Type: Deck Idea
Format: comCommander (EDH)
All cards legal 👍
Approx. Value:
$436.97

0 Likes 0 Comments
Avg. CMC 3.35
Card Color Breakdown
Card Type Breakdown

Main Deck - 100 cards, 96 distinct
Columns
Name  Edition Price Type Cost
Rarity Color
Creature (30)
1 Alela, Artful Provocateur
$2.19 Legendary Creature - Faerie Warlock
1 Alibou, Ancient Witness
$0.59 Legendary Artifact Creature - Golem
1 Baleful Strix
$1.86 Artifact Creature - Bird
1 Breya, Etherium Shaper
$4.51 Legendary Artifact Creature - Human
1 Brudiclad, Telchor Engineer
$1.50 Legendary Artifact Creature - Phyrexian Artificer
1 Emry, Lurker of the Loch
$2.99 Legendary Creature - Merfolk Wizard
1 Enthusiastic Mechanaut
$0.13 Artifact Creature - Goblin Artificer
1 Esper Sentinel
$22.05 Artifact Creature - Human Soldier
1 Etherium Sculptor
$0.39 Artifact Creature - Vedalken Artificer
1 Faerie Artisans
$11.11 Creature - Faerie Artificer
1 Foundry Inspector
$0.14 Artifact Creature - Construct
1 Goblin Welder
$7.84 Creature - Goblin Artificer
1 Hangarback Walker
$4.35 Artifact Creature - Construct
1 Jhoira, Weatherlight Captain
$3.61 Legendary Creature - Human Artificer
1 Kuldotha Forgemaster
$3.75 Artifact Creature - Construct
1 Losheel, Clockwork Scholar
$0.75 Legendary Creature - Elephant Artificer
1 Marionette Master
$1.02 Creature - Human Artificer
1 Myr Battlesphere
$0.30 Artifact Creature - Myr Construct
1 Myr Retriever
$0.36 Artifact Creature - Myr
1 Osgir, the Reconstructor
$0.31 Legendary Creature - Giant Artificer
1 Padeem, Consul of Innovation
$2.22 Legendary Creature - Vedalken Artificer
1 Sai, Master Thopterist
$2.85 Legendary Creature - Human Artificer
1 Scrap Trawler
$1.18 Artifact Creature - Construct
1 Sharding Sphinx
$0.25 Artifact Creature - Sphinx
1 Shimmer Myr
$0.13 Artifact Creature - Myr
1 Solemn Simulacrum
$1.17 Artifact Creature - Golem
1 Thought Monitor
$1.27 Artifact Creature - Construct
1 Tribute Mage
$1.07 Creature - Human Wizard
1 Trinket Mage
$0.25 Creature - Human Wizard
1 Urza, Lord High Artificer
$46.63 Legendary Creature - Human Artificer
Instant (2)
1 Dispatch
$1.05 Instant
1 Generous Gift
$2.45 Instant
Sorcery (4)
1 Fabricate
$6.11 Sorcery
1 Scrap Mastery
$2.14 Sorcery
1 Trash for Treasure
$0.38 Sorcery
1 Wake the Past
$0.31 Sorcery
Artifact (23)
1 Arcane Signet
$1.08 Artifact
1 Azorius Signet
$0.50 Artifact
1 Chromatic Lantern
$10.66 Artifact
1 Commander's Sphere
$0.18 Artifact
1 Cranial Plating
$0.46 Artifact - Equipment
1 Darksteel Forge
$19.52 Artifact
1 Darksteel Ingot
$0.42 Artifact
1 Dimir Signet
$3.00 Artifact
1 Dispeller's Capsule
$0.05 Artifact
1 Fellwar Stone
$1.56 Artifact
1 Hammer of Purphoros
$1.13 Legendary Enchantment Artifact
1 Ichor Wellspring
$0.22 Artifact
1 Izzet Signet
$0.63 Artifact
1 Krark-Clan Ironworks
$23.99 Artifact
1 Mystic Forge
$9.84 Artifact
1 Nevinyrral's Disk
$0.20 Artifact
1 Prototype Portal
$0.51 Artifact
1 Retrofitter Foundry
$19.96 Artifact
1 Skullclamp
$6.91 Artifact - Equipment
1 Sol Ring
$1.47 Artifact
1 Sword of the Meek
$2.52 Artifact - Equipment
1 Thopter Foundry
$0.24 Artifact
1 Trading Post
$0.57 Artifact
Enchantment (3)
1 Mirrodin Besieged
$1.81 Enchantment
1 Smothering Tithe
$25.36 Enchantment
1 Storm the Vault // Vault of Catlacan
$3.87 Legendary Enchantment // Legendary Land
Planeswalker (4)
1 Daretti, Scrap Savant
$4.41 Legendary Planeswalker - Daretti
1 Saheeli, Sublime Artificer
$0.26 Legendary Planeswalker - Saheeli
1 Saheeli, the Gifted
$2.59 Legendary Planeswalker - Saheeli
1 Tezzeret, Master of the Bridge
$9.34 Legendary Planeswalker - Tezzeret
Land (34)
1 Academy Ruins
$11.29 Legendary Land
1 Ancient Den
$0.80 Artifact Land
1 Arcane Sanctum
$0.70 Land
1 Command Tower
$0.18 Land
1 Crumbling Necropolis
$0.49 Land
1 Darksteel Citadel
$0.59 Artifact Land
1 Drossforge Bridge
$0.24 Artifact Land
1 Exotic Orchard
$0.27 Land
1 Flooded Strand
$35.00 Land
1 Goldmire Bridge
$0.11 Artifact Land
1 Great Furnace
$1.01 Artifact Land
1 Inventors' Fair
$8.59 Legendary Land
4 Island
$0.09 Basic Land - Island
1 Mistvault Bridge
$0.22 Artifact Land
1 Mountain
$0.10 Basic Land - Mountain
1 Mystic Monastery
$0.26 Land
2 Plains
$0.08 Basic Land - Plains
1 Razortide Bridge
$0.19 Artifact Land
1 Reflecting Pool
$26.46 Land
1 Rustvale Bridge
$0.18 Artifact Land
1 Seat of the Synod
$2.89 Artifact Land
1 Shivan Reef
$1.33 Land
1 Silverbluff Bridge
$0.24 Artifact Land
1 Spire of Industry
$1.57 Land
1 Steam Vents
$16.68 Land - Island Mountain
1 Swamp
$0.36 Basic Land - Swamp
1 Underground River
$10.88 Land
1 Vault of Whispers
$2.27 Artifact Land
1 Watery Grave
$14.65 Land - Island Swamp
1 Xander's Lounge
$6.43 Land - Island Swamp Mountain
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Changes:
Skyclave Relic -> replace Darksteel Ingot

Consider adding:
Skyclave Relic - Rocks that don't die to Vandalblast
* Helm of the Host - Get copies of anything. How about another Breya, or Alibou? How about everything becomes an Alibou when I have Brudiclad?
* Master Transmuter - Use thopters or lands to cheat out big stuff (requires a decent amount of mid-high CMC artifacts)
* Rise and Shine - Make a huge board out of nowhere, utilizing indestructible artifact lands
* Bident of Thassa - Artifact that lets me draw from my thopters
Whir of Invention - Except for the ThopterSword combo which I would like to not use every game, and Brudiclad which I don't really want to pay 9 mana for (when that probably includes tapping tokens), there aren't really that many artifacts I need to see every game, but this can be used as a utility tutor
Reality Heist - Dig for artifacts
Irenicus's Vile Duplication - Get a copy of Breya, then slam Brudiclad
* Chief Engineer - Half the deck is artifacts, so this should be useful. Could replace a land
* Grand Architect - Needs Pili-Pala for infinite combo, but can work as ramp or just an anthem without him
Anointed Procession - Double tokens
* Reckless Fireweaver
* Efficient Construction - Make lots of tokens?
* Feldon - Make some sweet tokens for Brudiclad, assuming I have something good in the yard
* Thirst for Knowledge - Cheap, instant speed draw with flexibility
Paradoxical Outcome - Late game I can bounce a bunch of rocks to draw a new hand
Paraselene/Tempest of Light - Destroy all enchantments (in case of Stony Silence)
Leave No Trace - Destroy a Stony Silence and all other white enchantments
Wipe Clean - Destroy a Stony Silence (or other critical enchantment), or cycle if not playing against Stony Silence decks
Time Sieve - No one likes extra turns, and five artifacts is a lot to sac just to get one extra turn. Although it is a nice use of chump blockers, and goes fully infinite with ThopterSword combo
Goblin Engineer - Recursion, and doesn't go in any other deck (except high power)
Lightning Greaves, Swiftfoot Boots - Protect Breya or other important creatures, use Arcum immediately etc
Talisman of Dominance/Progress/Creativity - 2-mana blue rocks
Mind Stone - Rock that can draw
* Reprocess - Turn thopters or extra rocks/lands into cards
Thoughtcast, Deadly Dispute, Costly Plunder, Artificer's Epiphany - Draw a couple of cards for cheap
Gilded Lotus
Jhoira's Familiar - Discount for almost all my spells
Inspiring Statuary - Ramp with my thopters
Vedalken Orrery - Flash
Sandstone Oracle - One big draw

Mind's Eye - Artifact that gives me a some staying power
Coveted Jewel - Draw 3, get a Gilded Lotus and just sac it if someone tries to steal it
One with the Machine - Can draw a chunk of Cards, but the times I need it most it can easily whiff
Treasure Map + treasure generators (e.g. Deadeye Plunderers)
Hedron Archive, Dreamstone Hedron - Colorless rocks that can be turned into cards later
Staff of Domination - Mana sink and Swiss army knife, mostly for card draw with large amounts of mana
Salvaging Station - Get back the sweet 1-drops, goes infinite with a Flayer Husk and Ironworks
Witching Well
Witch's Cauldron
Etherium Astrolabe - Turn thopters or spare rocks/lands into cards, but can only draw one card per turn
Culling Dais - Can turn thopters now into cards later, but it's slow to set up
Arch of Orazca - Draw on a land
Dance of the Manse
Crashing Drawbridge - Hasty dudes on demand, and it's an artifact that we can sacrifice
* Phyrexian Rebirth - Boardwipe that makes an artifact for Brudiclad to copy
* Saheeli's Artistry, Mimic Vat - Make tokens that Brudiclad can copy
Mechanized Production
Masterful Replication
Mask of Memory, Sword of Fire and Ice - Card drawing equipment
Thopter Engineer - More haste and creates a token
Steel Overseer, Master of Etherium, Master Trinketeer, Tempered Steel, Chief of the Foundry - If I want to go heavier on beatdown with bigger tokens
Pia and Kiran Nalaar - Make a few thopters or use existing tokens for damage
* Brass's Bounty - Make lots of mana for later, or lots of tokens for Brudiclad to kill with
Staff of Nin
Mirrorworks - Copy my artifacts, make tokens for Brudiclad to use
* Vedalken Archmage - Card draw, but very fragile
Clone Legion - Get a bunch of tokens for Brudiclad
Whirler Rogue - Makes two tokens, and can give unblockable to Silas or Battlesphere, but can't be recurred and is otherwise not that interesting
Phyrexian Metamorph
* Ugin, the Ineffable - Card advantage and discount?
Salvaging Station
Reshape - Tutor straight to the board
Atog
Krark-Clan Shaman
Leonin Abunas
Ashnod's Altar - Probably rarely want to sacrifice creatures that aren't artifacts, and Krark-Clan Ironworks is just better for that
Sculpting Steel
Master's Call
Sram's Expertise
Blade Splicer/Wind Slicer/Master Splicer
Hanna, Ship's Navigator - Currently used in Zedruu instead, but might be worth moving here
Panharmonicon - Consider depending on the amount of ETB effects
Vedalken Engineer - Incredibly fragile, has summoning sickness, and is more difficult to recur. It does add TWO, though
Filigree Angel - Hopefully enough other lifegain, and 8 mana is A LOT. If I have enough artifacts for this to gain an amount of life worth 8 mana, I probably don't need it? Would be sweet to recur with e.g. Master , though..
Izzet/Dimir Locket - Ramp/card draw
Mirage Mirror - Obvious
Spine of Ish Sah - Currently using in Brago instead, but it's on-theme, good removal
The Antiquities War - Card advantage into win con, but it's telegraphed
Aligned Hedron Network - Doesn't remove much of my stuff

Walking Ballista - Great with Sydri, but otherwise probably too expensive
Contraband Kingpin - Early play with a little value attached
* Ghirapur Aether Grid - Something to do when I'm drawing blanks or when I can't attack
Hellkite Igniter - Evasive dude that can easily one-shot opponents
Supreme Verdict - Great boardwipe, but I might not need or want it, being the aggro deck
Expedition Map - Get any land. Great with recursion, but meh without
Curse of Opulence - Get loads of artifacts

Ash Barrens
Sunken Hollow
Hallowed Fountain
Darkslick Shores
Seachrome Coast
City of Brass

Consider (don't have):
* Organic Extinction
$$ Karn. Scion of Urza - structs, baby!
Digsite Engineer - Make structs on artifact cast
Jan Jansen
Prized Statue
Nimblewright Schematic
Mishra's Self-Replicator
Quicksmith Spy - Draw an extra card per turn, but only unless this dorky dude dies
Resourceful Return - Get back a killed dude and draw an extra card
$ Tezzeret, Artifice Master - Card draw and token generation
$$$$ Wurmcoil Engine
$$$$$ Mycosynth Lattice
$$$ Dack Fayden
$$$ Unwinding Clock
$ Scarecrone
$ Angel of Invention
$ Tezzeret, Cruel Machinist - Card draw or 5/5 beaters

---------------------------------------------------------------

Consider cutting:
Fabricate - Might want to cut down on tutors
Hangarback Walker - Great to sac when it's big, but getting it big might  be a problem
Ichor Wellspring
Thopter Foundry / Sword of the Meek - Combo might be better used as a wincon in Esper
Tribute Mage - Will likely always search for a piece of the ThoperSword combo
* Dispeller's Capsule - Expensive to use and I don't actually have a lot of recursion right now, but I probably do need some removal for enchantments and artifacts
Saheeli, the Gifted - With lower curve, there's less stuff that can use the full discount, and she's probably going to die before I get to ult her
Sol Ring - I have access to so many colored mana rocks that this can be better used elsewhere
Trash for Treasure - Recursion is nice, but is 3 mana and a sac too much for one thing?
Scrap Mastery - Giving other people their artifacts back might be bad
Trinket Mage - This will almost always get Skullclamp
Darksteel Forge - Expensive, and not really essential for the plan. More relevant if I can cheat it out
Daretti, Scrap Savant - Probably too slow and grindy for the tokens aggro plan
Trading Post - Might be too slow and grindy, but being able to create tokens might make it justifiable
Urza - I really want that token to copy, but I also really want that mana tapping ability for my equipments deck

Trilands - Slow
Plains - Too narrow, but does come in untapped

---------------------------------------------------------------

Cuts before playing:
Grip of Phyresis - Too narrow
Mirrorweave - If I have enough dudes for this to matter, I'm probably winning
Read the Runes - I probably have enough card advantage and sac outlets that I don't need this narrow card
Dispense Justice - Too narrow while not guaranteed to do what you want
Vedalken Certarch - Too narrow and fragile
Herald of Kozilek - Cut because even though many of the creatures are artifacts, they are not always colorless. Might be good enough depending on final number of creatures vs artifacts.
Etherium-Horn Sorcerer - Way too expensive for its effect
Broodstar - If I have loads of artifacts, I'm probably winning anyway. Probably don't need ONE big beater, at least not with flying as only form of evasion. It could be a very cheap giant, though.
Blinkmoth Infusion - Needs lots of artifacts that want to be untapped, and not just creatures.
Syndicate Trafficker - Sac outlet that isn't free and only grows himself. Consider against many boardwipes.
Etched Champion - Don't need equipment carriers, and he's tiny otherwise. And protection doesn't stop board wipes.
Burnished Hart - Not enough basics, probably, but being able to sac itself and make "removal-safe" ramp is worth considering.
Vial Smasher the Fierce - Too aggressive and not very synergistic with the rest of the deck (needs Broodstar etc to make sense)
Pilgrim's Eye - Only gets basics, and doesn't put onto the battlefield
Karn, Silver Golem - Don't really want to go beating with my non-creatures that often, and Sydri already does this. The activated ability can also get opponent's artifacts in their own boardwipes, but that is probably rare.
Torrential Gearhulk - Not enough instants
Inkwell Leviathan - Doesn't really do anything
Chromescale Drake - Ok, so it draws a few cards, MAYBE. Then what?
Enlightened Tutor - I have other tutors, and this is expensive. Save it for Brago?
Whipflare - Do I even care about small dudes, and if I do, is sorcery speed good enough to stop things?
Claws of Gix - Sacs artifacts and creatures alike, but requires mana to do so
Flayer Husk - Does "nothing" if it's not used to combo
Pyrite Spellbomb - Does "nothing" if it's not used to combo
Cultivator's Caravan - A random 5/5 that requires 3 power of creatures to use is of no use, and we have enough other mana rocks
Spear of Heliod - We don't need a random anthem, or the removal (probably). Save it for Teysa!
Whip of Erebos - Hopefully we have enough other ways of lifegain, and we don't want to exile things from our yard!
Pia Nalaar - Not great vs many blockers, and requires a lot of resources put into a single attacker
Sphinx of the Steel Wind - I probably have enough lifegain from other sources, let's try without this first
Cyclonic Rift - This is great, but let's try a deck without!
Salvaging Station - Only returns the 1-cost ones, so pretty useless without Flayer Husk
Restoration Gearsmith - Only works once, and has no other synergy. The only reason to include would be that she can also get back creatures
Angel of Invention - Don't need that many anthems, and she's pretty fragile herself
Swords to Plowshares - Let's hope permanent-based removal and Dispatch are enough
Duplicant - Relying on other removal
Stoic Rebuttal - Hoping to not need many counters
Render Silent - Hoping to not need many counters
Arcane Lighthouse - Only have one at the moment
Jor Kadeen - Don't know if my Thopters need the pump tbh
Bident of Thassa - Probably enough card draw elsewhere
Hammer of Purphoros - Don't need the haste, and lands aren't that dispensible
Boompile - Too unreliable
Clock of Omens - Don't have enough artifacts that I need to untap
Hedron Archive - Need my rocks to produce colors
Boros/Orzhov/Rakdos Signet, Talisman of Indulgence - Cutting rocks that don't produce blue
Prismatic Geoscope - Probably rarely adding colors
Whispersilk Cloak - Besides Silas, who really needs to connect? And most creatures are relatively dispensible
Razor Hippogriff - Will rely on other lifegain
Vandalblast - Probably have enough other (recurable) artifact hate
Cataclysmic Gearhulk - I want to have stuff on the board. Let's try without a boardwipe!
Sanctum Gargoyle, Junk Diver - Unimpressive by themselves, and hopefully I have enough reusable recursion
Boros Garrison, Orzhov Basilica, Rakdos Carnarium - Remove non-blue-producing, non-utility lands
Reliquary Tower - Eh, don't really need infinite hand size
Crystalline Crawler - I probably have enough mana, and this is very bad when recurred
Trophy/Treasure Mage - Too narrow?
Akiri, Line-Slinger

Cut lands:
Rupture Spire - Too many tapped lands, replacing with Spire of Industry
Azorius Chancery / Dimir Aqueduct / Izzet Boilerworks - So slow
Opal Palace - Do I have the spare mana to filter? No synergy with the counters
Ghost Quarter - Need more colors on my lands
Bojuka Bog - Maybe more needed elsewhere
Izzet Boilerworks, Azorius Chancery - Slow and risky, but helps me with extra land drops
Nomad Outpost - Slow
Grand Coliseum - Slow
Terramorphic Expanse + Evolving Wilds - Slow and I don't really need the lands in the yard
Prairie Stream - Not enough basics for this
? Buried Ruin - Colorless land, and I don't need this specific way to get back ONE artifact that much
Spirebluff Canal - Nice early game but crappy late

Cuts:
Nihil Spellbomb - It's reusable, but it's really only reusable to clear graveyards, which isn't always relevant. Probably the best alternative, though
Saheeli Rai - It's probably not going to activate more than once or twice, and then she's probably just not worth it
Counterflux - How likely am I of drawing this single counterspell in time to stop something important? It's not so important to protect my own stuff
Mycosynth Wellspring - Not that good to recur a lot since I don't have a lot of basics
Beacon of Unrest - Although I do recursion, and this gets artifacts, the card doesn't feel on theme enough and probably has better replacements
Metalwork Colossus - Sure, it can be cheap, and it can be returned from the graveyard after a boardwipe by saccing some mana rocks, but it's too easily chumped and doesn't do much else
Talisman of Progress - Enough mana rocks, and this can be used in other decks
Combustible Gearhulk - CAN burn for a chunk or draw some cards, but could just as easily whiff
Muzzio - Slow and expensive
Memnarch - Too expensive, both to cast and to use
Talisman of Dominance - Shave on rocks
Ethersworn Canonist - It can slow down explosive turns, but a lot of turns are just one big spell, alternatively combined with abilities. Also can just be killed at the start of a big turn
? Feldon - Good if I can recur something like Sharuum or a Noxious Gearhulk, but not very impactful otherwise
Ethersworn Adjudicator - Expensive to use more than once, and I need to untap with it for it to do anything. It is one of very few ways to deal with enchantments, though
Reckless Fireweaver - The chip damage is more likely to get me targeted than kill someone
Revel in Riches - Better used in Teysa
Tezzeret, the Seeker - Moved to Sharuum
Sharuum - Moved to her own deck
Noxious Gearhulk - Moved to Sharuum
Tezzeret, Agent of Bolas - Moved to Sharuum
Oblivion Stone - Don't really have the mana to make this one-sided, at which point it's not very efficient. Moved to Sharuum
Sphinx Summoner - Moved to Sharuum
Silas Renn - Getting him to connect is probably hard since he dies to almost anything, although the deathtouch helps
Phyrexian Metamorph - More important in Sharuum/equipments
? Master Transmuter - Moved to Sharuum
Blinkmoth Urn - Don't want to give others the mana, and I don't have great mana sinks
Soul of New Phyrexia - Great instant speed tutor target to protect my stuff, but pretty expensive
Tezzeret, Master of Metal - The minus is only good if I'm already in a good position, and can only hit one opponent
Executioner's Capsule - I have so much removal in Breya that I probably don't need this
Arcum Dagsson - Might want to cut down on tutors, although Arcum can also work as removal against things like Blightsteel, Esper Sentinel, Phyrexian Metamorph or Steel Hellkite
Open the Vaults - Replace with Wake the Past to make this one-sided since I don't have a lot of enchantments anyway
Saheeli's Directive - Genesis Wave is nice, but only if I have a lot of mana. I'm unlikely to have enough mana to make this amazing unless I have Saheeli the Gifted or infinite mana
Sydri - Giving deathtouch to a chump blocker is nice, but I probably won't get much other use out of this and I need to up my artifact count
Raff Capashen - Flash for most of my spells is nice, but he is not an artifact itself. Would rather play Vedalken Orrery
Thopter Assembly - With a focus on tokens, it is becoming increasingly unlikely that I have no other thopters. However, this lets me freely sac my thopters for value since I can get 5 more from this whenever I run out
? Hellkite Tyrant - I get lots of artifacts, so this is likely to let me win on the next turn, but it's 6 mana for an otherwise not very synergistic card
Scourglass - Mostly one-sided, but I have to untap with it, and it can only be popped during upkeep, so I can't use it to respond to a surprise threat
? Daretti, Ingenious Iconoclast - The 1/1 defenders are basically just chump blockers, unless I have Brudiclad and some good tokens. This will likely just destroy something then tank a few hits, unless I have a bunch of chump blockers, in which case I might be able to do it one more time
Spell Swindle - The tokens are nice, but 5 mana is a lot
Disciple of the Vault - The chip damage is more likely to get me targeted than do something useful, but Disciple can disincentivize a board wipe
Nim Deathmantle - Basically just a combo-enabler, but does let me sac creatures to Breya and get them back
? Shimmer Dragon - I need this in Azorius equipments, and this is an expensive flier that is not an artifact itself, plus most of my artifacts here I probably want to attack with or tap for mana. Could still draw some extra cards, though
Oswald Fiddlebender - Not an artifact, and can be better used in Silas+Ardenn
Thopter Spy Network - "Guarantees" a thopter every turn, but it's still just A thopter, and ONE card if I connect with any number of creatures. Plus it's an enchantment
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