Type: Deck Idea
Format (legal 👍) legLegacy
Approx. Value:
$354.82

0 Likes 0 Comments
Avg. CMC 5.32
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 84 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (21)
1 Angel of the Dire Hour
$1.49 Creature - Angel
1 Angelic Arbiter
$1.92 Creature - Angel
1 Archfiend of Depravity
$3.50 Creature - Demon
1 Athreos, God of Passage
$11.34 Legendary Enchantment Creature - God
1 Blazing Archon
$0.58 Creature - Archon
1 Deathbringer Regent
$0.19 Creature - Dragon
1 Divinity of Pride
$2.31 Creature - Spirit Avatar
1 Dread Cacodemon
$4.16 Creature - Demon
1 Erebos, God of the Dead
$17.30 Legendary Enchantment Creature - God
1 Felidar Sovereign
$5.49 Creature - Cat Beast
1 Gray Merchant of Asphodel
$0.66 Creature - Zombie
1 Harvester of Souls
$0.99 Creature - Demon
1 Kokusho, the Evening Star
$24.09 Legendary Creature - Dragon Spirit
1 Mikaeus, the Unhallowed
$7.74 Legendary Creature - Zombie Cleric
1 Obzedat, Ghost Council
$0.68 Legendary Creature - Spirit Advisor
1 Pestilence Demon
$0.68 Creature - Demon
1 Resolute Archangel
$0.97 Creature - Angel
1 Soul of New Phyrexia
$0.64 Artifact Creature - Phyrexian Avatar
1 Twilight Shepherd
$0.93 Creature - Angel
1 Vampire Nighthawk
$0.22 Creature - Vampire Shaman
1 Vengeful Archon
$0.24 Creature - Archon
Instant (6)
1 Beacon of Immortality
$6.08 Instant
1 Comeuppance
$1.35 Instant
1 Crypt Incursion
$0.27 Instant
1 Fated Retribution
$0.21 Instant
1 Skeletal Scrying
$0.32 Instant
1 Wake the Dead
$0.62 Instant
Sorcery (18)
1 Akroma's Vengeance
$0.35 Sorcery
1 Austere Command
$0.55 Sorcery
1 Black Sun's Zenith
$1.50 Sorcery
1 Day of Judgment
$1.59 Sorcery
1 Debt to the Deathless
$0.26 Sorcery
1 Decree of Pain
$0.42 Sorcery
1 End Hostilities
$0.35 Sorcery
1 Increasing Ambition
$0.89 Sorcery
1 Merciless Eviction
$0.35 Sorcery
1 Necromantic Selection
$0.34 Sorcery
1 Phyrexian Rebirth
$0.17 Sorcery
1 Planar Cleansing
$0.21 Sorcery
1 Promise of Power
$0.72 Sorcery
1 Rise of the Dark Realms
$9.17 Sorcery
1 Rout
$0.35 Sorcery
1 Terminus
$0.87 Sorcery
1 Toxic Deluge
$5.59 Sorcery
1 Wrath of God
$4.10 Sorcery
Artifact (7)
1 Cauldron of Souls
$4.52 Artifact
1 Eternity Vessel
$5.84 Artifact
1 Mimic Vat
$0.36 Artifact
1 Nevinyrral's Disk
$0.28 Artifact
1 Oblivion Stone
$0.76 Artifact
1 Perilous Vault
$0.38 Artifact
1 Well of Lost Dreams
$1.61 Artifact
Enchantment (5)
1 Blind Obedience
$2.07 Enchantment
1 Exquisite Blood
$27.00 Enchantment
1 Grave Betrayal
$6.12 Enchantment
1 Sanguine Bond
$1.86 Enchantment
1 Underworld Connections
$0.30 Enchantment - Aura
Planeswalker (3)
1 Elspeth, Sun's Champion
$1.63 Legendary Planeswalker - Elspeth
1 Sorin Markov
$11.91 Legendary Planeswalker - Sorin
1 Ugin, the Spirit Dragon
$19.69 Legendary Planeswalker - Ugin
Land (40)
1 Barren Moor
$0.16 Land
1 Bojuka Bog
$0.94 Land
1 Boseiju, Who Shelters All
$10.25 Legendary Land
1 Cabal Coffers
$22.84 Land
1 Caves of Koilos
$1.07 Land
1 Command Tower
$0.19 Land
1 Emeria, the Sky Ruin
$13.45 Land
1 Fetid Heath
$2.42 Land
1 Ghost Quarter
$0.59 Land
1 Godless Shrine
$10.49 Land - Plains Swamp
1 Isolated Chapel
$1.46 Land
1 Marsh Flats
$19.16 Land
1 Mistveil Plains
$0.88 Land - Plains
1 Orzhov Basilica
$0.16 Land
1 Orzhov Guildgate
$0.21 Land - Gate
9 Plains
$0.06 Basic Land - Plains
1 Reliquary Tower
$2.06 Land
1 Scoured Barrens
$0.11 Land
1 Shambling Vent
$0.30 Land
9 Swamp
$1.71 Basic Land - Swamp
1 Temple of Silence
$0.18 Land
1 Temple of the False God
$0.13 Land
1 Urborg, Tomb of Yawgmoth
$43.71 Legendary Land
1 Vault of the Archangel
$0.56 Land
Sideboard - 1 cards, 1 distinct
Name  Edition $ Type Cost
Rarity Color
Enchantment (1)
1 Necromancer's Covenant
$0.49 Enchantment

Notes
 
Sideboard:
Crypt Incursion - Great graveyard hate at instant speed to either survive an otherwise lethal attack or stop an opponent's shenanigans (e.g. Living Death), but only works once. Should be sided in in a graveyard-heavy meta
Necromancer's Covenant – More graveyard hate, board presence and lifegain. Could possibly be mainboarded, but should at least be sided in a graveyard heavy meta

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Cards I NEED:
Cabal Coffers - Mana-mana

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Cards I'm considering adding:
Venser's Journal – Lifegain plus no max handsize for turns where I draw a lot of cards, e.g. from Decree of Pain or Harvester of Souls
Crypt of Agadeem – Ramp
Crypt Ghast – Mana!
Greed – Card draw for disposable life, good with Urborg
Martial Coup – More board wipe and more board presence
Myth Realized – Potentially big beater that survives most boardwipes
Deathless Angel – Let some dudes survive the wraths
Palace Siege - Drain everyone for 2 every turn, or Raise Dead every turn if needed
Phyrexian Reclamation - Spend that spare life on getting back creatures
No Mercy - Don't attack me!

Cards that might get cut:
Vampire Nighthawk – Dissuades opponents from attacking me, but doesn't stop a lethal attack with many dudes. Gives much needed early presence, however
Ob Nixilis of the Black Oath – Probably doesn't do enough, but I haven't been able to try it yet (not yet drawn)
Grave Betrayal – Steals their guys when I wipe the board, but does it fit thematically?
Vault of the Archangel – I don't have that many creatures, and the ones I have are big anyway and likely don't need deathtouch. Probably have enough lifegain outside of this?
Elspeth, Sun's Champion – Only kills large dudes and will then quickly die if that's her first activation

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Cards I want to play but were cut:
Vizkopa Guildmage - Life drain shenanigans, but dies too easily
Drana, Kalastria Bloodchief - Removal, but expensive to kill many
Dregs of Sorrow - Card draw and removal, but too expensive
Orzhov Signet - Mana fix and ramp, but I'm greedy
Darksteel Ingot - Same as signet
Sensei's Divining Top - It's nice to manipulate the top, but I don't think it will do much except with Terminus
Norn's Annex - To dissuade people from attacking me. Hopefully people won't attack me so they can keep their creatures
Ghostly Prison - Same as Norn's Annex
Liliana Vess - She tutors, but she's slow
Reaper From the Abyss - Can only kill one creature per turn, and I don't have much targeted removal
Avatar of Woe - Too slow removal, similar to the Reaper
Sunblast Angel - Boardwipe on a stick, but requires me to actually let my opponent attack me (it can't stop the attack). Might get stuck in my hand
High Priest of Penance - Dissuades opponents from attacking, but does nothing against "destroy" effects, and only blocks one creature and destroys one permanent, and only once
Life's Finale - It takes a long time to search for three creatures, and that clause only hits a single opponent. Also enables their graveyard interactions and makes Living Death worse
Deathrender - Too few creatures, will often not have a creature in hand
Vish Kal - Can sac creatures that are about to die and use as removal, but the creatures I'd remove should probably be dying with my own creatures anyway. I also don't have that many creatures, but works nicely with persist/undying dudes. Can also sac dudes to gain more life before a board wipe (or with Wake the Dead, after blocks).
Phyrexian Arena - Might not need two of this (Underworld Connections). Keeping Connections because of Terminus
Proper Burial - Not enough creatures to make the lifegain substantial (probably)
Serra Avatar – Huge but non-evasive creature
Divine Deflection - Only fogs once, and only as much damage as I have mana
Faith's Reward – Gets back my things after a board wipe, but can only be used once
Living Death – I probably have fewer creatures than my opponents
In Garruk's Wake / Plague Wind – So insanely expensive, and my creatures dying isn't really that big of a deal anyway
Sudden Spoiling - Just a fog? Can let other board wipes take out difficult-to-remove threats, win combats or stop creature combos, but typically only stalls for a turn
Nim Deathmantle – Meh. Never got to use it, as I rarely have creatures up and this on the table with 4 mana up.
Hythonia the Cruel - Can serve as a big, deathtouchy blocker that threatens a boardwipe, but requires two big costs, and if she gets killed in response to monstrous there will be no wrath
Grand Abolisher - Feels like some protection, but is too fragile and will die to my wraths
Death Grasp – Being able to target creatures is nice, but being limited to a single target (player) makes it not good enough
Teysa, Envoy of Ghosts – At 7 mana I'll likely want to wipe the board rather than put a creature that will die to a board wipe or any removal on the board
Rune-Scarred Demon – I have so much redundancy, I might not really need this tutor.
Solemn Simulacrum – Likely to die to a boardwipe before it gets to chump. Perhaps a Signet is better?
Sorin Markov - Not fun to play against
Bloodchief Ascension - Not fun, and used in Nekusar
Sol Ring - Heavy color requirements, and gets destroyed by Planar Cleansing, Akroma's Vengeance etc. Replaced with a land
Exsanguinate - Much worse than Debt to the Deathless, and one of those effects is probably enough
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