Type: Deck Idea
Format (legal 👍)
comCommander
Commander Bracket
[1️⃣]
Info
Approx. Value:
$187.98
Buy

0 Likes 0 Comments
Avg. CMC 2.91
Card Color Breakdown
Card Type Breakdown

The Hobbit
released on August 14, 2026!

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Main Deck - 56 cards, 44 distinct
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:
Name  Ed. Price Type Cost
Rarity Color
Commander
1 Gluntch, the Bestower
$0.37
Legendary Creature - Jellyfish
Creature (8)
1 Avacyn's Pilgrim
$0.40
Creature - Human Monk
1 Eternal Witness
$1.54
Creature - Human Shaman
1 Loran of the Third Path
$5.47
Legendary Creature - Human Artificer
1 Scholarship Sponsor
$0.36
Creature - Human Advisor
1 Selfless Spirit
$0.41
Creature - Spirit Cleric
1 Spore Frog
$0.66
Creature - Frog
1 Sun Titan
$0.32
Creature - Giant
1 Welcoming Vampire
$2.50
Creature - Vampire
Instant (5)
1 Beast Within
$0.63
Instant
1 Collective Resistance
$2.10
Instant
1 Generous Gift
$0.72
Instant
1 Stroke of Midnight
$0.38
Instant
1 Swords to Plowshares
$1.48
Instant
Sorcery (2)
1 Austere Command
$0.35
Sorcery
1 Council's Judgment
$0.81
Sorcery
Artifact (4)
1 Arcane Signet
$0.63
Artifact
1 Sol Ring
$1.51
Artifact
1 Spectral Searchlight
$0.13
Artifact
1 Victory Chimes
$5.56
Artifact
Enchantment (4)
1 Court of Grace
$3.82
Enchantment
1 Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun
N/A
Legendary Enchantment // Legendary Land
1 Mirari's Wake
$7.44
Enchantment
1 Tenuous Truce
$0.36
Enchantment - Aura
Land (32)
1 Brushland
$0.54
Land
1 Canopy Vista
$0.50
Land - Forest Plains
1 Castle Ardenvale
$0.40
Land
1 Command Tower
$0.49
Land
1 Crawling Barrens
$0.12
Land
1 Eiganjo, Seat of the Empire
$5.68
Legendary Land
1 Evolving Wilds
$0.26
Land
1 Exotic Orchard
$0.38
Land
7 Forest
$0.14
Basic Land - Forest
1 Fortified Village
$0.29
Land
1 Horizon Canopy
$2.56
Land
1 Krosan Verge
$0.54
Land
1 Lair of the Hydra
$0.37
Land
1 Myriad Landscape
$0.27
Land
7 Plains
$0.12
Basic Land - Plains
1 Razorverge Thicket
$0.60
Land
1 Stirring Wildwood
$0.35
Land
1 Sungrass Prairie
$0.29
Land
1 Terramorphic Expanse
$0.23
Land
1 Throne of the High City
$0.22
Land
Sideboard - 45 cards, 45 distinct
Sort by:
:
Name  Ed. Price Type Cost
Rarity Color
Creature (12)
1 Combat Calligrapher
$0.23
Creature - Bird Cleric
1 Druid of Purification
$0.41
Creature - Human Druid
1 Heartwood Storyteller
$6.31
Creature - Treefolk
1 Kamahl, Heart of Krosa
$4.05
Legendary Creature - Human Druid
1 Master of Ceremonies
$16.73
Creature - Rhino Druid
1 Nullmage Advocate
$0.20
Creature - Insect Druid
1 Rootweaver Druid
$0.27
Creature - Elf Druid
1 Selvala, Explorer Returned
$0.29
Legendary Creature - Elf Scout
1 Sylvan Advocate
$0.29
Creature - Elf Druid Ally
1 Trostani, Three Whispers
$0.37
Legendary Creature - Dryad
1 Veteran Explorer
$0.29
Creature - Human Soldier Scout
1 Windborn Muse
$0.83
Creature - Spirit
Instant (5)
1 Cosmic Rebirth
$0.29
Instant
1 Dawn's Truce
$5.38
Instant
1 Kamahl's Will
$0.38
Instant
1 Obscuring Haze
$4.77
Instant
1 Your Temple Is Under Attack
$0.55
Instant
Sorcery (10)
1 Bala Ged Recovery // Bala Ged Sanctuary
$7.33
Sorcery // Land
1 Collective Voyage
$8.11
Sorcery
1 Hour of Revelation
$1.51
Sorcery
1 Nature's Lore
$3.47
Sorcery
1 Pir's Whim
$3.26
Sorcery
1 Rude Awakening
$0.91
Sorcery
1 Sylvan Awakening
$1.27
Sorcery
1 Tempt with Discovery
$2.98
Sorcery
1 Three Visits
$5.32
Sorcery
1 Tragic Arrogance
$0.32
Sorcery
Artifact (6)
1 Coveted Jewel
$0.24
Artifact
1 Halo Fountain
$7.07
Artifact
1 Pendant of Prosperity
$0.94
Artifact
1 Talisman of Unity
$0.99
Artifact
1 Tempting Contract
$10.25
Artifact
1 Wedding Ring
$2.68
Artifact
Enchantment (4)
1 Court of Bounty
$1.06
Enchantment
1 Duelist's Heritage
$2.09
Enchantment
1 Earth Surge
$1.50
Enchantment
1 Tocasia's Welcome
$0.81
Enchantment
Land (8)
1 Bountiful Promenade
$5.88
Land
1 Demolition Field
$0.30
Land
1 Fabled Passage
$0.85
Land
1 Forbidden Orchard
$11.07
Land
1 Mistveil Plains
$0.25
Land - Plains
1 Overgrown Farmland
$3.88
Land
1 Restless Prairie
$0.50
Land
1 Temple Garden
$7.64
Land - Forest Plains

Notes
 
This is not your typical Gluntch group-hug deck. This Selesnya political-economy machine treats cards, mana, lands, and favors as resources to be distributed with purpose. Help struggling players pressure the leader, finance someone else's removal, broker combat, and regulate threats while quietly developing your own infrastructure. Every gift should advance your position, alter behavior, or restore a useful balance. Eventually the subsidies end: **Sylvan Awakening**, **Rude Awakening**, and **Kamahl** mobilize the land base into a finishing army, while **Halo Fountain** offers an alternate victory. Everyone may benefit from The Commons—but not everyone benefits equally.
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