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Type: Deck Idea
Variant Tag: conConstructed
Format: Vintage
More Info
Approx. Value:

0 Likes 48 Comments
Mana Curve
Card Color Breakdown
Card Type Breakdown

Main Deck - 100 cards, 89 distinct
Name  Edition Price Type Cost
Rarity Color
Creature (37)
1 Acidic Slime
$0.25 Creature - Ooze
1 Archetype of Finality
$0.39 Enchantment Creature - Gorgon
1 Atarka, World Render
$0.45 Legendary Creature - Dragon
1 Boartusk Liege
$4.49 Creature - Goblin Knight
1 Boneyard Scourge
$2.01 Creature - Zombie Dragon
1 Chandra, Fire of Kaladesh
$2.31 Legendary Creature - Human Shaman
1 Cinder Elemental
$0.21 Creature - Elemental
1 Creeperhulk
$0.31 Creature - Plant Elemental
1 Deadly Recluse
$0.18 Creature - Spider
1 Deathcap Cultivator
$0.33 Creature - Human Druid
1 Deathrite Shaman
N/A Creature - Elf Shaman
1 Destructor Dragon
$0.24 Creature - Dragon
1 Draconic Disciple
$0.21 Creature - Human Shaman
1 Dragonlair Spider
$2.07 Creature - Spider
1 Dragonlord's Servant
$0.21 Creature - Goblin Shaman
1 Dragonmaster Outcast
$3.17 Creature - Human Shaman
1 Garna, the Bloodflame
$0.21 Legendary Creature - Human Warrior
1 Ghor-Clan Rampager
$0.24 Creature - Beast
1 Igneous Pouncer
$0.34 Creature - Elemental
1 Khenra Charioteer
$0.22 Creature - Jackal Warrior
1 Lord of Extinction
$13.53 Creature - Elemental
1 Loyal Guardian
$0.31 Creature - Rhino
1 Melira, Sylvok Outcast
$2.50 Legendary Creature - Human Scout
1 Mwonvuli Beast Tracker
$0.24 Creature - Human Scout
1 Paragon of Fierce Defiance
$0.22 Creature - Human Warrior
1 Prossh, Skyraider of Kher
$1.13 Legendary Creature - Dragon
1 Prowling Serpopard
$1.76 Creature - Cat Snake
1 Purphoros, God of the Forge
$19.85 Legendary Enchantment Creature - God
1 Rockslide Elemental
$0.26 Creature - Elemental
1 Scourge of Geier Reach
$0.21 Creature - Elemental
1 Seed Guardian
$0.21 Creature - Elemental
1 Sek'Kuar, Deathkeeper
$0.34 Legendary Creature - Orc Shaman
1 Shattergang Brothers
$0.76 Legendary Creature - Goblin Artificer
1 Silklash Spider
$0.46 Creature - Spider
1 Sporemound
$0.25 Creature - Fungus
1 Ulvenwald Hydra
$2.88 Creature - Hydra
1 Woodborn Behemoth
$0.23 Creature - Elemental
Instant (4)
1 Arachnogenesis
$8.97 Instant
1 Artifact Mutation
$1.71 Instant
1 Atarka's Command
$3.36 Instant
1 Wrecking Ball
$0.23 Instant
Sorcery (11)
1 Bestial Menace
$0.23 Sorcery
1 Bramblecrush
$0.22 Sorcery
1 Exsanguinate
$3.80 Sorcery
1 Flesh // Blood
$0.31 Sorcery
1 Hordeling Outburst
$0.20 Sorcery
1 Krenko's Command
$0.19 Sorcery
1 Lavalanche
$0.32 Sorcery
1 Mastermind's Acquisition
$1.54 Sorcery
1 Rishkar's Expertise
$2.72 Sorcery
1 Time of Need
$1.90 Sorcery
1 Treacherous Terrain
$0.26 Sorcery
Artifact (3)
1 Dragon's Hoard
$1.12 Artifact
1 Gruul War Plow
$0.45 Artifact
1 Whispersilk Cloak
$0.97 Artifact - Equipment
Enchantment (2)
1 Cryptolith Rite
$5.16 Enchantment
1 Primal Vigor
$20.77 Enchantment
Land (43)
1 Ash Barrens
$3.01 Land
1 Blood Crypt
$13.96 Land - Swamp Mountain
1 Bojuka Bog
$2.00 Land
1 Canyon Slough
$2.03 Land - Swamp Mountain
1 Command Beacon
$23.51 Land
1 Command Tower
$1.49 Land
1 Dragonskull Summit
$3.81 Land
6 Forest
N/A Basic Land - Forest
1 Foul Orchard
$0.18 Land
1 Fungal Reaches
$0.23 Land
1 Game Trail
$1.21 Land
1 Grim Backwoods
$0.32 Land
1 Karplusan Forest
$4.22 Land
1 Khalni Garden
$0.20 Land
1 Kher Keep
$2.38 Legendary Land
1 Leechridden Swamp
$0.91 Land - Swamp
1 Llanowar Wastes
$1.20 Land
1 Molten Slagheap
$0.24 Land
4 Mountain
N/A Basic Land - Mountain
1 Myriad Landscape
$1.88 Land
1 Opal Palace
$0.46 Land
1 Overgrown Tomb
$7.30 Land - Swamp Forest
1 Reliquary Tower
$1.99 Land
1 Rogue's Passage
$0.25 Land
1 Rootbound Crag
$3.39 Land
1 Savage Lands
$0.40 Land
1 Sheltered Thicket
$1.92 Land - Mountain Forest
1 Spire Garden
$5.09 Land
1 Stomping Ground
$15.86 Land - Mountain Forest
4 Swamp
N/A Basic Land - Swamp
1 Urborg Volcano
$0.25 Land
1 Woodland Cemetery
$6.64 Land
Sideboard - 87 cards, 87 distinct
Name  Edition Price Type Cost
Rarity Color
Creature (48)
1 Battle Squadron
$0.27 Creature - Goblin
1 Beetleback Chief
$0.32 Creature - Goblin Warrior
1 Bloodbraid Elf
$3.34 Creature - Elf Berserker
1 Brawn
$0.24 Creature - Incarnation
1 Broodmate Dragon
$0.35 Creature - Dragon
1 Carnage Tyrant
$33.32 Creature - Dinosaur
1 Cyclops of Eternal Fury
$0.20 Enchantment Creature - Cyclops
1 Darigaaz, the Igniter
$1.04 Legendary Creature - Dragon
1 Deepfire Elemental
$0.23 Creature - Elemental
1 Drumhunter
$0.28 Creature - Human Druid Warrior
1 Elvish Harbinger
$2.18 Creature - Elf Druid
1 Eternal Witness
$6.52 Creature - Human Shaman
1 Generous Patron
$0.45 Creature - Elf Advisor
1 Goblin Instigator
$0.22 Creature - Goblin Rogue
1 Harsh Mentor
$0.36 Creature - Human Cleric
1 Hatchery Spider
$0.25 Creature - Spider
1 Heart-Piercer Manticore
$0.26 Creature - Manticore
1 Hoarding Dragon
$0.21 Creature - Dragon
1 Inferno Titan
$1.53 Creature - Giant
1 Izoni, Thousand-Eyed
N/A Legendary Creature - Elf Shaman
1 Kulrath Knight
$3.19 Creature - Elemental Knight
1 Manglehorn
$0.25 Creature - Beast
1 Mistcutter Hydra
$0.75 Creature - Hydra
1 Mycoloth
$2.04 Creature - Fungus
1 Needlepeak Spider
$0.16 Creature - Spider
1 Nightshade Peddler
$0.16 Creature - Human Druid
1 Noxious Dragon
$0.20 Creature - Dragon
1 Ophiomancer
$6.63 Creature - Human Shaman
1 Outland Colossus
$0.27 Creature - Giant
1 Paragon of Eternal Wilds
$0.23 Creature - Human Druid
1 Poison-Tip Archer
$0.28 Creature - Elf Archer
1 Radha, Heir to Keld
$0.62 Legendary Creature - Elf Warrior
1 Rhox
$0.50 Creature - Rhino Beast
1 Siege Dragon
$0.37 Creature - Dragon
1 Soul Snuffers
$1.54 Creature - Elemental Shaman
1 Soul Swallower
$0.27 Creature - Wurm
1 Spawn of Thraxes
$0.31 Creature - Dragon
1 Spawnwrithe
$0.47 Creature - Elemental
1 Stangg
$0.23 Legendary Creature - Human Warrior
1 Stonebrow, Krosan Hero
$0.61 Legendary Creature - Centaur Warrior
1 Tendershoot Dryad
$3.77 Creature - Dryad
1 Terra Ravager
$0.22 Creature - Elemental Beast
1 Thorn Elemental
$0.19 Creature - Elemental
1 Vampire Nighthawk
$0.62 Creature - Vampire Shaman
1 Verdant Force
$0.25 Creature - Elemental
1 Wurmcoil Engine
$20.38 Artifact Creature - Wurm
1 Zendikar Incarnate
$0.22 Creature - Elemental
1 Zhur-Taa Druid
$0.24 Creature - Human Druid
Instant (12)
1 Destructive Revelry
$0.29 Instant
1 Echoing Courage
$0.18 Instant
1 Echoing Decay
$0.38 Instant
1 Haze of Pollen
$0.18 Instant
1 Lightning Volley
$0.21 Instant
1 Lull
$0.18 Instant
1 Putrefy
N/A Instant
1 Sarkhan's Triumph
$0.35 Instant
1 Second Harvest
$1.15 Instant
1 Spit Flame
$0.44 Instant
1 Status // Statue
$0.21 Instant
1 Struggle // Survive
$0.25 Instant
Sorcery (12)
1 Beneath the Sands
$0.18 Sorcery
1 Chandra's Ignition
$0.74 Sorcery
1 Decimate
$0.97 Sorcery
1 Demonic Collusion
$1.47 Sorcery
1 Hour of Promise
$0.99 Sorcery
1 Insurrection
$7.38 Sorcery
1 Mastermind's Acquisition
$1.54 Sorcery
1 Monstrous Onslaught
$0.21 Sorcery
1 Nature's Way
$0.19 Sorcery
1 Reap and Sow
$0.19 Sorcery
1 Roar of Challenge
$0.21 Sorcery
1 Triumph of the Hordes
$7.21 Sorcery
Artifact (4)
1 Grafted Exoskeleton
$1.78 Artifact - Equipment
1 Ring of Three Wishes
$2.35 Artifact
1 Sensei's Divining Top
$22.12 Artifact
1 Witchbane Orb
$1.11 Artifact
Enchantment (5)
1 Elemental Bond
$1.52 Enchantment
1 Fists of Ironwood
$0.21 Enchantment - Aura
1 Gruul War Chant
$0.23 Enchantment
1 No Rest for the Wicked
$0.35 Enchantment
1 Rancor
$1.28 Enchantment - Aura
Planeswalker (1)
1 Arlinn Kord
$3.50 Planeswalker - Arlinn
Land (5)
1 Jungle Hollow
$0.21 Land
1 Llanowar Reborn
$0.38 Land
1 Memorial to Folly
$0.27 Land
1 Memorial to Unity
$0.21 Land
1 Memorial to War
$0.20 Land

Sleeve color: Dark Green
1/1 green insect
5/5 red dragon
0/1 red kobalds
*/* green elemental
3/1 black and red graveborn
1/1 green saproling
1/1 green snake
2/2 green wolf
3/3 green elephant
1/1 red goblin
01/ green plant

Token control card: Arachnogenesis; Lavalanche; Echoing Decay -> Mastermind's Acquisition

|Mastermind's Acquisition| [] Arlinn Kord (cmc:4) [] Blood Tribute (cmc:6) [] Charnelhoard Wurm (cmc: 7) [] Collected Company (cmc:4) [] Constant Mists (cmc:2) [] Deepfire Elemental (cmc: 6) [] Ezuri's Predation (cmc: 8) [] Goblin Bombardment (cmc: 2) [] Hua Tuo, Honored Physician (cmc: 3) [] Hypergenesis [] Inferno Titan (cmc: 6) [] Insurrection (cmc:8) [] Kulrath Knight (cmc:5) [] Memorial to War [] Overrun (cmc: 5) [] Quietus Spike (cmc:3) [] Rancor (cmc:2) [] Ring of Three Wishes (cmc:5) [] Rough//Tumble (cmc: 2//6) [] Siege Dragon (M15 PR)(cmc: 7) [] Skullclamp (cmc:1) [] Spawn of Thraxes (cmc: 7) [] Spikeshot Goblin (cmc:3) [] Spine of Ish Sah (cmc: 7) [] Sudden Demise (cmc: X1) [] Sword of Vengence (cmc:3) [] Tooth and Claw (cmc: 4) [] Virtus the Veiled (cmc:3)

New additions:

Armorcraft Judge
-1 Chandra, Fire of Kaladesh +1 Beast Whisperer
Collective Defiance
Collective Unconscious
Darigaaz Reincarnated
Deathbloom Thallid
***-1 Dragon Lord's Servant +1 Carnage Tyrant***
Fungal plots
Goblin Cratermaker(Mastermind's Acquisition)
Goblin Trashmaster
Hellkite Whelp
Hermit of the Natterknolls
Inspiring Call
***-1 Krenko's Command +1 Goblin Instigator***
-1 Myriad Landscape +1 Detection Tower
Plaguecrafter (Mastermind's Acquisition)
Price of Fame (Mastermind's Acquisition)
() Putrefy ---> Status//Statue()
Savage Ventmaw
Severed Strands (Mastermind's Acquisition)
Slimefoot, the Stowaway
***-1 Sporemound +1 Izoni, Thousand-Eyed***
Verix Bladewing

Changes done:

-1 Bloodsworn Stewart
-1 Commander's Sphere
-1 Kulrath Knight
+1 Draconic Disciple
+1 Dragon's Hoard
+1 Loyal Guardian
-1 Diabolic Tudor
-1 Mountain
+1 Mastermind's Acquisition
+1 Spire Garden
-1 No Rest for the Wicked
-1 Outland Colossus
+1 Garna, the Bloodflame
+1 Kulrath Knight

-1 Zendikar Incarnate +1 Ulvenwald Hydra

Possible combo:

Generous Patron + Kulrath Knight
Absolute combo:

Emrakul, the Aeons Torn
Tooth and Nail
Xenagos, God of Revels

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  • Knuttypoo ()

    That Destructor Dragon is much better than the Young Pyromancer. Just sayin'. :P

    • shmebula ()

      Is that a new card in the next set?

      • Knuttypoo ()

        It's the new green dragon that lets you destroy a noncreature permanent when it dies.

        • justintryon (Edited )

          Or the new Atarka, World Render that grants Double Strike. Makes one hit from Prossh nearly lethal which would be awesome...for me :-)

          • Knuttypoo ()

            That'll do it.

  • Alan ()

    Saw this in a Prosh Deck. Food Chain.

    • justintryon ()

      Cool. I don't own one, but if I did I could probably play it.

  • Knuttypoo ()

    Fungal Reaches sounds disgusting.

    • justintryon ()

      Do you mean in 'name' or in what it does? It's a lay low type of land that builds and busts out something awesome like Exsanguinate, Lavalanche, or Sudden Demise.

      • shmebula ()

        He's talking about the name (though I'm not a fan of it in general).

        And those others are awesome, with the exception of Exsanguinate which is just terrible.  I don't know if that's worse than Insurrection or not.

      • Knuttypoo ()

        Yeah, the name... along with the picture of moldy butt plugs.

  • shmebula ()

    I'd add a ton of token generation: Endrek Sahr, Master Breeder, Verdant Force, army of the damned, etc.

    • justintryon ()

      I'd like to add Verdant Force. I noticed that I was holding Night Soil in my hand at the end of the game I won, so what I need is the right kind of token generation. I counted 12 cards that can currently make at least 1 token (some can do more) so I'd like to get it to about 20.

      • shmebula ()

        This is what I'd do.  I'm sure you won't like all of them.

        I'd cut:

        Stonebrow - not enough tramplers

        Maze Abomination - not enough multicolor dudes and the bonus isn't worth it

        Fell Shepard - weak card

        Thundermare - I'm not sure why this is in here.  It taps your team too.

        Inferno elemental

        woodborn behemoth

        soul snuffers - is this here just for Kulrath Knight?  Having a 2-card 'combo' without tutors (or just your one tutor) isn't reliable enough to run a substandard card like soul snuffers, which also kills a bunch of your dudes.

        Terra Ravager - small butt and can be chump blocked all day.  I'd only run something like this if I had ways to get it to punch through.  All I see is Rogue's Passage and Gruul War Plow (and sometimes Sword of Body and Mind)

        Sylvok Replica - why run this instead of an instant speed artifact/enchantment removal?  For 4 mana, you can even draw a card off of Splice in Twain.  

        Young Pyromancer - with only 13 spells that trigger her, I'm not sure she's worth it here.  There are more reliable and repeatable token producers.

        Melira - why is she here?  Just to hose infect decks and maybe work with Soul Snuffers?  I don't think she's worth it.

        Sword of Body and Mind - you typically don't want to mill your opponents.  I'd only run this in decks that can abuse your opponent's graveyards.

        Demonic Collusion - I know this is a pet card of yours, but unless you can abuse the buyback (like in Karandor), I don't know why you wouldn't rather run something like Diabolic Tutor.  You can't benefit from the discard in this deck, as far as I can see.  I run it in Damia because I'm drawing piles of cards, and Jarad because I want to fill my graveyard with stuff, but nowhere else.

        Crop rotation - what land is importnat enough for you to pay a land, card, and a green to tutor for?

        Reliquary Tower - I don't see any card draw that would require this.  In a three color deck, I think you'd be better off with a land that produces colored mana.

        Some other suggestions (besides the earlier ones):

        Reassembling Skeleton - repeatable sac dude.

        Viridian Emissary - saccable dude and mana ramp

        Farhaven elf - ""

        Wood elves - ""

        Brawn - saccable dude and gives you a nice bonus when he's in your GY.

        Filth - same as Brawn and disgusting with Urborg, Tomb of Yawg.

        Ogre Slumlord is a gem I found for my Kresh deck.

        Grave Titan would be awesome in this deck.  I don't remember whcih deck has him, but this one is likely better for him.

        Jade Mage: Not amazing, but easy recurrable token generation

        Ant Queen: better than Jade Mage

        Death's Presence would be sick here

        Avenger of Zendikar - always good.

        • justintryon ()

          Whoa! Alrighty I'll take a look tonight.

          • justintryon ()

            So we're clear, a majority of the suggestions I don't own, therefore I'll do what I can when I can. For an example, Ogre Slumlord would be awesome: Don't own one. Reassembling Skeleton and Jade Mage: Yes.

            Now for the other cards, I agree with you and will replace Sylvok Replica and the Reliquary Tower. Easily a better land and a Naturalize could serve better. As for the other cards, here's why I want to keep 'em:

            *Stonebrow + Gruul War Plow - Will this happen much? Unlikely but I like the idea of it. Perhaps I'll go with Maze Behemoth rather than Maze Abomination

            *Fell Shepard and Young Pyro - I'm on the fence about them but I like the idea of the Shepard getting back all my sac'ed dudes and YP makes dudes to sac.

            *I like Terra Ravenger even if it is chumped, but it could be swapped out. See next...

            *Thundermere, Inferno, and Woodborn are all elementals and I have an elemental sub-theme going on. They'll get cut when better stuff comes along.

            *Soul Snuffers can be used against tokens and works well with Melira and Kulrath Knight. SS and KK are elementals. I'm going to keep it in there for now.

            *Sword of Body and Mind is there for token generation. Is it normally saved for a 'Mill' deck, yes, but it'll work here too.

            *Demonic Collusion is my pet card and I like being able to use it again and again. I agree that I don't have a graveyard strategy with it so it could be swapped for Demonic Tutor.

            *Crop Rotation is instant, that's the only real reason I want to keep it.

            All good suggestions and I'll work on making the deck better. I've only played it 3 times total so I want to get a feel for it first before making too many sweeping changes.

            • shmebula ()

              Gotcha.  I do have an extra Ant Queen, Viridian Emissary, and wood elves.

              If you own a Demonic Tutor, I totally would use that.  So good.  If you have a bunch of two card combos, you should add it with the other tutor to help you find them.

              Golgari Germination could be good if you sac enough nontokens.  I'm not sure you will though.

              • justintryon ()

                Sweet! I'll trade for the Ant Queen, Viridian Emissary and Golgari Germination if you have 'em? I have Wood Elves but they won't make the list.

                • shmebula ()

                  I don't have a spare Golgari Germination and I realized that the Ant Queen is going into my flash 60-card deck, so that's not available.  I can give you the Emissary though - just remind me.

  • shmebula ()

    Traveler's Amulet in a green deck makes me want to cry.

    • justintryon ()

      I was at the comic book store and got one from Theros. I think any 3-color deck (regardless of Green) needs some kind of land ramp/fixing. I'm reconsidering Goblin Sharpshooter. I like him against an opponents tokens but not much else. Thoughts?

      • shmebula ()

        Green has do much better color fixing!  For the same cost (2 mana and 1 card) you get rampant growth which actually accelerates you!   For one more mana, wayfarers bauble also drops the land into play accelerating you.  The amulet is terrible.  

        • justintryon ()

          Rampant Growth it is! What about the sharpshooter?

          • shmebula ()

            Is your q spike in a red deck?  If so add it there.  Without death touch it's too conditional for my liking.  When it's good it pretty good but when it's not, it sucks.  

  • shmebula ()

    I'm so jealous of your Lord of Extinction.  I want one for my Jarad deck (used to be Skullbriar) but I suspect it may be a bit too powerful in that deck.

    When is this thing going to be ready for prime time?!

    • justintryon ()

      After Christmas. I bought it and told Becky to give it to me for a present. :-)

      I just watched a video ( on the deck and have even more ideas as you can see from my ***

      I need another Rogue's Passage or Whispersilk Cloak!

      • shmebula ()

        I can't watch the video.  If you wanted to build a bit around the brothers, you could add stuff like Phyrexia's Core and Spine of Ish Sah, though I'm not sure you should put too much effort into one of the 99.

        • justintryon ()

          Be sure to check out the video (and other in the series) when you get home.

  • shmebula ()

    I love the cuts, though Ancient Grudge is a pretty sweet card.

    • justintryon ()

      If I counted correctly, I have ~8 or so cards that can handle enemy artifacts in some fashion, so the Grudge had to go to make room for something else. In fact I feel like I have to make room for some other cards!

      • shmebula ()

        You can easily cut 3 lands.   

  • shmebula ()

    Horizon Spellbomb is terrible.  There are so many better options in green than paying 4 mana to get a basic in hand and draw a card.

    • shmebula ()

      Krosan Tusker is 2G and does the same thing at instant speed (and doubles as a dude).

      • justintryon ()

        Don't got one, but would consider it if I had one and not on my pre-con deck.

        • shmebula ()

          I might have a spare I can give you.  I need to look. 

          • justintryon ()

            How about a spare Wayfarer's Bauble?

            • shmebula ()

              I should be able to swing it.  

    • justintryon ()

      You're right, I should use a spell instead as this could influence Young Pyromancer or Sporemound. Solid!

  • shmebula ()
    Ruric Thar should get cut.  When I played it in an all creature deck, you guys just stalled.  You have 20 cards that are non-creatures/non-lands.
    Exsanguinate stinks.  :p
    Tornado Elemental kills your general.
    What's your target for crop rotation?
    What's your target for Flamekin Harbinger?
    What's the plan for the deck?  I see lots of stuff, but I don't know if I see a theme.  With prosh and Primal Vigor I'd focus on +1/+1 counters and tokens/lots of creatures.
    • justintryon ()

      Yeah, Ruric could be detrimental to my overall strategy. Funny, I cut (or didn't include) Rough/Tumble for the same reason but kept Tornado Elemental because it's an elemental creature. Must re-consider. Crop Ro can get any land really and the Harbinger gets Kulrath Knight. We all know how much fun that creature is! My theme is counters, tokens, and Elementals w/ minor scavenge using Varolz and Flesh//Blood. I want this to big BIG Green Red with Black enablers.

  • Knuttypoo ()

    Young Pyromancer and Cosi's Ravager shouldn't be there.

    • justintryon ()

      Yeah, it's tough to get YP in a commander deck. I cut him from my other deck but think he may have a home here in a 'Elemental' 'Sac creatures' type of deck. Again, the Ravager is an elemental, but if I have something better I'll move him out.

      • Knuttypoo ()

        There's not enough spells in here to make Young Pyromancer work. I'm sure you have something better in your collection.

        • justintryon ()

          I'd like to test having it in there, but it will certainly get cut for something better in the future. I'm also considering cutting ~2 lands from all of my 3-color decks, but I'm concerned about doing so.

          • Knuttypoo ()
            With the number of creatures you're running, I suggest Champion of Lambholt in place of the Young Pyromancer. I know you like that unblockable nonsense.
  • Alan ()

    Dragon Broodmother = more tokens.

    • justintryon ()

      Don't got one, nor do I have KWR but would love to have both in this deck. Great suggestions! I also want Rouge's Passage but don't own another one and I may want to move some stuff in and out.

  • Alan ()

    Kessig wolf run.

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