Type: Deck Idea
Format (invalid) staStandard
Approx. Value:
$83.38

0 Likes 0 Comments
Avg. CMC 2.85
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 18 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (12)
4 Arclight Phoenix
$1.21 Creature - Phoenix
4 Crackling Drake
$0.08 Creature - Drake
4 Goblin Electromancer
$0.09 Creature - Goblin Wizard
Instant (12)
4 Opt
$0.11 Instant
4 Radical Idea
$0.04 Instant
4 Shock
$0.06 Instant
Sorcery (14)
1 Beacon Bolt
$0.11 Sorcery
4 Chart a Course
$0.18 Sorcery
2 Discovery // Dispersal
$0.09 Sorcery // Instant //
1 Entrancing Melody
$0.20 Sorcery
4 Lava Coil
$0.07 Sorcery
2 Tormenting Voice
$0.08 Sorcery
Planeswalker (1)
1 Ral, Izzet Viceroy
$0.51 Legendary Planeswalker - Ral
Land (21)
1 Blood Crypt
$15.39 Land - Swamp Mountain
8 Island
$0.10 Basic Land - Island
4 Mountain
$0.09 Basic Land - Mountain
4 Steam Vents
$12.47 Land - Island Mountain
4 Sulfur Falls
$0.88 Land
Sideboard - 15 cards, 10 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (3)
1 Murmuring Mystic
$0.23 Creature - Human Wizard
2 Niv-Mizzet, Parun
$1.32 Legendary Creature - Dragon Wizard
Instant (6)
1 Disdainful Stroke
$0.12 Instant
3 Negate
$0.12 Instant
1 Shivan Fire
$0.02 Instant
1 Spell Pierce
$0.16 Instant
Sorcery (3)
1 Beacon Bolt
$0.11 Sorcery
2 Entrancing Melody
$0.20 Sorcery
Artifact (2)
2 Sorcerous Spyglass
$0.18 Artifact
Planeswalker (1)
1 Ral, Izzet Viceroy
$0.51 Legendary Planeswalker - Ral
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
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Notes
 
This deck is trying to dump as many copies of Arclight Phoenix into the graveyard as possible, then play 3 spells and bring them all back. Goblin Electromancer helps make this line of play cheap enough to happen reliably, and Crackling Drake gives you a backup route to victory. Every other card in the deck is a cheap spell that draws cards or kills creatures, with the exception of one Ral (which gives you a bit of extra lategame punch).

Post-Mythic Championship, I'd make a couple changes:

-1 Blood Crypt, +1 Mountain

The Blood Crypt was to cast Discovery/Dispersal (both halves), but it comes up less than the 2 life, so I'd look to remove it.

-2 Sorcerous Spyglass, +1 Disdainful Stroke, +1 Spell Pierce

Spyglass was aimed at Teferi, but because Esper often sides in Hostage Taker, I'd just play two more counterspells.

This deck is at its best when facing Mono-Blue, and has close matchups against Mono-White/Azorious Aggro and Sultai (especially depending on the card choices in the Sultai deck). It has trouble with Esper, as we unfortunately saw, and is even worse against Nexus. It's also good against midrange of all stripes, so if decks like Midrange Rakdos or Gruul get popular, Phoenix is a good choice.

LSV
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