Type: Deck Idea
Format (legal 👍) pioPioneer
Approx. Value:
$74.25

0 Likes 0 Comments
Avg. CMC 2.36
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 24 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (22)
4 Burning-Tree Emissary
$0.34 Creature - Human Shaman
4 Gruul Spellbreaker
$0.24 Creature - Ogre Warrior
2 Hazoret the Fervent
$1.38 Legendary Creature - God
4 Rimrock Knight // Boulder Rush
$0.03 Creature - Dwarf Knight // Instant - Adventure //
4 Swiftblade Vindicator
$0.22 Creature - Human Soldier
4 Voltaic Brawler
$0.07 Creature - Human Warrior
Instant (16)
4 Blossoming Defense
$0.45 Instant
4 Collision // Colossus
$0.13 Instant // Instant //
4 Giant Growth
$0.04 Instant
2 Kazuul's Fury // Kazuul's Cliffs
$0.29 Instant // Land
2 Raking Claws
$0.06 Instant
Land (22)
1 Branchloft Pathway // Boulderloft Pathway
$3.04 Land // Land
1 Clifftop Retreat
$1.43 Land
1 Cragcrown Pathway // Timbercrown Pathway
$3.98 Land // Land
6 Forest
$0.08 Basic Land - Forest
5 Mountain
$0.11 Basic Land - Mountain
1 Needleverge Pathway // Pillarverge Pathway
$5.56 Land // Land
1 Plains
$0.09 Basic Land - Plains
1 Rootbound Crag
$3.75 Land
1 Sacred Foundry
$17.45 Land - Mountain Plains
1 Sheltered Thicket
$0.38 Land - Mountain Forest
1 Stomping Ground
$11.06 Land - Mountain Forest
1 Sunpetal Grove
$3.21 Land
1 Temple Garden
$11.73 Land - Forest Plains
Sideboard - 16 cards, 7 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (5)
4 Apostle of Purifying Light
$0.07 Creature - Human Cleric
1 Earthshaker Khenra
$0.20 Creature - Jackal Warrior
Instant (7)
4 Run Amok
$0.02 Instant
3 Unleash Fury
$0.35 Instant
Sorcery (2)
2 Fire Giant's Fury
$0.11 Sorcery
Enchantment (2)
1 Escape Velocity
$0.06 Enchantment - Aura
1 Sentinel's Eyes
$0.11 Enchantment - Aura

Notes
 
This deck looks so good, I want to play against it before I suggest any huge shifts! Well done fredo! I'm sure the mana will evolve over time. The only two big thing's I see is that Fire Giant's Fury is unplayable (this card is perfect, but you don't have any giants...) and this deck screams play 4x Blossoming defense. Kill my creature after I pump it? How about in response fizzle your spell and pump my creature more? Also, I don't how much you want trample from run amok, but Giant Growth is legal in this format as well if trample doesn't matter as much (because a number of creatures have it). That's on you to test though. Actually, colossus gives trample too, so I swapped them. I like two raking claws over unleash because it does the same thing but better, especially on a trample creature, and has cycling when you need it too. Raking claws is better with a cast rimrock knight too. I get it's a non-bo with vindicator, so that's your call, but I rather raise the floor personally. Alternatively, you could consider a permanent bump in those two flex spots that help with attrition, like sentinel's eye's or escape velocity. This deck will want 4 apostle of purifying light in it's sideboard, which overperforms in any matchup reliant on black removal or creatures (which is a lot).

I also added 2 kazuul's fury to the manabase. Basically free to do, and acts as another way to close the game/ get value from removal spells/ removal if you really need it.

Also earthshaker khenra might just be better than burning-tree shaman. Are we going that wide really? You would know better than I about that.
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