Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$159.11

0 Likes 0 Comments
Avg. CMC 3.62
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 83 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (9)
1 Baral, Chief of Compliance
$1.90 Legendary Creature - Human Wizard
1 Charmbreaker Devils
$0.13 Creature - Devil
1 Docent of Perfection // Final Iteration
$1.27 Creature - Insect Horror // Creature - Eldrazi Insect
1 Goblin Electromancer
$0.09 Creature - Goblin Wizard
1 Guttersnipe
$0.17 Creature - Goblin Shaman
1 Melek, Izzet Paragon
$0.14 Legendary Creature - Weird Wizard
1 Mizzix of the Izmagnus
$0.44 Legendary Creature - Goblin Wizard
1 Talrand, Sky Summoner
$0.31 Legendary Creature - Merfolk Wizard
1 The Locust God
$2.77 Legendary Creature - God
Instant (24)
1 Blue Sun's Zenith
$1.29 Instant
1 Capsize
$4.51 Instant
1 Comet Storm
$0.87 Instant
1 Counterflux
$0.48 Instant
1 Counterspell
$1.62 Instant
1 Cyclonic Rift
$29.19 Instant
1 Dig Through Time
$0.67 Instant
1 Fact or Fiction
$0.17 Instant
1 Fall of the Titans
$0.25 Instant
1 Firemind's Foresight
$0.20 Instant
1 Frantic Search
$0.33 Instant
1 Fuel for the Cause
$0.26 Instant
1 High Tide
$0.75 Instant
1 Insidious Will
$0.45 Instant
1 Mindswipe
$0.23 Instant
1 Mystic Confluence
$0.75 Instant
1 Mystical Tutor
$8.91 Instant
1 Power Sink
$0.36 Instant
1 Pull from Tomorrow
$0.40 Instant
1 Reality Spasm
$0.43 Instant
1 Scour from Existence
$0.12 Instant
1 Spell Burst
$0.26 Instant
1 Stroke of Genius
$0.46 Instant
1 Turnabout
$2.23 Instant
Sorcery (20)
1 Blasphemous Act
$2.83 Sorcery
1 Blatant Thievery
$3.60 Sorcery
1 Curse of the Swine
$0.26 Sorcery
1 Epic Experiment
$0.29 Sorcery
1 Fanning the Flames
$0.40 Sorcery
1 Ignite Memories
$0.41 Sorcery
1 Inner Fire
$0.30 Sorcery
1 Invoke the Firemind
$0.37 Sorcery
1 Mana Geyser
$2.20 Sorcery
1 Merchant Scroll
$4.96 Sorcery
1 Mizzium Mortars
$0.91 Sorcery
1 Mizzix's Mastery
$1.37 Sorcery
1 Mystic Retrieval
$0.20 Sorcery
1 Past in Flames
$3.58 Sorcery
1 Ponder
$2.22 Sorcery
1 Preordain
$0.79 Sorcery
1 Tezzeret's Gambit
$0.20 Sorcery
1 Treasure Cruise
$0.23 Sorcery
1 Vandalblast
$2.92 Sorcery
1 Volcanic Vision
$0.24 Sorcery
Artifact (9)
1 Aetherflux Reservoir
$10.72 Artifact
1 Izzet Signet
$0.28 Artifact
1 Lightning Greaves
$5.19 Artifact - Equipment
1 Primal Amulet // Primal Wellspring
$10.22 Artifact // Land
1 Pyromancer's Goggles
$1.84 Legendary Artifact
1 Sol Ring
$1.28 Artifact
1 Sphinx-Bone Wand
$0.51 Artifact
1 Swiftfoot Boots
$2.92 Artifact - Equipment
1 Thought Vessel
$1.08 Artifact
Enchantment (3)
1 Jace's Sanctum
$2.02 Enchantment
1 Metallurgic Summonings
$1.19 Enchantment
1 Swarm Intelligence
$0.32 Enchantment
Land (35)
1 Arcane Lighthouse
$5.04 Land
1 Cascade Bluffs
$2.54 Land
1 Desert of the Fervent
$0.10 Land - Desert
1 Desert of the Mindful
$0.07 Land - Desert
13 Island
$0.11 Basic Land - Island
1 Izzet Boilerworks
$0.15 Land
1 Izzet Guildgate
$0.10 Land - Gate
1 Lonely Sandbar
$0.13 Land
1 Mirrorpool
$1.01 Land
6 Mountain
$0.09 Basic Land - Mountain
1 Reliquary Tower
$1.80 Land
1 Shivan Reef
$0.83 Land
1 Spirebluff Canal
$3.02 Land
1 Steam Vents
$12.80 Land - Island Mountain
1 Sulfur Falls
$0.83 Land
1 Swiftwater Cliffs
$0.07 Land
1 Temple of Epiphany
$0.17 Land
1 Wandering Fumarole
$0.22 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Make room for:
Wandering Fumarole -> replace Mountain

Need:
The Mirari Conjecture
Bonus Round
Unwind
---
Reiterate
Increasing Vengeance
Expropriate
Temporal Fissure
Prophetic Bolt
Izzet Chemister

---------------

Consider:
Unwind
The Mirari Conjecture
Jaya's Immolating Inferno
Rite of Replication
Rewind
Windfall - Cheap refill
More ramp (Fellwar Stone?)
Young Pyromancer - This really should be in the deck
More ways to protect Mizzix (Darksteel Plate, Neurok Stealthsuit)
Mind's Desire
Call to Mind
Sunbird's Invocation
Propaganda - Live a little longer
Rise from the Tides - Another spell based threat
Impulse
Geistblast - Another slot on the curve, plus another copy effect
Thing in the Ice
As Foretold
Blustersquall - Protection for a turn, and also makes Empty the Warrens a better wincon
Steady Progress - Proliferate + cycle
Leyline of Anticipation - Play at instant speed
Brainstorm - Cheap cantrip at instant speed, but I don't really have any way of shuffling besides a few tutors
Worn Powerstone - Ramp
Curious Humonculus - Replacement for Baral
Whispers of the Muse - Reusable cheap card draw
Pore over the Pages
Quiet Speculation
Repeal
Foil - Maybe not enough islands?
Quicken - Allow me to cast a boardwipe at instant speed, probably
Seething Song
Pull From the Deep

-------------

Considered cuts:
Epic Experiment - Probably too many X-cost spells
Fuel for the Cause - I have quite a few other counterspells, but if getting the experience count high enough is hard, this might be worth playing
Fall of the Titans - Basically can't be cast as the only spell in a turn, but it can target to players or creatures at instant speed
Mizzium Mortars - One-sided boardwipe, but 4 damage doesn't kill all the scariest stuff, and RRR is pretty color intensive
Curse of the Swine - Sorcery speed and leaves them with a body for each thing exiled, so it's not great against boards that are scary simply because they are wide
Fanning the Flames - Probably too expensive, but the buyback is good to have on a finisher
Charmbreaker Devils - If I need to cut down on permanents
Sphinx-Bone Wand - One of the least fun of the pay-offs
Swiftfoot Boots - Replace with something that only protects?
Reality Spasm
Inner Fire

-------------------

Lands:
Should add:
Shivan Reef
Command Tower
Command Beacon
Spirebluff Canal

Consider:
Highland Lake
Evolving Wilds
Terramorphic Expanse
Vivid lands
Halimar Depths
Cycling lands
Boseiju - Make a finisher uncounterable

Consider cutting:
Mirrorpool - ETBT, no colors, and can only copy once, which requires another colorless land
Arcane Lighthouse - Do I need to get through hexproof?
Desolate Lighthouse - Expensive to activate, and doesn't add color

-------------------

Cuts:
Burn From Within - Have enough other X-burn spells, and this is the weakest one. Might be needed if there are too many Ulamogs around
Muddle the Mixture - Would rather want a hard counter, and can only play so many. The transmute does add quite a bit of versatility, but I don't have a lot of relevant spells at CMC 2
Empty the Warrens/Grapeshot - I probably won't have huge storm turns usually, and these are much worse in EDH
Jori En - Can never draw more than one card per turn, and not even guaranteed to do so
Inexorable Tide
Hypersonic Dragon - My sorceries are not that important to play at instant speed
Condescend - Probably have enough counterspells
Swan Song - Enough counters
Steam Augury - Replaced with Fact or Fiction
Red Sun's Zenith - Replaced with Fanning the Flames
Crush of Tentacles
Recurring Insight - Replaced with more cheap draw spells
Time Warp/Time Stretch - Cut down to just one extra turns spell
Niv-Mizzet, the Firemind - Cut down on non-creatures, and at the point where he deals any significant amount, the card draw alone is probably sufficient (plus he's in Mairsil anyway)
Ghost Quarter - I don't have any more copies, and even though having some land hate is important, the deck is color intensive
Temple of the False God - I only play 35ish lands, and this doesn't add any color
Chain Reaction - Boardwipe if the board goes wide, but lousy against a few big creatures
Banefire - Uncounterable, but can only target one player
Wild Ricochet - I don't think there are enough targeted spells that I need to redirect, and this is quite expensive for a Fork
Faithless Looting - Card disadvantage
Reverberate - In most cases, I'd rather just cast another spell than spend RR to copy one
Aetherize - Only works when they're already attacking me, and only works one turn, plus I have to hold up up to 4 mana
Deep Analysis - Sorcery speed 4 mana for just two cards is a bit steep
Beacon of Tomorrows - The deck is probably boring enough to play against as it is
Rhystic Study - I can probably draw enough cards without this, so this is better used in e.g. Mairsil
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