Type: Deck Idea
Format (legal 👍)
comCommander
Approx. Value:
$253.60
Buy

0 Likes 0 Comments
Avg. CMC 3.88
Card Color Breakdown
Card Type Breakdown

Innistrad Remastered
releases on January 24, 2025!

Buy on CardKingdom Buy on TcgPlayer

Innistrad Remastered
releases on January 24, 2025!

Buy on CardKingdom Buy on TcgPlayer
Main Deck - 104 cards, 79 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Commander
1 Arcanis the Omnipotent
$0.35 Legendary Creature - Wizard
Creature (25)
1 Archaeomancer
$0.15 Creature - Human Wizard
1 Azami, Lady of Scrolls
$0.29 Legendary Creature - Human Wizard
1 Dreamscape Artist
$0.15 Creature - Human Spellshaper
1 Echo Mage
$0.57 Creature - Human Wizard
1 Fatespinner
$3.72 Creature - Human Wizard
1 Guile
$0.85 Creature - Elemental Incarnation
1 Kheru Spellsnatcher
$0.11 Creature - Naga Wizard
1 Laboratory Maniac
$6.11 Creature - Human Wizard
1 Magus of the Future
$0.46 Creature - Human Wizard
1 Magus of the Jar
$1.26 Creature - Human Wizard
1 Meloku the Clouded Mirror
$0.61 Legendary Creature - Moonfolk Wizard
1 Mistform Warchief
$0.17 Creature - Illusion
1 Oboro Breezecaller
$0.23 Creature - Moonfolk Wizard
1 Patron of the Moon
$2.12 Legendary Creature - Spirit
1 Riptide Director
$0.57 Creature - Human Wizard
1 Scourge of Fleets
$0.34 Creature - Kraken
1 Stonybrook Banneret
$0.53 Creature - Merfolk Wizard
1 Supreme Inquisitor
$0.59 Creature - Human Wizard
1 Treasure Mage
$0.18 Creature - Human Wizard
1 Vedalken Aethermage
$0.22 Creature - Vedalken Wizard
1 Vedalken Plotter
$0.39 Creature - Vedalken Wizard
1 Venser, Shaper Savant
$0.91 Legendary Creature - Human Wizard
1 Vesuvan Doppelganger
$16.06 Creature - Shapeshifter
1 Willbender
$0.13 Creature - Human Wizard
1 Willbreaker
$1.76 Creature - Human Wizard
Instant (14)
1 Brainstorm
$1.22 Instant
1 Capsize
$2.36 Instant
1 Counterspell
$1.56 Instant
1 Cyclonic Rift
$31.71 Instant
1 Evacuation
$0.56 Instant
1 Foil
$0.35 Instant
1 High Tide
$0.67 Instant
1 Hinder
$0.27 Instant
1 Long-Term Plans
$4.83 Instant
1 Mystical Tutor
$9.12 Instant
1 Rewind
$0.28 Instant
1 Thwart
$1.75 Instant
1 Time Stop
$2.97 Instant
1 Turnabout
$1.15 Instant
Sorcery (9)
1 Curse of the Swine
$0.28 Sorcery
1 Enter the Infinite
$3.22 Sorcery
1 Fabricate
$5.30 Sorcery
1 Mind's Desire
$0.67 Sorcery
1 Ponder
$2.19 Sorcery
1 Reminisce
$0.26 Sorcery
1 Rite of Replication
$3.78 Sorcery
1 Time Warp
$12.92 Sorcery
1 Wash Out
$0.62 Sorcery
Artifact (8)
1 Caged Sun
$2.66 Artifact
1 Expedition Map
$1.37 Artifact
1 Illusionist's Bracers
$4.37 Artifact - Equipment
1 Ivory Tower
$1.51 Artifact
1 Mindslaver
$3.37 Legendary Artifact
1 Sol Ring
$1.58 Artifact
1 Spine of Ish Sah
$0.41 Artifact
1 Trading Post
$0.38 Artifact
Enchantment (9)
1 Confiscate
$0.04 Enchantment - Aura
1 Control Magic
$0.96 Enchantment - Aura
1 Decree of Silence
$6.88 Enchantment
1 Dream Halls
$18.35 Enchantment
1 Pemmin's Aura
$6.18 Enchantment - Aura
1 Steal Enchantment
$5.66 Enchantment - Aura
1 Take Possession
$0.35 Enchantment - Aura
1 Training Grounds
$3.42 Enchantment
1 Volition Reins
$0.13 Enchantment - Aura
Land (38)
1 Academy Ruins
$15.43 Legendary Land
1 Bant Panorama
$0.46 Land
1 Buried Ruin
$0.46 Land
1 Cephalid Coliseum
$3.52 Land
26 Island
$0.15 Basic Land - Island
1 Mystifying Maze
$0.73 Land
1 Nykthos, Shrine to Nyx
$34.94 Legendary Land
1 Phyrexia's Core
$0.21 Land
1 Reliquary Tower
$2.32 Land
1 Riptide Laboratory
$1.94 Land
1 Terrain Generator
$2.29 Land
1 Thespian's Stage
$0.57 Land
1 Tolaria West
$2.34 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
hmmm... I don't think I want this to be too efficient as a hateful, solitaire combo deck.  Definitely no mind over matter.  Maybe avoid 2-card infinites altogether, like palinchron and high tide. 

Want to be able to occasionally go big, but always be in danger of flopping (so probably avoid infinite mana)

I think trading post is there purely for mindslaver (same for academy ruins).  Tolaria west is probably useful for the other lands, but I bet it's best use would be grabbing academy ruins for a combo lock.  If another deck needs it more, ship it over.

Probably ditch trading post...

You know, if this is not going to be a true combo deck, you might be able to drop some of the counters and run more fun stuff. 

Anyway, I've started to think of this as a throwback to my first decks in the 90's where the idea was to have singleton copies of a terrible 3-card combo... you'd never get it to go off, but it was so much fun!  Keep that in mind as a guiding light here...




http://forums.mtgsalvation.com/showthread.php?p=7303418
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