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Arid Mesa
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Type: Deck Idea
Variant Tag: conConstructed
Format: Vintage
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Approx. Value:

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Mana Curve
Card Color Breakdown
Card Type Breakdown

Main Deck - 100 cards, 94 distinct
Name  Edition Price Type Cost
Rarity Color
Creature (29)
1 Arcum Dagsson
$14.15 Legendary Creature - Human Artificer
1 Baleful Strix
$3.58 Artifact Creature - Bird
1 Breya, Etherium Shaper
$6.63 Legendary Artifact Creature - Human
1 Disciple of the Vault
$0.25 Creature - Human Cleric
1 Etherium Sculptor
$0.21 Artifact Creature - Vedalken Artificer
1 Ethersworn Adjudicator
$1.06 Artifact Creature - Vedalken Knight
1 Foundry Inspector
$0.73 Artifact Creature - Construct
1 Goblin Welder
$1.50 Creature - Goblin Artificer
1 Hangarback Walker
$12.09 Artifact Creature - Construct
1 Hellkite Tyrant
$7.44 Creature - Dragon
1 Kuldotha Forgemaster
$3.96 Artifact Creature - Construct
1 Marionette Master
$0.52 Creature - Human Artificer
1 Master Transmuter
$14.01 Artifact Creature - Human Artificer
1 Myr Retriever
$1.98 Artifact Creature - Myr
1 Noxious Gearhulk
$3.02 Artifact Creature - Construct
1 Padeem, Consul of Innovation
$0.46 Legendary Creature - Vedalken Artificer
1 Phyrexian Metamorph
$9.21 Artifact Creature - Shapeshifter
1 Raff Capashen, Ship's Mage
$0.24 Legendary Creature - Human Wizard
1 Reckless Fireweaver
$0.23 Creature - Human Artificer
1 Scrap Trawler
$1.77 Artifact Creature - Construct
1 Sharding Sphinx
$0.37 Artifact Creature - Sphinx
1 Sharuum the Hegemon
$0.71 Legendary Artifact Creature - Sphinx
1 Shimmer Myr
$2.45 Artifact Creature - Myr
1 Silas Renn, Seeker Adept
$3.40 Legendary Artifact Creature - Human
1 Solemn Simulacrum
$4.61 Artifact Creature - Golem
1 Soul of New Phyrexia
$0.83 Artifact Creature - Avatar
1 Sydri, Galvanic Genius
$0.62 Legendary Creature - Human Artificer
1 Thopter Assembly
$0.37 Artifact Creature - Thopter
1 Trinket Mage
$0.28 Creature - Human Wizard
Instant (3)
1 Dispatch
$0.99 Instant
1 Spell Swindle
$0.83 Instant
1 Whir of Invention
$2.50 Instant
Sorcery (4)
1 Fabricate
$3.87 Sorcery
1 Open the Vaults
$1.47 Sorcery
1 Scrap Mastery
$0.70 Sorcery
1 Trash for Treasure
$0.76 Sorcery
Artifact (22)
1 Azorius Signet
$0.99 Artifact
1 Blinkmoth Urn
$0.46 Artifact
1 Chromatic Lantern
$14.74 Artifact
1 Commander's Sphere
$0.86 Artifact
1 Cranial Plating
$0.83 Artifact - Equipment
1 Darksteel Ingot
$0.52 Artifact
1 Dimir Signet
$1.19 Artifact
1 Dispeller's Capsule
$0.19 Artifact
1 Executioner's Capsule
$0.25 Artifact
1 Fellwar Stone
$2.00 Artifact
1 Ichor Wellspring
$0.29 Artifact
1 Izzet Signet
$0.51 Artifact
1 Krark-Clan Ironworks
$18.73 Artifact
1 Nevinyrral's Disk
$1.42 Artifact
1 Nim Deathmantle
$5.90 Artifact - Equipment
1 Oblivion Stone
$6.57 Artifact
1 Scourglass
$3.46 Artifact
1 Skullclamp
$1.92 Artifact - Equipment
1 Sol Ring
$3.14 Artifact
1 Sword of the Meek
$8.25 Artifact - Equipment
1 Thopter Foundry
$0.63 Artifact
1 Trading Post
$0.35 Artifact
Enchantment (3)
1 Revel in Riches
$1.19 Enchantment
1 Storm the Vault
$1.08 Legendary Enchantment
1 Thopter Spy Network
$0.46 Enchantment
Planeswalker (4)
1 Daretti, Scrap Savant
$4.06 Planeswalker - Daretti
1 Tezzeret the Seeker
$13.18 Planeswalker - Tezzeret
1 Tezzeret, Agent of Bolas
$20.25 Planeswalker - Tezzeret
1 Tezzeret, Master of Metal
N/A Planeswalker - Tezzeret
Land (35)
1 Academy Ruins
$25.74 Legendary Land
1 Ancient Den
$3.34 Artifact Land
1 Arcane Sanctum
$0.40 Land
1 Azorius Chancery
$0.24 Land
1 Bojuka Bog
$1.97 Land
1 Buried Ruin
$0.82 Land
1 Command Tower
$1.22 Land
1 Crumbling Necropolis
$0.27 Land
1 Darksteel Citadel
$0.55 Artifact Land
1 Evolving Wilds
$0.17 Land
1 Exotic Orchard
$1.07 Land
1 Ghost Quarter
$1.96 Land
1 Grand Coliseum
$1.81 Land
1 Great Furnace
$0.81 Artifact Land
1 Inventors' Fair
$3.07 Legendary Land
4 Island
$0.16 Basic Land - Island
1 Izzet Boilerworks
$0.26 Land
2 Mountain
$0.18 Basic Land - Mountain
1 Mystic Monastery
$0.35 Land
1 Nomad Outpost
$0.33 Land
1 Opal Palace
$0.40 Land
2 Plains
$0.19 Basic Land - Plains
1 Seat of the Synod
$0.79 Artifact Land
1 Spire of Industry
$0.95 Land
2 Swamp
$0.19 Basic Land - Swamp
1 Terramorphic Expanse
$0.21 Land
1 Underground River
$3.23 Land
1 Vault of Whispers
$0.47 Artifact Land
1 Watery Grave
$16.08 Land - Island Swamp
Sideboard - 0 cards, 0 distinct
No cards here. :(

New cards:
Sai, Master Thopterist
One with the Machine
Tezzeret, Artifice Master

Cards that I might want but that are "expensive":
** Darksteel Forge
** Jhoira, Weatherlight Captain
Daretti, Ingenious Iconoclast
Dack Fayden
Sensei's Divining Top
Sculpting Steel
Wurmcoil Engine
Unwinding Clock

Cards that aren't expensive but that I just don't have atm:
Salvaging Station
Vedalken Archmage

Consider adding:
Deadeye Plunderers, Treasure Map - More treasure synergy
Sphinx Summoner - Tutor that is reusable with recursion
Thirst for Knowledge - Cheap, instant draw
Filigree Angel - Hopefully enough other lifegain, and 8 mana is A LOT. If I have enough artifacts for this to gain an amount of life worth 8 mana, I probably don't need it? Would be sweet to recur with e.g. Master Transmuter, though..
Panharmonicon - Consider depending on the amount of ETB effects
Mirage Mirror - Obvious
Swiftfoot Boots - Protect Breya or other important creatures, use Arcum immediately etc
Spine of Ish Sah - Currently using in Brago instead, but it's on-theme, good removal
Walking Ballista - Great with Sydri, but otherwise probably too expensive
Chief Engineer - Half the deck is artifacts, so this should be useful
Grand Architect - Needs Pili-Pala for infinite combo, but can work as ramp or just an anthem without him
Contraband Kingpin - Early play with a little value attached
Ghirapur Aether Grid - Something to do when I'm drawing blanks or when I can't attack
Inspiring Statuary - Ramp with my thopters
Phyrexian Rebirth - Boardwipe that makes an artifact
Myr Battlesphere - I don't have a lot of other sources of Myr, and this is somewhat aggressive. Useful, but doesn't do that much without blinking or constant recursion either (except providing quite a few artifacts). Better used in Brago, probably, though
Purphoros - Get some damage out of tokens
Hellkite Igniter - Evasive dude that can easily one-shot opponents
Anguished Unmaking -  Super versatile removal, though it can't be recurred
Supreme Verdict - Great boardwipe
Mirrorworks - Copy stuff? Seems nice!
Expedition Map - Get any land. Great with recursion, but meh without
Curse of Opulence - Get loads of artifacts
Vedalken Orrery


Consider cutting:
Thopter Spy Network - "Guarantees" a thopter every turn, but it's still just A thopter, and ONE card if I connect with any number of creatures. Plus it's an enchantment
Nim Deathmantle - Basically just a combo-enabler, but does let me sac creatures to Breya and get them back
Silas Renn - Getting him to connect is probably hard since he dies to almost anything, although the deathtouch helps
* Ethersworn Adjudicator - Expensive to use more than once, and I need to untap with it for it to do anything. It is one of very few ways to deal with enchantments, though
Kuldotha Forgemaster, Arcum Dagsson, Fabricate - Might want to cut down on tutors
Hangarback Walker - Great to sac when it's big, but getting it big might  be a problem
Thopter Assembly - Too slow?
Soul of New Phyrexia - Great instant speed tutor target to protect my stuff, but pretty expensive and could be better used in Mairsil
Noxious Gearhulk - Probably too expensive for killing just one creature (and gaining a little life).
* Reckless Fireweaver/Disciple of the Vault - The chip damage is more likely to get me targeted than do something useful. Fireweaver kills faster, but Disciple can disincentivize a board wipe
* Izzet Boilerworks / Azorius Chancery - Slow and risky


Combos and combo pieces:
Jeskai Ascendancy + 0-mana artifact (Everflowing Chalice) + some creature that bounces artifacts (Master Transmuter), possibly mana source (Crystalline Walker): Ascendancy and Everflowing only played if comboing
Mishra + Possibility Storm: Either play both or none
Grand Architect + Pili-Pala = Infinite colored mana
Worldgorger Dragon + Animate Dead (+ Breya)
Darksteel Forge + Unwinding Clock + Nevinyrral's Disk = No one else gets to have things
Ashnod's Altar + Reveillark/Karmic Guide combo + Myr Retriever = Infinite mana and all my artifacts back
Breya + Krark-Clan Ironworks + Nim Deathmantle = Infinite mana
Saheeli's Artistry + Precursor Golem


Cuts before playing:
Grip of Phyresis - Too narrow
Mirrorweave - If I have enough dudes for this to matter, I'm probably winning
Read the Runes - I probably have enough card advantage and sac outlets that I don't need this narrow card
Dispense Justice - Too narrow while not guaranteed to do what you want
Vedalken Certarch - Too narrow and fragile
Herald of Kozilek - Cut because even though many of the creatures are artifacts, they are not always colorless. Might be good enough depending on final number of creatures vs artifacts.
Etherium-Horn Sorcerer - Way too expensive for its effect
Broodstar - If I have loads of artifacts, I'm probably winning anyway. Probably don't need ONE big beater, at least not with flying as only form of evasion. It could be a very cheap giant, though.
Blinkmoth Infusion - Needs lots of artifacts that want to be untapped, and not just creatures.
Pia and Kiran Nalaar - Redundant with Breya. Consider adding back in if Breya starts getting difficult to cast (always countered/killed, Meddling Mage etc)
Syndicate Trafficker - Sac outlet that isn't free and only grows himself. Consider against many boardwipes.
Vedalken Engineer - Incredibly fragile, has summoning sickness, and is more difficult to recur
Etched Champion - Don't need equipment carriers, and he's tiny otherwise. And protection doesn't stop board wipes.
Burnished Hart - Not enough basics, probably, but being able to sac itself and make "removal-safe" ramp is worth considering.
Vial Smasher the Fierce - Too aggressive and not very synergistic with the rest of the deck (needs Broodstar etc to make sense)
Pilgrim's Eye - Only gets basics, and doesn't put onto the battlefield
Karn, Silver Golem - Don't really want to go beating with my non-creatures that often, and Sydri already does this. The activated ability can also get opponent's artifacts in their own boardwipes, but that is probably rare.
Torrential Gearhulk - Not enough instants
Inkwell Leviathan - Doesn't really do anything
Chromescale Drake - Ok, so it draws a few cards, MAYBE. Then what?
Enlightened Tutor - I have other tutors, and this is expensive. Save it for Brago?
Whipflare - Do I even care about small dudes, and if I do, is sorcery speed good enough to stop things?
Thoughtcast - Does drawing two cards matter if I have enough artifacts that this is cheap?
Claws of Gix - Sacs artifacts and creatures alike, but requires mana to do so
Flayer Husk - Does "nothing" if it's not used to combo
Pyrite Spellbomb - Does "nothing" if it's not used to combo
Cultivator's Caravan - A random 5/5 that requires 3 power of creatures to use is of no use, and we have enough other mana rocks
Spear of Heliod - We don't need a random anthem, or the removal (probably). Save it for Teysa!
Whip of Erebos - Hopefully we have enough other ways of lifegain, and we don't want to exile things from our yard!
Pia Nalaar - Not great vs many blockers, and requires a lot of resources put into a single attacker
Sphinx of the Steel Wind - I probably have enough lifegain from other sources, let's try without this first
Cyclonic Rift - This is great, but let's try a deck without!
Salvaging Station - Only returns the 1-cost ones, so pretty useless without Flayer Husk
Restoration Gearsmith - Only works once, and has no other synergy. The only reason to include would be that she can also get back creatures
Angel of Invention - Don't need that many anthems, and she's pretty fragile herself
Swords to Plowshare - Let's hope permanent-based removal and Dispatch are enough
Duplicant - Relying on other removal
Stoic Rebuttal - Hopefully Counterflux will be enough
Render Silent - Hopefully Counterflux will be enough
Arcane Lighthouse - Only have one at the moment
Jor Kadeen - Don't know if my Thopters need the pump tbh
Etherium Astrolabe - Probably have enough card draw elsewhere, and this can only draw one card per turn anyway
Bident of Thassa - Probably enough card draw elsewhere
Hammer of Purphoros - Don't need the haste, and lands aren't that dispensible
Ashnod's Altar - Probably rarely want to sacrifice creatures that aren't artifacts, and Krark-Clan Ironworks is just better for that
Boompile - Too unreliable
Clock of Omens - Don't have enough artifacts that I need to untap
Hedron Archive - Need my rocks to produce colors
Boros/Orzhov/Rakdos Signet, Talisman of Indulgence - Cutting rocks that don't produce blue
Prismatic Geoscope - Probably rarely adding colors
Whispersilk Cloak - Besides Silas, who really needs to connect? And most creatures are relatively dispensible
Razor Hippogriff - Will rely on other lifegain
Vandalblast - Probably have enough other (recurable) artifact hate
Hanna, Ship's Navigator - Currently used in Zedruu instead, with more on-theme alternatives in this deck.
Cataclysmic Gearhulk - I want to have stuff on the board. Let's try without a boardwipe!
Sanctum Gargoyle, Junk Diver - Unimpressive by themselves, and hopefully I have enough reusable recursion
Boros Garrison, Orzhov Basilica, Rakdos Carnarium - Remove non-blue-producing, non-utility lands
Reliquary Tower - Eh, don't really need infinite hand size
Master Trinketeer - Don't really need the anthem, and 4 mana for a servo is probably too expensive
Whirler Rogue - Makes two tokens, and can give unblockable to Silas, but can't be recurred and is otherwise not that interesting
Crystalline Crawler - I probably have enough mana, and this is very bad when recurred
Trinket/Trophy/Treasure Mage - Too narrow?

Cuts due to removal of equipment subtheme:
Loxodon Warhammer
Akiri, Line-Slinger
Bruse Tarl, Boorish Herder
Godo, Bandit Warlord
Puresteel Paladin
Auriok Edgewright
Spiraling Duelist

Nihil Spellbomb - It's reusable, but it's really only reusable to clear graveyards, which isn't always relevant. Probably the best alternative, though
Saheeli Rai - It's probably not going to activate more than once or twice, and then she's probably just not worth it
Counterflux - How likely am I of drawing this single counterspell in time to stop something important? It's not so important to protect my own stuff
Mycosynth Wellspring - Not that good to recur a lot since I don't have a lot of basics
Master of Etherium - Might not need or even want the anthem, and otherwise he's just a big, dumb fatty
Beacon of Unrest - Although I do recursion, and this gets artifacts, the card doesn't feel on theme enough and probably has better replacements
Time Sieve - No one likes extra turns, and five artifacts is a lot to sac just to get one extra turn
Rupture Spire - Too many tapped lands, replacing with Spire of Industry
Metalwork Colossus - Sure, it can be cheap, and it can be returned from the graveyard after a boardwipe by saccing some mana rocks, but it's too easily chumped and doesn't do much else
Talisman of Progress - Enough mana rocks, and this can be used in other decks
Steam Vents, Shivan Reef - Using in modern instead
Azorius Chancery / Dimir Aqueduct / Izzet Boilerworks - So slow
Combustible Gearhulk - CAN burn for a chunk or draw some cards, but could just as easily whiff
Muzzio - Slow and expensive
Faerie Artisans - ETB triggers are nice, and this also gets me sacable artifacts since I'll "always" get new ones. However, good ETBs are not very likely to come while I have the faeries, and then they are just regular 2/2s
Memnarch - Too expensive, both to cast and to use
Talisman of Dominance - Shave on rocks
Ethersworn Canonist - It can slow down explosive turns, but a lot of turns are just one big spell, alternatively combined with abilities. Also can just be killed at the start of a big turn
Feldon - Good if I can recur something like Sharuum or a Noxious Gearhulk, but not very impactful otherwise
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Market deals
Arid Mesa
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