Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$313.82

0 Likes 0 Comments
Avg. CMC 2.6
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 22 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (16)
2 Architects of Will
$1.11 Artifact Creature - Human Wizard
4 Curator of Mysteries
$0.14 Creature - Sphinx
4 Desert Cerodon
$0.03 Creature - Beast
1 Faerie Macabre
$4.71 Creature - Faerie Rogue
1 Nimble Obstructionist
$0.29 Creature - Bird Wizard
4 Striped Riverwinder
$0.16 Creature - Serpent
Instant (10)
3 Cryptic Command
$8.36 Instant
4 Electrodominance
$0.61 Instant
1 Lightning Bolt
$1.38 Instant
2 Remand
$0.50 Instant
Sorcery (8)
4 Ancestral Vision
$4.30 Sorcery
4 Living End
$6.25 Sorcery
Artifact (2)
1 Chalice of the Void
$31.08 Artifact
1 Tormod's Crypt
$0.25 Artifact
Enchantment (4)
4 As Foretold
$0.79 Enchantment
Land (20)
2 Cascade Bluffs
$2.54 Land
4 Island
$0.10 Basic Land - Island
2 Mountain
$0.09 Basic Land - Mountain
4 Scalding Tarn
$24.34 Land
4 Spirebluff Canal
$2.83 Land
2 Steam Vents
$12.47 Land - Island Mountain
2 Tolaria West
$2.55 Land
Sideboard - 15 cards, 11 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (5)
2 Bottle Gnomes
$0.12 Artifact Creature - Gnome
1 Fulminator Mage
$3.91 Creature - Elemental Shaman
2 Ingot Chewer
$0.16 Creature - Elemental
Instant (4)
1 Echoing Truth
$0.23 Instant
1 Magma Spray
$0.03 Instant
2 Negate
$0.12 Instant
Sorcery (1)
1 Anger of the Gods
$0.47 Sorcery
Artifact (3)
1 Chalice of the Void
$31.08 Artifact
2 Dragon's Claw
$0.17 Artifact
Enchantment (1)
1 Drake Haven
$0.19 Enchantment
Planeswalker (1)
1 Jace, the Mind Sculptor
$17.26 Legendary Planeswalker - Jace
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
No cards here. :(

Notes
 
This deck has 4 Electrodominance and 4 As Foretold, both of which allow you to immediately play Living End and Ancestral Vision. All of the cycling creatures make Living End devastating, and Ancestral Vision draws you into more combo pieces and interaction like Remand and Cryptic Command. The cycling creatures also have the benefit of letting your rip through your deck with ease, and lets you get away with playing just 20 lands.

Here are some tips and tricks:
• Tolaria West can pick up either Living End or Ancestral, and it also has Chalice of the Void and Tormod's Crypt as options. Note that Tormod's Crypt can help clear their graveyard before you cast Living End.
• Get As Foretold out as quickly as possible. Once it starts ticking up, you can play free Remands or Cryptic Commands, and bury the opponent in card advantage.
• If you resolve enough Ancestrals, it's not unreasonable to start hardcasting your monsters. Don't automatically cycle all of them, as paying six for a Cerodon can actually work out.

This is one of the most fun decks in Modern, and it's a natural evolution from the Mono-Blue As Foretold list I played last year.

LSV
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