Type: Deck Idea
Format: comCommander (EDH)
All cards legal 👍
Approx. Value:

0 Likes 0 Comments
Avg. CMC 2.88
Card Color Breakdown
Card Type Breakdown

Main Deck - 100 cards, 89 distinct
Name  Edition Price Type Cost
Rarity Color
Creature (24)
1 Ardenn, Intrepid Archaeologist
$0.26 Legendary Creature - Kor Scout
1 Baleful Strix
$1.86 Artifact Creature - Bird
1 Danitha Capashen, Paragon
$0.29 Legendary Creature - Human Knight
1 Esper Sentinel
$21.40 Artifact Creature - Human Soldier
1 Etherium Sculptor
$0.39 Artifact Creature - Vedalken Artificer
1 Ethersworn Canonist
$6.38 Artifact Creature - Human Cleric
1 Foundry Inspector
$0.14 Artifact Creature - Construct
1 Jhoira's Familiar
$0.37 Artifact Creature - Bird
1 Lion Sash
$2.00 Artifact Creature - Equipment Cat
1 Oswald Fiddlebender
$1.22 Legendary Creature - Gnome Artificer
1 Padeem, Consul of Innovation
$2.22 Legendary Creature - Vedalken Artificer
1 Phyrexian Metamorph
$6.01 Artifact Creature - Phyrexian Shapeshifter
1 Puresteel Paladin
$6.44 Creature - Human Knight
1 Sai, Master Thopterist
$2.86 Legendary Creature - Human Artificer
1 Scrap Trawler
$1.17 Artifact Creature - Construct
1 Sharuum the Hegemon
$0.45 Legendary Artifact Creature - Sphinx
1 Shimmer Dragon
$6.93 Creature - Dragon
1 Silas Renn, Seeker Adept
$4.90 Legendary Artifact Creature - Human
1 Sram, Senior Edificer
$0.23 Legendary Creature - Dwarf Advisor
1 Stoneforge Mystic
$38.41 Creature - Kor Artificer
1 The Reality Chip
$1.83 Legendary Artifact Creature - Equipment Jellyfish
1 Thought Monitor
$1.67 Artifact Creature - Construct
1 Tribute Mage
$1.02 Creature - Human Wizard
1 Trophy Mage
$0.35 Creature - Human Wizard
Instant (6)
1 Anguished Unmaking
$5.05 Instant
1 Fracture
$0.76 Instant
1 Metallic Rebuke
$0.22 Instant
1 Thirst for Knowledge
$0.09 Instant
1 Void Rend
$1.70 Instant
1 Whir of Invention
$2.01 Instant
Sorcery (2)
1 Reverse Engineer
$0.12 Sorcery
1 Universal Surveillance
$0.19 Sorcery
Artifact (31)
1 Altar of the Brood
$7.20 Artifact
1 Argentum Armor
$0.51 Artifact - Equipment
1 Azorius Signet
$0.50 Artifact
1 Batterskull
$5.80 Artifact - Equipment
1 Blackblade Reforged
$0.81 Legendary Artifact - Equipment
1 Bloodforged Battle-Axe
$10.73 Artifact - Equipment
1 Champion's Helm
$24.91 Artifact - Equipment
1 Commander's Sphere
$0.17 Artifact
1 Conqueror's Flail
$7.41 Artifact - Equipment
1 Cranial Plating
$0.47 Artifact - Equipment
1 Dimir Signet
$3.00 Artifact
1 Dowsing Dagger // Lost Vale
$4.96 Artifact - Equipment // Land
1 Fireshrieker
$0.21 Artifact - Equipment
1 Inspiring Statuary
$3.94 Artifact
1 Kaldra Compleat
$4.72 Legendary Artifact - Equipment
1 Loxodon Warhammer
$0.45 Artifact - Equipment
1 Mask of Memory
$0.21 Artifact - Equipment
1 Mask of Riddles
$0.31 Artifact - Equipment
1 Nettlecyst
$1.59 Artifact - Equipment
1 Network Terminal
$0.01 Artifact
1 Orzhov Signet
$0.32 Artifact
1 Robe of the Archmagi
$0.47 Artifact - Equipment
1 Sculpting Steel
$2.37 Artifact
1 Shadowspear
$19.26 Legendary Artifact - Equipment
1 Sol Ring
$1.47 Artifact
1 Swiftfoot Boots
$1.35 Artifact - Equipment
1 Sword of Feast and Famine
$56.51 Artifact - Equipment
1 Sword of Fire and Ice
$53.65 Artifact - Equipment
1 Sword of Hearth and Home
$8.31 Artifact - Equipment
1 Talisman of Dominance
$4.04 Artifact
1 Talisman of Progress
$13.25 Artifact
Enchantment (1)
1 Sigarda's Aid
$5.62 Enchantment
Planeswalker (1)
1 Nahiri, the Lithomancer
$5.22 Legendary Planeswalker - Nahiri
Land (35)
1 Academy Ruins
$11.29 Legendary Land
1 Ancient Den
$0.80 Artifact Land
1 Arcane Sanctum
$0.70 Land
1 Azorius Chancery
$0.14 Land
1 Bojuka Bog
$0.97 Land
1 Command Tower
$0.17 Land
1 Creeping Tar Pit
$3.26 Land
1 Darksteel Citadel
$0.58 Artifact Land
1 Flooded Strand
$35.00 Land
1 Godless Shrine
$13.33 Land - Plains Swamp
1 Goldmire Bridge
$0.12 Artifact Land
6 Island
$0.09 Basic Land - Island
1 Mistvault Bridge
$0.22 Artifact Land
6 Plains
$0.08 Basic Land - Plains
1 Prairie Stream
$0.24 Land - Plains Island
1 Razortide Bridge
$0.19 Artifact Land
1 Rogue's Passage
$0.45 Land
1 Seat of the Synod
$2.92 Artifact Land
1 Shambling Vent
$0.80 Land
1 Sunken Hollow
$0.65 Land - Island Swamp
2 Swamp
$0.36 Basic Land - Swamp
1 Temple of Deceit
$0.62 Land
1 Temple of Enlightenment
$0.23 Land
1 Temple of Silence
$0.46 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Deserted Beach -> replace?
Faerie Conclave -> replace?

$$$ Commander's Plate
$$ Sword of the Animist - Ramp, but probably not as good as in UW Ardenn
Thieving Skydiver - Take someone else's equipment

** Stonehewer Giant - Tutor an equipment straight to the board each turn
** Urza - Tap equipments for mana! But currently used in Breya
* Starnheim Courser - A cheap flier that discounts my artifacts
* Dispatch - Great removal, although I should probably play Swords before this
* Reshape
Swords to Plowshares - Efficient removal
Sword of the Meek + Thopter Foundry - Thopter Foundry to sac artifacts to make sure Silas has something to return is nice, and if I'm playing that I should have the combo
Reality Heist - Dig for more equipment
Ugin, the Ineffable - Discount and card advantage
Despark - Cheap removal
Grafted Exoskeleton
All that Glitters - Big pump for cheap
Prowler's Helm - Cheap unblockability
Taj-Nar Swordsmith - Tutor an equipment straight to the board
Krark-Clan Ironworks - Sacrifice stuff to go up the chain, then recast it later with Silas. Not sure I have enough disposable stuff though
Clock of Omens - Get pseudo-vigilance by tapping equipment to untap
Masterful Replication - Turn all my equipment into a cool one after blocks, but only works if equipped to a non-artifact creature
Mirrormade - Copy whatever artifact or enchantment is best, but it doesn't synergize with my tutors, card draw etc, and 3 cmc might be a bit much
Trailblazer's Boots - Cheap unblockable equipment
Ornithopter of Paradise - Mana dork that is evasive for when I just need someone to hold equipment
Chrome Courier - Cheap flier that can "draw" up to two cards (if I hit two artifacts and have Silas able to connect)
Open the Vault, Dance of the Manse - Get back multiple equipments in one go, but they are pretty expensive to use. Maybe Silas' ability is enough
Fleetfeather Sandals - Haste and evasion
Stubborn Denial - Hard counter as long as something is suited up, but it probably won't help me get there in most cases
Mechanized Production - Get copies of cool equipments, but putting this on good equipment means opponents are more likely to destroy them before I even get a copy
Vorpal Sword - Alternate win con against high life totals
Trinket Mage - Shadowspear is sweet, and this can get Altar of the Brood if I have the rest of the Sharuum combo
Spellskite - Protect a suited up guy from removal, but can only do it once. Maybe more useful if I use it to retarget Ardenn trigger, then equip to something else next turn, but that requires the opponent's removal to be timed correctly
Vedalken Archmage - Draw cards for every equipment I cast, but with 3+ drops I probably won't get many of these per turn, and a 0/2 for 4 isn't great
Sword of Vengeance - First strike and trample for making blocking hard, vigilance for making attacking hard, and haste for the surprise (probably want to play if I have it)
Sydri - Turn my equipment into creatures if necessary, or give Silas deathtouch and lifelink
Umezawa's Jitte - Probably not as good in EDH
Liquimetal Torque - Cheap rock that can let me sac non-artifacts to Fiddlebender etc
Talisman of Hierarchy - 2-mana ramp, but can't find it
Cloudsteel Kirin - Platinum Angel effect on an equipment that can also be a body if necessary (but without the effect)

Checklands (Glacial Fortress/Isolated Chapel/Drowned Catacomb) - More untapped duals
* Faerie Conclave - Manland, to present a "hasty" (and evasive!) threat with Ardenn
Inventors' Fair - Tutor for what I need. Currently in Breya, but this deck tolerates colorless lands better
Reliquary Tower - I can probably draw a lot of cards, but with Silas I might have higher tolerance for discarding artifacts
Inkmoth Nexus - Can probably often kill a player after a sweeper by just playing Ardenn
Eiganjo, Seat of the Empire - Land that can be used as removal
Obscura Storefront - Can get whichever color I'm missing, and gain a life, but enters tapped
Seachrome Coast/Concealed Courtyard - Early untapped white duals
Power Depot - Artifact triland for artifacts, with modular 1 as an extra bonus

Maybe (don't have):
Sanctuary Blade - Cheap equipment that can give protection from the color I need to sneak through
Mystery Key - Draw 3 cards every two turns when Silas attacks
Goggles of Night - Cheap equipment that scries and draws every turn
$$ Slowlands - Mostly-untapped duals
$$ Cloud Key - More discounting
$$ Artificer Class - Discount, draw and copied equipments!
Armored Skyhunter - Flier that can draw an equipment and put it straight onto a creature every combat
$ Colossus Hammer - Hard to get more stats for such a low cost, assuming I can keep Ardenn or similar around for cheating the equip cost
$$$ Hammer of Nazahn
Masterwork of Ingenuity - Copy the best equipment for cheap
Mask of Griselbrand - Evasion, lifelink, and card draw should my dude get removed
$$ Robe of Stars - Protect my equipment
$ Leonin Shikari - Instant equips
$ Mantle of the Ancients - Get back a bunch of equipment from the yard straight onto a guy
Relic Seeker - A cheap body that can tutor another equipment the first time it connects
Anchor to Reality - Tutor an equipment straight to the board
Glacian - Use equipments to dig
Open the Armory - Cheap tutor for an equipment
Starnheim Courser - A cheap flier that discounts equipment
Kemba, Kha Regent - Go wide while going tall
Fumble - Move all equipment from a blocked to an unblocked creature, or just steal someone else's strong equipment
$$ Halvar, God of Battle
$$ Balan, Wandering Knight
Mask of the Schemer - Can easily dig pretty deep
Replication Specialist - Flier that lets me copy artifacts
$$ Sword of Sinew and Steel
$$ Sword of War and Peace - Risky because it gives protection from Ardenn
$$ Wand of Orcus - Get a bunch of zombies
Vault Skirge - Nice body for carrying equipments
$ Pact Weapon - Card draw, pump and loss prevention
$$ Kappa Cannoneer
$$ Akroma's Will
$ Tezzeret, Betrayer of Flesh - Discount the first equip each turn if I can't have Ardenn, draw cards or worst case loot with the plus, and it might even be allowed to live to an ult, letting me draw a ton of cards when I have ways to tap my equipment
$$ Sevinne's Reclamation
Blade of the Oni - Cheap body that can be an equipment when I have something else to carry it
Ironsoul Enforcer - When a commander is suited up and attacks alone, I get to reanimate an equipment
Slash the Ranks - Sweeper that leaves my two commanders alive
Draugr's Helm - Equipment with evasion and pump, as well as the ability to get a body for it
Whispersteel Dagger - Cheap equipment that can get me some bodies


Considered cuts:
Altar of the Brood - A tutorable way to end the game with Sharuum + Sculpting Steel, but does nothing else for the deck
Sharuum - Might be a bit expensive if I end up cutting the combo payoffs
Sai - Do the thopters do much for me? Also not sure whether I need the sac ability
Scrap Trawler
Azorius Chancery


Sword of Light and Shadow - The trigger is super underwhelming, and the pro white means the equipped creature can't be targeted by Ardenn's ability. Could be put on Ardenn to protect against most spot removal, though
Disciple of the Vault - Pay-off for the Sharuum combo, but also a cheap body that can carry equipment. However I have no way to tutor or recur it, so it's risky to play early
Dauthi Voidwalker - BB is hard, but other than that I really want to play this
Infiltration Lens - Disincentivizes blocking, but
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