Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$33.64

0 Likes 1 Comments
Avg. CMC 4.0
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 43 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (22)
1 Beacon Behemoth
$0.12 Creature - Beast
2 Druid of the Anima
$0.39 Creature - Elf Druid
1 Elf Replica
$0.22 Artifact Creature - Elf
1 Elvish Visionary
$0.06 Creature - Elf Shaman
1 Empyrial Archangel
$0.50 Creature - Angel
1 Fusion Elemental
$0.15 Creature - Elemental
1 Godsire
$3.66 Creature - Beast
1 Godtracker of Jund
$0.11 Creature - Elf Shaman
1 Grixis Battlemage
$0.12 Creature - Human Wizard
1 Jund Battlemage
$0.14 Creature - Human Shaman
1 Mayael the Anima
$2.74 Legendary Creature - Elf Shaman
2 Mosstodon
$0.12 Creature - Plant Elephant
1 Paleoloth
$0.59 Creature - Beast
1 Progenitus
$7.76 Legendary Creature - Hydra Avatar
1 Rakeclaw Gargantuan
$0.09 Creature - Beast
1 Sunseed Nurturer
$0.16 Creature - Human Druid Wizard
1 Sylvan Ranger
$0.14 Creature - Elf Scout Ranger
2 Valley Rannet
$0.09 Creature - Beast
1 Vectis Dominator
$0.07 Artifact Creature - Human Wizard
Instant (5)
1 Fiery Fall
$0.20 Instant
1 Harmless Assault
$0.09 Instant
1 Unified Will
$0.13 Instant
2 Unsummon
$0.08 Instant
Sorcery (5)
2 Cultivate
$0.55 Sorcery
1 Exploding Borders
$0.10 Sorcery
1 Wrap in Flames
$0.02 Sorcery
1 Wrath of God
$3.81 Sorcery
Artifact (5)
1 Etherwrought Page
$0.18 Artifact
1 Fieldmist Borderpost
$0.19 Artifact
1 Firewild Borderpost
$0.22 Artifact
1 Prophetic Prism
$0.02 Artifact
1 Wildfield Borderpost
$0.20 Artifact
Land (23)
1 Ancient Ziggurat
$2.51 Land
1 Arcane Sanctum
$0.38 Land
7 Forest
$0.08 Basic Land - Forest
2 Island
$0.09 Basic Land - Island
1 Jungle Shrine
$0.38 Land
2 Mountain
$0.12 Basic Land - Mountain
2 Plains
$0.09 Basic Land - Plains
3 Rupture Spire
$0.04 Land
1 Savage Lands
$1.05 Land
1 Seaside Citadel
$0.83 Land
2 Swamp
$1.16 Basic Land - Swamp
Sideboard - 2 cards, 2 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (1)
1 Deathgreeter
$0.60 Creature - Human Shaman
Artifact (1)
1 Armillary Sphere
$0.04 Artifact

Comments
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  • Pierce (Edited 13-Mar-2015 07:51)

    Changed a lot of things!


    I played a game with v6, and it showed me that Knotvine Mystic was too powerful (ramped too quickly with the right hand. T4 Paleoloth, T5 Godsire). I figure, OK, swap it out for Druid of the Anima, no problem. It also got me thinking about what else to mend...


    I'm really trying my best to maintain several self-imposed style and flavor parameters for the decks. That doesn't leave much room left to change things in the Emrakul deck. So these changes started by building around one of the Emrakul deck's weaker cards: Tuktuk Scrapper.

    Why was it weak? Not enough targets!

    Idea: Borderposts!

    Yay!

    But they're "lands" that come in tapped. So the Evolving Wilds went out.

    But also, less lands made Explorer's Scope less effective. And hey, while I was at it, I thought the Elves vs Goblins subtheme needs more Elves. What are all these Kor guys doing here? Gaining life and flying around? Pshh. And maybe the matches would be better without that Ondu Giant always stopping an assault?

    Oh shoot, I just went from 7 basic land fetchers to 4. I guess Prophetic Prism and a 2nd Swamp can help make up for that. Oh hey, that extra land is nice, it slightly mitigates the impact cap of Tuktuk Scrapper destroying a "land".

    But that Architects of Will isn't quite doing what I want. It's too cheap to cycle, or worse yet, you rig your opponent's draws! Oh, he happened to also be hanging for life and praying for a topdeck "answer" to the yes-I-know-it's-OP-but-it's-still-staying Empyrial Archangel? Yeah yeah screw you, Architects. I know! Say hello to Vectis Dominator! Wait, what's that flavor text?

    WIN!


    Well let me look at these changes... Hey, that's a cool discovery: There are less ETB effects, and Godtracker of Jund and Sunseed Nurturer encourage having and making board presence. That means Wrath of God is less of a lame one-sided sweeper. Sounds good!


    So what does it all add up to?

    By the numbers:

    - 5: Goblin Arsonist has 5 target creatures with 1 toughness (up from 3).

    - 7: Tuktuk Scrappers has 7 targets, up from 6. Effectively up by more than just 1, as 5 are noncreatures (up from 3), there's no duplicity of targets with Goblin Arsonist (Pilgrim's Eye), and Vectis Dominator is more likely to hit the battlefield and avoid combat than Architects of Will.

    - 7: Progenitus is up to 7 Elves (from 5), matching Emrakul's 7 Goblins.

    - 2: Swamps. Progenitus can now be cast via basic lands.

    - 1: Empyrial Archangel is the only flyer.

    +1: Attractive art card.