Type: Deck Idea
Format (legal 👍) modModern
Approx. Value:
$161.16

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Avg. CMC 3.73
Card Color Breakdown
Card Type Breakdown

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Main Deck - 60 cards, 23 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (24)
1 Darkheart Sliver
$0.36 Creature - Sliver
4 Dormant Sliver
$0.34 Creature - Sliver
3 Frenetic Sliver
$0.71 Creature - Sliver
4 Gemhide Sliver
$0.23 Creature - Sliver
1 Might Sliver
$0.20 Creature - Sliver
1 Mystic Snake
$0.66 Creature - Snake
1 Reflex Sliver
$0.18 Creature - Sliver
3 Telekinetic Sliver
$0.87 Creature - Sliver
1 Venser, Shaper Savant
$0.91 Legendary Creature - Human Wizard
4 Wall of Roots
$0.21 Creature - Plant Wall
1 Whitemane Lion
$0.08 Creature - Cat
Sorcery (4)
4 Foresee
$0.13 Sorcery
Artifact (4)
4 Coalition Relic
$0.80 Artifact
Enchantment (6)
2 Take Possession
$0.29 Enchantment - Aura
4 Wild Pair
$1.53 Enchantment
Land (22)
4 Forest
$0.08 Basic Land - Forest
4 Grove of the Burnwillows
$11.29 Land
6 Island
$0.11 Basic Land - Island
1 Mountain
$0.09 Basic Land - Mountain
1 Pendelhaven
$4.08 Legendary Land
1 Plains
$0.06 Basic Land - Plains
4 Terramorphic Expanse
$0.06 Land
1 Urza's Factory
$1.81 Land - Urza’s
Sideboard - 15 cards, 10 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (12)
3 Detritivore
$6.28 Creature - Lhurgoyf
1 Frenetic Sliver
$0.71 Creature - Sliver
1 Mystic Snake
$0.66 Creature - Snake
3 Riftsweeper
$1.69 Creature - Elf Shaman
1 Sliver Legion
$49.11 Legendary Creature - Sliver
1 Telekinetic Sliver
$0.87 Creature - Sliver
1 Teneb, the Harvester
$0.54 Legendary Creature - Dragon
1 Whitemane Lion
$0.08 Creature - Cat
Instant (2)
2 Extirpate
$1.92 Instant
Land (1)
1 Vesuva
$8.35 Land

Notes
 
Wild Pair Slivers is a deck that takes all the “bad” slivers left over from drafts, four copies of a six-mana enchantment that does nothing when it comes into play, and what appear to be leftovers from someone’s trade binder and turns them into one of the most bizarre and powerful decks ever played in a Block Constructed format.

Six years ago, before Birthing Pod or Combo Elves made creature-based combo engines a normal part of Magic, Wafo-Tapa was putting his entire deck onto the battlefield with Wild Pair, removing creatures with Frenetic Sliver to flip a ton of coins (he won the flips, obviously, because this deck gives great karma), then drawing cards with Dormant Sliver when they came back. Wild Pair only cares that creatures have the same added power and toughness, so casting Wall of Roots and adding a counter fetches Dormant Sliver or any of your silver bullets for zero mana. Nothing. Which is about all your opponent can do against all-stars like Telekinetic Sliver.

Have you read those cards before? His opponents hadn’t. Some of them were probably too embarrassed to ask what just happened as they signed the match slip in his favor. The text boxes included such implications as “tap your entire board every turn for the rest of the game,” “I have a two-mana counterspell with buyback zero” (Whitemane Lion into Mystic Snake does quite a bit), and “I can attack with my entire deck because it all came into play with haste.”

Decks with small creatures got stalled out and combo’d. Decks with large creatures were too slow to compete. The incredibly popular blue-black control couldn’t draw enough cards to deal with Slivers. Next time you’ve never heard of your opponent’s cards, watch out.
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