable card, they should give up at least a dollar or two. Typically I ask for things in smaller cards though - junk rares and often commons/uncommons that I could always use more copies of.
971 2012-10-20 02:48:28
Topic: H: Hallowed Fountain, W: Any other shockland (5 replies, posted in Reddit MTG Trades)
Title is pretty self explanatory. I pulled a Hallowed Fountain but don't play U/W. Any of the other shocks would be preferred.
I'd take a Woodland Cemetery and something else in the event nobody wants to trade shocks.
972 2012-10-19 13:24:40
Re: [Opinions] [Standard] in need of bad feed back (1 replies, posted in Decks and Deckbuilding)
First off, I think it's going to be quite difficult to pull this off without a bunch of Fog-style or other damage prevention effects. Keep in mind that a single burn spell or a ping of damage from anything removes a counter - meaning you have to be UNTOUCHABLE for five turns.
A few things that come to mind that might help include:
1) Safe Passage to prevent any damage that might get through (even a burn spell).
2) Palisade Giant to redirect the damage away from you and it's a monster when paired with Ghostly Possession as it becomes a catch-all Fog Bank for creatures (If you're going outside of Standard, pair Pariah with Fog Bank for the same setup at a much lower cost - but also a more vulnerable target to being blown up).
3) Sphere of Safety could help limit their attackers.
4) Curse of Exhaustion would slow them down to a much more manageable pace of only one spell per turn.
5) And, you could definitely rock Nevermore in your sideboard to swap in after you've seen the items you couldn't stop.
Note that every one of those cards is white, which you currently only have a splash of in the deck. It would be worth either swapping out the green or really making white more of a priority.
Now, about your current build, I'm seeing a few issues.
1) You're running defenders to work with Axebane Guardian, which is fine. But why Doorkeeper over a better defender like Hover Barrier or even Gatecreeper Vine? You're not likely to mill your opponent to death with the Doorkeepers (although they could do damage that way), but they cannot block flyers and really take things a different route than you're aiming for.
2) You have 10 counter spells in a deck when counter magic is essentially the weakest I think it's ever been. Between the "cannot be countered" bombs in RTR and Cavern of Souls, perhaps it would be better to direct those cards to more solid removal (i.e. Oblivion Ring, Rebuke, Detention Sphere, etc). They might limit your options some, but then you're assured to at least take something out rather than be sitting on a Cancel while they put Loxodon Smiter on the battlefield. As a side note, to the extent you include counter magic I would recommend Dispel as most players strive for the instant speed items and that deals with them for only one.
3) Urban Burgeoning as a 4x? Aside from freeing up mana for a counter, why?
4) Chronic Flooding as a 4x? I get the idea of trying to take a land away from them, but you're not milling for the win here so I can see where these four slots could be put to better use.
5) Why is Growing Ranks in here? Nothing in the deck creates tokens, so there's nothing to populate. Note that populate and proliferate are quite different mechanics, but it would be easy to make that mistake and get them confused.
I hope those help. I think Azor's Elocutors is one of those amusing cards that you have to build the entire deck around and likely will only win the game for you 1-3 times, but is greatly satisfying if/when it does manage it for you. Good luck!
973 2012-10-18 17:38:56
Re: More Crazy Standard Deck Ideas... Win, Lose, or Draw? (4 replies, posted in Decks and Deckbuilding)
I've actually pulled all the pieces together for this deck and am thinking I might run it at FNM just to see what happens. Thus, I'm bumping this thread to try and get some thoughts/input before it sees play.
A few thoughts/concerns.
First, I feel forced to choose between removal (the traditional way) and Unsummon type effects. I'm inclined to go the Unsummon route simply to be able to then exile all those threats using Shimian Specter - BUT, then if I run into some crazy aggro, I'm likely up the creek. How do I juggle this mess? Or is the 9 unsummon/2 outright removal good enough? I'm sideboarding a bunch of other removal stuff and situational fixes (i.e. Cremate).
Second, I don't like the fact that my major plays don't hit until at least turn three (if I get a Deranged Assistant) into play. But I'm also not aware of any standard legal ramping in blue/black. I mean I could put in Traveler's Amulet to ensure the color mix - if anything I would prefer this over Gilded Lotus - but I would need at least 2x of them to really get me anywhere.
Third, I have the draw effects to speed both my and my opponent's draws to ensure there's something for my Specters to exile - but without four specters and Evil Twins, I fear they will never see the field. Do I need MORE drawing? I could easily bump to 4x Sign in Blood.
Fourth, the total lack of anything at the three drop has not escaped me - although flashing back Think Twice is three and with a Deranged Assistant I could easily be casting one of my majors on turn three. The option for Unsummons, Silent Departures, and all that other stuff is also available. Do I need to stress about this at all?
Lastly, to give you some insight into the meta I observed at last week's FNM at my LGS - there were 10 players, three running some sort of Golgari build (myself included), my GF playing my "It's In Da Bible!" deck (with very limited success ), one R/B zombie deck premised on Blood Artist, two all out aggro decks (one G/W and the other mono Red), and I believe three Azorius builds - likely all centering on Geist of St. Traft. The only reason I think my deck could perform well is the total absence of flyers outside of the three Azorius players. The G/W aggro had Restoration Angel but an Unsummon in combat when they try to trick my Specter could easily resolve that issue. Evil Twin can copy Geist and legend rule him. Everything else is relatively easy to slow down enough that I could make my play.
Thoughts?
I will admit I haven't sat and considered every RTR option to include here, but you'll note I've included the 1x Cyclonic Rift that I have in here (and could easily see this becoming a quick 4x of for this deck) - instant speed, remove ALL their nonland permanents and then I get my pick of the litter with the specters.
974 2012-10-17 02:57:17
Topic: Yet another oddball idea... (1 replies, posted in Decks and Deckbuilding)
So I read an article the other day regarding the potential viability of mill decks in standard for the time being and it got me thinking... maybe this is an option. Then after talking to someone at my LGS today who mentioned the possibility of building one himself and I thought, well why not get in on the action?
Here's my, admittedly strange, take on a mill deck from our friends with the Izzet guild:
http://deckbox.org/sets/246900
So the beauty of this deck is that it's entirely based on mis-direction. Everything is about drawing like crazy - who cares how many cards you're dropping. Drop lands, drop other draw spells, whatever. Then once you have the land to do it, either A) drop Psychic Spiral to mill them for a ton of spells, or B) play Mirror-Mad Phantasm, cycle him back into the deck to mill yourself a bunch, and then hit them with Psychic Spiral.
Note that with the Nivix Guildmage you can copy the various draw spells. Potentially more useful is the combo of Dual Casting and Blistercoil Weird - cast a spell and before the effect resolves, tap said weird to copy the spell, then it untaps from the spell being cast and you can copy it again. This pairs with Nivmagus Elemental to either do some MAJOR pumping or to simply rifle through a crapload of cards (too bad you can't copy Psychic Spiral to have it hit multiple times).
My concerns here:
1) My defenses aren't all that solid here. In the event I run into some serious aggro (which is a likely scenario given the current meta), how do I really last. I'm tempted to add Fog Bank as a 4x, but what do I drop to add them?
2) Is this too slow? I mean I'm definitely not lacking in my ability to draw cards to ensure I can get the various cards I'm looking for. The extent that I can drop a few of their cards (i.e. Thought Scour) to help disrupt their flow, but that's about all I have there. Perhaps 2-3 Devastation Tide? Miracle that and then hard cast Reforge the Soul could be amusing.
3) Do I need to worry about having a more removal? I could see where Electrickery, Pillar of Flame, and Annihilating Fire could prove quite useful - nevermind Mizzium Mortars. But then the necessary evil of that scenario, what goes to create space for those? I think this is where I have the most trouble with sideboarding, as I'm always hesitant to pull cards, but never shy about adding them - and the last thing I want to do is make this thing bigger as it really relies on getting the few key cards I'm looking for.
Other thoughts? I know this won't win any major tournaments, but man this could be a blast to play.
975 2012-10-15 23:42:38
Re: [Opinions][Standard]Where's the Tear Gas? (14 replies, posted in Decks and Deckbuilding)
I can see your point. At the six drop I'd much rather be dropping Griselbrand, Chaos Imps or some combination of the smaller creatures.