Type: Deck Idea
Format (legal 👍)
modModern
Approx. Value:
$190.50
Buy

0 Likes 0 Comments
Avg. CMC 2.14
Card Color Breakdown
Card Type Breakdown

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Edge of Eternities
releases on August 1, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 60 cards, 18 distinct
Sort by:
:
Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (30)
4 Cursecatcher
$0.56 Creature - Merfolk Wizard 1 24-Jun-2016 12:50
2 Harbinger of the Tides
$0.18 Creature - Merfolk Wizard 2 24-Jun-2016 12:50
2 Kira, Great Glass-Spinner
$4.94 Legendary Creature - Spirit 2 24-Jun-2016 12:50
4 Lord of Atlantis
$8.31 Creature - Merfolk 2 24-Jun-2016 12:50
4 Master of the Pearl Trident
$0.70 Creature - Merfolk 2 24-Jun-2016 12:50
4 Master of Waves
$0.51 Creature - Merfolk Wizard 2 24-Jun-2016 12:50
3 Merrow Reejerey
$0.35 Creature - Merfolk Soldier 2 24-Jun-2016 12:50
1 Phantasmal Image
$3.15 Creature - Illusion 0 24-Jun-2016 12:50
4 Silvergill Adept
$0.18 Creature - Merfolk Wizard 2 24-Jun-2016 12:50
2 Tidebinder Mage
$0.27 Creature - Merfolk Wizard 2 24-Jun-2016 12:50
Instant (2)
1 Dismember
$4.92 Instant 24-Jun-2016 12:50
1 Vapor Snag
$0.25 Instant 24-Jun-2016 12:50
Artifact (4)
4 Aether Vial
$5.27 Artifact 24-Jun-2016 12:50
Enchantment (4)
4 Spreading Seas
$0.26 Enchantment - Aura 24-Jun-2016 12:50
Land (20)
14 Island
$0.07 Basic Land - Island 24-Jun-2016 12:50
1 Minamo, School at Water's Edge
$50.46 Legendary Land 24-Jun-2016 12:50
4 Mutavault
$3.93 Land 24-Jun-2016 12:50
1 Oboro, Palace in the Clouds
$13.47 Legendary Land 24-Jun-2016 12:50
Sideboard - 15 cards, 8 distinct
Sort by:
:
Name  Ed. Price Type Cost P Modified
Rarity Color
Creature (1)
1 Tidebinder Mage
$0.27 Creature - Merfolk Wizard 2 24-Jun-2016 12:50
Instant (8)
1 Dismember
$4.92 Instant 24-Jun-2016 12:50
1 Dispel
$0.37 Instant 24-Jun-2016 12:50
2 Gut Shot
$3.44 Instant 24-Jun-2016 12:50
3 Hurkyl's Recall
$1.20 Instant 24-Jun-2016 12:50
1 Negate
$0.28 Instant 24-Jun-2016 12:50
Artifact (2)
2 Relic of Progenitus
$4.40 Artifact 24-Jun-2016 12:50
Land (4)
4 Tectonic Edge
$0.36 Land 24-Jun-2016 12:50

Notes
 
INTERACTIONS:

    copying an activated mutavault with a vialed Phantasmal Image to ramp yourself (just did this for like the second time ever the other day)

    tapping an opponent creature with a merrow reejerey trigger when you cast harbinger of the tides, then bouncing it with the harbinger's trigger

    returning Oboro, Palace in the Clouds to your hand in response to Liliana's +1 to discard it

    with just oboro and mutavaults in play, if you need UU and haven't played your land for the turn, you can float blue with oboro, return it to your hand with mutavault's mana, then replay it to tap for a second U

    with kira, great glass-spinner on board against ad naus, when they cast lightning storm for the win, you can pitch a land from your hand to target one of your creatures, which is countered by kira's ability, which counters the whole lightning storm

    the fact that master of the pearl trident only gives your merfolk +1/+1 and islandwalk, but lord of atlantis gives ALL other merfolk +1/+1 and islandwalk, which is relevant mostly in the mirror, but also notably for opponent mutavaults in 8-rack or slivers.

    phantasmal image can copy hexproof and pro-blue creatures, because its cloning ability does not target and doesn't use the stack. most notably used to copy affinity's etched champion to block it.



SIDEBOARDING:

Sideboard out Aether Vial against most grindy Black decks with a lot of discard and removal. The tempo which Vial generates is not enough value so the card isn't worth it.

    Vapor Snag is good against Black decks because you can bounce your own creatures to save it, making it quite a flexible card. What Vial does is that it puts a bunch of creatures into play quickly, but that effect isn't something you want if your opponent is killing and discarding your most important cards. However, Vapor Snag can protect your important threats, and allows you to set up the big turns and even helps you deal a lot of damage all of a sudden.

    Another general rule is to side out an Island or two against the control decks with Path to Exile. In those matchups, you just want to either color screw them with Tectonic Edge and Spreading Seas, or to outvalue them. In those games, Path to Exile becomes a really bad card for them if the land you can get is actually important to you. Also, the games go longer and you're not trying to aggro them out quickly, so it is fine if you operate on fewer lands at the beginning of the game.

    Board out Spreading Seas against super aggressive decks, especially on the draw. You cannot afford to spend two mana on an effect that doesn't affect the board.

    Cut the expensive cards like Master of Waves against the combo decks. They are not killing your creatures, so you don't need a big card for recovery. Often, you cannot even tap out for it, because you need to hold up mana for counterspells.
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