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- modEXP_Aristocrats
- modEXP_Bant Tempo
- modEXP_Bogles
- modEXP_Burn
- vinEXP_Delver
- modEXP_Delver
- legEXP_Demonlord
- modEXP_Devoted Druid
- legEXP_Jund
- legEXP_Knights
- legEXP_Melira Pod
- modEXP_Orzhov Combo
- legEXP_Pauper_Affinity
- legEXP_Pauper_Boogles
- modEXP_Pauper_Eldra ...
- legEXP_Pauper_Goblins
- legEXP_Pauper_Tron
- legEXP_Rock
- modEXP_Simic
- modEXP_Soul Sisters
- modEXP_STD_BWR_Ange ...
- modEXP_STD_UWR control
- modEXP_Tribal_Human ...
- legEXP_Tribal_Under ...
- modUW_Death and Taxes
- modUW_Heroic Tempo
- legUWR_Midrange
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- legCopy of EXP_Heir ...
- legCopy of EXP_Paup ...
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- legEXP_Heirloom_Esp ...
- legEXP_Heirloom_GR_ ...
- legEXP_Heirloom_GW ...
- modEXP_Heirloom_Jund
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- legEXP_Heirloom_Rea ...
- modEXP_Heirloom_The ...
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- legEXP_Pauper_Affinity
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- vinEXP_Pauper_Caw B ...
- vinEXP_Pauper_Delver
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- legEXP_Pauper_GB Rock
- legEXP_Pauper_Mono ...
- vinEXP_Pauper_Reani ...
- legEXP_Pauper_Tron
- legEXP_Pauper_WW
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- modBASE_BG Rock
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- modCopy of EXP_Mode ...
- modCopy of Modern_D ...
- modCopy of Modern_G ...
- vinCopy of temp_wan ...
- modEXP_ Modern_G_Mi ...
- modEXP_Blue Moon
- modEXP_BUG_Mid
- legEXP_Dega _Mid
- modEXP_Dega_Aggro
- modEXP_DEGA_MIDRANGE
- modEXP_Esper Midrange
- vinEXP_Esper_Control
- modEXP_GB_Rock
- modEXP_Jund
- legEXP_Leg_Elves
- legEXP_Leg_Merfolk
- legEXP_Leg_Reanimator
- vinEXP_Legacy_G_Mon ...
- modEXP_Modern_D&T
- modEXP_Modern_Death ...
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- modEXP_Modern_GR Fires
- modEXP_Modern_GRW_Z ...
- modEXP_Modern_GW_Bo ...
- vinEXP_Modern_GW_Ge ...
- modEXP_Modern_GW_Ha ...
- modEXP_Modern_GWb_D ...
- modEXP_Modern_GWR_I ...
- modEXP_Modern_GWU_M ...
- modEXP_Modern_Nyxwave
- legEXP_Modern_Pod
- modEXP_Modern_Project
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- modEXP_Modern_Proje ...
- modEXP_Modern_Proje ...
- modEXP_Modern_Proje ...
- modEXP_Modern_R Red ...
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- modEXP_Modern_RGw_Z ...
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- modEXP_Modern_RW_Norin
- modEXP_Modern_Trap
- legEXP_Modern_UG Po ...
- modEXP_Modern_UR_De ...
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- modEXP_Modern_UWr_C ...
- modEXP_Modern_UWr_C ...
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- modEXP_Modern_UWr_D ...
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- modEXP_Modern_UWR_M ...
- legEXP_Pauper_BG_Rock
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- vinEXP_Temp_Legacy_ ...
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- vinEXP_UWR Twin
- legIts a trap
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- modModern (MTGO)
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- vinRebels 2
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- vinTest_Elves
- modTest_Modern Elves
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- modTest_Modern_Espe ...
- legTest_Modern_UW Tron
- legTest_Reanimator
- vinwabts
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- legCopy of Pauper_B ...
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- modModern_RUG_Delve ...
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- legPauper_GWr_Bogle ...
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- vinPauper_U_Delver
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- legPauper_UB
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- vinWants_Legacy_Burn
- legWants_Legacy_Delver
- legwants_legacy_mav ...
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- modwants_trea hunt
- modwants_URx
- legwants_uw_caw blade
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- modwants_w_sisters
- modwants_WRx
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- legEXP_Pauper_Madness
- vinEXP_Pauper_Midni ...
- vinEXP_Pauper_UW Je ...
- legEXP_Pauper_UW_To ...
- legPauper W Aggro
- legPauper_Buy List
- legPauper_G_Elves ( ...
- legPauper_G_Ramp (M ...
- legPauper_G_Stompy ...
- legPauper_G_Stompy ...
- legPauper_G_XLS (MTGO)
- legPauper_GW_Bogles ...
- legPauper_Ideas
- legPauper_R_Burn (M ...
- legPauper_R_Burn v2 ...
- legPauper_R_Goblins ...
- legPauper_R_Goblins ...
- vinPauper_Ramp
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- vinPauper_U_Delver ...
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- legPauper_U_High Tide
- vinPauper_UGr_Delve ...
- vinPauper_UR_Delver ...
- vinPauper_UR_Storm
- legPauper_W_Aggro v ...
- legPauper_W_Martyr ...
- legPauper_W_Soul Si ...
- legPauper_Wants
- legPauper_WW
- modBoros Battalion ...
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- legCopy of Legacy_R ...
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- legCopy of Pauper
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- modCopy of temp_wan ...
- modCopy of Wants_DT
- legCopy of Wants_GB ...
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- modCopy of wants_tr ...
- vinEDH_Buys
- vinEDH_G_Yisan's El ...
- vinEDH_GW_Sisay (MTGO)
- legEDH_Plan B
- vinEDH_Sisay_Wants
- vinEDH_UW_Geist (MTGO)
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- staexp
- modEXP_budget_shamans
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- legEXP_Legacy_GWR_G ...
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- legEXP_Legacy_R_Bur ...
- legEXP_Legacy_Rb_Co ...
- modEXP_Modern_D&T ( ...
- modexp_modern_GW_Bo ...
- vinEXP_Modern_Zur W ...
- modEXP_Pauper_BW_De ...
- legEXP_Pauper_C_Eld ...
- modEXP_Pauper_Gond
- legEXP_Pauper_ideas
- vinEXP_Pauper_Prowess
- vinEXP_Pauper_UG_In ...
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- vinEXP_Pauper_W_Sol ...
- vinEXP_Wants_BW Blade
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- modGruul Siege Plus
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- vinLegacy_Wants (MTGO)
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- legPauper_?_Lantern ...
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- legPauper_UR Delver
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- staJUND_MIDRANGE
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- staPyre
- staR_Alchemy Burn
- staR_BURN
- staR_MADNESS
- staR_SLIGH
- staR_SLIGH 2
- staR_WIZARDS
- staRB_VAMPIRES
- staRB_VAMPIRES ALCH
- hisRB_VAMPIRES HIST
- stasligh
- staWR_BURN
- staxerox
- staBR MIDRANGE DEC21
- staCopy of legacy e ...
- staCopy of Legacy_G ...
- staCopy of Wants_Le ...
- staGRIXIS CONTROL D ...
- staGRIXIS DS DEC21
- staGRIXIS DS JL
- staGRIXIS TEMPO
- staHist_Monument_Jun21
- staHist_Phoenix_Nov21
- staHist_UR_Delver_D ...
- stamodern jund want ...
- stapost buys 2022
- staUB DELVER DEC21
- staur delver wants 22
-
Avg. CMC 1.45 |
Card Color Breakdown |
Card Type Breakdown |
Main Deck - 60 cards, 15 distinct
Columns
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Creature (20) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Benevolent Bodyguard | $0.53 | Creature - Human Cleric | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Daru Spiritualist | $0.19 | Creature - Human Cleric | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Nomads en-Kor | $0.66 | Creature - Kor Nomad Soldier | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Shaman en-Kor | $1.52 | Creature - Kor Cleric Shaman | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Task Force | $0.08 | Creature - Human Rebel | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Tireless Tribe | $0.22 | Creature - Human Nomad | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (20) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | About Face | $0.17 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Condemn | $0.06 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Emerge Unscathed | $0.18 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Inside Out | $0.17 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Lightning Bolt | $1.21 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Land (20) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Battlefield Forge | $0.88 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4 | Clifftop Retreat | $0.82 | Land | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Mountain | $0.09 | Basic Land - Mountain | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
9 | Plains | $0.06 | Basic Land - Plains |
Sideboard - 0 cards, 0 distinct
No cards here. :(
|
Notes
Key Interactions-
Daru Spiritualist or Task Force + Nomads en-Kor or Shaman en-Kor + About Face or Inside Out or Condemn
Tireless Tribe + About Face or Inside Out
If you have never seen the Legacy combo deck known as Life.dec, then you are most likely unfamiliar with the interaction that occurs when you combine Daru Spiritualist or Task Force with Nomads en-Kor or Shaman en-Kor. The abilities of the en-Kors do not actually require any damage to activate. Because of this, if you have either Daru Spiritualist or Task Force in play, you can target them as many times as you want with the en-Kors at any time you want. This lets you give either of them as much toughness as you see fit. What's your favorite number? Twenty-six? A billion? It doesn't matter, you can do it. This effectively gives you an indestructible wall of two blockers, as whatever damage the en-Kor takes when it blocks gets moved to the creature with a quadrillion toughness.
Now, you can probably see where all of this is going. About Face and its cousin Inside Out let you switch a creatures' power and toughness. Attack with either Daru Spiritualist or Task Force, target them a million times with Nomads en-Kor or Shaman en-Kor, and then cast About Face. It is around this time that your opponent will die. This is not the only way to "win" in the deck either. Through the same infinite target combo, you can use Condemn on your own creature to gain infinite life. Since there are only a handful of decks that can beat an opponent whose life total that is larger than the number of letters in this article, this play will usually result in your opponent scooping.
These interactions can only be done as early as turn three, so what about that turn-two kill? Please welcome Tireless Tribe to the stage! Play Tribe turn one, un-tap for turn two, and attack. Even if there is a blocker present, your opponent likely will not see what is coming and let the tribe through. Cast About Face on the Tribe and then pump him up with his own ability in response. Five cards plus the Tribe's one power results in 21 damage to your opponent. Think about it. You open with Tireless Tribe. Your opponent sets a land and taps it to play Noble Hierarch. If you have About Face or Inside Out in your hand, you likely just won the game.
Lightning Bolt allows you to try and get rid of blockers, but can also be used to hit your opponent should the need arise. Because this is a creature-based combo, removal is always a threat. That's where Benevolent Bodyguard comes into play. At his best the Bodyguard stops removal from killing your combo, and at his worst, he gives your attacker piece protection from the color of your opponent's blockers, letting you walk right through them. Emerge Unscathed more or less plays the same role. This is probably a good time to point out that if you combo out to the point that About Face gets cast, your opponent can't Swords to Plowshares because doing so would result in you gaining as much life as you put into your attacker.
One argument against this deck lies in its inability to filter its draws or search for combo pieces. About Face is a deck that minimizes such weaknesses by concentrating on the redundancy factor, not on spending time searching for cards. There are six to eight of each combo piece in the deck, which means you have a 55-65% chance to have any of them in your opening hand, depending on which card you are looking at. Combine this with the side combos like Tireless Tribe and Condemn, and you can argue that such "weaknesses" are minimal at best.
The deck has its limitations, but it's got a speed-and-surprise factor that you just can't beat. And it teaches foes to fear an attacking Tireless Tribe.
Daru Spiritualist or Task Force + Nomads en-Kor or Shaman en-Kor + About Face or Inside Out or Condemn
Tireless Tribe + About Face or Inside Out
If you have never seen the Legacy combo deck known as Life.dec, then you are most likely unfamiliar with the interaction that occurs when you combine Daru Spiritualist or Task Force with Nomads en-Kor or Shaman en-Kor. The abilities of the en-Kors do not actually require any damage to activate. Because of this, if you have either Daru Spiritualist or Task Force in play, you can target them as many times as you want with the en-Kors at any time you want. This lets you give either of them as much toughness as you see fit. What's your favorite number? Twenty-six? A billion? It doesn't matter, you can do it. This effectively gives you an indestructible wall of two blockers, as whatever damage the en-Kor takes when it blocks gets moved to the creature with a quadrillion toughness.
Now, you can probably see where all of this is going. About Face and its cousin Inside Out let you switch a creatures' power and toughness. Attack with either Daru Spiritualist or Task Force, target them a million times with Nomads en-Kor or Shaman en-Kor, and then cast About Face. It is around this time that your opponent will die. This is not the only way to "win" in the deck either. Through the same infinite target combo, you can use Condemn on your own creature to gain infinite life. Since there are only a handful of decks that can beat an opponent whose life total that is larger than the number of letters in this article, this play will usually result in your opponent scooping.
These interactions can only be done as early as turn three, so what about that turn-two kill? Please welcome Tireless Tribe to the stage! Play Tribe turn one, un-tap for turn two, and attack. Even if there is a blocker present, your opponent likely will not see what is coming and let the tribe through. Cast About Face on the Tribe and then pump him up with his own ability in response. Five cards plus the Tribe's one power results in 21 damage to your opponent. Think about it. You open with Tireless Tribe. Your opponent sets a land and taps it to play Noble Hierarch. If you have About Face or Inside Out in your hand, you likely just won the game.
Lightning Bolt allows you to try and get rid of blockers, but can also be used to hit your opponent should the need arise. Because this is a creature-based combo, removal is always a threat. That's where Benevolent Bodyguard comes into play. At his best the Bodyguard stops removal from killing your combo, and at his worst, he gives your attacker piece protection from the color of your opponent's blockers, letting you walk right through them. Emerge Unscathed more or less plays the same role. This is probably a good time to point out that if you combo out to the point that About Face gets cast, your opponent can't Swords to Plowshares because doing so would result in you gaining as much life as you put into your attacker.
One argument against this deck lies in its inability to filter its draws or search for combo pieces. About Face is a deck that minimizes such weaknesses by concentrating on the redundancy factor, not on spending time searching for cards. There are six to eight of each combo piece in the deck, which means you have a 55-65% chance to have any of them in your opening hand, depending on which card you are looking at. Combine this with the side combos like Tireless Tribe and Condemn, and you can argue that such "weaknesses" are minimal at best.
The deck has its limitations, but it's got a speed-and-surprise factor that you just can't beat. And it teaches foes to fear an attacking Tireless Tribe.
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