Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$153.72

0 Likes 3 Comments
Avg. CMC 3.08
Card Color Breakdown
Card Type Breakdown

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Main Deck - 61 cards, 20 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (8)
4 Consuming Aberration
$0.53 Creature - Horror
4 Jace's Phantasm
$0.21 Creature - Illusion
Instant (6)
4 Azorius Charm
$0.42 Instant
2 Dimir Charm
$0.41 Instant
Sorcery (7)
2 Barter in Blood
$0.16 Sorcery
4 Mind Sculpt
$0.12 Sorcery
1 Rise from the Grave
$0.05 Sorcery
Enchantment (15)
4 Chronic Flooding
$0.11 Enchantment - Aura
4 Contaminated Ground
$0.09 Enchantment - Aura
4 Soul Tithe
$0.13 Enchantment - Aura
3 Sphere of Safety
$5.79 Enchantment
Planeswalker (1)
1 Jace, Memory Adept
$4.33 Legendary Planeswalker - Jace
Land (24)
2 Drowned Catacomb
$2.86 Land
1 Glacial Fortress
$1.57 Land
1 Godless Shrine
$10.13 Land - Plains Swamp
4 Hallowed Fountain
$7.88 Land - Plains Island
6 Island
$0.09 Basic Land - Island
4 Isolated Chapel
$1.86 Land
1 Nephalia Drownyard
$0.64 Land
5 Swamp
$1.22 Basic Land - Swamp
Sideboard - 32 cards, 32 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (10)
1 Aetherling
$0.30 Creature - Shapeshifter
1 Council of the Absolute
$0.31 Creature - Human Advisor
1 Diluvian Primordial
$0.87 Creature - Avatar
1 Dungeon Geists
$0.15 Creature - Spirit
1 Duskmantle Guildmage
$0.93 Creature - Human Wizard
1 Duskmantle Seer
$0.15 Creature - Vampire Wizard
1 Nightveil Specter
$1.04 Creature - Specter
1 Realmwright
$0.23 Creature - Vedalken Wizard
1 Teysa, Envoy of Ghosts
$0.35 Legendary Creature - Human Advisor
1 Woodlot Crawler
$0.03 Creature - Insect
Instant (2)
1 Far // Away
$0.13 Instant // Instant //
1 Grisly Spectacle
$0.07 Instant
Sorcery (6)
1 Breaking // Entering
$0.27 Sorcery // Sorcery //
1 Devastation Tide
$0.48 Sorcery
1 Mind Grind
$6.38 Sorcery
1 Undercity Plague
$0.14 Sorcery
1 Voidwalk
$0.22 Sorcery
1 Whispering Madness
$1.49 Sorcery
Artifact (3)
1 Conjurer's Closet
$10.24 Artifact
1 Grafdigger's Cage
$2.59 Artifact
1 Pithing Needle
$0.54 Artifact
Enchantment (10)
1 Conjured Currency
$0.18 Enchantment
1 Curse of Death's Hold
$0.77 Enchantment - Aura Curse
1 Descent into Madness
$0.46 Enchantment
1 Ghostly Touch
$0.10 Enchantment - Aura
1 Heartless Summoning
$4.06 Enchantment
1 Soul Ransom
$0.07 Enchantment - Aura
1 Soul Tithe
$0.13 Enchantment - Aura
1 Sphere of Safety
$5.79 Enchantment
1 Stab Wound
$0.24 Enchantment - Aura
1 Stony Silence
$2.99 Enchantment
Planeswalker (1)
1 Liliana of the Veil
$19.03 Legendary Planeswalker - Liliana

Comments
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  • Pierce (04-Apr-2013 02:55)

    I took your add white suggestions and came up with this balance.

    What do you think?

    I can't quite seem to shake it down to 60. Or find room for Duskmantle Guildmage.

    Azorius charm giving lifelink to a 15+/15+ Consuming Aberation seems like a strategy to help win games though. :D

     
    • Quincy Norton (04-Apr-2013 15:27)

      The deck needs Duskmantle Guildmage. Activating its first ability twice, then using Jaces' (0) results in an insta-kill. But, you're only running one Jace anyway, so it should be ok. Also, where are the Nephalia Drownyards? You could justify a few of them, the only super mana intensive early game cards you have are the charms. Also, soul tithe is going to be super brutal in this deck. I mean beyond super evil. Consider it a white doom blade that hits non-land permanents.

       
      • Pierce (04-Apr-2013 18:33)

        Nephalia Drownyard?

        Simply hadn't thought of it!


        And yes, whatever I put Soul Tithe on will die. I can only hope that they pay to keep it alive. Only problem is late-game and if they control the board, and can afford to may for it. But I'm not too concerned about that yet, without having even played this.


        What do you recommend I take out to put in Duskmantle? I can't even get this to 60 as is!