Main Deck - 60 cards, 29 distinct
Sideboard - 15 cards, 7 distinct
Name | Edition | $ | Type | Cost | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (5) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Disenchant | $0.11 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Path to Exile | $1.02 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorcery (5) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 | Thoughtseize | $11.56 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Timely Reinforcements | $0.15 | Sorcery | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Enchantment (5) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 | Rest in Peace | $1.47 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Stony Silence | $2.93 | Enchantment | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2 | Threads of Disloyalty | $0.36 | Enchantment - Aura |
Notes
**** v2
-1 Doom Blade
-2 Vedalken Shackles
-1 Grave Titan
+1 Go For the Throat
+2 Dig Through Time
+1 Slaughter Pact
Sideboard
-1 Dispel
-2 Repeal
+2 Disenchant
+1 Rest in Peace
**** v1
1 Batterskull
3 Creeping Tar Pit
2 Cryptic Command
2 Darkslick Shores
2 Disfigure
1 Doom Blade
1 Echoing Decay
2 Esper Charm
3 Flooded Strand
1 Gideon Jura
1 Godless Shrine
1 Grave Titan
2 Hallowed Fountain
4 Inquisition of Kozilek
3 Island
2 Mana Leak
2 Marsh Flats
1 Plains
4 Polluted Delta
4 Remand
1 Seachrome Coast
3 Snapcaster Mage
2 Spell Pierce
2 Spell Snare
2 Sphinx's Revelation
2 Supreme Verdict
1 Swamp
2 Vedalken Shackles
3 Watery Grave
Sideboard
1 Dispel
3 Path to Exile
2 Repeal
2 Stony Silence
3 Thoughtseize
2 Threads of Disloyalty
2 Timely Reinforcements
*******************************************************
http://www.starcitygames.com/magic/standard/20260_The_Icy_Grip_How_to_Build_a_Control_Deck_in_Three_Easy_Steps.html
2 “Hard” Card Draw (Foresee, Jace's Ingenuity, etc.)
6 Removal Spells (Prefer three mass removal and three spot removal spells)
12 Turn 2 Plays (Countermagic, cantrips on some disruption, mana acceleration)
6-8 Win Conditions (Baneslayer Angel, Grave Titan, Wurmcoil Engine, etc.)
6-9 Planeswalkers
25-26 Land (25 with acceleration, 26 without)
This formula changes with the formats, but not drastically. Planeswalkers are a semi-new phenomenon that has replaced more card draw and removal. Since planeswalkers are here to stay, this blueprint will remain valid.
To clarify the turn 2 plays I'll give a few examples. The countermagic slot is taken by Mana Leak in the current Standard. Mana acceleration is dominated by the Everflowing Chalice. The disruption can either cantrip like Spreading Seas and Wall of Omens or replace itself like Duress.
-1 Doom Blade
-2 Vedalken Shackles
-1 Grave Titan
+1 Go For the Throat
+2 Dig Through Time
+1 Slaughter Pact
Sideboard
-1 Dispel
-2 Repeal
+2 Disenchant
+1 Rest in Peace
**** v1
1 Batterskull
3 Creeping Tar Pit
2 Cryptic Command
2 Darkslick Shores
2 Disfigure
1 Doom Blade
1 Echoing Decay
2 Esper Charm
3 Flooded Strand
1 Gideon Jura
1 Godless Shrine
1 Grave Titan
2 Hallowed Fountain
4 Inquisition of Kozilek
3 Island
2 Mana Leak
2 Marsh Flats
1 Plains
4 Polluted Delta
4 Remand
1 Seachrome Coast
3 Snapcaster Mage
2 Spell Pierce
2 Spell Snare
2 Sphinx's Revelation
2 Supreme Verdict
1 Swamp
2 Vedalken Shackles
3 Watery Grave
Sideboard
1 Dispel
3 Path to Exile
2 Repeal
2 Stony Silence
3 Thoughtseize
2 Threads of Disloyalty
2 Timely Reinforcements
*******************************************************
http://www.starcitygames.com/magic/standard/20260_The_Icy_Grip_How_to_Build_a_Control_Deck_in_Three_Easy_Steps.html
2 “Hard” Card Draw (Foresee, Jace's Ingenuity, etc.)
6 Removal Spells (Prefer three mass removal and three spot removal spells)
12 Turn 2 Plays (Countermagic, cantrips on some disruption, mana acceleration)
6-8 Win Conditions (Baneslayer Angel, Grave Titan, Wurmcoil Engine, etc.)
6-9 Planeswalkers
25-26 Land (25 with acceleration, 26 without)
This formula changes with the formats, but not drastically. Planeswalkers are a semi-new phenomenon that has replaced more card draw and removal. Since planeswalkers are here to stay, this blueprint will remain valid.
To clarify the turn 2 plays I'll give a few examples. The countermagic slot is taken by Mana Leak in the current Standard. Mana acceleration is dominated by the Everflowing Chalice. The disruption can either cantrip like Spreading Seas and Wall of Omens or replace itself like Duress.
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