Type: Deck Idea
Format (invalid) vinVintage
Approx. Value:
$444.45

0 Likes 0 Comments
Avg. CMC 2.71
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 29 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (3)
3 Snapcaster Mage
$15.01 Creature - Human Wizard
Instant (23)
2 Cryptic Command
$7.44 Instant
2 Dig Through Time
$0.63 Instant
2 Disfigure
$0.03 Instant
1 Echoing Decay
$0.25 Instant
2 Esper Charm
$0.37 Instant
1 Go for the Throat
$1.07 Instant
2 Mana Leak
$0.18 Instant
4 Remand
$1.11 Instant
1 Slaughter Pact
$1.89 Instant
2 Spell Pierce
$0.20 Instant
2 Spell Snare
$0.65 Instant
2 Sphinx's Revelation
$1.26 Instant
Sorcery (6)
4 Inquisition of Kozilek
$0.30 Sorcery
2 Supreme Verdict
$1.79 Sorcery
Artifact (1)
1 Batterskull
$3.89 Artifact - Equipment
Planeswalker (1)
1 Gideon Jura
$0.46 Legendary Planeswalker - Gideon
Land (26)
3 Creeping Tar Pit
$0.82 Land
2 Darkslick Shores
$5.10 Land
3 Flooded Strand
$24.88 Land
1 Godless Shrine
$9.93 Land - Plains Swamp
2 Hallowed Fountain
$8.49 Land - Plains Island
3 Island
$0.09 Basic Land - Island
2 Marsh Flats
$14.75 Land
1 Plains
$0.09 Basic Land - Plains
4 Polluted Delta
$31.47 Land
1 Seachrome Coast
$4.12 Land
1 Swamp
$1.17 Basic Land - Swamp
3 Watery Grave
$13.19 Land - Island Swamp
Sideboard - 15 cards, 7 distinct
Name  Edition $ Type Cost
Rarity Color
Instant (5)
2 Disenchant
$0.11 Instant
3 Path to Exile
$1.02 Instant
Sorcery (5)
3 Thoughtseize
$11.56 Sorcery
2 Timely Reinforcements
$0.15 Sorcery
Enchantment (5)
1 Rest in Peace
$1.47 Enchantment
2 Stony Silence
$2.93 Enchantment
2 Threads of Disloyalty
$0.36 Enchantment - Aura

Notes
 
**** v2

-1 Doom Blade
-2 Vedalken Shackles
-1 Grave Titan

+1 Go For the Throat
+2 Dig Through Time
+1 Slaughter Pact

Sideboard
-1 Dispel
-2 Repeal

+2 Disenchant
+1 Rest in Peace

**** v1

1 Batterskull
3 Creeping Tar Pit
2 Cryptic Command
2 Darkslick Shores
2 Disfigure
1 Doom Blade
1 Echoing Decay
2 Esper Charm
3 Flooded Strand
1 Gideon Jura
1 Godless Shrine
1 Grave Titan
2 Hallowed Fountain
4 Inquisition of Kozilek
3 Island
2 Mana Leak
2 Marsh Flats
1 Plains
4 Polluted Delta
4 Remand
1 Seachrome Coast
3 Snapcaster Mage
2 Spell Pierce
2 Spell Snare
2 Sphinx's Revelation
2 Supreme Verdict
1 Swamp
2 Vedalken Shackles
3 Watery Grave

Sideboard
1 Dispel
3 Path to Exile
2 Repeal
2 Stony Silence
3 Thoughtseize
2 Threads of Disloyalty
2 Timely Reinforcements


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http://www.starcitygames.com/magic/standard/20260_The_Icy_Grip_How_to_Build_a_Control_Deck_in_Three_Easy_Steps.html

2          “Hard” Card Draw (Foresee, Jace's Ingenuity, etc.)

6          Removal Spells (Prefer three mass removal and three spot removal spells)

12        Turn 2 Plays (Countermagic, cantrips on some disruption, mana acceleration)

6-8      Win Conditions (Baneslayer Angel, Grave Titan, Wurmcoil Engine, etc.)

6-9      Planeswalkers

25-26  Land (25 with acceleration, 26 without)

This formula changes with the formats, but not drastically. Planeswalkers are a semi-new phenomenon that has replaced more card draw and removal. Since planeswalkers are here to stay, this blueprint will remain valid.

To clarify the turn 2 plays I'll give a few examples. The countermagic slot is taken by Mana Leak in the current Standard. Mana acceleration is dominated by the Everflowing Chalice. The disruption can either cantrip like Spreading Seas and Wall of Omens or replace itself like Duress.
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