Type: Deck Idea
Format (legal 👍)
comCommander
Commander Bracket
[3️⃣]
Info
Approx. Value:
$203.47
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Avg. CMC 2.81
Card Color Breakdown
Card Type Breakdown

The Hobbit
released on August 14, 2026!

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Main Deck - 100 cards, 88 distinct
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Name  Ed. Price Type Cost
Rarity Color
Commander
1 Zedruu the Greathearted
$2.32
Legendary Creature - Minotaur Monk
Creature (13)
1 Auramancer
$0.10
Creature - Human Wizard
1 Bruna, Light of Alabaster
$0.43
Legendary Creature - Angel
1 Danitha Capashen, Paragon
$0.56
Legendary Creature - Human Knight
1 Eidolon of Countless Battles
$0.25
Enchantment Creature - Spirit
1 Heliod's Pilgrim
$0.20
Creature - Human Cleric
1 Hero of Iroas
$0.67
Creature - Human Soldier
1 Mesa Enchantress
$0.54
Creature - Human Druid
1 Narset, Enlightened Master
$0.45
Legendary Creature - Human Monk
1 Silent Arbiter
$12.32
Artifact Creature - Construct
1 Starfield Mystic
$0.51
Creature - Human Cleric
1 Storm Herald
$0.26
Creature - Human Shaman
1 Transcendent Envoy
$0.24
Enchantment Creature - Griffin
1 Vedalken Plotter
$0.41
Creature - Vedalken Wizard
Instant (4)
1 Brand
$4.79
Instant
1 Counterflux
$0.40
Instant
1 Cyclonic Rift
$28.91
Instant
1 Oblation
$0.57
Instant
Sorcery (7)
1 Divine Reckoning
$0.72
Sorcery
1 Idyllic Tutor
$12.85
Sorcery
1 Open the Vaults
$0.69
Sorcery
1 Role Reversal
$0.33
Sorcery
1 Single Combat
$0.54
Sorcery
1 Tragic Arrogance
$0.32
Sorcery
1 Winds of Rath
$0.31
Sorcery
Artifact (11)
1 Aetherflux Reservoir
$21.83
Artifact
1 Azorius Signet
$0.33
Artifact
1 Boros Signet
$0.65
Artifact
1 Fellwar Stone
$0.86
Artifact
1 Helm of the Gods
$2.86
Artifact - Equipment
1 Izzet Signet
$0.46
Artifact
1 Lightning Greaves
$4.67
Artifact - Equipment
1 Sol Ring
$1.55
Artifact
1 Swiftfoot Boots
$2.38
Artifact - Equipment
1 Talisman of Progress
$0.36
Artifact
1 Whispersilk Cloak
$2.50
Artifact - Equipment
Enchantment (28)
1 All That Glitters
$0.76
Enchantment - Aura
1 Aqueous Form
$0.32
Enchantment - Aura
1 Asha's Favor
$0.22
Enchantment - Aura
1 Auramancer's Guise
$0.59
Enchantment - Aura
1 Banishing Light
$0.21
Enchantment
1 Cast Out
$0.16
Enchantment
1 Darksteel Mutation
$1.02
Enchantment - Aura
1 Eel Umbra
$0.13
Enchantment - Aura
1 Escape Velocity
$0.22
Enchantment - Aura
1 Ethereal Armor
$0.37
Enchantment - Aura
1 Footfall Crater
$0.32
Enchantment - Aura
1 Gift of Immortality
$0.32
Enchantment - Aura
1 Grasp of Fate
$0.41
Enchantment
1 Hyena Umbra
$0.36
Enchantment - Aura
1 Imprisoned in the Moon
$0.35
Enchantment - Aura
1 Oath of Lieges
$4.09
Enchantment
1 Oblivion Ring
$0.24
Enchantment
1 Octopus Umbra
$2.67
Enchantment - Aura
1 Righteous Authority
$0.31
Enchantment - Aura
1 Sage's Reverie
$0.43
Enchantment - Aura
1 Scourge of the Nobilis
$0.12
Enchantment - Aura
1 Sentinel's Eyes
$0.28
Enchantment - Aura
1 Shielded by Faith
$0.37
Enchantment - Aura
1 Sigarda's Aid
$19.98
Enchantment
1 Staggering Insight
$0.36
Enchantment - Aura
1 Starlit Mantle
$0.10
Enchantment - Aura
1 Steel of the Godhead
$2.73
Enchantment - Aura
1 Unquestioned Authority
$1.33
Enchantment - Aura
Land (36)
1 Battlefield Forge
$0.32
Land
1 Command Tower
$0.49
Land
1 Contested War Zone
$0.30
Land
1 Evolving Wilds
$0.24
Land
1 Flooded Strand
$16.58
Land
1 Hallowed Fountain
$7.00
Land - Plains Island
1 Homeward Path
$7.07
Land
1 Inspiring Vantage
$2.11
Land
4 Island
$0.18
Basic Land - Island
1 Mistveil Plains
$0.30
Land - Plains
4 Mountain
$0.15
Basic Land - Mountain
1 Mystic Sanctuary
$1.84
Land - Island
1 Needle Spires
$0.33
Land
1 Opal Palace
$0.30
Land
7 Plains
$0.13
Basic Land - Plains
1 Port Town
$0.36
Land
1 Prairie Stream
$0.32
Land - Plains Island
1 Reliquary Tower
$4.61
Land
1 Sacred Foundry
$10.62
Land - Mountain Plains
1 Springjack Pasture
$1.07
Land
1 Temple of Enlightenment
$0.10
Land
1 Temple of Epiphany
$0.09
Land
1 Temple of Triumph
$0.11
Land
1 Terramorphic Expanse
$0.17
Land
Sideboard - 0 cards, 0 distinct
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Notes
 
Need:
Hubris
Fumble
* Valduk, Keeper of the Flame - Go wide instead of tall
$ Umbra Mystic
Felidar Umbra - Protection and lifelink, and it can even be moved around
$ Daybreak Coronet
$ Kor Spiritdancer
$$ Retether
$ Three Dreams - Tutor for 3 auras

Consider (have):
More auras
Sram - Another enchantress
Jeskai Ascendancy - Loot and pump
Archon of Sun's Grace - Smaller token producer
Enlightened Tutor
Plea for Guidance - Double Idyllic Tutor
* Stubbon Denial
* Leyline of Anticipation
Boros Charm - Protection or suddenly finish someone
Dovin's Veto
Negate
Sun Titan
Heliod, God of the Sun - Give vigilance and make dudes that can carry auras and buff Ethereal Armor/All that Glitters
Thought Vessel
Mirrormade
Grand Arbiter Augustin IV
Puca's Mischief - More trades
Kykar
Crab Umbra - Protection and pseudo-vigilance
Boonweaver Giant
Curiosity
Triclopean Sight - Vigilance to stay safe
Knightly Valor - Vigilance, a small pump and a small dude I can donate
Siren Stormtamer, Alseid of Life's Bounty - Can protect a suited up dude, or be suited up itself
Shu Yun
Daxos of Meletis
Willbreaker
Ajani, Caller of the Pride
Akroan Horse
Steel Golem - More traditional Zedruu, stopping an opponent from playing threats/blockers
Goldnight Castigator - Lets Zedruu kill faster, but if I don't have unblockable they can just block with this, and the body is not insignificant as an attacker either
Mana rocks - Talisman of Conviction/Creativity, Darksteel Ingot
Harmless Offering - I don't really have as much use for this as a regular Zedruu deck, as I'm likely to have Zedruu out when I have something to give away
Elspeth, Knight-Errant - Jump Zedruu or get some chumps to give away
Time Wipe - A board wipe that lets me evade commander tax
Commanding Presence - Can make dudes to give away every turn, but if I'm connecting with a big Zedruu I'm probably doing fine already?
* Corrupted Conscience - Give infect to Zedruu, or just steal a big dude and give it infect. Currently used in Braids
Totem-Guide Hartebeest - A more expensive Heliods Pilgrim
Cartouche of Solidarity - Gives two things to donate, but first strike might not be very useful
Battle Mastery - Is just double strike enough to be worth it?
Holy Mantle - Pump and unblockable
Faith's Fetters, Stasis Snare - Removal that I can donate, but only deals with creatures
Sphere of Safety, Ghostly Prison, Propaganda - Stay safe
Traveler's Cloak - Cantrip aura with evasion
Pentarch Ward - Cantrip with evasion/protection
Kher Keep - Make dudes to give away, but it is a colorless land
Whitewater Naiads - Each aura gives unblockable until end of turn
Chariot of Victory
Sentinel's Mark

Consider (don't have):
Flickerform
Whirlwind of Thought - Basically an enchantress
Spirit Mantle - Cheap aura with a slight pump and unblockability through pro creatures
Open the Armory - Aura tutor
Elemental Mastery - If they have a lot of chumps, go wide instead
Spectra Ward - Protection from targeted removal and unblockable by colored creatures, but makes it hard to put more stuff on my dude
Tilonalli's Crown - Give trample, but might not be worth a card and 2 mana with the minor pump
Clout of the Dominus - +2/+2 haste and protection, but shroud is a problem if I need to add more enchantments after this
Squire's Devotion - Lifelink and a small dude to donate
Deep Freeze - Commander removal
Indestructibility
Drake Umbra - Evasion, pump and protection
Aether Tunnel - Unblockable
On Serra's Wings - Evasion, lifelink and a little buff
Angelic Destiny
Arcanum Wings - Evasion that can sneak in an expensive enchantment
Cartouche of Zeal - Surprise attacker that removes the one blocker they left behind
Celestial Mantle
Nomad Mythmaker
Curator's Ward

------------------------------

Considered cuts:
Whispersilk Cloak, Lightning Greaves - Shroud could be a problem for suiting up
Sol Ring - With a lot of cheap encbantments, I might not have use for 2 colorless very often
Banishing Light, Oblivion Ring, Grasp of Fate, Imprisoned in the Moon - I do need some removal, but are the board wipes enough?
Counterflux - I should probably have some
Messenger's Speed, Escape Velocity, Footfall Crater - Might not need this many haste enablers in addition to boots
Tragic Arrogance - Removes most of my buffs, but could be good if I donate away some of them first
Scourge of the Nobilis
Asha's Favor

----------------------

Cuts:
Messenger's Speed - Replaced with the less fragile Footfall Crater that can replace itself if redundant. Although the trample on this could be important at times
Faith's Reward - I usually can't sit back holding up 4 mana in case I need this
Racecourse Fury - Enough haste enablers
Sigil of the Empty Throne - Probably more needed in Karametra
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