Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$729.66

0 Likes 0 Comments
Avg. CMC 2.24
Card Color Breakdown
Card Type Breakdown

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Main Deck - 53 cards, 25 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (5)
1 Death's Shadow
$2.08 Creature - Avatar
1 Jace's Phantasm
$0.21 Creature - Illusion
1 Kefnet the Mindful
$0.89 Legendary Creature - God
1 Snapcaster Mage
$14.43 Creature - Human Wizard
1 Street Wraith
$0.27 Creature - Wraith
Instant (25)
4 Archive Trap
$14.16 Instant - Trap
3 Fatal Push
$1.97 Instant
2 Force of Negation
$39.18 Instant
1 Psionic Blast
$4.54 Instant
1 Stubborn Denial
$2.88 Instant
2 Surgical Extraction
$2.58 Instant
4 Terminate
$0.56 Instant
4 Thought Scour
$0.26 Instant
4 Visions of Beyond
$6.28 Instant
Sorcery (17)
2 Bond of Insight
$0.15 Sorcery
1 Devastation Tide
$0.45 Sorcery
2 Glimpse the Unthinkable
$1.42 Sorcery
4 Inquisition of Kozilek
$0.29 Sorcery
4 Scheming Symmetry
$5.94 Sorcery
1 Temporal Mastery
$5.84 Sorcery
2 Thoughtseize
$11.50 Sorcery
1 Unearth
$0.19 Sorcery
Artifact (5)
1 Codex Shredder
$0.17 Artifact
4 Mishra's Bauble
$0.85 Artifact
Planeswalker (1)
1 Ashiok, Dream Render
$4.20 Legendary Planeswalker - Ashiok
Sideboard - 84 cards, 48 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (4)
1 Giver of Runes
$7.78 Creature - Kor Cleric
1 Monastery Mentor
$4.01 Creature - Human Monk
1 Spell Queller
$1.20 Creature - Spirit
1 Spellskite
$4.26 Artifact Creature - Phyrexian Horror
Instant (20)
1 Ceremonious Rejection
$0.08 Instant
1 Crypt Incursion
$0.18 Instant
3 Cryptic Command
$7.50 Instant
1 Dismember
$4.05 Instant
1 Dispel
$0.22 Instant
1 Dovin's Veto
$3.82 Instant
2 Esper Charm
$0.38 Instant
2 Kaya's Guile
$0.76 Instant
1 Murderous Cut
$0.25 Instant
4 Path to Exile
$1.06 Instant
2 Settle the Wreckage
$3.95 Instant
1 Spell Pierce
$0.17 Instant
Sorcery (6)
2 Collective Brutality
$1.16 Sorcery
1 Entreat the Angels
$1.24 Sorcery
1 Supreme Verdict
$1.94 Sorcery
1 Terminus
$0.82 Sorcery
1 Winds of Abandon
$5.73 Sorcery
Artifact (2)
2 Pithing Needle
$0.48 Artifact
Enchantment (14)
1 Authority of the Consuls
$11.78 Enchantment
1 Detention Sphere
$0.60 Enchantment
3 Leyline of Sanctity
$0.80 Enchantment
4 Leyline of the Void
$2.22 Enchantment
1 Rest in Peace
$1.52 Enchantment
1 Rule of Law
$0.28 Enchantment
1 Solemnity
$3.84 Enchantment
2 Stony Silence
$2.66 Enchantment
Planeswalker (6)
1 Ashiok, Nightmare Weaver
$2.44 Legendary Planeswalker - Ashiok
2 Jace, the Mind Sculptor
$19.54 Legendary Planeswalker - Jace
3 Teferi, Time Raveler
$6.89 Legendary Planeswalker - Teferi
Land (32)
2 Creeping Tar Pit
$0.83 Land
4 Darkslick Shores
$4.92 Land
2 Drowned Catacomb
$2.39 Land
2 Field of Ruin
$0.18 Land
4 Flooded Strand
$24.19 Land
2 Glacial Fortress
$1.20 Land
1 Godless Shrine
$10.85 Land - Plains Swamp
1 Hallowed Fountain
$7.97 Land - Plains Island
3 Island
$0.09 Basic Land - Island
1 Plains
$0.09 Basic Land - Plains
4 Polluted Delta
$29.42 Land
2 Shelldock Isle
$2.50 Land
2 Silent Clearing
$5.47 Land
1 Swamp
$1.15 Basic Land - Swamp
1 Watery Grave
$12.23 Land - Island Swamp

Notes
 
This version almost seems like a go for the kill version. It's kind of a hybrid of Death's shadow and lantern, which is good pedigree of company to keep. I think the idea is to use hand disruption and counterspells to just hold them down while we do our thing as quickly as possible. This might be the best shell for the creature based version as well.

As I'm diving a little further into the Death's shadow package. That deck already has a ton of nonsense durdle, some of which overlaps, so we can craft our own durdle package I think, that goes way over the top of the other version with the recall mode. We can have this game play where it's very protect the queen and huge chunks of incidental mill, and then if our Plan A of beat them to death is stifled, the Plan B of blow out the rest of their deck is still there. The protect the queen package is just nuts with Stubborn Denial, Drown in the Loch, IoK, thoughtseize, and additional disruption in Fatal push and force of negation. We don't have answers to everything, but we do have more game than we usually would. Unearth get's way better in this shell as the cycling mode also alligns with our primary game plan. The rate at which we churn through cards should also allow us to cast visions off ourselves sometime. Snapcaster mage is now powerful pickup, as is potentially psionic blast as our style of battle rage. The GDS variants continue to search for a tutor package o reduce their variance, and this version has symmetry, which hoops also seemed incidentially checked by the GDS shell. Depending on how the life loss evens out, we may need to splash white just for the pain, which offers a lot of options (silent clearing, teferi, Queller, esper charm, and entreat I'm stoked about). Traditionally these two styles have been competitive in nature, but we might finally have enough overlap to be able to build the creature mill deck. I've always felt like GDS was my style, and perhaps unconsciously I was seeing the overlap between them and now it has come into focus.
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