Type: Deck Idea
Format (legal 👍)
comCommander
Commander Bracket
[3️⃣]
Info
Approx. Value:
$237.32
Buy

0 Likes 0 Comments
Avg. CMC 3.88
Card Color Breakdown
Card Type Breakdown

Tarkir: Dragonstorm
releases on April 11, 2025!

Buy on CardKingdom Buy on TcgPlayer

Tarkir: Dragonstorm
releases on April 11, 2025!

Buy on CardKingdom Buy on TcgPlayer
Main Deck - 104 cards, 79 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Commander
1 Arcanis the Omnipotent
$0.26 Legendary Creature - Wizard
Creature (25)
1 Archaeomancer
$0.17 Creature - Human Wizard
1 Azami, Lady of Scrolls
$0.33 Legendary Creature - Human Wizard
1 Dreamscape Artist
$0.15 Creature - Human Spellshaper
1 Echo Mage
$0.38 Creature - Human Wizard
1 Fatespinner
$4.42 Creature - Human Wizard
1 Guile
$0.97 Creature - Elemental Incarnation
1 Kheru Spellsnatcher
$0.11 Creature - Naga Wizard
1 Laboratory Maniac
$0.84 Creature - Human Wizard
1 Magus of the Future
$0.39 Creature - Human Wizard
1 Magus of the Jar
$1.25 Creature - Human Wizard
1 Meloku the Clouded Mirror
$0.66 Legendary Creature - Moonfolk Wizard
1 Mistform Warchief
$0.16 Creature - Illusion
1 Oboro Breezecaller
$0.29 Creature - Moonfolk Wizard
1 Patron of the Moon
$1.33 Legendary Creature - Spirit
1 Riptide Director
$0.55 Creature - Human Wizard
1 Scourge of Fleets
$0.40 Creature - Kraken
1 Stonybrook Banneret
$0.38 Creature - Merfolk Wizard
1 Supreme Inquisitor
$0.53 Creature - Human Wizard
1 Treasure Mage
$0.18 Creature - Human Wizard
1 Vedalken Aethermage
$0.33 Creature - Vedalken Wizard
1 Vedalken Plotter
$0.41 Creature - Vedalken Wizard
1 Venser, Shaper Savant
$0.39 Legendary Creature - Human Wizard
1 Vesuvan Doppelganger
$9.00 Creature - Shapeshifter
1 Willbender
$0.31 Creature - Human Wizard
1 Willbreaker
$2.10 Creature - Human Wizard
Instant (14)
1 Brainstorm
$1.41 Instant
1 Capsize
$2.02 Instant
1 Counterspell
$1.73 Instant
1 Cyclonic Rift
$35.07 Instant
1 Evacuation
$0.14 Instant
1 Foil
$0.68 Instant
1 High Tide
$0.69 Instant
1 Hinder
$0.29 Instant
1 Long-Term Plans
$4.85 Instant
1 Mystical Tutor
$10.79 Instant
1 Rewind
$0.25 Instant
1 Thwart
$0.56 Instant
1 Time Stop
$0.21 Instant
1 Turnabout
$0.26 Instant
Sorcery (9)
1 Curse of the Swine
$0.24 Sorcery
1 Enter the Infinite
$5.05 Sorcery
1 Fabricate
$6.45 Sorcery
1 Mind's Desire
$1.06 Sorcery
1 Ponder
$1.27 Sorcery
1 Reminisce
$0.32 Sorcery
1 Rite of Replication
$0.57 Sorcery
1 Time Warp
$12.81 Sorcery
1 Wash Out
$0.53 Sorcery
Artifact (8)
1 Caged Sun
$3.36 Artifact
1 Expedition Map
$0.77 Artifact
1 Illusionist's Bracers
$3.16 Artifact - Equipment
1 Ivory Tower
$0.18 Artifact
1 Mindslaver
$1.15 Legendary Artifact
1 Sol Ring
$1.28 Artifact
1 Spine of Ish Sah
$0.49 Artifact
1 Trading Post
$0.29 Artifact
Enchantment (9)
1 Confiscate
$0.15 Enchantment - Aura
1 Control Magic
$0.95 Enchantment - Aura
1 Decree of Silence
$9.09 Enchantment
1 Dream Halls
$26.15 Enchantment
1 Pemmin's Aura
$5.66 Enchantment - Aura
1 Steal Enchantment
$11.31 Enchantment - Aura
1 Take Possession
$0.37 Enchantment - Aura
1 Training Grounds
$4.40 Enchantment
1 Volition Reins
$0.13 Enchantment - Aura
Land (38)
1 Academy Ruins
$5.73 Legendary Land
1 Bant Panorama
$0.34 Land
1 Buried Ruin
$0.41 Land
1 Cephalid Coliseum
$0.12 Land
26 Island
$0.08 Basic Land - Island
1 Mystifying Maze
$0.63 Land
1 Nykthos, Shrine to Nyx
$38.60 Legendary Land
1 Phyrexia's Core
$0.19 Land
1 Reliquary Tower
$2.18 Land
1 Riptide Laboratory
$0.28 Land
1 Terrain Generator
$2.56 Land
1 Thespian's Stage
$1.11 Land
1 Tolaria West
$0.66 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
hmmm... I don't think I want this to be too efficient as a hateful, solitaire combo deck.  Definitely no mind over matter.  Maybe avoid 2-card infinites altogether, like palinchron and high tide. 

Want to be able to occasionally go big, but always be in danger of flopping (so probably avoid infinite mana)

I think trading post is there purely for mindslaver (same for academy ruins).  Tolaria west is probably useful for the other lands, but I bet it's best use would be grabbing academy ruins for a combo lock.  If another deck needs it more, ship it over.

Probably ditch trading post...

You know, if this is not going to be a true combo deck, you might be able to drop some of the counters and run more fun stuff. 

Anyway, I've started to think of this as a throwback to my first decks in the 90's where the idea was to have singleton copies of a terrible 3-card combo... you'd never get it to go off, but it was so much fun!  Keep that in mind as a guiding light here...




http://forums.mtgsalvation.com/showthread.php?p=7303418
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