Main Deck - 100 cards, 87 distinct
Sideboard - 1 cards, 1 distinct
Notes
Like most of my other decks, this one was based on a standard deck I used to play around the Innastrad block. RW tokens with a splash of black for Lingering Souls' flashback. It Also ran one of my favorite surprise spells that also had flashback, Rally the Peasants!
Most Jor Kadeen lists I have seen are based on a Voltron style game plan. I've seen people online say that a token build is more common, however, I have only seen heavy Voltron builds and very rarely do I see a token build, and even then, I feel like mine is a more solid and pushed token deck. So with little to no reference I built the deck from the ground up, added token spells and creatures, put in some really good enchantments, kept the artifact theme to enable Jor Kadeen's pump ability, and added a few unseen power to the deck in the form of Tears of Rage.
Cards to add:
Iroas, God of Victory - Pseudo-unblockable and negates damage on my attacking dudes. seems good.
Plea for guidance - I do rely on a lot of enchantments, I just don't know what to cut.
Steel Hellkite.
Sacred Mesa
Crescendo of War
Cards to cut
Batterskull - Stoneforge Mystic only went for the two swords, overall BS hasn't done much for me. It's bounce, lifelink and vigilance are nice, but I feel like I have never really needed it so ultimately it was replaced by Coat of Arms.
Elesh Norn. - Provides an amazing pump to my army, the only huge downside is playing against black or blue decks that either reanimate her onto their side or bribery/mind control her. I can overcome a few times, but after that, I feel locked out of the game and the worst part is, *I* brought the gun to the knife fight and it's being used against me. No other creature is worth a bribery.rise from the grave target from my deck. Her upgrade was going to Coat of Arms, but Batterskull showed less synergy for the deck.
Hellkite Charger - He's done some things, Steel Hellkite might join the deck in his place. I still need a flyer in his spot, the added bonus of pump and semi-wipe might be better since I only use Charger late game and usually don't have much if any other creatures when he attacks. Also artifact as a small bonus. Swapped for Tempt with Vengeance.
Wurmcoil Engine?
Urabrask the Hidden - Jazal Goldmane. Another Marton Stromgald effect seems good. Urabrask has rarely affected games,
Mimic Vat - mirror entity?
Reforge the soul - skullclamp
Glory of warfare - dictate of heliod?
outs
glory of warfare
entreat the angels
planar cleansing
serra ascendant
wurmcoil engine
mimic vat
prophetic prism
ins
secure the wastes
anointed procession
shared animosity
hour of revelation
hangarback walker
tilonalli's summoner
mycosynth wellspring
Bloodstained Mire (in for the Scalding Tarn, functionally the same)
Swaps
Precursor Golem > Sram's Expertise
Fellwar Stone > Talisman of Conviction
Scalding Tarn > Bloodstained Mire
Outs > Ins
Sword of Fire and Ice > Call the Coppercoats
Solemn Simulacrum > Archaeomancer's Map
Mana Vault > Heraldic Banner
Mikaeus the Lunarch > Smothering Tithe
Waves of Aggression > Reconstruct History
Grim Monolith > Arcane Signet
Darksteel Ingot > Skyclave Relic
Ajani Goldmane > Mirror Entity
World at War > Ogre Battledriver
Evolving Wilds > Rustvale Bridge
Ancient Amphitheater > Alpine Meadow
Naya Panorama > Spectator Seating
Mountain > Needleverge Pathway
Mountain > Furycalm Snarl
Plains > Sunbaked Canyon
*Special Notes
I apparently didn't take Chromatic Lantern out? Maybe for Ashnod's Altar? I can put darksteel ingot back in and swap out lantern, that would probably be fine too.
Potential Cuts
Anger
Chromatic Lantern
Promise of Bunrei
Gilded Lotus
Potential Adds
Strixhaven Stadium
Akroma's Will
Ashnod's Altar
Most Jor Kadeen lists I have seen are based on a Voltron style game plan. I've seen people online say that a token build is more common, however, I have only seen heavy Voltron builds and very rarely do I see a token build, and even then, I feel like mine is a more solid and pushed token deck. So with little to no reference I built the deck from the ground up, added token spells and creatures, put in some really good enchantments, kept the artifact theme to enable Jor Kadeen's pump ability, and added a few unseen power to the deck in the form of Tears of Rage.
Cards to add:
Iroas, God of Victory - Pseudo-unblockable and negates damage on my attacking dudes. seems good.
Plea for guidance - I do rely on a lot of enchantments, I just don't know what to cut.
Steel Hellkite.
Sacred Mesa
Crescendo of War
Cards to cut
Batterskull - Stoneforge Mystic only went for the two swords, overall BS hasn't done much for me. It's bounce, lifelink and vigilance are nice, but I feel like I have never really needed it so ultimately it was replaced by Coat of Arms.
Elesh Norn. - Provides an amazing pump to my army, the only huge downside is playing against black or blue decks that either reanimate her onto their side or bribery/mind control her. I can overcome a few times, but after that, I feel locked out of the game and the worst part is, *I* brought the gun to the knife fight and it's being used against me. No other creature is worth a bribery.rise from the grave target from my deck. Her upgrade was going to Coat of Arms, but Batterskull showed less synergy for the deck.
Hellkite Charger - He's done some things, Steel Hellkite might join the deck in his place. I still need a flyer in his spot, the added bonus of pump and semi-wipe might be better since I only use Charger late game and usually don't have much if any other creatures when he attacks. Also artifact as a small bonus. Swapped for Tempt with Vengeance.
Wurmcoil Engine?
Urabrask the Hidden - Jazal Goldmane. Another Marton Stromgald effect seems good. Urabrask has rarely affected games,
Mimic Vat - mirror entity?
Reforge the soul - skullclamp
Glory of warfare - dictate of heliod?
outs
glory of warfare
entreat the angels
planar cleansing
serra ascendant
wurmcoil engine
mimic vat
prophetic prism
ins
secure the wastes
anointed procession
shared animosity
hour of revelation
hangarback walker
tilonalli's summoner
mycosynth wellspring
Bloodstained Mire (in for the Scalding Tarn, functionally the same)
Swaps
Precursor Golem > Sram's Expertise
Fellwar Stone > Talisman of Conviction
Scalding Tarn > Bloodstained Mire
Outs > Ins
Sword of Fire and Ice > Call the Coppercoats
Solemn Simulacrum > Archaeomancer's Map
Mana Vault > Heraldic Banner
Mikaeus the Lunarch > Smothering Tithe
Waves of Aggression > Reconstruct History
Grim Monolith > Arcane Signet
Darksteel Ingot > Skyclave Relic
Ajani Goldmane > Mirror Entity
World at War > Ogre Battledriver
Evolving Wilds > Rustvale Bridge
Ancient Amphitheater > Alpine Meadow
Naya Panorama > Spectator Seating
Mountain > Needleverge Pathway
Mountain > Furycalm Snarl
Plains > Sunbaked Canyon
*Special Notes
I apparently didn't take Chromatic Lantern out? Maybe for Ashnod's Altar? I can put darksteel ingot back in and swap out lantern, that would probably be fine too.
Potential Cuts
Anger
Chromatic Lantern
Promise of Bunrei
Gilded Lotus
Potential Adds
Strixhaven Stadium
Akroma's Will
Ashnod's Altar
Comments
Mirror Entity
Prophetic Prism
Everflowing Chalice
Hellkite Charger (Too expensive for the curve)
Captian of the Watch (Even though I understand her token applications)
Rise of the Hobgoblins (Doesnt do enough in my opinion)
I would either replace these with obvious upgrades, or more "artifact" style things. IE: Scroll Rack, etc.