Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$51.04

0 Likes 2 Comments
Avg. CMC 3.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 21 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (28)
4 Avatar of the Resolute
$0.36 Creature - Avatar
2 Courser of Kruphix
$0.78 Enchantment Creature - Centaur
4 Hangarback Walker
$2.08 Artifact Creature - Construct
2 Hooded Hydra
$0.36 Creature - Snake Hydra
1 Hornet Nest
$0.78 Creature - Insect
2 Pia and Kiran Nalaar
$0.18 Legendary Creature - Human Artificer
3 Polukranos, World Eater
$0.73 Legendary Creature - Hydra
3 Rattleclaw Mystic
$0.59 Creature - Human Shaman
4 Servant of the Scale
$0.08 Creature - Human Soldier
2 Thopter Engineer
$0.09 Creature - Human Artificer
1 Woodland Bellower
$2.37 Creature - Beast
Instant (4)
1 Chord of Calling
$4.79 Instant
2 Might of the Masses
$0.03 Instant
1 Shrapnel Blast
$0.27 Instant
Sorcery (1)
1 The Great Aurora
$0.56 Sorcery
Artifact (1)
1 Sword of the Animist
$7.92 Legendary Artifact - Equipment
Planeswalker (2)
2 Xenagos, the Reveler
$1.03 Legendary Planeswalker - Xenagos
Land (24)
15 Forest
$0.08 Basic Land - Forest
4 Mountain
$0.12 Basic Land - Mountain
4 Temple of Abandon
$0.40 Land
1 Tomb of the Spirit Dragon
$0.23 Land
Sideboard - 3 cards, 3 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (3)
1 Nissa, Vastwood Seer // Nissa, Sage Animist
$3.04 Legendary Creature - Elf Scout // Legendary Planeswalker - Nissa
1 Shaman of Forgotten Ways
$8.67 Creature - Human Shaman
1 Soul of Zendikar
$0.15 Creature - Avatar

Comments
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  • Quincy Norton (Edited 01-Aug-2015 03:07)

    I really like this. It looks rather innocuous, but there is a lot of hidden power that can make you skyrocket out of control very quickly. A great thing is this deck goes tall first, and when your opponent manages to remove a beater, you go wide and threaten a ton of damage. You also set yourself up to both handle and present esoteric game states. Say you have a 5/5 hangarback walker and 6 untapped mana. Your opponent plays a Siege Rhino and passes the turn. You put a counter on the walker, Shrapnel Blast his Rhino, and convoke a Chord of Calling for 6, fetching a Woodland Bellower, fetching a Hornet Nest. Gotcha.

     
    • Quincy Norton (Edited 01-Aug-2015 03:07)

      I really like this a lot. Your opponents think that you're on some kind of counter/token plan which looks really damn strong to be honest. If you sneak in a Hooded Hydra disguised as a rattleclaw mystic, you might even get the jump on a few control decks. You durdle around, make lots of tokens, play a xenagos, make some mana, play a huge Hangarback Walker. You can win a lot of games that way. If the board gets stalled, you also have the threat of The Great Aurora to wipe everything clean, play a bunch of lands, and potentially combo off into something huge that same turn. Damn.