Type: Deck Idea
Format (legal 👍) vinVintage
Approx. Value:
$86.38

0 Likes 0 Comments
Avg. CMC 3.1
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 91 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (15)
1 Archaeomancer
$0.19 Creature - Human Wizard
1 Archfiend of Ifnir
$3.62 Creature - Demon
1 Auramancer
$0.06 Creature - Human Wizard
1 Chasm Skulker
$1.00 Creature - Squid Horror
1 Curator of Mysteries
$0.15 Creature - Sphinx
1 Dimir Infiltrator
$3.43 Creature - Spirit
1 Esper Sojourners
$0.09 Artifact Creature - Vedalken Wizard
1 Horror of the Broken Lands
$0.14 Creature - Horror
1 Jhessian Zombies
$0.15 Creature - Zombie
1 Nimble Obstructionist
$0.44 Creature - Bird Wizard
1 Sanctum Plowbeast
$0.09 Artifact Creature - Beast
1 Stoic Champion
$0.18 Creature - Human Soldier
1 Vile Manifestation
$0.09 Creature - Horror
1 Vizier of Tumbling Sands
$0.20 Creature - Human Cleric
1 Zur the Enchanter
$2.94 Legendary Creature - Human Wizard
Instant (23)
1 Akroma's Blessing
$0.35 Instant
1 Ancient Excavation
$1.41 Instant
1 Angelsong
$0.26 Instant
1 Censor
$0.15 Instant
1 Clear
$0.32 Instant
1 Complicate
$0.57 Instant
1 Countervailing Winds
$0.09 Instant
1 Enlightened Tutor
$23.07 Instant
1 Expunge
$0.19 Instant
1 Forsake the Worldly
$0.06 Instant
1 Gilded Light
$0.03 Instant
1 Hieroglyphic Illumination
$0.07 Instant
1 Miscalculation
$0.40 Instant
1 Muddle the Mixture
$1.20 Instant
1 Radiant's Judgment
$0.23 Instant
1 Rapid Decay
$0.60 Instant
1 Rebuild
$0.12 Instant
1 Rescind
$0.22 Instant
1 Resounding Wave
$0.09 Instant
1 Scarab Feast
$0.04 Instant
1 Shadow of the Grave
$0.44 Instant
1 Swat
$0.08 Instant
1 Wipe Clean
$0.11 Instant
Sorcery (9)
1 Akroma's Vengeance
$0.35 Sorcery
1 Decree of Justice
$0.14 Sorcery
1 Dirge of Dread
$0.11 Sorcery
1 Ichor Slick
$0.10 Sorcery
1 Migratory Route
$0.08 Sorcery
1 Razaketh's Rite
$0.28 Sorcery
1 Sacred Excavation
$0.08 Sorcery
1 Wander in Death
$0.04 Sorcery
1 Windfall
$2.51 Sorcery
Artifact (10)
1 Abandoned Sarcophagus
$0.08 Artifact
1 Azorius Signet
$0.17 Artifact
1 Commander's Sphere
$0.20 Artifact
1 Dimir Signet
$0.52 Artifact
1 Fellwar Stone
$0.84 Artifact
1 Fluctuator
$0.36 Artifact
1 Orzhov Signet
$0.26 Artifact
1 Sol Ring
$1.41 Artifact
1 Swiftfoot Boots
$3.00 Artifact - Equipment
1 Talisman of Dominance
$1.13 Artifact
Enchantment (10)
1 Arcane Laboratory
$1.23 Enchantment
1 Astral Slide
$0.35 Enchantment
1 Aura of Silence
$3.34 Enchantment
1 Cast Out
$0.05 Enchantment
1 Drake Haven
$0.19 Enchantment
1 Faith of the Devoted
$0.11 Enchantment
1 Lay Claim
$0.06 Enchantment - Aura
1 New Perspectives
$0.06 Enchantment
1 Oblivion Ring
$0.30 Enchantment
1 Spirit Cairn
$0.03 Enchantment
Land (33)
1 Arcane Sanctum
$0.75 Land
1 Ash Barrens
$0.15 Land
1 Azorius Chancery
$0.13 Land
1 Barren Moor
$0.16 Land
1 Blasted Landscape
$1.70 Land
1 Desert of the Mindful
$0.07 Land - Desert
1 Desert of the True
$0.09 Land - Desert
1 Dimir Aqueduct
$0.17 Land
1 Drifting Meadow
$0.08 Land
1 Evolving Wilds
$0.07 Land
1 Fetid Pools
$0.59 Land - Island Swamp
1 Irrigated Farmland
$0.18 Land - Plains Island
4 Island
$0.12 Basic Land - Island
1 Lonely Sandbar
$0.12 Land
1 Orzhov Basilica
$0.16 Land
4 Plains
$0.06 Basic Land - Plains
1 Polluted Mire
$0.31 Land
1 Prairie Stream
$0.13 Land - Plains Island
1 Remote Isle
$0.10 Land
1 Secluded Steppe
$0.07 Land
1 Sunken Hollow
$0.23 Land - Island Swamp
4 Swamp
$1.71 Basic Land - Swamp
1 Terramorphic Expanse
$0.06 Land
1 Watery Grave
$13.25 Land - Island Swamp
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Need:
Undead Gladiator
More cycling lands
Decree of Silence
Copy Enchantment

Consider:
Diplomatic Immunity
Eternal Dragon
ETB effects to reuse with Astral Slide? Gonti, Mulldrifter, Cloudblazer, Sun Titan(!) etc
Rune of Protection: X (Green > Black > White / Red > Blue)
Sundial of the Infinite - Make things disappear permanently with Astral Slide
Imprisoned in the Moon/Darksteel Mutation - Fetchable removal that can deal with commanders
Mind Stone
Darksteel Ingot
Mystic Remora - Card draw
Shred Memory - Tutor for Fluctuator
Plea for Guidance/Ethereal Usher/Netherborn Phalanx - Tutor for New Perspectives
Solemnity - Stops some annoying stuff
Stir the Sands
Traumatic Visions
Oketra's Attendant
Wasteland Scorpion
Sanctum Plowbeast
Hedron Archive

Considered cuts:
* Swat - Only kills small stuff that probably isn't very important to kill
Akroma's Blessing - Basically only stops red boardwipes
* Migratory Route - Basic landcycling is good, but I never really want to cast this
Decree of Justice - Is this too expensive to use for the effect?
Dirge of Dread - Can be used to push through a large Horror or Champion, but otherwise doesn't do much
Chasm Skulker - Not really cycling related
Oblivion Ring - Not related to cycling, but removal fetchable by Zur is nice
* Aura of Silence/Arcane Laboratory - Not related to cycling, but can be fetched by Zur and slows the game down for me to do my plan

Cut because they are in other decks:
Plea for Guidance
Lonely Sandbar
Barren Moor

Cuts:
Megrim, Liliana's Caress, Waste Not - The few wheels I have aren't really enough to reliably trigger these
Scion of Darkness - Seems unlikely that I will be able to get to 8 mana?
Arrest, Pacifism - Low impact
Aura Extraction - Probably too narrow. Can save Drake Haven etc from removal, or possibly shuffle something annoying in response to a fetch, but seems unlikely
Rogue's Passage - Sneak through a huge Stoic Champion or something... But I need colors, and activating this is expensive
Steel of the Godhead - Low synergy
Unburden - Mind Rot is probably not efficient enough
Library of Leng - Doesn't work because with cycling, discarding is a cost not an effect
Decree of Pain – I'll never have enough mana to cast this, and even cycling it is expensive
Manalith - Replaced with cheaper ramp
Jace's Archivist - Reusable wheel is nice, but he's very fragile and slow without boots
Spell Snip - Expensive Force Spike
Dig Through Time - I don't really want to exile stuff from my graveyard
Ruthless Sniper - The effect is probably too minor to pay 1 mana for each instance of
Shadowstorm Vizier - +1/+1 is probably too little to make this able to kill someone
Whispering Madness - Cipher is nice, but I don't have a lot of targets to cipher on
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