Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$194.51

0 Likes 0 Comments
Avg. CMC 2.4
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 19 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (4)
4 Doomed Traveler
$0.04 Creature - Human Soldier
Instant (22)
4 Burst Lightning
$0.20 Instant
4 Lightning Bolt
$1.15 Instant
4 Lightning Helix
$0.34 Instant
3 Midnight Haunting
$0.10 Instant
4 Raise the Alarm
$0.04 Instant
3 Rally the Peasants
$0.11 Instant
Sorcery (8)
4 Lingering Souls
$0.33 Sorcery
4 Spectral Procession
$0.32 Sorcery
Enchantment (4)
4 Intangible Virtue
$0.05 Enchantment
Land (22)
2 Arid Mesa
$15.32 Land
1 Battlefield Forge
$2.85 Land
4 Clifftop Retreat
$2.12 Land
4 Godless Shrine
$11.00 Land - Plains Swamp
3 Isolated Chapel
$2.29 Land
1 Mountain
$0.12 Basic Land - Mountain
2 Plains
$0.09 Basic Land - Plains
4 Sacred Foundry
$17.65 Land - Mountain Plains
1 Swamp
$0.89 Basic Land - Swamp
Sideboard - 21 cards, 8 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (3)
3 Goblin Ruinblaster
$0.18 Creature - Goblin Shaman
Instant (3)
3 Rakdos Charm
$1.82 Instant
Sorcery (9)
1 Firespout
$0.39 Sorcery
3 Rough // Tumble
$0.13 Sorcery // Sorcery //
2 Slagstorm
$0.49 Sorcery
3 Timely Reinforcements
$0.14 Sorcery
Artifact (3)
3 Pithing Needle
$0.68 Artifact
Enchantment (3)
3 Stony Silence
$3.05 Enchantment

Notes
 
WRb Token deck from SCM-RTR Standard, mostly built in the Innastrad block with all the token goodness offered by those sets. While everybody else was going WB tokens, far too often I read people complain about the last few points of damage their doomblade/ go for the throat/ tragic slip would kill blockers or threats but left the deck lacking. I mainly went red for the flashback of Rally the Peasants and never looked back. Going red also gave me access to cheap burn which worked as the removal and could allow me to get that over head reach that a black removal package just couldn't allow. Also, the amount of games I have taken on the back of Rally the Peasants is stupid, swing for with a couple 1/1s with no blocks, suddenly it's another 6-12 damage coming at you.

Swapped out a few cards from standard for upgrades in a modern environment
Gather the Townsfolk - Raise the Alarm
Midnight Haunting - Spectral Procession
Searing Spear - Lightning Bolt
Shock - Burst Lightning
Hellrider - Bitterblossom (after unbanning)
Hellrider - Midnight Haunting (since bitterblossoms are too much. creates two fliers that can attack sooner. Decent replacement for now)
Brimstone Volley - Lightning Helix, needs more play testing
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