Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$195.86

0 Likes 17 Comments
Avg. CMC 3.56
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 22 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (27)
2 Adaptive Automaton
$1.18 Artifact Creature - Construct
4 Avacyn's Pilgrim
$0.42 Creature - Human Monk
4 Birds of Paradise
$6.00 Creature - Bird
4 Blade Splicer
$0.46 Creature - Phyrexian Human Artificer
1 Crumbling Colossus
$0.12 Artifact Creature - Golem
4 Master Splicer
$0.10 Creature - Phyrexian Human Artificer
1 Maul Splicer
$0.12 Creature - Phyrexian Human Artificer
1 Mentor of the Meek
$0.20 Creature - Human Soldier
1 Restoration Angel
$0.76 Creature - Angel
1 Solemn Simulacrum
$0.46 Artifact Creature - Golem
2 Vital Splicer
$0.22 Creature - Phyrexian Human Artificer
2 Wing Splicer
$0.27 Creature - Phyrexian Human Artificer
Instant (5)
4 Cloudshift
$2.98 Instant
1 Ghostly Flicker
$0.70 Instant
Enchantment (2)
2 Xenograft
$0.77 Enchantment
Planeswalker (2)
2 Venser, the Sojourner
$5.47 Legendary Planeswalker - Venser
Land (24)
1 Cavern of Souls
$39.75 Land
8 Forest
$0.08 Basic Land - Forest
1 Gavony Township
$2.06 Land
5 Island
$0.11 Basic Land - Island
5 Plains
$0.06 Basic Land - Plains
4 Razorverge Thicket
$1.45 Land
Sideboard - 44 cards, 30 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (19)
3 Acidic Slime
$0.11 Creature - Ooze
1 Angelic Overseer
$1.18 Creature - Angel
1 Blightsteel Colossus
$32.89 Artifact Creature - Phyrexian Golem
3 Etched Champion
$0.63 Artifact Creature - Soldier
1 Fangren Marauder
$0.62 Creature - Beast
1 Grave Bramble
$0.02 Creature - Plant
1 Indomitable Archangel
$0.49 Creature - Angel
1 Platinum Emperion
$13.78 Artifact Creature - Golem
2 Sensor Splicer
$0.06 Creature - Phyrexian Artificer
1 Spellskite
$5.15 Artifact Creature - Phyrexian Horror
1 Stonehorn Dignitary
$0.27 Creature - Rhino Soldier
1 Suture Priest
$1.55 Creature - Phyrexian Cleric
1 Wall of Tanglecord
$0.29 Artifact Creature - Wall
1 Wurmcoil Engine
$10.92 Artifact Creature - Phyrexian Wurm
Instant (14)
1 Crushing Vines
$0.01 Instant
4 Dispatch
$0.92 Instant
1 Mirran Mettle
$0.08 Instant
1 Moment of Heroism
$0.03 Instant
1 Soul Parry
$0.19 Instant
3 Spidery Grasp
$0.04 Instant
3 War Report
$0.14 Instant
Sorcery (1)
1 Travel Preparations
$0.06 Sorcery
Artifact (7)
1 Conjurer's Closet
$9.55 Artifact
1 Mimic Vat
$0.34 Artifact
1 Norn's Annex
$1.02 Artifact
2 Sylvok Lifestaff
$0.14 Artifact - Equipment
2 Tumble Magnet
$0.09 Artifact
Enchantment (3)
1 Angelic Destiny
$2.59 Enchantment - Aura
1 Intangible Virtue
$0.09 Enchantment
1 Phyrexian Unlife
$0.60 Enchantment

Comments
  • Pierce | 16-Jun-2012 19:33
    OK. This deck just did amazing last night:
    2-0, 2-0, 2-0, 2-1, 2-1, 1-2
    (and the one that beat me went on to beat the last opponent 2-0. I was the only one to score any win on him)
    Overall: 3rd place, out of 53 people
    Only card I didn't get to use was Ghostly Flicker. Never drew it. A couple cards I was wondering about: Maul Splicer and Gavony Township, won me a couple games. Xenograft performed excellently as well (although 1 is always the first to be sideboarded out).



    My sideboard:
    3 dispatch (good)
    1 Vital slicer (great)
    2 etched champions (eh, helped for metalcraft dispatch)
    1 mimic vat (good)
    3 Mirran Mettle (mistake, didn't use. Need replacing - lifegain)
    2 Grave bramble (eh, weren't really needed. For the game they might have been needed I opted for Etched champions to get the metalcraft for dispatch)
    2 Acidic slime (didn't use either, but I want to keep)
    1 Mentor of the meek (didn't use. not sure)


    So, what do you think for the sideboard? Sideboarding most cards in or out with this deck was easy. But it seemed to need lifegain. Sylvok lifestaff, moment of heroism, or suture priest?
    • Quincy Norton | 19-Jun-2012 02:39
      Glad to hear the deck did well. For the sideboard, Suture Priest combos with cloudshift and hurts your opponent, so that would be my choice. Pristine Talisman could also be a suitable replacement, but you might rightly argue that you have enough mana ramp.
      • Pierce | 19-Jun-2012 23:41
        I agree.
        Other choices:
        Nearheath Pilgrim, War Report, Blunt the Assault, Timely Reinforcements, Phyrexian Unlife, Peace Strider, Druidic Satchel, Elixer of Immortality


        The latter three can contribute towards metalcraft...
  • Quincy Norton | 23-May-2012 16:28
    I would suggest removing the mana dorks from this deck, seeing as you have 24 lands and some relatively cheap creatures. In addition, Mimic Vat, Xenograft, and Saving Grasp look a little clunky. I would add two more copies of Venser, the Sojourner, and possibly cut out green altogether. Try to use Cloudshift, Restoration Angel, and Venser to make extra golems, along with Stonehorn Dignitary to buy some time. Some copies of Ponder wouldn't hurt either.
    • Pierce | 23-May-2012 22:21
      There are so many viable directions for this deck to go it's crazy. What you're suggesting is absolutely one of them, and I might try it out sometime. But for now, I only have 1 Venser.
      • Pierce | 23-May-2012 22:28
        Actually, I've already started that deck! Nowhere near complete yet, but see Celestial Stave.
    • Pierce | 23-May-2012 22:27
      The plan for this deck is getting 3-drop on turn 2, and 4-drop on turn 3. It really needs it too because I don't have any 1 or 2 drop
      hitters or removal. And Vital Splicer is just badass. That's why there's 3, even though the ability doesn't stack. Hence, green. I was planning Overrun as well earlier, but then you showed me Venser. :)
    • Pierce | 23-May-2012 22:48
      You're absolutely right on those cards being a little clunky. Here's why they're there though:
      Mimic vat is a dandy 3 slot card. I don't really want to go under 6. That gives it a .8/.9 quotient (6/60 x 8/9), which I don't really want to go under since I have no 2 drops, and 1 drops that don't like fighting. Risky enough that it's not above 1.0 with all the emphasis I'm placing on turn one Pilgrim/Bird. On the flip side, mimic vat and Adaptive automaton won't likely be fighting on turn 2 either, but they help declog the packed 4-mana slot. A workable mana tree is integral to this deck. Mimic vat can also copy powerful enemy cards (if I kill them first), and make tokens and tokens and tokens. Haste is cool too. Which goes well with...
      Xenograft! Even clunkier, I agree. But I just love the concept of my 1/1s suddenly becoming 3/3 first strike or 2/2 flying. It might have to go after some playtesting though... Feeds extraordinarily well with the Adaptive Automaton though!
      And yup, Saving Grasp is a bit clunky. Cool thing is I get to use it twice though. The more unique cards I have, the more difficult it is for my opponent to anticipate and counteract me. That flexibility and leverage is good. But you're right, combined with mimic vat and the others it gives me a blink quotient of 1.5+ . That is really high, maybe unecessarily?


    • Pierce | 23-May-2012 22:56
      What do you think about Maul Splicer? 7 mana's pricey, but I'm only slotting one...
      Crumbling Collosus? With blink, I won't sac him. And face it, that's just a bluntly strong creature - especially if it gets buffs from the other cards. Heck, maybe 2?

      Golem Artisan? Kinda pricey, but I can immagine those abilities being gamewinners. He can give trample too, so he has an interesting compete/support relationship with Maul Splicer and Crumbling Collossus.
      • Quincy Norton | 25-May-2012 08:33
        Maul Spicer isn't one of my favorites for this deck. Why trample when Venser makes blocking totally besides the point? Keep in mind that if you blink out the Colossus, it would be removed from combat. :/ For flavor reasons alone, you should totally put in Karn. Golem planeswalker for the golem deck? Me likey.
        • Pierce | 25-May-2012 21:26
          Heh, yeah Karn would be cool. There are several other Golems I could add for flavor. You make a good point, but the odds of both of them being on the field are pretty slim. I feel like my mid-game area is packed, and at least that 7 will get me two golems... I might cut it out though after playing. Like I said earlier, I can already tell this deck would be better without green - but that just ain't my style!
        • Pierce | Edited 25-May-2012 21:28
          Oh, you can still have the Crumbling Collosus deal damage, and unsummon it or w/e before it sacs. I checked.
    • Pierce | 23-May-2012 23:00
      And what do you think about Solemn Simulacrum? Getting a land of my choice in a 3-mana deck is great. + card draw when it dies, and it could be a viable creature on it's own with the other cards, + I can blink it for land...
      But it's still only a 2/2 for 4. And 4 is crowded...


      And sensor splicer? As awesome as it is, I'm starting to think Vigilance is unecessary with all the Blinking I have going on. What think you?
      • Quincy Norton | 25-May-2012 08:27
        I've got nothing but love for Solemn Simulacrum, and will never advocate removing one from a deck. Sensor Splicer does bring a golem, and I don't think the tokens themselves survive blinking out.
    • Pierce | 23-May-2012 23:06
      OH! Divination? Mentor of the meek? Hunter's insight? Card draw I'm sure would be helpful...
      Platinum Emperion? I mean, come on... :)
      Fangren Marauder? (LIFE GAIN!)

      Strider hardness? Etched champion?
      Tumble magnet as my "removal"?


      BAH!!! So many directions for this deck to go!! So hard!!!!
      • Quincy Norton | 25-May-2012 08:28
        Tumble magnet would be inferior to Vendalken Cetarch for this deck.
        • Pierce | 25-May-2012 22:31
          I disagree entirely. Tumble magn't have summoning sickness, won't die to any creature removal, and doesn't depend on metalcraft without supporting it.
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