Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$297.27
Buy

0 Likes 0 Comments
Avg. CMC 2.55
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 20 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (22)
4 Birds of Paradise
$5.39 Creature - Bird
4 Celestial Kirin
$0.62 Legendary Creature - Kirin Spirit
4 Hooting Mandrills
$0.07 Creature - Ape
4 Noble Hierarch
$12.48 Creature - Human Druid
2 Ranger of Eos
$0.76 Creature - Human Soldier Ranger
4 Ugin's Conjurant
$0.09 Creature - Spirit Monk
Instant (4)
4 Path to Exile
$0.79 Instant
Sorcery (10)
4 Ancient Stirrings
$0.29 Sorcery
4 Incubation // Incongruity
$0.12 Sorcery // Instant //
2 Mulch
$0.09 Sorcery
Planeswalker (2)
2 Karn, Scion of Urza
$3.99 Legendary Planeswalker - Karn
Land (22)
2 Cavern of Souls
$37.96 Land
2 Flagstones of Trokair
$3.36 Legendary Land
4 Forest
$0.09 Basic Land - Forest
2 Horizon Canopy
$3.31 Land
2 Plains
$0.06 Basic Land - Plains
1 Scattered Groves
$0.34 Land - Forest Plains
3 Temple Garden
$9.80 Land - Forest Plains
4 Windswept Heath
$7.91 Land
2 Wooded Foothills
$10.80 Land
Sideboard - 15 cards, 8 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (5)
1 Gaddock Teeg
$2.89 Legendary Creature - Kithkin Advisor
2 Kataki, War's Wage
$3.25 Legendary Creature - Spirit
2 Remorseful Cleric
$0.17 Creature - Spirit Cleric
Instant (3)
1 Krosan Grip
$3.28 Instant
2 Wear Away
$0.15 Instant - Arcane
Sorcery (2)
2 Wrath of God
$4.03 Sorcery
Artifact (5)
2 Engineered Explosives
$6.75 Artifact
3 Sorcerous Spyglass
$0.20 Artifact
Scratchpad - 0 cards, 0 distinct
Cards in the scratchpad represent cards that you are considering for this deck, but are not actually in the built deck. They do not count towards the in built decks count shown in your inventory. If you are using the Auto Trade feature, they will be still be marked for trade although cards in your main deck and sideboard will not.
No cards here. :(

Notes
 
How this deck works is pretty funny, and only possible thanks to Celestial Kirin missing a key word: "nonland". The Kirin blows up all permanents with cost equal to any Spirit or Arcane spell you play, which until now, couldn't be zero. Ugin's Conjurant changes that, and playing Kirin and then Conjurant for zero, blows up ALL lands. That's an incredibly powerful combo, as you end up with a 3/3 flier and neither play has any lands. Plus, you know this is coming, so you can sometimes run it off 3 lands + Noble Hierarch, and then play a land afterwards.

Conjurant is powerful with Kirin even at costs other than zero, and that flexibility helps this deck have a plan against a wide variety of strategies. You can play Conjurant for any X, giving you a sweeper at whatever cost you need (though note that playing it for X=4 will kill the Kirin; it's not immune to its own charms).

The rest of the deck is composed of mana acceleration and ways to find your combo pieces. Hooting Mandrills operates as a cheap threat you can play post-Geddon, and the deck can play similar to a G/W midrange deck until it assembles its combo and blows up the world.

If you want to play a powerful deck that's off the beaten path and has a lot of spirit, this is the deck for you!

LSV
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