Type: Deck Idea
Format (legal 👍)
comCommander
Commander Bracket
[3️⃣]
Info
Approx. Value:
$242.76
Buy

0 Likes 0 Comments
Avg. CMC 3.88
Card Color Breakdown
Card Type Breakdown

Final Fantasy
releases on June 13, 2025!

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Main Deck - 104 cards, 79 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Commander
1 Arcanis the Omnipotent
$0.25 Legendary Creature - Wizard
Creature (25)
1 Archaeomancer
$0.19 Creature - Human Wizard
1 Azami, Lady of Scrolls
$0.29 Legendary Creature - Human Wizard
1 Dreamscape Artist
$0.15 Creature - Human Spellshaper
1 Echo Mage
$0.38 Creature - Human Wizard
1 Fatespinner
$4.53 Creature - Human Wizard
1 Guile
$0.96 Creature - Elemental Incarnation
1 Kheru Spellsnatcher
$0.12 Creature - Naga Wizard
1 Laboratory Maniac
$1.45 Creature - Human Wizard
1 Magus of the Future
$0.37 Creature - Human Wizard
1 Magus of the Jar
$1.30 Creature - Human Wizard
1 Meloku the Clouded Mirror
$0.64 Legendary Creature - Moonfolk Wizard
1 Mistform Warchief
$0.15 Creature - Illusion
1 Oboro Breezecaller
$0.32 Creature - Moonfolk Wizard
1 Patron of the Moon
$1.29 Legendary Creature - Spirit
1 Riptide Director
$0.54 Creature - Human Wizard
1 Scourge of Fleets
$0.40 Creature - Kraken
1 Stonybrook Banneret
$0.41 Creature - Merfolk Wizard
1 Supreme Inquisitor
$0.52 Creature - Human Wizard
1 Treasure Mage
$0.18 Creature - Human Wizard
1 Vedalken Aethermage
$0.32 Creature - Vedalken Wizard
1 Vedalken Plotter
$0.41 Creature - Vedalken Wizard
1 Venser, Shaper Savant
$0.46 Legendary Creature - Human Wizard
1 Vesuvan Doppelganger
$9.00 Creature - Shapeshifter
1 Willbender
$0.31 Creature - Human Wizard
1 Willbreaker
$2.04 Creature - Human Wizard
Instant (14)
1 Brainstorm
$1.47 Instant
1 Capsize
$2.18 Instant
1 Counterspell
$1.45 Instant
1 Cyclonic Rift
$39.19 Instant
1 Evacuation
$0.16 Instant
1 Foil
$0.62 Instant
1 High Tide
$0.74 Instant
1 Hinder
$0.29 Instant
1 Long-Term Plans
$4.58 Instant
1 Mystical Tutor
$11.48 Instant
1 Rewind
$0.30 Instant
1 Thwart
$0.60 Instant
1 Time Stop
$0.22 Instant
1 Turnabout
$0.26 Instant
Sorcery (9)
1 Curse of the Swine
$0.27 Sorcery
1 Enter the Infinite
$4.63 Sorcery
1 Fabricate
$6.39 Sorcery
1 Mind's Desire
$0.99 Sorcery
1 Ponder
$1.18 Sorcery
1 Reminisce
$0.34 Sorcery
1 Rite of Replication
$0.48 Sorcery
1 Time Warp
$13.53 Sorcery
1 Wash Out
$0.56 Sorcery
Artifact (8)
1 Caged Sun
$3.49 Artifact
1 Expedition Map
$0.62 Artifact
1 Illusionist's Bracers
$3.75 Artifact - Equipment
1 Ivory Tower
$0.14 Artifact
1 Mindslaver
$0.91 Legendary Artifact
1 Sol Ring
$1.21 Artifact
1 Spine of Ish Sah
$0.46 Artifact
1 Trading Post
$0.29 Artifact
Enchantment (9)
1 Confiscate
$0.19 Enchantment - Aura
1 Control Magic
$0.88 Enchantment - Aura
1 Decree of Silence
$9.12 Enchantment
1 Dream Halls
$26.25 Enchantment
1 Pemmin's Aura
$4.91 Enchantment - Aura
1 Steal Enchantment
$11.44 Enchantment - Aura
1 Take Possession
$0.39 Enchantment - Aura
1 Training Grounds
$4.70 Enchantment
1 Volition Reins
$0.13 Enchantment - Aura
Land (38)
1 Academy Ruins
$6.20 Legendary Land
1 Bant Panorama
$0.38 Land
1 Buried Ruin
$0.43 Land
1 Cephalid Coliseum
$0.13 Land
26 Island
$0.05 Basic Land - Island
1 Mystifying Maze
$0.64 Land
1 Nykthos, Shrine to Nyx
$39.47 Legendary Land
1 Phyrexia's Core
$0.22 Land
1 Reliquary Tower
$2.06 Land
1 Riptide Laboratory
$0.35 Land
1 Terrain Generator
$2.51 Land
1 Thespian's Stage
$0.72 Land
1 Tolaria West
$0.58 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
hmmm... I don't think I want this to be too efficient as a hateful, solitaire combo deck.  Definitely no mind over matter.  Maybe avoid 2-card infinites altogether, like palinchron and high tide. 

Want to be able to occasionally go big, but always be in danger of flopping (so probably avoid infinite mana)

I think trading post is there purely for mindslaver (same for academy ruins).  Tolaria west is probably useful for the other lands, but I bet it's best use would be grabbing academy ruins for a combo lock.  If another deck needs it more, ship it over.

Probably ditch trading post...

You know, if this is not going to be a true combo deck, you might be able to drop some of the counters and run more fun stuff. 

Anyway, I've started to think of this as a throwback to my first decks in the 90's where the idea was to have singleton copies of a terrible 3-card combo... you'd never get it to go off, but it was so much fun!  Keep that in mind as a guiding light here...




http://forums.mtgsalvation.com/showthread.php?p=7303418
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