Type: Deck Idea
Format (legal 👍)
modModern
Approx. Value:
$52.91
Buy

0 Likes 2 Comments
Avg. CMC 3.0
Card Color Breakdown
Card Type Breakdown

Innistrad Remastered
releases on January 24, 2025!

Buy on CardKingdom Buy on TcgPlayer

Innistrad Remastered
releases on January 24, 2025!

Buy on CardKingdom Buy on TcgPlayer
Main Deck - 60 cards, 21 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (28)
4 Avatar of the Resolute
$0.38 Creature - Avatar
2 Courser of Kruphix
$1.04 Enchantment Creature - Centaur
4 Hangarback Walker
$1.27 Artifact Creature - Construct
2 Hooded Hydra
$2.16 Creature - Snake Hydra
1 Hornet Nest
$1.02 Creature - Insect
2 Pia and Kiran Nalaar
$0.16 Legendary Creature - Human Artificer
3 Polukranos, World Eater
$1.00 Legendary Creature - Hydra
3 Rattleclaw Mystic
$0.55 Creature - Human Shaman
4 Servant of the Scale
$0.06 Creature - Human Soldier
2 Thopter Engineer
$0.15 Creature - Human Artificer
1 Woodland Bellower
$3.39 Creature - Beast
Instant (4)
1 Chord of Calling
$4.18 Instant
2 Might of the Masses
$0.03 Instant
1 Shrapnel Blast
$0.25 Instant
Sorcery (1)
1 The Great Aurora
$0.56 Sorcery
Artifact (1)
1 Sword of the Animist
$11.75 Legendary Artifact - Equipment
Planeswalker (2)
2 Xenagos, the Reveler
$1.22 Legendary Planeswalker - Xenagos
Land (24)
15 Forest
$0.10 Basic Land - Forest
4 Mountain
$0.10 Basic Land - Mountain
4 Temple of Abandon
$0.21 Land
1 Tomb of the Spirit Dragon
$0.31 Land
Sideboard - 3 cards, 3 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (3)
1 Nissa, Vastwood Seer // Nissa, Sage Animist
$3.15 Legendary Creature - Elf Scout // Legendary Planeswalker - Nissa
1 Shaman of Forgotten Ways
$4.37 Creature - Human Shaman
1 Soul of Zendikar
$0.18 Creature - Avatar

Comments
  • Quincy Norton | Edited 01-Aug-2015 03:07
    I really like this. It looks rather innocuous, but there is a lot of hidden power that can make you skyrocket out of control very quickly. A great thing is this deck goes tall first, and when your opponent manages to remove a beater, you go wide and threaten a ton of damage. You also set yourself up to both handle and present esoteric game states. Say you have a 5/5 hangarback walker and 6 untapped mana. Your opponent plays a Siege Rhino and passes the turn. You put a counter on the walker, Shrapnel Blast his Rhino, and convoke a Chord of Calling for 6, fetching a Woodland Bellower, fetching a Hornet Nest. Gotcha.
    • Quincy Norton | Edited 01-Aug-2015 03:07
      I really like this a lot. Your opponents think that you're on some kind of counter/token plan which looks really damn strong to be honest. If you sneak in a Hooded Hydra disguised as a rattleclaw mystic, you might even get the jump on a few control decks. You durdle around, make lots of tokens, play a xenagos, make some mana, play a huge Hangarback Walker. You can win a lot of games that way. If the board gets stalled, you also have the threat of The Great Aurora to wipe everything clean, play a bunch of lands, and potentially combo off into something huge that same turn. Damn.
  • No comments yet.