Type: Deck Idea
Format (legal 👍) comCommander
Approx. Value:
$200.15

0 Likes 0 Comments
Avg. CMC 2.83
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 88 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (14)
1 Auramancer
$0.06 Creature - Human Wizard
1 Bruna, Light of Alabaster
$0.40 Legendary Creature - Angel
1 Danitha Capashen, Paragon
$0.62 Legendary Creature - Human Knight
1 Eidolon of Countless Battles
$0.48 Enchantment Creature - Spirit
1 Heliod's Pilgrim
$0.11 Creature - Human Cleric
1 Hero of Iroas
$0.47 Creature - Human Soldier
1 Mesa Enchantress
$0.46 Creature - Human Druid
1 Narset, Enlightened Master
$0.43 Legendary Creature - Human Monk
1 Silent Arbiter
$2.84 Artifact Creature - Construct
1 Starfield Mystic
$0.53 Creature - Human Cleric
1 Storm Herald
$0.13 Creature - Human Shaman
1 Transcendent Envoy
$0.13 Enchantment Creature - Griffin
1 Vedalken Plotter
$0.38 Creature - Vedalken Wizard
1 Zedruu the Greathearted
$1.19 Legendary Creature - Minotaur Monk
Instant (4)
1 Brand
$3.10 Instant
1 Counterflux
$0.48 Instant
1 Cyclonic Rift
$28.60 Instant
1 Oblation
$1.81 Instant
Sorcery (7)
1 Divine Reckoning
$0.40 Sorcery
1 Idyllic Tutor
$6.88 Sorcery
1 Open the Vaults
$1.38 Sorcery
1 Role Reversal
$0.19 Sorcery
1 Single Combat
$0.38 Sorcery
1 Tragic Arrogance
$0.84 Sorcery
1 Winds of Rath
$0.20 Sorcery
Artifact (11)
1 Aetherflux Reservoir
$11.46 Artifact
1 Azorius Signet
$0.42 Artifact
1 Boros Signet
$0.47 Artifact
1 Fellwar Stone
$0.82 Artifact
1 Helm of the Gods
$3.02 Artifact - Equipment
1 Izzet Signet
$0.44 Artifact
1 Lightning Greaves
$5.36 Artifact - Equipment
1 Sol Ring
$1.26 Artifact
1 Swiftfoot Boots
$2.24 Artifact - Equipment
1 Talisman of Progress
$1.94 Artifact
1 Whispersilk Cloak
$2.31 Artifact - Equipment
Enchantment (28)
1 All That Glitters
$0.85 Enchantment - Aura
1 Aqueous Form
$0.15 Enchantment - Aura
1 Asha's Favor
$0.25 Enchantment - Aura
1 Auramancer's Guise
$0.87 Enchantment - Aura
1 Banishing Light
$0.06 Enchantment
1 Cast Out
$0.06 Enchantment
1 Darksteel Mutation
$1.30 Enchantment - Aura
1 Eel Umbra
$0.06 Enchantment - Aura
1 Escape Velocity
$0.04 Enchantment - Aura
1 Ethereal Armor
$0.31 Enchantment - Aura
1 Footfall Crater
$0.12 Enchantment - Aura
1 Gift of Immortality
$3.11 Enchantment - Aura
1 Grasp of Fate
$0.87 Enchantment
1 Hyena Umbra
$0.26 Enchantment - Aura
1 Imprisoned in the Moon
$0.96 Enchantment - Aura
1 Oath of Lieges
$3.59 Enchantment
1 Oblivion Ring
$0.28 Enchantment
1 Octopus Umbra
$1.36 Enchantment - Aura
1 Righteous Authority
$0.21 Enchantment - Aura
1 Sage's Reverie
$1.55 Enchantment - Aura
1 Scourge of the Nobilis
$0.25 Enchantment - Aura
1 Sentinel's Eyes
$0.11 Enchantment - Aura
1 Shielded by Faith
$5.54 Enchantment - Aura
1 Sigarda's Aid
$9.04 Enchantment
1 Staggering Insight
$0.12 Enchantment - Aura
1 Starlit Mantle
$0.04 Enchantment - Aura
1 Steel of the Godhead
$3.72 Enchantment - Aura
1 Unquestioned Authority
$1.12 Enchantment - Aura
Land (36)
1 Battlefield Forge
$2.36 Land
1 Command Tower
$0.13 Land
1 Contested War Zone
$0.21 Land
1 Evolving Wilds
$0.16 Land
1 Flooded Strand
$24.68 Land
1 Hallowed Fountain
$8.04 Land - Plains Island
1 Homeward Path
$13.13 Land
1 Inspiring Vantage
$7.12 Land
4 Island
$0.09 Basic Land - Island
1 Mistveil Plains
$1.11 Land - Plains
4 Mountain
$0.11 Basic Land - Mountain
1 Mystic Sanctuary
$0.85 Land - Island
1 Needle Spires
$0.30 Land
1 Opal Palace
$0.08 Land
7 Plains
$0.09 Basic Land - Plains
1 Port Town
$0.34 Land
1 Prairie Stream
$0.15 Land - Plains Island
1 Reliquary Tower
$2.45 Land
1 Sacred Foundry
$17.22 Land - Mountain Plains
1 Springjack Pasture
$1.28 Land
1 Temple of Enlightenment
$0.15 Land
1 Temple of Epiphany
$0.19 Land
1 Temple of Triumph
$0.24 Land
1 Terramorphic Expanse
$0.10 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Need:
Hubris
Fumble
* Valduk, Keeper of the Flame - Go wide instead of tall
$ Umbra Mystic
Felidar Umbra - Protection and lifelink, and it can even be moved around
$ Daybreak Coronet
$ Kor Spiritdancer
$$ Retether
$ Three Dreams - Tutor for 3 auras

Consider (have):
More auras
Sram - Another enchantress
Jeskai Ascendancy - Loot and pump
Archon of Sun's Grace - Smaller token producer
Enlightened Tutor
Plea for Guidance - Double Idyllic Tutor
* Stubbon Denial
* Leyline of Anticipation
Boros Charm - Protection or suddenly finish someone
Dovin's Veto
Negate
Sun Titan
Heliod, God of the Sun - Give vigilance and make dudes that can carry auras and buff Ethereal Armor/All that Glitters
Thought Vessel
Mirrormade
Grand Arbiter Augustin IV
Puca's Mischief - More trades
Kykar
Crab Umbra - Protection and pseudo-vigilance
Boonweaver Giant
Curiosity
Triclopean Sight - Vigilance to stay safe
Knightly Valor - Vigilance, a small pump and a small dude I can donate
Siren Stormtamer, Alseid of Life's Bounty - Can protect a suited up dude, or be suited up itself
Shu Yun
Daxos of Meletis
Willbreaker
Ajani, Caller of the Pride
Akroan Horse
Steel Golem - More traditional Zedruu, stopping an opponent from playing threats/blockers
Goldnight Castigator - Lets Zedruu kill faster, but if I don't have unblockable they can just block with this, and the body is not insignificant as an attacker either
Mana rocks - Talisman of Conviction/Creativity, Darksteel Ingot
Harmless Offering - I don't really have as much use for this as a regular Zedruu deck, as I'm likely to have Zedruu out when I have something to give away
Elspeth, Knight-Errant - Jump Zedruu or get some chumps to give away
Time Wipe - A board wipe that lets me evade commander tax
Commanding Presence - Can make dudes to give away every turn, but if I'm connecting with a big Zedruu I'm probably doing fine already?
* Corrupted Conscience - Give infect to Zedruu, or just steal a big dude and give it infect. Currently used in Braids
Totem-Guide Hartebeest - A more expensive Heliods Pilgrim
Cartouche of Solidarity - Gives two things to donate, but first strike might not be very useful
Battle Mastery - Is just double strike enough to be worth it?
Holy Mantle - Pump and unblockable
Faith's Fetters, Stasis Snare - Removal that I can donate, but only deals with creatures
Sphere of Safety, Ghostly Prison, Propaganda - Stay safe
Traveler's Cloak - Cantrip aura with evasion
Pentarch Ward - Cantrip with evasion/protection
Kher Keep - Make dudes to give away, but it is a colorless land
Whitewater Naiads - Each aura gives unblockable until end of turn
Chariot of Victory
Sentinel's Mark

Consider (don't have):
Flickerform
Whirlwind of Thought - Basically an enchantress
Spirit Mantle - Cheap aura with a slight pump and unblockability through pro creatures
Open the Armory - Aura tutor
Elemental Mastery - If they have a lot of chumps, go wide instead
Spectra Ward - Protection from targeted removal and unblockable by colored creatures, but makes it hard to put more stuff on my dude
Tilonalli's Crown - Give trample, but might not be worth a card and 2 mana with the minor pump
Clout of the Dominus - +2/+2 haste and protection, but shroud is a problem if I need to add more enchantments after this
Squire's Devotion - Lifelink and a small dude to donate
Deep Freeze - Commander removal
Indestructibility
Drake Umbra - Evasion, pump and protection
Aether Tunnel - Unblockable
On Serra's Wings - Evasion, lifelink and a little buff
Angelic Destiny
Arcanum Wings - Evasion that can sneak in an expensive enchantment
Cartouche of Zeal - Surprise attacker that removes the one blocker they left behind
Celestial Mantle
Nomad Mythmaker
Curator's Ward

------------------------------

Considered cuts:
Whispersilk Cloak, Lightning Greaves - Shroud could be a problem for suiting up
Sol Ring - With a lot of cheap encbantments, I might not have use for 2 colorless very often
Banishing Light, Oblivion Ring, Grasp of Fate, Imprisoned in the Moon - I do need some removal, but are the board wipes enough?
Counterflux - I should probably have some
Messenger's Speed, Escape Velocity, Footfall Crater - Might not need this many haste enablers in addition to boots
Tragic Arrogance - Removes most of my buffs, but could be good if I donate away some of them first
Scourge of the Nobilis
Asha's Favor

----------------------

Cuts:
Messenger's Speed - Replaced with the less fragile Footfall Crater that can replace itself if redundant. Although the trample on this could be important at times
Faith's Reward - I usually can't sit back holding up 4 mana in case I need this
Racecourse Fury - Enough haste enablers
Sigil of the Empty Throne - Probably more needed in Karametra
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