Type: Deck Idea
Format (legal 👍)
comCommander
Commander Bracket
[3️⃣]
Info
Approx. Value:
$294.24
Buy

0 Likes 0 Comments
Avg. CMC 3.88
Card Color Breakdown
Card Type Breakdown

Reality Fracture
released on October 02, 2026!

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Main Deck - 104 cards, 79 distinct
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Name  Ed. Price Type Cost
Rarity Color
Commander
1 Arcanis the Omnipotent
$0.23
Legendary Creature - Wizard
Creature (25)
1 Archaeomancer
$0.34
Creature - Human Wizard
1 Azami, Lady of Scrolls
$0.42
Legendary Creature - Human Wizard
1 Dreamscape Artist
$0.31
Creature - Human Spellshaper
1 Echo Mage
$0.30
Creature - Human Wizard
1 Fatespinner
$7.96
Creature - Human Wizard
1 Guile
$0.98
Creature - Elemental Incarnation
1 Kheru Spellsnatcher
$0.24
Creature - Snake Wizard
1 Laboratory Maniac
$0.40
Creature - Human Wizard
1 Magus of the Future
$0.58
Creature - Human Wizard
1 Magus of the Jar
$1.27
Creature - Human Wizard
1 Meloku the Clouded Mirror
$0.89
Legendary Creature - Moonfolk Wizard
1 Mistform Warchief
$0.21
Creature - Illusion
1 Oboro Breezecaller
$1.41
Creature - Moonfolk Wizard
1 Patron of the Moon
$1.73
Legendary Creature - Spirit
1 Riptide Director
$0.81
Creature - Human Wizard
1 Scourge of Fleets
$0.54
Creature - Kraken
1 Stonybrook Banneret
$0.27
Creature - Merfolk Wizard
1 Supreme Inquisitor
$0.61
Creature - Human Wizard
1 Treasure Mage
$0.30
Creature - Human Wizard
1 Vedalken Aethermage
$0.44
Creature - Vedalken Wizard
1 Vedalken Plotter
$0.36
Creature - Vedalken Wizard
1 Venser, Shaper Savant
$0.39
Legendary Creature - Human Wizard
1 Vesuvan Doppelganger
$18.89
Creature - Shapeshifter
1 Willbender
$0.21
Creature - Human Wizard
1 Willbreaker
$1.75
Creature - Human Wizard
Instant (14)
1 Brainstorm
$0.56
Instant
1 Capsize
$0.75
Instant
1 Counterspell
$2.57
Instant
1 Cyclonic Rift
$31.66
Instant
1 Evacuation
$0.31
Instant
1 Foil
$1.66
Instant
1 High Tide
$0.81
Instant
1 Hinder
$0.26
Instant
1 Long-Term Plans
$5.67
Instant
1 Mystical Tutor
$17.93
Instant
1 Rewind
$0.45
Instant
1 Thwart
$0.78
Instant
1 Time Stop
$0.29
Instant
1 Turnabout
$0.29
Instant
Sorcery (9)
1 Curse of the Swine
$0.28
Sorcery
1 Enter the Infinite
$8.15
Sorcery
1 Fabricate
$5.22
Sorcery
1 Mind's Desire
$1.05
Sorcery
1 Ponder
$2.27
Sorcery
1 Reminisce
$0.35
Sorcery
1 Rite of Replication
$0.30
Sorcery
1 Time Warp
$6.96
Sorcery
1 Wash Out
$0.39
Sorcery
Artifact (8)
1 Caged Sun
$5.11
Artifact
1 Expedition Map
$1.36
Artifact
1 Illusionist's Bracers
$4.11
Artifact - Equipment
1 Ivory Tower
$0.25
Artifact
1 Mindslaver
$3.17
Legendary Artifact
1 Sol Ring
$1.49
Artifact
1 Spine of Ish Sah
$0.35
Artifact
1 Trading Post
$0.33
Artifact
Enchantment (9)
1 Confiscate
$0.12
Enchantment - Aura
1 Control Magic
$0.88
Enchantment - Aura
1 Decree of Silence
$22.68
Enchantment
1 Dream Halls
$33.56
Enchantment
1 Pemmin's Aura
$10.14
Enchantment - Aura
1 Steal Enchantment
$8.79
Enchantment - Aura
1 Take Possession
$0.33
Enchantment - Aura
1 Training Grounds
$4.78
Enchantment
1 Volition Reins
$0.16
Enchantment - Aura
Land (38)
1 Academy Ruins
$4.61
Legendary Land
1 Bant Panorama
$0.65
Land
1 Buried Ruin
$0.61
Land
1 Cephalid Coliseum
$0.34
Land
26 Island
$0.20
Basic Land - Island
1 Mystifying Maze
$0.53
Land
1 Nykthos, Shrine to Nyx
$45.68
Legendary Land
1 Phyrexia's Core
$0.26
Land
1 Reliquary Tower
$4.41
Land
1 Riptide Laboratory
$0.67
Land
1 Terrain Generator
$1.81
Land
1 Thespian's Stage
$0.59
Land
1 Tolaria West
$0.47
Land
Sideboard - 0 cards, 0 distinct
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No cards here. :(

Notes
 
hmmm... I don't think I want this to be too efficient as a hateful, solitaire combo deck.  Definitely no mind over matter.  Maybe avoid 2-card infinites altogether, like palinchron and high tide. 

Want to be able to occasionally go big, but always be in danger of flopping (so probably avoid infinite mana)

I think trading post is there purely for mindslaver (same for academy ruins).  Tolaria west is probably useful for the other lands, but I bet it's best use would be grabbing academy ruins for a combo lock.  If another deck needs it more, ship it over.

Probably ditch trading post...

You know, if this is not going to be a true combo deck, you might be able to drop some of the counters and run more fun stuff. 

Anyway, I've started to think of this as a throwback to my first decks in the 90's where the idea was to have singleton copies of a terrible 3-card combo... you'd never get it to go off, but it was so much fun!  Keep that in mind as a guiding light here...




http://forums.mtgsalvation.com/showthread.php?p=7303418
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