Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$358.60

0 Likes 0 Comments
Avg. CMC 2.31
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 27 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (29)
3 Anafenza, Kin-Tree Spirit
$0.21 Legendary Creature - Spirit Soldier
2 Avacyn's Pilgrim
$0.31 Creature - Human Monk
4 Birds of Paradise
$5.33 Creature - Bird
2 Eternal Witness
$1.22 Creature - Human Shaman
4 Kitchen Finks
$0.52 Creature - Ouphe
2 Llanowar Elves
$0.62 Creature - Elf Druid
1 Melira, Sylvok Outcast
$4.06 Legendary Creature - Human Scout
1 Murderous Redcap
$0.27 Creature - Goblin Assassin
3 Renegade Rallier
$0.08 Creature - Human Warrior
1 Saffi Eriksdotter
$1.87 Legendary Creature - Human Scout
1 Scavenging Ooze
$0.35 Creature - Ooze
1 Tireless Tracker
$1.13 Creature - Human Scout
2 Viscera Seer
$0.34 Creature - Vampire Wizard
2 Wall of Roots
$0.25 Creature - Plant Wall
Instant (8)
4 Chord of Calling
$4.71 Instant
4 Collected Company
$9.27 Instant
Land (23)
2 Forest
$0.08 Basic Land - Forest
2 Gavony Township
$1.75 Land
1 Godless Shrine
$10.21 Land - Plains Swamp
4 Marsh Flats
$14.86 Land
2 Overgrown Tomb
$10.31 Land - Swamp Forest
1 Plains
$0.09 Basic Land - Plains
2 Razorverge Thicket
$3.06 Land
1 Swamp
$1.17 Basic Land - Swamp
2 Temple Garden
$12.08 Land - Forest Plains
4 Windswept Heath
$18.48 Land
2 Wooded Foothills
$27.74 Land
Sideboard - 15 cards, 8 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (11)
2 Big Game Hunter
$0.22 Creature - Human Rebel Assassin
1 Orzhov Pontiff
$0.17 Creature - Human Cleric
2 Phyrexian Revoker
$0.23 Artifact Creature - Phyrexian Horror
1 Qasali Pridemage
$0.22 Creature - Cat Wizard
1 Scavenging Ooze
$0.35 Creature - Ooze
4 Tidehollow Sculler
$0.23 Artifact Creature - Zombie
Instant (4)
2 Abrupt Decay
$2.89 Instant
2 Path to Exile
$1.02 Instant

Notes
 
The deck Plan A is always trying to combo out as fast as possible. Use both Collected Company and Chord of Calling to find the combo pieces that are not in your hand. When comboing isn't an option the Plan B of the deck is to win through combat damage using efficient creatures like Kitchen Finks to 2-for-1 the opponent while Eternal Witness buries them in card advantage. Efficient beaters are great, but what really makes the deck be able to switch gears and smash face is Gavony Township. It is an uncounterable and often times un-removable threat that even convinces Birds of Paradise to hit the gym and start getting huge. With each activation adding potentially 4-5 power to the board it isn't hard to see why the deck is so versatile in the angles it attacks from.

ABOUT THE COMBOS:
Get Anafenza (or Melira), Finks and a sacrifice outlet (either Viscera Seer or Cartel Aristocrat) on the battlefield together, then sacrifice the Finks. He comes back because of Persist and you gain 2 life. The -1/-1 counter from persist is cancelled out by the +1/+1 counter from Anafenza or, with Melira out, the -1/-1 counter was never placed on Finks in the first place. Either way, Finks is ready to be sacrificed again... So you have an infinite loop that gains you infinite life. Murderous Redcap does exactly the same thing, except he damages your opponent instead of gaining you life. If you are in need of a card to end the game with, the Viscera Seer's scry ability can act as a psuedo-tutor. every time you do the loop, you scry 1, if the card on the top of your library is not what you want, put it on the bottom and scry again. When you are happy with the top card, you can end the turn and win on your next turn.

Anafenza and Melira must be in play before having the Redcap enter the battlefield:

- Redcap enters the the battlefield, the ETB and Bolster triggers happen at the same time. Stack the Redcap trigger to resolve before the Bolster trigger.
- Target the Redcap with its own ETB trigger, then it will die.
- Redcap persist will trigger and resolve to and return it to the battlefield.
- Redcap ETB and Bolster triggers happen again while the -1/-1 counter is negated by Melira, stack the triggers the same way and repeat for infinite times.

To end the loop target something else with the Redcap ETB trigger. At this point you will have infinite Bolster triggers on the stack. Resolve them all to have each creature on your side of the battlefield now has infinite +1/+1 counters on them.

TIPS:

-Orzhov Pontiff can be sacrificed in response to his -1/-1 trigger and haunted to the opponents x/1. Then when the first trigger resolves the haunt will trigger thus giving all the opponents creatures -2/-2. This comes up against Ghiest of St. Traft Ghiest decks or Affinity. You can also do the same thing to give your team +2/+2 and swing for the win.

-Remember that Chord of Calling says X OR LESS mana cost. Once you pay the cost you can search for something with a cmc less than x. This is useful if the opponent responds to it and you change what you are searching for.

-If you get Eternal Witness with Collected Company or Chord of Calling then you can return the spell to your hand. It is often fine to just Chord for a Eternal Witness and return the Chord if you have nothing else to do. It gives you one more Convoke mana to work with later and a free 2/1 body.

-Wall of Roots provides GG when casting Chord of Calling.

-Wall of Roots can make mana on the opponents turn. Keep this in mind when you have things like Qasali Pridemage but are tapped out. It can only be used once each turn though, so don't expect to Chord for a Pridemage and use the mana afterwords.

-Knight of the Reliquary ramps if you tap the land before sacrificing it. It also gains +2/+2 if you search for a fetchland.

-Make sure you exile the opponents Lingering Souls before they cast it with Scavenging Ooze. A common new player mistake is that they think they can exile it in response to being flashed back.

-With a sacrifice outlet, Viscera Seer in this case, you can create an infinite loop to gain infinite scrys. It goes as follows:

1) Saffi Eriksdotter + Renegade Rallier + Viscera Seer in play.
2) Activate Saffi's ability targeting Renegade Rallier. Revolt has now been triggered for the turn.
3) Sacrifice Renegade Rallier to Viscera Seer and get a scry 1 trigger.
4) Renegade Rallier hits the graveyard, Saffi then has a replacement effect returning it to play.
5) Renegade Rallier enters the battlefield returning Saffi to play.
6) Repeat steps 2-5 for as many times as you want to. It results in infinite scrys.

If you have another creature in play that has an ability that triggers when a creature enters the battlefield you can go further with the infinite combo. Anafenza, Kin-Tree Spirit gives infinite Bolster by responding to the trigger each time. This is the only real 'combo' in the deck but other creatures (which are pretty bad to play) work, such as Essence Warden effects or Blood Artist effects. Reveillark also brings it into the realm of stupid amounts of value.

1) Saffi allows reusing ETB triggers and resetting a broken kitchen finks (sac saffi, sac the persisted finks, it comes back to Saffi's ability), particularly useful with viscera seer and any ETB creature. It's only one time of course, but it's a useful option

2) Renegade Rallier's trigger has an intervening if clause which means if you hit it off company and do not have revolt you cannot crack a fetch or what not to enable revolt. You must enable revolt before company resolves if you want to get value off of rallier.

3) Torpf's board state above works with the starting state of "seer OR saffi on board, and the other in the yard" as well if you can enable revolt. Rallier's initial trigger can bring one of them back then the loop starts. So you can have used saffi to protect seer, then untap and rally saffi back and combo for example.

4) Voice + Saffi + Rallier interaction enables a lot of really quick almost-combo kills. Sac voice for token, rally voice token, sac voice for another token, sac saffi to protect rallier, sac rallier, rally back voice, sac voice token, etc.

5) Saffi+Rallier incentivize creatures who can sac themselves like pridemage and selfless spirit and burrenton forge tender. Rallying back a forge tender or a pridemage is going to spell GG most of the time for burn and/or affinity most games.
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