Type: Deck Idea
Format (legal 👍)
vinVintage
Approx. Value:
$399.80
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Avg. CMC 3.56
Card Color Breakdown
Card Type Breakdown

Tarkir: Dragonstorm
releases on April 11, 2025!

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Tarkir: Dragonstorm
releases on April 11, 2025!

Buy on CardKingdom Buy on TcgPlayer
Main Deck - 100 cards, 87 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (26)
1 Archangel of Thune
$48.26 Creature - Angel
1 Ayli, Eternal Pilgrim
$0.55 Legendary Creature - Kor Cleric
1 Blood Artist
$2.41 Creature - Vampire
1 Elesh Norn, Grand Cenobite
$16.92 Legendary Creature - Phyrexian Praetor
1 Endrek Sahr, Master Breeder
$0.42 Legendary Creature - Human Wizard
1 Grave Titan
$3.06 Creature - Giant
1 Hero of Bladehold
$5.50 Creature - Human Knight
1 Jazal Goldmane
$0.35 Legendary Creature - Cat Warrior
1 Karmic Guide
$0.44 Creature - Angel Spirit
1 Mentor of the Meek
$0.30 Creature - Human Soldier
1 Mirror Entity
$0.55 Creature - Shapeshifter
1 Monastery Mentor
$3.26 Creature - Human Monk
1 Odric, Master Tactician
$0.32 Legendary Creature - Human Soldier
1 Ravos, Soultender
$5.98 Legendary Creature - Human Cleric
1 Requiem Angel
$0.74 Creature - Angel
1 Reveillark
$0.87 Creature - Elemental
1 Skirsdag High Priest
$0.26 Creature - Human Cleric
1 Smothering Abomination
$0.61 Creature - Eldrazi
1 Soul Warden
$3.01 Creature - Human Cleric
1 Soul's Attendant
$3.85 Creature - Human Cleric
1 Sun Titan
$0.33 Creature - Giant
1 Suture Priest
$1.73 Creature - Phyrexian Cleric
1 Teysa, Orzhov Scion
$1.28 Legendary Creature - Human Advisor
1 Twilight Drover
$0.54 Creature - Spirit
1 Vizkopa Guildmage
$0.55 Creature - Human Wizard
1 Zulaport Cutthroat
$1.60 Creature - Human Rogue Ally
Instant (5)
1 Anguished Unmaking
$3.07 Instant
1 Return to Dust
$0.05 Instant
1 Secure the Wastes
$0.89 Instant
1 Utter End
$0.28 Instant
1 White Sun's Zenith
$0.25 Instant
Sorcery (8)
1 Austere Command
$0.59 Sorcery
1 Decree of Justice
$0.12 Sorcery
1 Dusk // Dawn
$0.35 Sorcery // Sorcery //
1 Fell the Mighty
$0.20 Sorcery
1 Increasing Devotion
$0.19 Sorcery
1 Martial Coup
$0.16 Sorcery
1 Merciless Eviction
$0.39 Sorcery
1 Retribution of the Meek
$7.19 Sorcery
Artifact (7)
1 Ashnod's Altar
$7.83 Artifact
1 Blasting Station
$9.01 Artifact
1 Commander's Sphere
$0.23 Artifact
1 Orzhov Keyrune
$0.13 Artifact
1 Orzhov Signet
$0.28 Artifact
1 Skullclamp
$8.36 Artifact - Equipment
1 Sol Ring
$1.76 Artifact
Enchantment (12)
1 Anointed Procession
$64.43 Enchantment
1 Black Market
$2.55 Enchantment
1 Blind Obedience
$2.93 Enchantment
1 Cathars' Crusade
$10.26 Enchantment
1 Dark Prophecy
$4.81 Enchantment
1 Darkest Hour
$3.85 Enchantment
1 Dictate of Erebos
$10.89 Enchantment
1 Hidden Stockpile
$0.17 Enchantment
1 Luminarch Ascension
$11.04 Enchantment
1 Phyrexian Arena
$3.73 Enchantment
1 Spirit Bonds
$0.45 Enchantment
1 Vampiric Rites
$0.14 Enchantment
Planeswalker (4)
1 Elspeth, Sun's Champion
$1.37 Legendary Planeswalker - Elspeth
1 Sorin, Grim Nemesis
$4.17 Legendary Planeswalker - Sorin
1 Sorin, Lord of Innistrad
$2.41 Legendary Planeswalker - Sorin
1 Sorin, Solemn Visitor
$1.46 Legendary Planeswalker - Sorin
Land (38)
1 Arcane Lighthouse
$4.65 Land
1 Bojuka Bog
$1.26 Land
1 Boseiju, Who Shelters All
$12.49 Legendary Land
1 Cabal Coffers
$25.25 Land
1 Caves of Koilos
$0.97 Land
1 Command Tower
$0.22 Land
1 Concealed Courtyard
$1.77 Land
1 Fetid Heath
$2.70 Land
1 Ghost Quarter
$0.68 Land
1 Godless Shrine
$13.96 Land - Plains Swamp
1 Isolated Chapel
$1.38 Land
1 Orzhov Basilica
$0.17 Land
1 Orzhov Guildgate
$0.20 Land - Gate
9 Plains
$0.06 Basic Land - Plains
1 Reliquary Tower
$2.48 Land
1 Scoured Barrens
$0.07 Land
1 Secluded Steppe
$0.06 Land
1 Shambling Vent
$0.29 Land
6 Swamp
$1.18 Basic Land - Swamp
1 Tainted Field
$0.39 Land
1 Temple of Silence
$0.15 Land
1 Urborg, Tomb of Yawgmoth
$47.13 Legendary Land
1 Vault of the Archangel
$0.82 Land
1 Westvale Abbey // Ormendahl, Profane Prince
$3.82 Land // Legendary Creature - Demon
1 Windbrisk Heights
$0.15 Land
Sideboard - 3 cards, 3 distinct
Name  Edition $ Type Cost
Rarity Color
Instant (2)
1 Gideon's Phalanx
$0.17 Instant
1 Rootborn Defenses
$0.23 Instant
Enchantment (1)
1 Necromancer's Covenant
$1.04 Enchantment

Notes
 
Sideboard:
Rootborn Defenses – Side in if board wipes are very prevalent
Necromancer's Covenant - For graveyard-heavy metas. For the zombie lifelink to be relevant, I'm probably in very good shape already.

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Cards I might add:
Orzhov Cluestone, Worn Powerstone, Burnished Hart - More ramp
Yahenni, Undying Partisan - Free sac outlet, and a great play before a board wipe
Hour of Revelation - Cheap boardwipe that deals with things Teysa can't target
Carnival of Souls
Vish Kal - Another way to go infinite, but also just on theme
Elspeth, Knight-Errant - Amazing if I can get her to ult, but otherwise a token generator or a way to push through some damage
Lingering Souls - A cheap way to get a few tokens
Karlov of the Ghost Council
Angel of Sanctions
Wing Shards – Better than Swords to Plowshares vs Narset, but worse vs utility creatures that aren't attacking (e.g. Mayael)
Drogskol Cavalry - Token generator with built-in lifegain
Bygone Bishop - Possibly another Mentor of the Meek in this deck?
Black Market
Intangible Virtue
Caged Sun - Anthem and ramp to the really big turns
Darien, King of Kjeldor
Vedalken Orrery
Sram's Expertise
Call for Unity
Entrapment Maneuver
Collective Effort

Sacrifice package:
Ogre Slumlord - Rats, rats, rats. Not incredible when tokens are the main sac targets
Reassembling Skeleton/Nether Traitor/Ophiomancer - Main reusable sac targets
Viscera Seer - Free sac outlet that doesn't do much if it's not a bigger focus
Victimize, Sadistic Hypnotist - Sac outlets with big upside
Grave Pact, Butcher of Malakir - Additional copies of this effect
Maw of the Obzedat - Sac outlet and anthem. Sac blocked attackers to pump the others
Reprocess - Card draw
Grim Haruspex - Card draw with same downside as Slumlord

--------------

Cards I might cut:
Requiem Angel – Very expensive for the effect that requires my dudes to die, but can be abused
Reliquary Tower - How much card draw do I have anyway?
White Sun's Zenith
Decree of Justice
Ravos, Soultender
Monastery Mentor
Luminarch Ascension - How easy is it to avoid this? Usually good on turn 2 but very hard later
Boseiju - Don't have THAT many instants and sorceries, and a tapped, colorless land that ALWAYS costs me life isn't great. I do have lots of stuff to offset the lifeloss, though

-----

Cuts:
Archon of Redemption - Not enough focus on fliers for this relatively small creature to be worthwhile
Angelic Skirmisher - None of these abilities are particularly impressive on tiny tokens, and when I have huge tokens I'm probably winning anyway
Bloodline Keeper - Too slow when I don't have more vampires
Myr Battlesphere - Basically a 7-mana "Put 4 1/1 tokens on the battlefield". Can be abused with a sac outlet (e.g. Blasting Station) and Karmic Guide or just Trading Post, though.
Skeletal Vampire - Can trigger "dies" triggers like Dictate of Erebos, Teysa or Requiem Angel, but the cost of the ability is very high
Soul sisters, Suture Priest - Too slow, too low impact
Thraben Doomsayer - Slow token producer, and if I'm at 5 health, the anthem probably doesn't matter
Nomads' Assembly - Win-more?
Carnage Altar - Too expensive to activate
Jar of Eyeballs - Probably too slow to be an efficient "tutor"
Sword of the Paruns - Just playing anthems is probably better to get power and toughness simultaneously. Moving this around is too expensive
Attrition - Should have enough spot removal with Teysa that I don't need this
Breeding Pit - Too slow to be worth the upkeep cost
First Response - Will prevent people from poking me, but doesn't do much against big attacks
Leyline of the Meek - Expensive anthem that only works on my tokens
Ajani, Caller of Pride - The ultimate is perfect, but getting there takes a long time of using a not-very-effective ability
Bloodgift Demon - Draws a card and provides a relatively big flying body, but doesn't otherwise do much for the deck
Erebos - Being an aggro deck, it's nice to prevent opponents from gaining life. Drawing cards is nice as well, but again, doesn't fit the theme
Swords to Plowshares - With Teysa's ability, we don't really need to use a card for exiling a single creature
Akroma's Vengeance - Replaced with Final Judgment which is better against creatures and leaves my enchantments/artifacts alone
Geist-Honored Monk – Only two additional tokens, and a big, non-evasive dude...
Increasing Ambition – Tutors? Hmm... Meh!
Vish Kal - I have Teysa for removal. Would rather use this in Karador
Whip of Erebos - I have so much other lifegain, and not enough creatures to whip back? Not sure, might need this.
Trading Post - Doesn't really do anything...
Mimic Vat - Being able to make some copies of good stuff with ETB abilities is nice (and I guess the copies are tokens), but this is a better fit elsewhere
Storm Herd - Too expensive
Rout - Don't really need all these boardwipes, and I have Teysa for instant speed removal
Final Judgment - Already have Teysa for exile
Emeria Angel - Low impact
Captain of the Watch - Lowering curve, and my tokens are more varied, so soldier-only anthem is kind of meh
Necropolis Regent - BBB can be quite hard, and if my tokens are connecting, I'm not sure I need this. Also curve
Sudden Spoiling - Doesn't really do anything specific for the deck
Empty the Pits - Quite expensive, BBBB is tough and not sure how on-theme it is
Decree of Pain - Quite expensive, and can only deal with creatures
Planar Cleansing - I want a board presence, and this doesn't spare any of my stuff
Deploy to the Front - Probably too expensive
Army of the Damned - Not so focused on zombies, and this is very expensive
Trading Post – Gives utility, but I might not have enough artifacts to justify it
Proper Burial – Life gain can be risky, and this does nothing else.
Mobilization - The vigilance is not very relevant, and 3 mana is a bit much for a 1/1 on the ground with no other effects
Path of Bravery - If I can attack with enough tokens for the lifegain to  be relevant, I probably don't need it, and +1/+1 isn't that relevant if I'm at 40+ life anyway
Marshal's Anthem - The reanimation could be quite relevant, but is quite expensive. The small anthem is a nice bonus
Dictate of Heliod - The flash is nice, but as just an anthem, I don't know if it's worth it
Entreat the Angels - Quite restrictive in when I can use it effectively
Soul of Theros - Too expensive to activate
Mikaeus, the Lunarch - Too slow
Spear of Heliod - I have so much other removal, and this anthem is otherwise pretty minor
Gideon's Phalanx - Expensive, and was mainly there for the indestructible, which is probably hard to get off by the time I need it
Drana, Liberator of Malakir - If she can repeatedly connect with the player and give any substantial gain, I'm probably winning anyway
Brimaz - His tokens usually just die in the combat anyway
True Conviction - Can potentially speed of the clock a lot, especially with Vizkopa Guildmage, but is expensive and doesn't do anything if I don't have threats
Righteous Confluence - Probably have enough other lifegain, and the tokens themselves aren't super impressive. Flexibility is nice, but sorcery speed hurts
Heliod, God of the Sun - Making tokens with him is pretty expensive, and tokens and black creatures don't activate him. Much better with True Conviction
Hour of Reckoning - I'm playing quite a few non-token creatures I want to keep around, and the other 6 boardwipes are probably better
Opal Palace - Don't really need Teysa to get big from this even if I could, and it's not very likely that I will get to that point anyway
Elspeth Tirel - I have so many other sources of lifegain that the + isn't very exciting, and I have lots of stuff I don't want to blow up with the ult. The -2 is enough for a Teysa exile, but don't know if it's worth the slot.
Mistveil Plains - I don't really have any ways to shuffle my deck, so the bottom is no better than the graveyard
Emeria - 7 plains is almost every plains in my deck, so getting this active is highly unlikely
Barren Moor - I need to get my actual swamp count up, so can't afford to run this probably
Kjeldoran Outpost - Sacrificing a land is a real drawback
Sacred Mesa - Too expensive to keep going, though it could be a strong lategame drop
Deathbringer Liege - Don't have that many multicolored spells, or black spells for that matter
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