Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$612.78

0 Likes 0 Comments
Avg. CMC 2.5
Card Color Breakdown
Card Type Breakdown

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Main Deck - 5 cards, 5 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (2)
1 Glissa, the Traitor
$1.84 Legendary Creature - Phyrexian Zombie Elf
1 Meren of Clan Nel Toth
$2.21 Legendary Creature - Human Shaman
Sorcery (1)
1 Thoughtseize
$8.25 Sorcery
Artifact (1)
1 Ratchet Bomb
$0.39 Artifact
Land (1)
1 Phyrexian Tower
$17.36 Legendary Land
Sideboard - 40 cards, 29 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (17)
1 Anafenza, the Foremost
$0.49 Legendary Creature - Human Soldier
1 Courser of Kruphix
$1.10 Enchantment Creature - Centaur
1 Doomwake Giant
$0.60 Enchantment Creature - Giant
1 Dragonlord Dromoka
$11.58 Legendary Creature - Elder Dragon
1 Eternal Witness
$1.20 Creature - Human Shaman
1 Grim Flayer
$0.48 Creature - Human Warrior
1 Kitchen Finks
$0.44 Creature - Ouphe
1 Loaming Shaman
$0.13 Creature - Centaur Shaman
1 Master of the Wild Hunt
$2.99 Creature - Human Shaman
1 Scavenging Ooze
$0.45 Creature - Ooze
1 Shriekmaw
$0.20 Creature - Elemental
1 Tireless Tracker
$0.87 Creature - Human Scout
1 Titania, Protector of Argoth
$1.09 Legendary Creature - Elemental
4 Wall of Blossoms
$0.18 Creature - Plant Wall
Instant (6)
4 Clip Wings
$0.02 Instant
2 Snuff Out
$8.02 Instant
Sorcery (4)
1 Diabolic Intent
$11.54 Sorcery
1 Massacre
$0.63 Sorcery
2 Thoughtseize
$8.25 Sorcery
Artifact (2)
2 Pithing Needle
$0.48 Artifact
Enchantment (6)
1 Assault Formation
$0.72 Enchantment
2 Dread of Night
$0.22 Enchantment
2 Leyline of Sanctity
$0.69 Enchantment
1 Painful Quandary
$2.70 Enchantment
Planeswalker (2)
1 Elspeth, Knight-Errant
$7.77 Legendary Planeswalker - Elspeth
1 Sorin, Lord of Innistrad
$1.60 Legendary Planeswalker - Sorin
Land (3)
1 Badlands
$407.43 Land - Swamp Mountain
1 Dryad Arbor
$9.54 Land Creature - Forest Dryad
1 Volrath's Stronghold
$83.06 Legendary Land

Notes
 
Here you need stuff like Slaughter Games, Combat Walkers, Gaddock Teeg, Thragtusk, Sigarda and Thrun. Some, not all.
Most important here is Jace. This is difficult to get rid of. SG and Walkers help here.
Trick is to scoop quick if you have the slightest feeling G1 ain't gonna work. Thus way you have more time for g2/3. Games a mega grindy. Otherwise, try to force a draw. Better a draw then a loss.
Play 1 threat at a time to nullify the effect of Terminus.
Pernicious deed is really important in the MU for Mentor and Entreat.
Be careful with your Veteran trigger. Speeding up their games is often more dangerous then you speeding up the yours.

Name Jace with 1st SG. When looking at their deck check what other threats he has. Based on how the game develops choose something with most effect for you to force a win, or prevent loosing.

Slow and steady wins the race. But know when to act.

http://www.tcdecks.net/deck.php?id=20060&iddeck=152827
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