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Island
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Type: Deck Idea
Variant Tag: conConstructed
Format: Vintage
More Info
Approx. Value:
$383.62

0 Likes 33 Comments
Mana Curve
Card Color Breakdown
Card Type Breakdown

Main Deck - 100 cards, 85 distinct
Columns
Name  Edition Price Type Cost
Rarity Color
Creature (38)
1 Angel of Flight Alabaster
$0.32 Creature - Angel
1 Azorius Herald
$0.28 Creature - Spirit
1 Blessed Spirits
$0.22 Creature - Spirit
1 Bygone Bishop
$0.44 Creature - Spirit Cleric
1 Celestial Crusader
$0.23 Creature - Spirit
1 Drift of Phantasms
$1.61 Creature - Spirit
1 Drogskol Captain
$2.67 Creature - Spirit Soldier
1 Drogskol Cavalry
$0.28 Creature - Spirit Knight
1 Drogskol Reaver
$3.91 Creature - Spirit
1 Eidolon of Countless Battles
$0.89 Enchantment Creature - Spirit
1 Flitterstep Eidolon
$0.23 Enchantment Creature - Spirit
1 Geist of Saint Traft
$10.87 Legendary Creature - Spirit Cleric
1 Ghostblade Eidolon
$0.24 Enchantment Creature - Spirit
1 Hanna, Ship's Navigator
$1.20 Legendary Creature - Human Artificer
1 Heliod's Pilgrim
$0.17 Creature - Human Cleric
1 Hollowhenge Spirit
$0.20 Creature - Spirit
1 Latch Seeker
$0.22 Creature - Spirit
1 Loyal Unicorn
$0.36 Creature - Unicorn
1 Lu Xun, Scholar General
$6.44 Legendary Creature - Human Soldier
1 Mausoleum Wanderer
$3.59 Creature - Spirit
1 Meteor Golem
$0.24 Artifact Creature - Golem
1 Odric, Lunarch Marshal
$1.49 Legendary Creature - Human Soldier
1 Rattlechains
$1.45 Creature - Spirit
1 Remorseful Cleric
$1.78 Creature - Spirit Cleric
1 Scion of Ugin
$0.17 Creature - Dragon Spirit
1 Selfless Spirit
$5.71 Creature - Spirit Cleric
1 Snapcaster Mage
$57.67 Creature - Human Wizard
1 Spectral Shepherd
$0.23 Creature - Spirit
1 Spell Queller
$7.43 Creature - Spirit
1 Spirit en-Dal
$0.26 Creature - Spirit
1 Spirit of the Hearth
$0.30 Creature - Cat Spirit
1 Supreme Phantom
$2.23 Creature - Spirit
1 Tallowisp
$1.34 Creature - Spirit
1 Thunderclap Wyvern
$0.24 Creature - Drake
1 Undead Slayer
$0.19 Creature - Human Cleric
1 Uninvited Geist
$0.23 Creature - Spirit
1 Wall of Denial
$1.42 Creature - Wall
1 Windborn Muse
$2.79 Creature - Spirit
Instant (9)
1 Aetherize
$0.30 Instant
1 Angel's Grace
$6.74 Instant
1 Aura Graft
$0.21 Instant
1 Counterspell
$1.08 Instant
1 Essence Flux
$0.28 Instant
1 Hindering Light
$0.43 Instant
1 Render Silent
$1.72 Instant
1 Return to Dust
$1.44 Instant
1 Safe Passage
$0.18 Instant
Sorcery (5)
1 Fell the Mighty
$2.92 Sorcery
1 Open into Wonder
$0.24 Sorcery
1 Plea for Guidance
$0.56 Sorcery
1 Revoke Existence
$0.17 Sorcery
1 Spectral Procession
$0.44 Sorcery
Enchantment (12)
1 Aura of Silence
$3.91 Enchantment
1 Auramancer's Guise
$0.68 Enchantment - Aura
1 Detention Sphere
$2.05 Enchantment
1 Greater Auramancy
$37.76 Enchantment
1 Holy Mantle
$0.24 Enchantment - Aura
1 Propaganda
$8.85 Enchantment
1 Righteous Authority
$0.28 Enchantment - Aura
1 Sage's Reverie
$0.23 Enchantment - Aura
1 Spectra Ward
$1.25 Enchantment - Aura
1 Sphere of Safety
$2.81 Enchantment
1 Spirit Mantle
$1.64 Enchantment - Aura
1 Steel of the Godhead
$2.14 Enchantment - Aura
Land (36)
1 Adarkar Wastes
$8.28 Land
1 Azorius Guildgate
$0.21 Land - Gate
1 Boreal Shelf
$0.64 Snow Land
1 Celestial Colonnade
$40.82 Land
1 Coastal Tower
$0.42 Land
1 Flooded Strand
$18.00 Land
1 Glacial Fortress
$5.19 Land
1 Halimar Depths
$0.60 Land
1 Hallowed Fountain
$8.94 Land - Plains Island
1 Irrigated Farmland
$0.76 Land - Plains Island
7 Island
N/A Basic Land - Island
1 Mistveil Plains
$1.05 Land - Plains
1 Moorland Haunt
$0.53 Land
1 Mystic Gate
$20.62 Land
1 Nimbus Maze
$1.54 Land
10 Plains
N/A Basic Land - Plains
1 Port Town
$1.36 Land
1 Reliquary Tower
$1.99 Land
1 Sea of Clouds
$7.59 Land
1 Sejiri Refuge
$0.32 Land
1 Tranquil Cove
$0.18 Land
Sideboard - 72 cards, 71 distinct
Name  Edition Price Type Cost
Rarity Color
Creature (32)
1 Arbiter of the Ideal
$0.27 Creature - Sphinx
1 Arcanis the Omnipotent
$0.73 Legendary Creature - Wizard
1 Archaeomancer
$0.17 Creature - Human Wizard
1 Archetype of Imagination
$0.25 Enchantment Creature - Human Wizard
1 Augury Owl
$0.18 Creature - Bird
1 Boonweaver Giant
$0.24 Creature - Giant Monk
1 Clone
$0.35 Creature - Shapeshifter
1 Custodi Squire
$0.29 Creature - Spirit Cleric
1 Doomed Traveler
$0.17 Creature - Human Soldier
1 Drogskol Shieldmate
$0.21 Creature - Spirit Soldier
1 Erdwal Illuminator
$0.25 Creature - Spirit
1 Gallows Warden
$0.19 Creature - Spirit
1 Graceblade Artisan
$0.25 Creature - Human Monk
1 Heliod, God of the Sun
$5.25 Legendary Enchantment Creature - God
1 Hopeful Eidolon
$0.19 Enchantment Creature - Spirit
1 Invisible Stalker
$1.63 Creature - Human Rogue
1 Judge's Familiar
$0.42 Creature - Bird
1 Kor Spiritdancer
$2.18 Creature - Kor Wizard
1 Lotus-Eye Mystics
$0.17 Creature - Human Monk
1 Mesa Enchantress
$0.40 Creature - Human Druid
1 Niblis of Frost
$0.38 Creature - Spirit
1 Nimbus Naiad
$0.34 Enchantment Creature - Nymph
1 Palace Guard
$0.18 Creature - Human Soldier
1 Paragon of Gathering Mists
$0.24 Creature - Human Wizard
1 Phantasmal Image
$18.00 Creature - Illusion
1 Riptide Crab
$0.18 Creature - Crab
1 Sage Owl
$0.16 Creature - Bird
1 Spectral Rider
$0.21 Creature - Spirit Knight
1 Stormrider Spirit
$0.31 Creature - Spirit
1 Totem-Guide Hartebeest
$0.21 Creature - Antelope
1 Undead Slayer
$0.19 Creature - Human Cleric
1 Vassal Soul
$0.16 Creature - Spirit
Instant (11)
1 Blue Sun's Zenith
$1.07 Instant
1 Confirm Suspicions
$0.32 Instant
2 Dawn Charm
$0.30 Instant
1 Dismantling Blow
$0.21 Instant
1 Eerie Interlude
$0.81 Instant
1 Hydroblast
$1.39 Instant
1 Memory Lapse
$0.21 Instant
1 Path to Exile
$7.83 Instant
1 Reinforcements
$0.18 Instant
1 Riot Control
$0.18 Instant
Sorcery (4)
1 Artful Dodge
$0.24 Sorcery
1 Fabricate
$5.40 Sorcery
1 Migratory Route
$0.30 Sorcery
1 Not Forgotten
$0.21 Sorcery
Artifact (6)
1 Azorius Keyrune
$0.20 Artifact
1 Fieldmist Borderpost
$0.23 Artifact
1 Quietus Spike
$1.58 Artifact - Equipment
1 Ring of Three Wishes
$2.35 Artifact
1 Sol Ring
$3.61 Artifact
1 Thunder Totem
$0.22 Artifact
Enchantment (14)
1 Angelic Accord
$0.28 Enchantment
1 Aqueous Form
$0.22 Enchantment - Aura
1 Armored Ascension
$0.25 Enchantment - Aura
1 Banishing Light
$0.34 Enchantment
1 Blessing
$0.22 Enchantment - Aura
1 Ephara's Enlightenment
$0.21 Enchantment - Aura
1 Field of Souls
$0.24 Enchantment
1 Fool's Demise
$0.24 Enchantment - Aura
1 Invocation of Saint Traft
$0.29 Enchantment - Aura
1 Oblivion Ring
$0.34 Enchantment
1 Pacifism
$0.16 Enchantment - Aura
1 Spirit Away
$0.27 Enchantment - Aura
1 Spirit Loop
$0.61 Enchantment - Aura
1 Tricks of the Trade
$0.18 Enchantment - Aura
Land (5)
1 Kabira Crossroads
$0.27 Land
1 Memorial to Genius
$0.22 Land
1 Memorial to Glory
$0.21 Land
1 Prahv, Spires of Order
$0.23 Land
1 Urza's Factory
$0.22 Land - Urza’s

Notes
 
Sleeve color: White
Tokens:
colorless Clue
4/4 white angel w/flying
1/1 white spirit w/flying

Token control card: Aetherize

Swords to Plowshares (Path to Exile?)

New additions:

Departed Deckhand (Nonbo Alert: can't be targeted or it is sac'ed)
Helm of the Host
Memorial to Genius
-1 Meteor Golem +1 Helm of the Host
Thoughtbound Phantasm (needs Surveil)
Watcher in the Mist (has Surveil)

Changes done:

-1 Elite Archanist (------>to Breya) +1 Meteor Golem
______________________________
-1 Spectral Rider +1 Loyal Unicorn
______________________________
-1 Evolving Wilds
-1 Geist of the Lonely Vigil
-1 Terramorphic Expanse
                  ******
+1 Remorseful Cleric
+1 Sea of Clouds
+1 Supreme Phantom
________________________
-1 Aqueous Form
-1 Invocation of Saint Traft
-1 Spectral Flight
                  ******
+1 Counterspell
+1 Odric, Lunarch Marshal
+1 Snapcaster Mage

Non-bos:
Comments
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  • Alan ()

    May I ask why you need a buried ruin? Also Stifle and Trickbind can keep the angels. 1 or 2 populate instants I think are available too.

     
    • Knuttypoo ()

      Yeah, Buried Ruin doesn't seem to have much to do in this deck. As for saving or copying the angel tokens, maybe Rootborn Defenses would be okay. Stifle and Trickbind are a bit pricey, though.

       
      • Alan ()
        $3 is pricey?
         
        • Knuttypoo ()

          They're like $5 a piece. Justin ain't spending $10 for two cards just to save an angel token.

           
          • justintryon ()

            When I went to the Scourge pre-release, I pulled a foil Stifle. I've long since sold it, but I'm not interested in keeping the angel tokens from Geist. Buried Ruin probably could come out as I only have 2 total artifacts in the deck. What this deck needs is Command Beacon, as everyone hates on GoST.

             
            • Knuttypoo ()

              People aren't being nice to Geist?

               
            • Knuttypoo (Edited )

              What deck is your Command Beacon in now?

               
              • justintryon ()

                It will be in Daxos. However, I may need to re-consider that.

                 
  • Knuttypoo (Edited )

    Maybe ditch Scion of Ugin or Revered Dead and replace them with Graceblade Artisan or Gudul Lurker. Those fit better.

     
    • justintryon ()

      Good choices both. I like having Scion of Ugin in there because he's a colorless spirit, thus getting around any protection from X color, and I like Regeneration on the RD. As you may have seen from my notes, changes to the deck are coming...

       
      • Knuttypoo ()

        If you want another colorless flying spirit you could put Dancing Scimitar in there.

         
        • justintryon ()

          If I owned one, indeed I would!

           
  • shmebula ()

    Spectra Ward is amazing.  It's in Bruna too.  =o)

     
  • Knuttypoo ()

    I'd lose the Hindering Light and Spectral Procession and replace them with a couple decent counterspells so that this shmebula character can't play any shenanigans.

     
    • shmebula ()

      I was with you until so.

       
  • shmebula (Edited )

    Some ideas for cards:- auramancer/Monk Idealist, Hanna, Ship's Navigator, Sovereigns of Lost Alara, Umbra Mystic, Sun Titan, Replenish

     
    • shmebula ()

      You could also use other hexproof guys besides Invisible Stalker to carry auras.  That's what I had to do for Bruna to make it more resiliant.


      http://magiccards.info/query?q=o%3Ahexproof+t%3A%22creature%22+ci%3Awu&v=card&s=cname


       
  • shmebula ()

    Why Seal of Cleansing?  Is it becuase of Sphere of Safety?  Disenchant costs the same, does the same thing, and is an instant.  


    Dismantling Blow is even better.  

     
    • justintryon ()

      Yup, adding to the enchantment count. Besides, I have 4 of the foil-y DCI ones and have no place else to use them! Sad face :(

      I might still go with the Spine of Ish Sah instead.

       
  • Knuttypoo ()

    Oh no! You're taking out Urza's Factory?! I thought that was your win condition!

     
    • justintryon ()

      Well look who just got all snarky!? I figured with Azorius Keyrune and Thunder Totem that if I get attacked with a creature with intimidate I can hold it off with that. Besides, it makes room for Riot Control, and who doesn't like that and Elite Archanist together?

       
  • shmebula ()

    I like Aqueous Form here (unblockability in this deck makes sense) and Nimbus Naiad.  I actually don't like Heliod in this deck (though since you just bought him, I'm sure you want to play him).  His buff and token production doesn't do much for this deck.  The Eidolon is too little of an effect - especially for 4 mana (bestow).  Keep the Mesa Enchantress in there.  There are better things to cut.  I like cutting Blessing and Vassal Soul.  I'd keep Ethereal Armor.  First strike and even just the +1/+1 is good, and you potentially have up to 20 enchantments in here.

     
    • justintryon ()

      Thanks man! Heliod and Sphere of Safety could be a thing. Did you see what Heliod makes? Enchantment creatures. It's just like Elite Arcanist/ Safe Passage but even more annoying as it could potentially stop everyone from attacking me, not just one player. I could switch Ethereal Armor for Armored Acsension? I just feel like most of the time I'll have more plains than enchantments on the board? Although with Heliod...

       
      • shmebula ()

        You have 18 enchantments and only 14 plains (Hallowed Fountain).  Ethereal is way better IMO.


        Yes, Heliod and SoS work well together, but you also don't have a way to tutor for them, so them pairing up is unlikely.  At least you have a few things for the Archanist to suit up with.


        SoS is pretty sweet in general.  I wouldn't expect you to cut Heliod, I just didn't think it was a great fit for the deck. 

         
  • shmebula ()

    I like the cuts except for sol ring.  I'd take out blessing and out SR back in.  

     
    • justintryon ()

      Blessing could potentially win me the game on an unblockable creature; SR not so much. Besides, you know how much I like unblockable creatures! Elite Arcanist + Safe Passage = Fun Times!

       
      • shmebula ()

        You sure do LOVE unblockable creatures.  :)

         
      • Knuttypoo ()

        If you're pumping all that mana into Blessing, how on Earth will you have enough to make assembly workers?!

         
        • justintryon ()

          Good question. I'll get back to you when I'm attacking you with GoST enchanted with Blessing...FTW!

           
  • shmebula ()

    Without ways to find the compliment of them, and only one X spell that can take advantage of extra mana (BSZ), I'd replace the Urzatron lands with basics or other color-producing lands.


    Aura Graft seems way too narrow.  


    Why Doomed Traveler?  Both 1/1 bodies don't do much in EDH.


    What's the plan with Revered Dead?  Is he there as just a good chump blocker?

     
    • justintryon ()

      Yeah, I'm on the fence about the Urzatron lands myself, but figured if ever there were a deck, it would be a two color or single color Commander deck that would use 'em. If Aura Graft seems narrow, it is as it only really works if I have an aura out but the deck has a dozen of 'em. Being able to move Spirit Mantle from something silly to GoST later in the game could be 'in for the win' if you know what I mean. Doomed Traveler leaves behind something, and if Drogskol Captain is out it's a least a little better. I'll probably find a better creature, something else with Hexproof. Revered Dead is a spirit. See earlier statement, or Angel of Flight Alabaster. Basically just a really good chump blocker in this deck. Thanks man!

       
      • Knuttypoo ()

        I have to agree with Shawn that Doomed Traveler is pretty weak. I'd rather have something like an Ethereal Usher or a Hunted Phantasm in there.


        And Urzatron is just going to slow you down. Better to have basic lands in their place.

         
        • justintryon ()

          Not to worry People! I've got some deck additions coming with M14. The Urza-lands will also be out.

           
Market deals
Island
$0.03
Buy
Please consider subscribing to a premium account, which provides useful features and removes ads. View More Details