Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$105.28

0 Likes 3 Comments
Avg. CMC 3.23
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 17 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (11)
2 Eidolon of Countless Battles
$0.33 Enchantment Creature - Spirit
3 Hero of Iroas
$0.43 Creature - Human Soldier
2 Obzedat, Ghost Council
$0.67 Legendary Creature - Spirit Advisor
4 Seraph of the Sword
$0.24 Creature - Angel
Instant (4)
2 Hero's Downfall
$0.38 Instant
2 Ultimate Price
$0.18 Instant
Sorcery (3)
3 Read the Bones
$0.45 Sorcery
Enchantment (16)
2 Arrest
$0.07 Enchantment - Aura
4 Contaminated Ground
$0.09 Enchantment - Aura
4 Pacifism
$0.05 Enchantment - Aura
4 Soul Tithe
$0.15 Enchantment - Aura
2 Sphere of Safety
$5.78 Enchantment
Planeswalker (2)
2 Elspeth, Sun's Champion
$2.97 Legendary Planeswalker - Elspeth
Land (24)
4 Godless Shrine
$10.93 Land - Plains Swamp
8 Plains
$0.09 Basic Land - Plains
8 Swamp
$0.84 Basic Land - Swamp
4 Temple of Silence
$0.28 Land
Sideboard - 28 cards, 28 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (13)
1 Akroan Horse
$0.31 Artifact Creature - Horse
1 Auramancer
$0.06 Creature - Human Wizard
1 Baleful Eidolon
$0.06 Enchantment Creature - Spirit
1 Banisher Priest
$0.07 Creature - Human Cleric
1 Brimaz, King of Oreskos
$13.47 Legendary Creature - Cat Soldier
1 Celestial Archon
$0.06 Enchantment Creature - Archon
1 Dutiful Thrull
$0.05 Creature - Thrull
1 Griffin Dreamfinder
$0.04 Creature - Griffin
1 Heliod, God of the Sun
$1.02 Legendary Enchantment Creature - God
1 Obzedat, Ghost Council
$0.67 Legendary Creature - Spirit Advisor
1 Palisade Giant
$0.21 Creature - Giant Soldier
1 Scholar of Athreos
$0.10 Creature - Human Cleric
1 Seraph of the Sword
$0.24 Creature - Angel
Artifact (2)
1 Orzhov Keyrune
$0.15 Artifact
1 Spear of Heliod
$0.81 Legendary Enchantment Artifact
Enchantment (12)
1 Arrest
$0.07 Enchantment - Aura
1 Chosen by Heliod
$0.18 Enchantment - Aura
1 Ephara's Radiance
$0.02 Enchantment - Aura
1 Gift of Immortality
$4.86 Enchantment - Aura
1 Gift of Orzhova
$0.10 Enchantment - Aura
1 Grisly Transformation
$0.05 Enchantment - Aura
1 Holy Mantle
$0.30 Enchantment - Aura
1 Indestructibility
$0.96 Enchantment - Aura
1 Martial Law
$0.15 Enchantment
1 One Thousand Lashes
$0.20 Enchantment - Aura
1 Scourgemark
$0.07 Enchantment - Aura
1 Stab Wound
$0.23 Enchantment - Aura
Planeswalker (1)
1 Elspeth, Sun's Champion
$2.97 Legendary Planeswalker - Elspeth

Comments
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  • Quincy Norton (25-Feb-2014 06:16)

    Different version for sure. Why are you so dead set on Seraph of the Sword? I know its an amazing card, but what are your reasons for warranting a 4 of in this particular deck?

     
    • Pierce (25-Feb-2014 19:23)

      Because it's actually a threat. If they don't fear for their life total until you've already controlled the game with your Silent Sentinel, then Contaminated Ground was nothing more than an inconvenience.

      Now if they have to worry about getting hit by something they likely can't block or kill, and that 10-turn clock suddenly became a 4-turn clock, it puts them in a much more difficult situation. Same with Obzedat - they're to put pressure on the opponent.


      And of course, the ability of being able to chump block for days (save when that kill spell comes out) seems extraordinarily important to this deck.

       
      • Quincy Norton (25-Feb-2014 22:02)

        Good reasons. My concern is having it instagibbed by a Lightning Strike, but having 4 shores up a nice offensive option for the deck. Taking 3 a turn is a likely threat, especially if Ethereal Armor Shows up. Which I've noticed is not in ths deck at all. Interesting. I personally feel that Seraph won't pressure an opponent enough without some form of a boost. That was my reason for packing Underworld Connections instead of Read the Bones. Read the Bones is much easier to cast, and even provides instant results on top of a scry. However, in a longer game, Underworld Connections will yield a greater advantage, on top of it being an Aura, and therefore boosting the Eidolons, and enjoying a cost reduction from the Hero of Iroas. Not that you'll be powering out turn 2 Underworld Connections, but a turn 3 Connections could yield you an extra card a whole turn earlier, or be followed up with another potential enchantment.