Type: Deck Idea
Format (legal 👍)
modModern
Approx. Value:
$377.61
Buy

0 Likes 0 Comments
Avg. CMC 2.4
Card Color Breakdown
Card Type Breakdown

The Hobbit
released on August 14, 2026!

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Main Deck - 60 cards, 26 distinct
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Name  Ed. Price Type Cost P
Rarity Color
Creature (9)
2 Blood Baron of Vizkopa
$0.59
Creature - Vampire
4
3 Butcher of the Horde
$0.23
Creature - Demon
5
4 Dryad Militant
$0.11
Creature - Dryad Soldier
2
Instant (15)
2 Disfigure
$0.05
Instant
1 Echoing Decay
$0.16
Instant
4 Lightning Bolt
N/A
Instant
4 Lightning Helix
$0.32
Instant
3 Path to Exile
$1.02
Instant
1 Slaughter Pact
$1.99
Instant
Sorcery (8)
2 Anger of the Gods
$0.36
Sorcery
2 Inquisition of Kozilek
$0.63
Sorcery
4 Thoughtseize
$7.40
Sorcery
Artifact (1)
1 Batterskull
$3.29
Artifact - Equipment
Planeswalker (3)
2 Chandra, Pyromaster
$0.55
Legendary Planeswalker - Chandra
1 Gideon Jura
$0.42
Legendary Planeswalker - Gideon
Land (24)
3 Arid Mesa
$34.20
Land
4 Blackcleave Cliffs
$2.10
Land
2 Blood Crypt
$9.07
Land - Swamp Mountain
4 Bloodstained Mire
$19.86
Land
1 Godless Shrine
$9.18
Land - Plains Swamp
3 Lavaclaw Reaches
$0.36
Land
3 Marsh Flats
$33.81
Land
1 Mountain
$0.17
Basic Land - Mountain
1 Plains
$0.15
Basic Land - Plains
1 Sacred Foundry
$11.61
Land - Mountain Plains
1 Swamp
$0.12
Basic Land - Swamp
Sideboard - 0 cards, 0 distinct
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No cards here. :(

Notes
 
http://www.channelfireball.com/articles/so-do-you-wanna-play-jund/

TEMPLATE:

6-8 Discard Spells
4 Four-cost creatures/planeswalkers that provide inevitability (They can cost five or six if you have acceleration but ideally they cost four.)
5-8 Efficient/disruptive 2-drop creatures
8-12 Removal Spells
24-25 Lands including 2-5 Manlands

Some Planeswalkers
Some Lifegain
Some Graveyard Hate
Some Sweepers
Some sort of Mana Denial/Land Destruction

http://www.starcitygames.com/article/22709_Flow-Of-Ideas---Aggro-Control-In-Every-Format-Ever.html

TEMPLATE:

23-25 Lands

Creatures:

0-8 Accelerators that cost 1 or less (At least 4 if available in your colors.)
8-16 Efficient/disruptive 2-drop creatures
4-8 Efficient/disruptive 3-drop creatures
2-4 Four-cost creatures/planeswalkers that provide inevitability (They can cost five or six if you have acceleration but ideally they cost four.)

Spells to fill the gaps:

6-8 Disruption spells
2-6 Cards that interact with the board in some way (Bounce or removal)
2-5 Cards that create card advantage/selection
0-4 Cards that have synergy within the deck (Vengevine Stoneforge targets and so on.)

Sideboard:

2-4 More disruption spells for control/combo matchups
4-6 Cards for beatdown either removal or creatures good at blocking and/or lifegain for red decks
0-4 Larger creatures or spells aimed at fighting/going over the top of midrange decks
4-8 Metagame specific cards (Artifact and enchantment removal graveyard hate combo disablers and so on.)
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