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Arid Mesa
$34.82
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Type: Deck Idea
Variant Tag: conConstructed
Format: Vintage
More Info
Approx. Value:
$289.31

0 Likes 0 Comments Group listing by:
Mana Curve
Card Color Breakdown
Card Type Breakdown

Main Deck - 100 cards, 87 distinct
Columns
Name  Type Cost Edition Price
Color Rarity
Creature (30)
1 Angel of Finality Creature - Angel
$1.85
1 Angel of Serenity Creature - Angel
$1.07
1 Azorius Guildmage Creature - Vedalken Wizard
$0.53
1 Brago, King Eternal Legendary Creature - Spirit
$1.14
1 Clever Impersonator Creature - Shapeshifter
$4.39
1 Cloudblazer Creature - Human Scout
$0.18
1 Deadeye Navigator Creature - Spirit
$1.37
1 Eldrazi Displacer Creature - Eldrazi
$2.51
1 Ephara, God of the Polis Legendary Enchantment Creature - God
$2.00
1 Glen Elendra Archmage Creature - Faerie Wizard
$21.22
1 Heliod's Pilgrim Creature - Human Cleric
$0.33
1 Karmic Guide Creature - Angel Spirit
$2.15
1 Lavinia of the Tenth Legendary Creature - Human Soldier
$0.32
1 Luminate Primordial Creature - Avatar
$0.33
1 Mistmeadow Witch Creature - Kithkin Wizard
$0.22
1 Mulldrifter Creature - Elemental
$1.59
1 Myr Battlesphere Artifact Creature - Myr Construct
$0.49
1 Nevermaker Creature - Elemental
$0.46
1 Peregrine Drake Creature - Drake
$0.54
1 Reflector Mage Creature - Human Wizard
$0.77
1 Restoration Angel Creature - Angel
$2.42
1 Reveillark Creature - Elemental
$2.96
1 Sea Gate Oracle Creature - Human Wizard
$0.16
1 Solemn Simulacrum Artifact Creature - Golem
$3.99
1 Stonehorn Dignitary Creature - Rhino Soldier
$0.24
1 Sun Titan Creature - Giant
$3.85
1 Sunblast Angel Creature - Angel
$0.65
1 Venser, Shaper Savant Legendary Creature - Human Wizard
$2.96
1 Wall of Omens Creature - Wall
$1.85
1 Whirler Rogue Creature - Human Rogue Artificer
$0.15
Instant (5)
1 Blue Sun's Zenith Instant
$0.52
1 Cyclonic Rift Instant
$10.53
1 Eerie Interlude Instant
$0.50
1 Faith's Reward Instant
$0.58
1 Render Silent Instant
$1.11
Sorcery (1)
1 Supreme Verdict Sorcery
$4.40
Artifact (15)
1 Azorius Signet Artifact
$0.85
1 Basalt Monolith Artifact
$1.44
1 Gilded Lotus Artifact
$3.99
1 Hedron Archive Artifact
$0.65
1 Lightning Greaves Artifact - Equipment
$3.73
1 Mana Vault Artifact
$22.16
1 Panharmonicon Artifact
$4.07
1 Sol Ring Artifact
$3.79
1 Spine of Ish Sah Artifact
$0.46
1 Strionic Resonator Artifact
$1.89
1 Swiftfoot Boots Artifact - Equipment
$0.55
1 Talisman of Progress Artifact
$3.16
1 Thran Dynamo Artifact
$3.36
1 Voltaic Key Artifact
$0.91
1 Whispersilk Cloak Artifact - Equipment
$0.89
Enchantment (13)
1 Act of Authority Enchantment
$0.63
1 Cloudform Enchantment
$0.23
1 Detention Sphere Enchantment
$2.23
1 Faith's Fetters Enchantment - Aura
$0.21
1 Lightform Enchantment
$0.21
1 Mastery of the Unseen Enchantment
$0.36
1 Parallax Tide Enchantment
$2.10
1 Pentarch Ward Enchantment - Aura
$0.14
1 Reality Acid Enchantment - Aura
$0.20
1 Spreading Seas Enchantment - Aura
$3.76
1 Steel of the Godhead Enchantment - Aura
$2.19
1 Traveler's Cloak Enchantment - Aura
$0.16
1 Unquestioned Authority Enchantment - Aura
$0.51
Planeswalker (1)
1 Venser, the Sojourner Planeswalker - Venser
$12.73
Land (35)
1 Arcane Lighthouse Land
$3.99
1 Azorius Chancery Land
$0.24
1 Azorius Guildgate Land - Gate
$0.16
1 Boreal Shelf Snow Land
$0.71
1 Celestial Colonnade Land
$63.22
1 Cloudcrest Lake Land
$0.21
1 Command Tower Land
$1.17
1 Emeria, the Sky Ruin Land
$6.22
1 Ghost Quarter Land
$2.22
1 Glacial Fortress Land
$3.44
1 Halimar Depths Land
$0.64
1 Hallowed Fountain Land - Plains Island
$10.13
7 Island Basic Land - Island
N/A
1 Mystic Gate Land
$20.95
1 Nimbus Maze Land
$1.79
8 Plains Basic Land - Plains
$0.19
1 Prairie Stream Land - Plains Island
$1.68
1 Reliquary Tower Land
$6.76
1 Rogue's Passage Land
$0.28
1 Sea Gate Wreckage Land
$0.54
1 Temple of Enlightenment Land
$2.94
1 Tranquil Cove Land
$0.20
Sideboard - 1 cards, 1 distinct
Name  Type Cost Edition Price
Color Rarity
Enchantment (1)
1 Darksteel Mutation Enchantment - Aura
$2.41

Notes
 
Sideboard:
Darksteel Mutation – For Narset, Uril, Sigarda, Silumgar etc

Make room for:
Felidar Guardian
Archaeomancer

----------------------------------------

Need/want:
Azor, the Lawbringer
Stalking Leonin
Treachery
Palinchron

Consider:
Swords to Plowshares/Path to Exile
Academy Ruins - Get back combo pieces or just good artifacts
Riverwise Augur - Consider if putting more tutoring creatuers in
Angel of Sanctions - Oblivion Ring on a stick that can be reused once if dead
Static Orb - Stax
Hokori, Dust Drinker - More stax
Flickerform - Protect enchantments like Traveler's Cloak
Explorer's Scope - Ramp, and lets me look at the top of my library to see whether I want to flicker a Cloudform/Lightform etc
Flickerwisp – Generate even more value?
Cloudshift, Momentary Blink, Ghostly Flicker – Protection against removal, and general utility
Man-o'-war
Control Magic – Blink this to steal Commanders
Sower of Temptation – Steal the best dude every turn
Conjurer's Closet – End step blink a creature for value, e.g. something stolen with Sower
Vedalken Orrery – Play things instant speed
Ghostway – Save my dudes from boardwipes
Stroke of Genius – Another finisher alongside BSZ, or just a way to draw some cards
Mindshrieker – A finisher when I have infinite mana, an evasive (albeit small) beater otherwise
Sphinx's Revelation – Draw cards, gain life - what's not to love?
Tezzeret the Seeker – Find ramp, combo pieces and good times.
Diluvian Primordial – Could get some board wipes or card draw or something, but really depends on what my opponents have played. Probably not worth it
Phyrexian Metamorph/Body Double
Knight-Captain of Eos - No other sources of soldiers, but if I can blink this every turn, I'm immune to combat damage from two opponents
Phyrexian Ingester/Duplicant - Creature removal
Open the Vaults - Get back my stuff after an enchantment/artifact wipe or too much mill
Cauldron of Souls - Can protect against a boardwipe every turn
Mystic Remora - Amazing card draw for the early turns if people are ramping, and potentially decent late game as well
Rattlechains
Mistveil Plains
Lonely Sandbar/Secluded Steppe

-------------

Considered cuts:
Sea Gate Oracle – Nice, incremental card advantage, but relatively low impact. I probably draw enough cards already
Sea Gate Wreckage - Will I ever have a completely empty hand? ETBT, colorless land is not ideal
Detention Sphere - Can be "retargeted", and can deal with tokens, but doesn't get any specific value from blinking
Faith's Reward

-------------

Cuts:
Jace's Mindseeker – Would rather play him in Lazav. Doesn't necessarily do that much against all decks with Brago
Monk Realist - Too narrow?
War Priest of Thune - Too narrow?
Trinket Mage - Not enough 1-drops to bother? Does fetch Sol Ring, Key and artifact lands
Kor Cartographer - Probably have enough draw that I don't need to search for plains
Arcane Denial - Replaced with Render Silent. More expensive and doesn't replace itself, but stronger effect.
Return to Dust - Already have a lot of enchantment/artifact removal, but instant speed might be useful
Austere Command - Don't have enough of these, so removed for now. Replaced with Supreme Verdict
Planar Cleansing - I have so much other removal. Replaced with Supreme Verdict
Recurring Insight - Replaced with BSZ, which is instant speed and can work as a finisher (e.g. with infinite mana)
Wayfarer's Bauble - Don't feel it's worth it without Trinket Mage
Mind Stone - Replaced with Thought Vessel
Banishing Light & Oblivion Ring - I already have Detention Sphere, and added Grasp of Fate
Ancient Den - Don't actually have this, and don't have Trinket Mage to fetch it anymore
Relic of Progenitus - Can clear graveyards at instant speed, but clears my own as well, and is technically one-shot. The incremental hate only targets one player, which might just be too slow. Cut together with Trinket Mage
Capsize – It's nice to Capsizelock my opponents, but at this cost it's usually too expensive. Could be nice to remove crucial combo pieces at instant speed, however
Aura of Silence – The tax is nice but probably not very effective. Can destroy crucial enchantments at instant speed, but without a lot of recursion is not very tempting
Auramancer / Monk Idealist – It's nice to fetch back my auras, but I think I'd rather have something else
Archaeomancer - Not a lot of instants/sorceries in the deck
Sphinx of Uthuun - Potentially big card draw, but expensive and time consuming
Temple of the False God - With fewer lands, it's important that all lands can actually be used
Mirrorpool - Not enough spells that can be copied
Seat of the Synod - No longer have anything that cares about artifacts
Zoetic Cavern - Doesn't really do much...
Grasp of Fate - Perhaps better used in Zedruu
Thought Vessel - Zedruu has more use for this
Celestial Colonnade - Zedruu
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Market deals
Arid Mesa
$34.82
Buy
Please consider subscribing to a premium account, which provides useful features and removes ads. View More Details