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Type: Deck Idea
Variant Tag: conConstructed
Format: Vintage
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Approx. Value:

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Mana Curve
Card Color Breakdown
Card Type Breakdown

Main Deck - 100 cards, 87 distinct
Name  Type Cost Edition Price
Color Rarity
Creature (30)
1 Angel of Finality Creature - Angel
1 Angel of Serenity Creature - Angel
1 Brago, King Eternal Legendary Creature - Spirit
1 Clever Impersonator Creature - Shapeshifter
1 Cloudblazer Creature - Human Scout
1 Deadeye Navigator Creature - Spirit
1 Eldrazi Displacer Creature - Eldrazi
1 Ephara, God of the Polis Legendary Enchantment Creature - God
1 Felidar Guardian Creature - Cat Beast
1 Glen Elendra Archmage Creature - Faerie Wizard
1 Karmic Guide Creature - Angel Spirit
1 Lavinia of the Tenth Legendary Creature - Human Soldier
1 Luminate Primordial Creature - Avatar
1 Mistmeadow Witch Creature - Kithkin Wizard
1 Mulldrifter Creature - Elemental
1 Myr Battlesphere Artifact Creature - Myr Construct
1 Nevermaker Creature - Elemental
1 Peregrine Drake Creature - Drake
1 Reflector Mage Creature - Human Wizard
1 Restoration Angel Creature - Angel
1 Reveillark Creature - Elemental
1 Sea Gate Oracle Creature - Human Wizard
1 Solemn Simulacrum Artifact Creature - Golem
1 Stalking Leonin Creature - Cat Archer
1 Stonehorn Dignitary Creature - Rhino Soldier
1 Sun Titan Creature - Giant
1 Sunblast Angel Creature - Angel
1 Venser, Shaper Savant Legendary Creature - Human Wizard
1 Wall of Omens Creature - Wall
1 Whirler Rogue Creature - Human Rogue Artificer
Instant (6)
1 Blue Sun's Zenith Instant
1 Counterspell Instant
1 Cyclonic Rift Instant
1 Eerie Interlude Instant
1 Ghostly Flicker Instant
1 Render Silent Instant
Sorcery (1)
1 Supreme Verdict Sorcery
Artifact (14)
1 Azorius Signet Artifact
1 Basalt Monolith Artifact
1 Gilded Lotus Artifact
1 Hedron Archive Artifact
1 Lightning Greaves Artifact - Equipment
1 Mana Vault Artifact
1 Panharmonicon Artifact
1 Sol Ring Artifact
1 Spine of Ish Sah Artifact
1 Strionic Resonator Artifact
1 Swiftfoot Boots Artifact - Equipment
1 Talisman of Progress Artifact
1 Thran Dynamo Artifact
1 Whispersilk Cloak Artifact - Equipment
Enchantment (13)
1 Act of Authority Enchantment
1 Cloudform Enchantment
1 Detention Sphere Enchantment
1 Faith's Fetters Enchantment - Aura
1 Lightform Enchantment
1 Mastery of the Unseen Enchantment
1 Mystic Remora Enchantment
1 Parallax Tide Enchantment
1 Pentarch Ward Enchantment - Aura
1 Reality Acid Enchantment - Aura
1 Steel of the Godhead Enchantment - Aura
1 Traveler's Cloak Enchantment - Aura
1 Unquestioned Authority Enchantment - Aura
Planeswalker (1)
1 Venser, the Sojourner Planeswalker - Venser
Land (35)
1 Arcane Lighthouse Land
1 Azorius Chancery Land
1 Azorius Guildgate Land - Gate
1 Boreal Shelf Snow Land
1 Celestial Colonnade Land
1 Cloudcrest Lake Land
1 Command Tower Land
1 Emeria, the Sky Ruin Land
1 Ghost Quarter Land
1 Glacial Fortress Land
1 Halimar Depths Land
1 Hallowed Fountain Land - Plains Island
7 Island Basic Land - Island
1 Mystic Gate Land
1 Nimbus Maze Land
8 Plains Basic Land - Plains
1 Prairie Stream Land - Plains Island
1 Reliquary Tower Land
1 Rogue's Passage Land
1 Sea Gate Wreckage Land
1 Temple of Enlightenment Land
1 Tranquil Cove Land
Sideboard - 1 cards, 1 distinct
Name  Type Cost Edition Price
Color Rarity
Enchantment (1)
1 Darksteel Mutation Enchantment - Aura

Darksteel Mutation – For Narset, Uril, Sigarda, Silumgar etc

Make room for:
Archaeomancer and/or Diluvian Primordial?


** Azor, the Lawbringer

* Swords to Plowshares/Path to Exile
* Oblivion Ring - Cheap, versatile removal that can be retargeted
* Riverwise Augur - Consider if putting more tutoring creatuers in
* Flickerwisp – Generate even more value, kill tokens or just temporarily remove a blocker or something
* Diluvian Primordial – Should be able to cast at least one, if not 2-3 spells per turn
Brainstorm - Great with manifest cards or tutors
Mind Stone, Commander's Sphere - Ramp that can cycle when no longer needed
Fellwar Stone - Ramp that helps me get to an early Brago
Trial of Knowledge - Draw 3 pretty good
Man-o'-war - Cheap bounce
Curator's Ward - Does this work?
Academy Ruins - Get back combo pieces or just good artifacts
Angel of Sanctions - Oblivion Ring on a stick that can be reused once if dead
Static Orb - Stax
Hokori, Dust Drinker - More stax
Flickerform - Protect enchantments like Traveler's Cloak
Explorer's Scope - Ramp, and lets me look at the top of my library to see whether I want to flicker a Cloudform/Lightform etc
Cloudshift, Momentary Blink, Ghostly Flicker – Protection against removal, and general utility
Control Magic – Blink this to steal Commanders
Sower of Temptation – Steal the best dude every turn
Conjurer's Closet – End step blink a creature for value, e.g. something stolen with Sower
Vedalken Orrery – Play things instant speed
Ghostway – Save my dudes from boardwipes
Stroke of Genius – Another finisher alongside BSZ, or just a way to draw some cards
Mindshrieker – A finisher when I have infinite mana, an evasive (albeit small) beater otherwise
Sphinx's Revelation – Draw cards, gain life - what's not to love?
Tezzeret the Seeker – Find ramp, combo pieces and good times.
Phyrexian Metamorph/Body Double
Knight-Captain of Eos - No other sources of soldiers, but if I can blink this every turn, I'm immune to combat damage from two opponents
Phyrexian Ingester/Duplicant - Creature removal
Open the Vaults - Get back my stuff after an enchantment/artifact wipe or too much mill
Cauldron of Souls - Can protect against a boardwipe every turn
Mistveil Plains
Lonely Sandbar/Secluded Steppe


Considered cuts:
Sea Gate Oracle – Nice, incremental card advantage, but relatively low impact. I probably draw enough cards already
Sea Gate Wreckage - Will I ever have a completely empty hand? ETBT, colorless land is not ideal
Detention Sphere - Can be "retargeted", and can deal with tokens, but doesn't get any specific value from blinking
Mistmeadow Witch - Expensive to use
Angel of Finality - Is this worth it when it only does graveyard hate? It's pretty fragile, so might not get to use it more than once against those it really matters against
Hedron Archive - Kind of expensive for a +2 mana rock
Parallax Tide - Does this actually give enough benefit?
Mastery of the Unseen - Costs a lot of mana, and doesn't trigger from blinking manifests
Faith's Fetters - Expensive for a Pacifism, and 4 life might be too minor


Jace's Mindseeker – Would rather play him in Lazav. Doesn't necessarily do that much against all decks with Brago
Monk Realist - Too narrow?
War Priest of Thune - Too narrow?
Trinket Mage - Not enough 1-drops to bother? Does fetch Sol Ring, Key and artifact lands
Kor Cartographer - Probably have enough draw that I don't need to search for plains
Arcane Denial - Replaced with Render Silent. More expensive and doesn't replace itself, but stronger effect.
Return to Dust - Already have a lot of enchantment/artifact removal, but instant speed might be useful
Austere Command - Don't have enough of these, so removed for now. Replaced with Supreme Verdict
Planar Cleansing - I have so much other removal. Replaced with Supreme Verdict
Recurring Insight - Replaced with BSZ, which is instant speed and can work as a finisher (e.g. with infinite mana)
Wayfarer's Bauble - Don't feel it's worth it without Trinket Mage
Mind Stone - Replaced with Thought Vessel
Banishing Light & Oblivion Ring - I already have Detention Sphere, and added Grasp of Fate
Ancient Den - Don't actually have this, and don't have Trinket Mage to fetch it anymore
Relic of Progenitus - Can clear graveyards at instant speed, but clears my own as well, and is technically one-shot. The incremental hate only targets one player, which might just be too slow. Cut together with Trinket Mage
Capsize – It's nice to Capsizelock my opponents, but at this cost it's usually too expensive. Could be nice to remove crucial combo pieces at instant speed, however
Aura of Silence – The tax is nice but probably not very effective. Can destroy crucial enchantments at instant speed, but without a lot of recursion is not very tempting
Auramancer / Monk Idealist – It's nice to fetch back my auras, but I think I'd rather have something else
Archaeomancer - Not a lot of instants/sorceries in the deck
Sphinx of Uthuun - Potentially big card draw, but expensive and time consuming
Temple of the False God - With fewer lands, it's important that all lands can actually be used
Mirrorpool - Not enough spells that can be copied
Seat of the Synod - No longer have anything that cares about artifacts
Zoetic Cavern - Doesn't really do much...
Grasp of Fate - Perhaps better used in Zedruu
Thought Vessel - Zedruu has more use for this
Celestial Colonnade, Hallowed Fountain, Glacial Fortress, Mystic Gate - Modern
Azorius Guildmage - How often is this even relevant?
Faith's Reward - Only really matters against board wipes, in which case a counterspell would have been better anyway
Voltaic Key - Does this do enough that Brago hasn't already covered?
Spreading Seas - Having access to land hate is nice, and this can be blinked for card draw, but it doesn't seem very impactful
Heliod's Pilgrim - Can get Reality Acid for removal, Steel of the Godhead for lifegain or one of the card draw auras, but it still feels low impact, especially after the first time
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