Type: Deck Idea
Format (legal 👍) comCommander
Approx. Value:
$153.57

0 Likes 0 Comments
Avg. CMC 3.21
Card Color Breakdown
Card Type Breakdown

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Main Deck - 100 cards, 81 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (13)
1 Abzan Battle Priest
$0.45 Creature - Human Cleric
1 Abzan Falconer
$0.24 Creature - Human Soldier
1 Baral, Chief of Compliance
$1.51 Legendary Creature - Human Wizard
1 Burnished Hart
$0.12 Artifact Creature - Elk
1 Flux Channeler
$0.95 Creature - Human Wizard
1 Halimar Tidecaller
$0.12 Creature - Human Wizard Ally
1 Herald of Secret Streams
$5.47 Creature - Merfolk Warrior
1 Monastery Mentor
$4.30 Creature - Human Monk
1 Noyan Dar, Roil Shaper
$0.13 Legendary Creature - Merfolk Ally
1 Talrand, Sky Summoner
$0.29 Legendary Creature - Merfolk Wizard
1 Tomik, Distinguished Advokist
$0.17 Legendary Creature - Human Advisor
1 Trinket Mage
$0.43 Creature - Human Wizard
1 Wall of Resurgence
$0.09 Creature - Wall
Instant (20)
1 Counterspell
$1.08 Instant
1 Crush Contraband
$0.15 Instant
1 Cyclonic Rift
$29.22 Instant
1 Encircling Fissure
$0.08 Instant
1 Fact or Fiction
$0.12 Instant
1 Foil
$0.36 Instant
1 Fuel for the Cause
$0.36 Instant
1 Impulse
$0.16 Instant
1 Negate
$0.16 Instant
1 Opt
$0.09 Instant
1 Quicken
$0.36 Instant
1 Render Silent
$2.10 Instant
1 Rewind
$0.27 Instant
1 Scatter to the Winds
$0.12 Instant
1 Sphinx's Revelation
$1.30 Instant
1 Swords to Plowshares
$1.00 Instant
1 Teferi's Response
$1.62 Instant
1 Think Twice
$0.08 Instant
1 To Arms!
$1.59 Instant
1 Unwind
$0.50 Instant
Sorcery (17)
1 Bond of Insight
$0.13 Sorcery
1 Call to Mind
$0.24 Sorcery
1 Coastal Discovery
$0.06 Sorcery
1 Crush of Tentacles
$1.09 Sorcery
1 Deep Analysis
$0.07 Sorcery
1 Displacement Wave
$0.88 Sorcery
1 Hour of Revelation
$0.66 Sorcery
1 Ondu Rising
$0.05 Sorcery
1 Part the Waterveil
$1.72 Sorcery
1 Planar Cleansing
$0.22 Sorcery
1 Planar Outburst
$0.16 Sorcery
1 Play of the Game
$0.35 Sorcery
1 Roil Spout
$0.03 Sorcery
1 Serum Visions
$0.66 Sorcery
1 Tezzeret's Gambit
$0.49 Sorcery
1 Tragic Arrogance
$0.87 Sorcery
1 Treasure Cruise
$0.34 Sorcery
Artifact (8)
1 Azorius Signet
$0.43 Artifact
1 Darksteel Ingot
$0.32 Artifact
1 Expedition Map
$2.05 Artifact
1 Mind Stone
$0.18 Artifact
1 Sol Ring
$1.26 Artifact
1 Talisman of Progress
$2.09 Artifact
1 Thaumatic Compass // Spires of Orazca
$2.30 Artifact // Land
1 Wayfarer's Bauble
$0.54 Artifact
Enchantment (4)
1 Jace's Sanctum
$1.43 Enchantment
1 Leyline of Anticipation
$1.82 Enchantment
1 Sacred Ground
$0.28 Enchantment
1 Terra Eternal
$0.81 Enchantment
Planeswalker (1)
1 Narset Transcendent
$10.64 Legendary Planeswalker - Narset
Land (37)
1 Ancient Den
$4.26 Artifact Land
1 Azorius Chancery
$0.19 Land
1 Cascading Cataracts
$2.38 Land
1 Celestial Colonnade
$1.18 Land
1 Darksteel Citadel
$0.74 Artifact Land
1 Drifting Meadow
$0.08 Land
1 Faerie Conclave
$0.74 Land
1 Flooded Strand
$25.40 Land
1 Inkmoth Nexus
$18.58 Land
13 Island
$0.09 Basic Land - Island
8 Plains
$0.09 Basic Land - Plains
1 Prairie Stream
$0.16 Land - Plains Island
1 Reliquary Tower
$2.40 Land
1 Seachrome Coast
$4.11 Land
1 Seat of the Synod
$1.27 Artifact Land
1 Temple of Enlightenment
$0.14 Land
1 Tolaria West
$2.82 Land
1 Tranquil Cove
$0.07 Land
Sideboard - 0 cards, 0 distinct
No cards here. :(

Notes
 
Changes:
Frantic Search -> replace Narset Transcendent
Razortide Bridge -> replace Drifting Meadow
Mystic Sanctuary

Need:
* View from Above - Repeatable trigger that can also help me smuggle through a huge land
* Sejiri Shelter - Protection from spot removal, or a land if necessary

Consider:
* Gitaxian Probe
* Stubborn Denial
* Dovin's Veto
* Dawn Charm - Fog, or keep Noyan alive through a sweeper
* Frantic Search
* Chart a Course - Card advantage to keep things rolling when I get a dude, or just a cantrip to get started or dig
Sea Gate Restoration
Divine Reckoning
* Austere Command - Flexible, but expensive, and sometimes has to kill my land dudes as well
* Azorius Charm - Cantrip with options
Contentious Plan - Cantrip and proliferate
Anticipate
* Supreme Will - Mana Leak or Impulse depending on what I need
* Said // Done - A strictly better Call to Mind
* Devastating Mastery - Another sweeper. A bit expensive, but in emergencies it can be cast for cheap
* Ondu Inversion - Sweeper that can be a land if necessary
Teferi, Hero of Dominaria - Card draw and untap lands
Archmage Emeritus - Card draw
Vanish Into Memory
Return to Dust
Radical Idea
Steady Progress - Cantrip that proliferates
Commander's Sphere
Scour all Possibilities
Narset, Parter of Veils
* Metallurgic Summonings - Payoff for spellslinging if I can't have Noyan, although they will mostly be pretty small
Archaeomancer - Get back a spell, and recast this on every board wide bounce
Flood of Recollection - 2 mana get back a spell
* Generous Gift
Skyclave Relic - Upgraded Darksteel Ingot
Urza's Ruinous Blast - Doesn't get rid of commanders, and is very hard to cast without my commander, although it does work with legendary lands
Midnight Clock?
Neurok Stealthsuit, Swiftfoot Boots etc - Protection for Noyan
Darksteel Garrison - Expensive to get onto a land, but does protect whichever land I'm currently beating with
Sun Titan
$ Equinox - Protect my big lands from removal
Mycosynth Wellspring - Find lands and reuse when bouncing permanents
Recurring Insight - Big card draw that triggers twice
Emerge Unscathed, Center Soul - Save Noyan, get a trigger, then recast next turn
Crucible of Worlds
$ Cast Through Time - Makes every spell better, and triggers Noyan an extra time
Seer's Sundial - Draw cards off my land drops. Might have enough draw without this, though
Oblivion Stone, Coercive Portal, Perilous Vault - Doesn't trigger Noyan
Docent of Perfection, Murmuring Mystic - Payoff for spellslinging if I can't have Noyan, but currently used in Izzet
Skatewing Spy - More flying lands
Wonder - Flying lands and other things
Saving Grasp - Save a dude or two for cheap, or bounce tokens or a small land to trigger Noyan twice
Emeria Angel, Emeria Shepherd, Eternity Vessel, Roil Elemental, Guardian of Tazeem - Landfall payoffs
Blessed Reincarnation - Removal with a risk, but casts twice for double triggers
Survival Cache - Gain some life, maybe cycle, trigger Noyan twice
Unity of Purpose - Untap and grow my dudelands at instant speed
Clutch of Currents, Sheer Drop - More awaken spells, but I probably have enough removal
Fortunate Few - Pretty cheap wipe with some political power, but it's pretty much guaranteed to leave behind 4 permanents, which I don't really want
Cataclysmic Gearhulk - Boardwipe that is guaranteed to leave me at least one threat, but it also lets other players keep things of their choice, and it doesn't trigger Noyan
Capsize - Great spell if you can cheat the cost or have tons of mana, but I'm not going to overflow with mana probably, and this is quite expensive to buyback
Avacyn - Expensive to cast, and I might not have that much stuff to protect
Inexorable Tide - Can quickly grow my dudes if I can chain some spells
Always Watching - Allows both attacking with and tapping my lands for mana
Planar Birth - Important if using Noyan triggers on multiple lands
Sword of the Animist - Ramp

* Lotus Field
Terrain Generator
Karn's Bastion
Drownyard Temple
Flagstones of Trokair - At least I get back a land of they kill my dude

----------

Considered cuts:
Wall of Resurgence - Awaken a land without Noyan, and block stuff early to delay sweepers
Archaeomancer - Might not need to get back any specific spells
Jace's Sanctum - The discount is nice, but this will probably just get wiped away without paying itself back
Talisman of Progress/Mindstone - Might not need so much ramp, especially if I keep sweeping permanents
Leyline of Anticipation - Probably just going to get destroyed at some point
Displacement Wave - Great against tokens, but expensive to get the real dangerous stuff

----------

Cuts:
Brainstorm - Moved to Yuriko
Coastal Breach - Moved to Yuriko
Devastation Tide - Moved to Yuriko
Dig Through Time - Moved to Yuriko
Enlightened Tutor - Currently only really gets me Terra Eternal of importance
Trade Routes - This doesn't actually do much at all...
Taigam, Ojutai Master - Use in Niv
Swan Song - With the amount of counterspells in this deck, I might be able to use this better elsewhere
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