Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$351.91
Buy

0 Likes 0 Comments
Avg. CMC 3.78
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 90 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (1)
1 Narset, Enlightened Master
$0.49 Legendary Creature - Human Monk
Instant (21)
1 Boros Charm
$4.69 Instant
1 Brainstorm
$1.21 Instant
1 Capsize
$3.15 Instant
1 Cerebral Vortex
$0.95 Instant
1 Cryptic Command
$5.91 Instant
1 Cyclonic Rift
$32.31 Instant
1 Dig Through Time
$0.61 Instant
1 Enlightened Tutor
$20.45 Instant
1 Firemind's Foresight
$0.20 Instant
1 Increasing Vengeance
$0.38 Instant
1 Jeskai Charm
$0.10 Instant
1 Lightning Bolt
$1.70 Instant
1 Mystical Tutor
$9.15 Instant
1 Opportunity
$0.11 Instant
1 Path to Exile
$0.82 Instant
1 Prophetic Bolt
$0.09 Instant
1 Return to Dust
$0.05 Instant
1 Reverberate
$1.54 Instant
1 Savage Beating
$7.21 Instant
1 Swords to Plowshares
$1.22 Instant
1 Thoughtflare
$0.05 Instant
Sorcery (29)
1 Austere Command
$0.59 Sorcery
1 Beacon of Tomorrows
$2.10 Sorcery
1 Call to Mind
$0.19 Sorcery
1 Dream Cache
$0.19 Sorcery
1 Empty the Warrens
$0.27 Sorcery
1 Epic Experiment
$0.31 Sorcery
1 Fabricate
$4.95 Sorcery
1 Faithless Looting
$0.34 Sorcery
1 Grapeshot
$0.22 Sorcery
1 Howl of the Horde
$0.23 Sorcery
1 Inundate
$10.81 Sorcery
1 Past in Flames
$3.80 Sorcery
1 Personal Tutor
$11.14 Sorcery
1 Plea for Guidance
$0.48 Sorcery
1 Ponder
$2.21 Sorcery
1 Preordain
$0.95 Sorcery
1 Profound Journey
$0.17 Sorcery
1 Pull from the Deep
$0.12 Sorcery
1 Spelltwine
$0.30 Sorcery
1 Stitch in Time
$1.06 Sorcery
1 Supreme Verdict
$1.91 Sorcery
1 Temporal Mastery
$7.50 Sorcery
1 Temporal Trespass
$3.36 Sorcery
1 Time Reversal
$2.01 Sorcery
1 Time Warp
$12.34 Sorcery
1 Vandalblast
$3.65 Sorcery
1 Walk the Aeons
$1.53 Sorcery
1 World at War
$7.75 Sorcery
1 Wrath of God
$4.04 Sorcery
Artifact (10)
1 Armillary Sphere
$0.06 Artifact
1 Boros Signet
$0.51 Artifact
1 Chromatic Lantern
$2.98 Artifact
1 Elixir of Immortality
$0.44 Artifact
1 Izzet Signet
$0.35 Artifact
1 Mirari
$1.15 Legendary Artifact
1 Scroll Rack
$27.30 Artifact
1 Sol Ring
$1.48 Artifact
1 Sphinx-Bone Wand
$0.49 Artifact
1 Unstable Obelisk
$0.07 Artifact
Enchantment (2)
1 Decree of Silence
$7.08 Enchantment
1 Eye of the Storm
$1.10 Enchantment
Planeswalker (1)
1 Jace, the Mind Sculptor
$14.70 Legendary Planeswalker - Jace
Land (36)
1 Adarkar Wastes
$6.74 Land
1 Arid Mesa
$21.51 Land
1 Azorius Chancery
$0.13 Land
1 Battlefield Forge
$0.98 Land
1 Boros Garrison
$0.16 Land
1 Cascade Bluffs
$2.52 Land
1 Celestial Colonnade
$0.91 Land
1 Command Tower
$0.19 Land
1 Flooded Strand
$10.91 Land
1 Glacial Fortress
$0.83 Land
1 Halimar Depths
$0.59 Land
1 Hallowed Fountain
$7.49 Land - Plains Island
4 Island
$0.13 Basic Land - Island
1 Izzet Boilerworks
$0.25 Land
5 Mountain
$0.10 Basic Land - Mountain
1 Mystic Gate
$7.34 Land
1 Mystic Monastery
$0.15 Land
4 Plains
$0.07 Basic Land - Plains
1 Reliquary Tower
$2.50 Land
1 Rugged Prairie
$1.41 Land
1 Sacred Foundry
$16.96 Land - Mountain Plains
1 Scalding Tarn
$20.28 Land
1 Shivan Reef
$0.90 Land
1 Steam Vents
$12.34 Land - Island Mountain
1 Sulfur Falls
$0.79 Land
1 Temple of the False God
$0.11 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
This deck has gone through a few revisions the since its creation a handful of months ago. Normally I wasn't even intended on building a Narset deck, let alone one that was so noninteractive and combo based, but it happened. My friend Charles build a deck utilizing extra turn effects and multiple planeswalkers, and the deck was vicious 1v1 and could still be a threat in multiplayer games as well. In brainstorming with him, I decided to build a deck as well, but realizing I didn't have nearly the planeswalker package, I opted for a spells only deal. Some decks have their one trick pony, that is always the go to card, for this deck, it was Eye of the Storm. I had tried it in a few other decks but wasn't expecting to dominate this one. Eventually It became to easy to put an extra turn spell into Eye of the Storm and just "go off" so eventually I took all the effects out but left in a few extra combat step spells, which later proved to be too much as well. In losing extra turns or extra combat steps, some cards that were previously abused by those effects, Empty the Warrens became less good, as the deck focused on trying to win in one turn instead of across several. The latest version added in a few red ritual cards that popular storm combo uses. Another necessity was adding cards that untapped land or artifacts to all the combo engine to continue in the form of Twitch, Turnabout, and to an awkward but very utilized extent, Rewind. In all honesty, taking out the extra turn cards lowered the over all mana cost of the deck and can allow for Narset to hit the board faster. It's a fun and interesting deck to Solitaire/"goldfish" but as far being a fun and interactive deck for multiplayer games, it fails horribly. It was a fun experiment none the less.




lookProxy:
Mystic Gate
Arid Mesa
Scalding Tarn
Adarkar Wastes
Rugged Prairie
Cascade Bluffs
Celestial Colonnade
Personal Tutor
Elixir of Immortality
Cryptic Command
Enlightened Tutor

cards to replace
unstable obelisk - coalition relic
plea for guidance - idyllic tutor
decree of silence - grim monolith
return to dust? -  mana vault

vandalblast
inundate?
cyclonic rift?
capsize
cryptic command
jace the mind sculpter
spelltwine
pull from the deep?

stitch in time
time reversal - temporal cascade?
grapeshot?

cards to add
add 2 or 3 artifact lands
senseis divining top
mana crypt
temporal manipulation
time stretch

serum visions
peer through depths
telling time
long-term plans
wing shards
celestial flare
desperate ritual
pyretic ritual
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