Type: Deck Idea
Format (legal 👍)
vinVintage
Approx. Value:
$566.04
Buy

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Avg. CMC 4.8
Card Color Breakdown
Card Type Breakdown

Final Fantasy
releases on June 13, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Final Fantasy
releases on June 13, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 100 cards, 95 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (41)
1 Adarkar Valkyrie
$1.08 Snow Creature - Angel
1 Angel of Despair
$0.72 Creature - Angel
1 Angel of Serenity
$0.80 Creature - Angel
1 Angelic Arbiter
$3.06 Creature - Angel
1 Angelic Skirmisher
$1.81 Creature - Angel
1 Archangel Avacyn // Avacyn, the Purifier
$0.97 Legendary Creature - Angel // Legendary Creature - Angel
1 Archangel of Tithes
$2.75 Creature - Angel
1 Aurelia, the Warleader
$5.86 Legendary Creature - Angel
1 Avacyn, Angel of Hope
$22.09 Legendary Creature - Angel
1 Balefire Dragon
$12.02 Creature - Dragon
1 Baneslayer Angel
$2.29 Creature - Angel
1 Basandra, Battle Seraph
$1.95 Legendary Creature - Angel
1 Bladewing the Risen
$1.25 Legendary Creature - Zombie Dragon
1 Bloodgift Demon
$0.91 Creature - Demon
1 Deathless Angel
$1.55 Creature - Angel
1 Dragon Mage
$0.26 Creature - Dragon Wizard
1 Dragonmaster Outcast
$0.35 Creature - Human Shaman
1 Emeria Shepherd
$1.43 Creature - Angel
1 Gisela, Blade of Goldnight
$0.99 Legendary Creature - Angel
1 Harvester of Souls
$0.85 Creature - Demon
1 Hellkite Tyrant
$5.23 Creature - Dragon
1 Hoard-Smelter Dragon
$0.22 Creature - Dragon
1 Kaalia of the Vast
$4.52 Legendary Creature - Human Cleric
1 Kolaghan, the Storm's Fury
$0.81 Legendary Creature - Dragon
1 Lord of the Void
$8.97 Creature - Demon
1 Master of Cruelties
$2.82 Creature - Demon
1 Mother of Runes
$5.81 Creature - Human Cleric
1 Oros, the Avenger
$0.62 Legendary Creature - Dragon
1 Overseer of the Damned
$0.14 Creature - Demon
1 Rakdos the Defiler
$1.56 Legendary Creature - Demon
1 Rakdos, Lord of Riots
$0.44 Legendary Creature - Demon
1 Reaper from the Abyss
$0.56 Creature - Demon
1 Resolute Archangel
$1.07 Creature - Angel
1 Reya Dawnbringer
$4.16 Legendary Creature - Angel
1 Rune-Scarred Demon
$0.81 Creature - Demon
1 Scourge of Valkas
$5.31 Creature - Dragon
1 Sire of Insanity
$0.57 Creature - Demon
1 Steel Hellkite
$0.28 Artifact Creature - Dragon
1 Tariel, Reckoner of Souls
$1.86 Legendary Creature - Angel
1 Twilight Shepherd
$1.01 Creature - Angel
1 Utvara Hellkite
$13.54 Creature - Dragon
Instant (4)
1 Anguished Unmaking
$1.27 Instant
1 Boros Charm
$4.65 Instant
1 Swords to Plowshares
$0.99 Instant
1 Utter End
$0.22 Instant
Sorcery (2)
1 Austere Command
$0.45 Sorcery
1 Merciless Eviction
$0.49 Sorcery
Artifact (15)
1 Boros Signet
$0.32 Artifact
1 Chromatic Lantern
$2.00 Artifact
1 Coalition Relic
$0.22 Artifact
1 Commander's Sphere
$0.19 Artifact
1 Darksteel Plate
$8.36 Artifact - Equipment
1 Lightning Greaves
$4.08 Artifact - Equipment
1 Orzhov Signet
$0.45 Artifact
1 Rakdos Signet
$0.78 Artifact
1 Sol Ring
$1.18 Artifact
1 Strionic Resonator
$4.28 Artifact
1 Swiftfoot Boots
$1.23 Artifact - Equipment
1 Sword of Feast and Famine
$23.95 Artifact - Equipment
1 Talisman of Indulgence
$1.53 Artifact
1 Whip of Erebos
$5.90 Legendary Enchantment Artifact
1 Whispersilk Cloak
$1.47 Artifact - Equipment
Enchantment (2)
1 Dragon Tempest
$4.67 Enchantment
1 Underworld Connections
$0.31 Enchantment - Aura
Land (36)
1 Arid Mesa
$23.29 Land
1 Battlefield Forge
$0.67 Land
1 Blackcleave Cliffs
$1.10 Land
1 Blood Crypt
$18.23 Land - Swamp Mountain
1 Bloodstained Mire
$12.08 Land
1 Bojuka Bog
$0.62 Land
1 Boros Garrison
$0.26 Land
1 Caves of Koilos
$0.79 Land
1 Command Tower
$0.26 Land
1 Dragonskull Summit
$1.16 Land
1 Fetid Heath
$0.99 Land
1 Forbidden Orchard
$8.59 Land
1 Godless Shrine
$16.35 Land - Plains Swamp
1 Graven Cairns
$5.05 Land
1 Hall of the Bandit Lord
$10.67 Legendary Land
1 Inspiring Vantage
$3.17 Land
1 Isolated Chapel
$0.49 Land
1 Mana Confluence
$32.13 Land
1 Marsh Flats
$25.78 Land
3 Mountain
$0.06 Basic Land - Mountain
1 Nomad Outpost
$0.15 Land
3 Plains
$0.07 Basic Land - Plains
1 Rogue's Passage
$0.27 Land
1 Rugged Prairie
$0.55 Land
1 Sacred Foundry
$17.63 Land - Mountain Plains
1 Scrubland
$191.48 Land - Plains Swamp
1 Slayers' Stronghold
$0.34 Land
2 Swamp
$0.06 Basic Land - Swamp
1 Temple of Silence
$0.22 Land
1 Temple of Triumph
$0.18 Land
1 Vault of the Archangel
$0.74 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Notes:
I should probably cut down on some of the weaker creatures and add some more removal, card draw, ramp and other utility, but I want to keep this deck relatively thematic to big, splashy creatures

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Cards I might add:
Fellwar Stone - Ramp
Promise of Power - Card draw, demon or both, but expensive
Path to Exile - Cheap, efficient removal
Mortify - Flexible removal
Crackling Doom - Cheap, instant multi-target removal
Sorin, Grim Nemesis - Card draw that has nice synergy with expensive stuff
Wear//Tear - Kill an artifact and/or an enchantment on the cheap
Rakdos Charm - Graveyard/artifact removal with bonus wincon against tokens
Hero's Downfall - Creatures or even planeswalkers fall to our might
Razaketh - Tutors on a demon, though I probably don't want to do that unless something of mine is going to die
Crucible of Fire – Dragons, get pumped! Only 15 dragons atm, so not sure if it's worth it. Besides, it's basically just a win-more card.
Reiver Demon - Poof, but only if cast. Provides options: beater if ahead or board wipe if behind
Dread Cacodemon - Same as Reiver
In Garruk's Wake - Plague Wind is nice when you have bombs
Armageddon - Stay ahead when Kaalia is out
Increasing Ambition - Tutor for the few answers I have
Mikaeus the Unhallowed - Protect my babies from board wipes (even though he's not Angel/demon/dragon)
Stoneforge Mystic - Find and play the stuff that beefs up Kaalia
Solemn Simulacrum – Value. Some ramp+fix, disposable body and draws a card when he dies
Darksteel Ingot – More fix/ramp
Ajani Vengeant – More control with both tapping down the worst stuff and lightning helix for removal and lifegain
Rakdos' Return – Game ending fireball and/or a relatively big mind twist earlier
Deathrender – Beef up Kaalia further, and get the same kind of effect as attacking with her when my opponents remove her
Akroma's Memorial – Make the big, bad creatures even badder
Archfiend of Depravity – Board control on a thematically appropriate stick
Divine Reckoning – Cheap board control that spares Kaalia
Thunderbreak Regent - Tax people for trying to interact with my dragons
Kokusho – Some staying power
Moonveil Dragon – Firebreathing for my whole team? I'm in!
Akroma's Vengeance - Angel-themed boardwipe

Possible lands:
Sunhome – Double strike on demand on an unblocked fattie? Don't mind if I do
Reliquary Tower – Doesn't produce colored mana, and I rarely have more than 7 cards in hand, but it's nice to have after a big Knollspine turn or if someone wipes my board with Harvester out
Smoldering Marsh - Fetchable dual

-----

Cards I might cut:
Scourge of Valkas – 17 dragons in the entire deck (at the time of writing) might not be enough to make this very effective
Merciless Eviction - Most Orzhov decks should probably play this. Get rid of those pesky enchantments. But does it fit the theme?
Austere Command - Kill small guys and enchantments. But does it fit the theme?
Darksteel Plate - Kind of expensive to equip for a small effect
Bladewing the Risen
Oros, the Avenger
Rakdos the Defiler - Feelbads, and then difficult to attack with

-----

Cards I might want to play but have been cut:
Sunblast Angel - I want to be attacking, so killing tapped dudes might not be so appealing. Could be used on a turn off or before combat, however.
Archangel of Thune - Not enough lifegain to justify, probably. Really good with Whip of Erebos, though.
Defiler of Souls – Seems I have quite a few mono-colored creatures (and few gold ones), so I might not always want to play this
Necropolis Fiend – I probably don't have enough ways of reliably putting cards in my graveyard to cast this demon, or get any good removal out of it
Gorgon's Head – Dissuades people from blocking Kaalia, or lets pinging dragons become machine guns, but might be a bit weak. Basilisk Collar is a lot better
Malfegor – I might not have a lot of cards to discard, but could be nice late game when I have enough lands and can keep lands in hand
Siege Dragon – Do people play walls? Can kill tokens and mana dorks, but is very expensive
Requiem Angel – All my creatures will become spirits when they die, but do 1/1 spirits matter that much with no sac outlets or anthems?
Forgestoker Dragon – Can get my team through blockers (or kill blockers), but pinging them is expensive, and the dragon is relatively small for its cost.
Ancient Hellkite – Similar to Forgestoker, but this one is bigger and pings more cheaply. Can't prevent blocks, however.
Rakdos Pit Dragon – Early presence that can hit hard later with firebreathing and double strike, but giving it flying is kind of expensive.
Herald of Torment – Can beef up Kaalia or provide early presence, but doesn't do enough.
Hellkite Charger – The activated ability is too expensive
Elbrus, the Binding Blade – The equipment is very expensive and does little by itself, and the demon is just a big dude
Archwing Dragon – Hasty flier for finishing off near-dead opponents, or repeatable burn with Scourge of Valkas, but is otherwise pretty underwhelming
Pestilence Demon – Heavy on the black cost, and the symmetrical burn is kind of impractical due to Kaalia's low toughness and the lack of lifegain in the deck
Indulgent Tormentor – Giving my opponents the option of paying 3 life makes the card nigh unplayable, as any time it is particularly relevant, I probably don't need the card to win
Bogardan Hellkite – Five damage is PROBABLY enough to kill a single creature, and sometimes enough to kill more, but the mana cost is very prohibitive for the relatively low impact and body when not cheated in by Kaalia
Warmonger Hellkite – This is mostly to prevent blockers, and secondly to pump my attackers, but my attackers already hit hard and opponents can still play blockers post-combat
Chromatic Lantern – Turn 3 ramp is not as important as Signets, and with the amount of fix I have in my lands, I hopefully don't need the fixing from this. Better used in other decks
Iona - Not fun to play against
Ob Nixilis, Unshackled - Doesn't do much unless my opponent is constantly tutoring or saccing things
Knollspine Dragon - Has to be played after combat to be worth it
Nefarox, Overlord of Grixis - How often am I going to attack with only this guy?
Deathbringer Regent - Has to be cast from hand to do anything, and will kill my things too
Firemane Avenger – Provides some early presence, as well as some removal/burn/lifegain, but overall not very impactful
Archangel of Strife - My dudes already hit hard, probably don't need this little boost
Lord of the Void - Might get me creatures of the wrong creature types! Can't have that!
Argentum Armor - Very expensive to equip, but does deal with problematic enchantments etc
Sword of Fire and Ice - Don't have it anymore
Angelic Field Marshal/Tyrant's Familiar/Demon of Wailing Agonies – Really good when I have Kaalia out, subpar otherwise. If I do have Kaalia out, I'm probably winning anyway?
Sarkhan the Dragonspeaker – Can remove midrange creatures or act as a hasty attacker, but I don't want to have to leave back blockers to keep him alive, and he can't be cheated in by Kaalia. The emblem is probably something I really want if I can get it, especially in controlling matchups
Aurelia's Fury – Stop things like Narset flipping a bunch of extra turns, or just tap down and/or kill blockers. Not very mana efficient or otherwise impactful, though
Sword of Light and Shadow - The effect is pretty minor
Avacyn, Guardian Angel – Can protect Kaalia or myself from damage, but is she good enough?
Thundermaw Hellkite - Not that great except to get through stuff like Hornet Queen
Angel of the Dire Hour - Better alternative than Sunblast Angel, allowing me to protect myself on their turn without destroying my own creatures, but it might be too much of a defensive card to play
Champion's Helm - Boardwipes are usually the issue, so just hexproof isn't that relevant and the pump is almost irrelevant
Scourge of the Throne - Sold it
Phyrexian Arena - Other decks
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