Type: Deck Idea
Format (legal 👍)
comCommander
Commander Bracket
[3️⃣]
Info
Approx. Value:
$282.65
Buy

0 Likes 0 Comments
Avg. CMC 3.88
Card Color Breakdown
Card Type Breakdown

Reality Fracture
released on October 02, 2026!

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Main Deck - 104 cards, 79 distinct
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Name  Ed. Price Type Cost
Rarity Color
Commander
1 Arcanis the Omnipotent
$0.20
Legendary Creature - Wizard
Creature (25)
1 Archaeomancer
$0.30
Creature - Human Wizard
1 Azami, Lady of Scrolls
$0.45
Legendary Creature - Human Wizard
1 Dreamscape Artist
$0.29
Creature - Human Spellshaper
1 Echo Mage
$0.32
Creature - Human Wizard
1 Fatespinner
$0.89
Creature - Human Wizard
1 Guile
$0.97
Creature - Elemental Incarnation
1 Kheru Spellsnatcher
$0.24
Creature - Snake Wizard
1 Laboratory Maniac
$0.37
Creature - Human Wizard
1 Magus of the Future
$0.40
Creature - Human Wizard
1 Magus of the Jar
$1.26
Creature - Human Wizard
1 Meloku the Clouded Mirror
$0.80
Legendary Creature - Moonfolk Wizard
1 Mistform Warchief
$0.22
Creature - Illusion
1 Oboro Breezecaller
$0.94
Creature - Moonfolk Wizard
1 Patron of the Moon
$1.59
Legendary Creature - Spirit
1 Riptide Director
$0.81
Creature - Human Wizard
1 Scourge of Fleets
$0.53
Creature - Kraken
1 Stonybrook Banneret
$0.90
Creature - Merfolk Wizard
1 Supreme Inquisitor
$0.63
Creature - Human Wizard
1 Treasure Mage
$0.32
Creature - Human Wizard
1 Vedalken Aethermage
$0.42
Creature - Vedalken Wizard
1 Vedalken Plotter
$0.39
Creature - Vedalken Wizard
1 Venser, Shaper Savant
$0.40
Legendary Creature - Human Wizard
1 Vesuvan Doppelganger
$18.14
Creature - Shapeshifter
1 Willbender
$0.23
Creature - Human Wizard
1 Willbreaker
$1.54
Creature - Human Wizard
Instant (14)
1 Brainstorm
$0.62
Instant
1 Capsize
$0.75
Instant
1 Counterspell
$2.63
Instant
1 Cyclonic Rift
$30.42
Instant
1 Evacuation
$0.32
Instant
1 Foil
$1.63
Instant
1 High Tide
$0.90
Instant
1 Hinder
$0.25
Instant
1 Long-Term Plans
$4.13
Instant
1 Mystical Tutor
$18.35
Instant
1 Rewind
$0.40
Instant
1 Thwart
$0.72
Instant
1 Time Stop
$0.31
Instant
1 Turnabout
$0.29
Instant
Sorcery (9)
1 Curse of the Swine
$0.22
Sorcery
1 Enter the Infinite
$8.28
Sorcery
1 Fabricate
$7.23
Sorcery
1 Mind's Desire
$1.06
Sorcery
1 Ponder
$2.42
Sorcery
1 Reminisce
$0.35
Sorcery
1 Rite of Replication
$0.65
Sorcery
1 Time Warp
$7.08
Sorcery
1 Wash Out
$0.40
Sorcery
Artifact (8)
1 Caged Sun
$5.09
Artifact
1 Expedition Map
$1.80
Artifact
1 Illusionist's Bracers
$4.57
Artifact - Equipment
1 Ivory Tower
$0.23
Artifact
1 Mindslaver
$2.71
Legendary Artifact
1 Sol Ring
$1.23
Artifact
1 Spine of Ish Sah
$0.35
Artifact
1 Trading Post
$0.33
Artifact
Enchantment (9)
1 Confiscate
$0.15
Enchantment - Aura
1 Control Magic
$0.86
Enchantment - Aura
1 Decree of Silence
$21.29
Enchantment
1 Dream Halls
$33.02
Enchantment
1 Pemmin's Aura
$9.46
Enchantment - Aura
1 Steal Enchantment
$8.65
Enchantment - Aura
1 Take Possession
$0.32
Enchantment - Aura
1 Training Grounds
$7.38
Enchantment
1 Volition Reins
$0.18
Enchantment - Aura
Land (38)
1 Academy Ruins
$4.34
Legendary Land
1 Bant Panorama
$0.62
Land
1 Buried Ruin
$0.52
Land
1 Cephalid Coliseum
$0.31
Land
26 Island
$0.11
Basic Land - Island
1 Mystifying Maze
$0.53
Land
1 Nykthos, Shrine to Nyx
$44.72
Legendary Land
1 Phyrexia's Core
$0.29
Land
1 Reliquary Tower
$4.36
Land
1 Riptide Laboratory
$0.65
Land
1 Terrain Generator
$1.72
Land
1 Thespian's Stage
$0.68
Land
1 Tolaria West
$0.47
Land
Sideboard - 0 cards, 0 distinct
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No cards here. :(

Notes
 
hmmm... I don't think I want this to be too efficient as a hateful, solitaire combo deck.  Definitely no mind over matter.  Maybe avoid 2-card infinites altogether, like palinchron and high tide. 

Want to be able to occasionally go big, but always be in danger of flopping (so probably avoid infinite mana)

I think trading post is there purely for mindslaver (same for academy ruins).  Tolaria west is probably useful for the other lands, but I bet it's best use would be grabbing academy ruins for a combo lock.  If another deck needs it more, ship it over.

Probably ditch trading post...

You know, if this is not going to be a true combo deck, you might be able to drop some of the counters and run more fun stuff. 

Anyway, I've started to think of this as a throwback to my first decks in the 90's where the idea was to have singleton copies of a terrible 3-card combo... you'd never get it to go off, but it was so much fun!  Keep that in mind as a guiding light here...




http://forums.mtgsalvation.com/showthread.php?p=7303418
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