Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$264.78

0 Likes 0 Comments
Avg. CMC 3.06
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 92 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (12)
1 Baral, Chief of Compliance
$1.90 Legendary Creature - Human Wizard
1 Docent of Perfection // Final Iteration
$1.27 Creature - Insect Horror // Creature - Eldrazi Insect
1 Goblin Electromancer
$0.09 Creature - Goblin Wizard
1 Guttersnipe
$0.17 Creature - Goblin Shaman
1 Kess, Dissident Mage
$0.91 Legendary Creature - Human Wizard
1 Laboratory Maniac
$5.88 Creature - Human Wizard
1 Nightscape Familiar
$0.67 Creature - Zombie
1 Niv-Mizzet, Parun
$1.36 Legendary Creature - Dragon Wizard
1 Snapcaster Mage
$17.45 Creature - Human Wizard
1 Talrand, Sky Summoner
$0.31 Legendary Creature - Merfolk Wizard
1 The Locust God
$2.77 Legendary Creature - God
1 Young Pyromancer
$0.30 Creature - Human Shaman
Instant (20)
1 Brainstorm
$1.19 Instant
1 Capsize
$4.51 Instant
1 Chaos Warp
$0.59 Instant
1 Cryptic Command
$8.05 Instant
1 Cyclonic Rift
$29.19 Instant
1 Disallow
$4.16 Instant
1 Expansion // Explosion
$0.49 Instant // Instant //
1 Fact or Fiction
$0.17 Instant
1 Forbid
$1.03 Instant
1 Frantic Search
$0.33 Instant
1 Impulse
$0.12 Instant
1 Increasing Vengeance
$0.38 Instant
1 Izzet Charm
$0.23 Instant
1 Mission Briefing
$0.16 Instant
1 Mystic Confluence
$0.75 Instant
1 Opt
$0.11 Instant
1 Seething Song
$4.58 Instant
1 Swan Song
$12.08 Instant
1 Terminate
$0.29 Instant
1 Thought Scour
$0.29 Instant
Sorcery (18)
1 Blasphemous Act
$2.83 Sorcery
1 Damnation
$19.31 Sorcery
1 Dark Petition
$2.83 Sorcery
1 Discovery // Dispersal
$0.09 Sorcery // Instant //
1 Dreadbore
$0.54 Sorcery
1 Faithless Looting
$0.23 Sorcery
1 Gitaxian Probe
$2.73 Sorcery
1 Mana Geyser
$2.20 Sorcery
1 Mind's Desire
$0.70 Sorcery
1 Past in Flames
$3.58 Sorcery
1 Ponder
$2.22 Sorcery
1 Preordain
$0.79 Sorcery
1 Serum Visions
$0.67 Sorcery
1 Tendrils of Agony
$0.98 Sorcery
1 Torment of Hailfire
$16.07 Sorcery
1 Toxic Deluge
$5.48 Sorcery
1 Vandalblast
$2.92 Sorcery
1 Windfall
$2.56 Sorcery
Artifact (11)
1 Aetherflux Reservoir
$10.72 Artifact
1 Commander's Sphere
$0.18 Artifact
1 Dimir Signet
$0.52 Artifact
1 Fellwar Stone
$0.84 Artifact
1 Izzet Locket
$0.09 Artifact
1 Izzet Signet
$0.28 Artifact
1 Lightning Greaves
$5.19 Artifact - Equipment
1 Primal Amulet // Primal Wellspring
$10.22 Artifact // Land
1 Sol Ring
$1.28 Artifact
1 Talisman of Dominance
$1.11 Artifact
1 Thought Vessel
$1.08 Artifact
Enchantment (4)
1 Jace's Sanctum
$2.02 Enchantment
1 Metallurgic Summonings
$1.19 Enchantment
1 Search for Azcanta // Azcanta, the Sunken Ruin
$2.05 Legendary Enchantment // Legendary Land
1 Swarm Intelligence
$0.32 Enchantment
Land (35)
1 Blood Crypt
$15.58 Land - Swamp Mountain
1 Bojuka Bog
$0.92 Land
1 Cascade Bluffs
$2.54 Land
1 Command Tower
$0.20 Land
1 Crumbling Necropolis
$0.32 Land
1 Dimir Aqueduct
$0.18 Land
1 Drowned Catacomb
$2.25 Land
1 Evolving Wilds
$0.07 Land
1 Exotic Orchard
$0.17 Land
1 Fetid Pools
$0.57 Land - Island Swamp
1 Graven Cairns
$9.43 Land
7 Island
$0.11 Basic Land - Island
1 Izzet Boilerworks
$0.15 Land
2 Mountain
$0.09 Basic Land - Mountain
1 Reliquary Tower
$1.80 Land
1 Shivan Reef
$0.83 Land
1 Smoldering Marsh
$0.34 Land - Swamp Mountain
1 Spirebluff Canal
$3.02 Land
1 Sulfur Falls
$0.83 Land
1 Sunken Hollow
$0.23 Land - Island Swamp
2 Swamp
$2.12 Basic Land - Swamp
1 Tainted Isle
$1.21 Land
1 Temple of Deceit
$0.18 Land
1 Temple of Epiphany
$0.17 Land
1 Temple of Malice
$0.30 Land
1 Terramorphic Expanse
$0.06 Land
1 Watery Grave
$12.64 Land - Island Swamp
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Need:
$ Thousand-Year Storm
Murmuring Mystic
$$ Ral, Izzet Viceroy
$$ Reiterate
$$ Isochron Scepter
$$$ Paradox Engine

Consider:
Dark Ritual / Cabal Ritual - Spell-based ramp to jump ahead early and to use for a big turn late
* Pull from Tomorrow
* Kolaghan's Command
* Bonus Round
* Mizzix's Mastery - Cast more spells!
Dimir Locket
Decree of Pain - More boardwipes
Cruel Ultimatum
Increasing Ambition - Synergy with Kess
Epic Experiment - Stormy card
Gamble
Negate, Arcane Denial, Remand, Pyroblast, Dispel - Good counters
Melek, Izzet Paragon - Cast more spells!
Comet Storm
Dualcaster Mage
Snap
Forbidden Alchemy
Ancient Excavation
Cut // Ribbons
High Tide
The Mirari Conjecture
Mystic Remora / Rhystic Study
Burning Vengeance/Secrets of the Dead - Payoff for casting from graveyard
Dig Through Time - Very good, but don't really want to exile my graveyard
Rakdos Charm(!), Go for the Throat, Reality Shift, Crosis's Charm, Comet Storm, Silumgar's Command - Decent cards from the pre-con
Sleight of Hand, Visions of Beyond - The worse cantrips. Visions has potential with more wheels, but 20 cards is actually quite a lot
Precognition Field
Counterspell
Night's Whisper
Skull Storm
Merchant Scroll
Gush
Rite of Replication
Hero's Downfall
Dramatic Reversal - Ramp with enough rocks
Leyline of Anticipation/Vedalken Orrery
Archaeomancer
Demonic Consultation - The buyback cost is pretty steep, but I don't have to pay it until I want to cast it the second time

Considered swaps:
Thought Vessel -> Dimir Lockets

Considered cuts:
Cryptic Command - UUU may be difficult sometimes, but the tap ability can be important
Disallow - Shave on counterspells in general?
Opt/Thought Scour/Impulse - Might not need ALL the cheap cantrips
Expansion // Explosion - Explosion might just be too expensive
Tendrils of Agony - Storm could be unfun
Niv-Mizzet - Triple red might be hard
Capsize
Discovery // Dispersal

-------------------------

Cuts:
Force of Will - Don't want to move it between EDH and legacy. Foil is a good substitute
Counterflux - Too many counterspells, and even when cutting this I could still win a counter war over something important
Talisman of Indulgence - Probably don't need all the mana rocks, and this is the worst one since it never can tap for blue
Visions of Beyond - 20 cards might be too much if I'm casting cards from my graveyard each turn
Notion Thief - Not a spell, doesn't affect my spells, and isn't even guaranteed to do anything
Lightning Greaves - How often do people really want to use target removal on Kess anyway? Could be used to save a Lab Man, but if they manage to kill it through counterspells, I deserve to die. Useful for Talrand or Docent, but meh
Path of Ancestry - More important in Edgar
Jace, Vryn's Prodigy - Planeswalkers are fragile
Torrential Gearhulk - Expensive non-spell
Foil - Might not have enough Island cards
Path of Ancestry - More needed in Edgar
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