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ADAM HAGGERTY's profile
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Syr Gwynn
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ARC 4
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ARC 6
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ARC Future Generals
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Metalpocalypse
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EDH
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Companion/Partners
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Gandalf the Grey
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Garth
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Light Paws
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Path of the Djinn
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R/G
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Rielle the Wheel
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The Gunslinger
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The Panthenon
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Valki
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WALL-E
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Pod
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Pod Series 1
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Pod Series 2
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Pod Series 3
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Fight Night
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Ep 1
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Ep 2
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Gauntlet
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Gift and Gamble
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Aggro
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Historic
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Metagame as of:
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Mine
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Holiday challenge
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Modern
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Adam's Tools
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Full Throtle Death's Shadow
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Mill
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Archive
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Altar of Orb
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Artifact mill
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Azorius Stoneblade
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Bonds Combo
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Combo Esper Control
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Copy of Esper Mill Build
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Death mill V1
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Death mill V2
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Esper Creature mill
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Esper Mill
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Esper Mill Aether Revolt
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Esper Mill Ixalan
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Esper Mystic Mill
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Esper Mystic Mill NRG 01/11/19
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Esper Mystic Mill regionals 10/19
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Fractured Sanity
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Greedy 4c mill
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Grixis Creature mill
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Ikoria Mill
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Kaheera Mill
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Kaya Full Stop
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mystic
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Stoneage mill V1
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Stoneage mill V3
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Sultai Mill Creature balance
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Sultai Mill V1
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Sultai Mill V2
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Sultai Mystic Mill
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Sultai Mystical Teachings
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Super Lean Mill
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U/B Mill Field
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Uro mill
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Walker mill
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Yorion Mystic Mill
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Current projects
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Stack based Combo
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Fredo
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0 Cost
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Assault Loam
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Hollow one reborn
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Jeskai Xscendancy
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Lutri
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4c combo!
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8 frog
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Angels?
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Awake the dragon
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Bedlam revaler
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Big CMC's
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Collective defiance
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creature counters
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Cycling breach
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Day's Undoing
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Equipment
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Flyers
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Free army
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Gain draw
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Goblins
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Grave Mages
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Heavy tax
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ironworks reborn
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Lands
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Lifegain Lands
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Locket of yesterday's
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Lots of grave creatures
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Lotus Cobra
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Mardu choices
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Maze's End Modern?
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Miracles
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Modern aid
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Modern zombies
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New pod
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No Amulet, No Bloom
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Psycho Surgery
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Reanimation line
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Reanimator
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Restore Balance
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Sent fire
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Slabs
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Snow
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Temporal Mastery
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Temur immortal
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The witcher
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U/W Control
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Wizards
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WR Sigarda's Aid Modern
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Mono Blue Aggro Revisited
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Nyx
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Pox
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Prison
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Summer Series
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BW Devotion
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Tokens 4 u
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Trap!
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The Belcher project
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Whitewash
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Wild Rec
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UW control
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Combo
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Control
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Eldrazi
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Esper
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Linear
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Skred Red
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Sultai
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Tempo
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Value
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Metagames
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COVID Meta
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4 color control
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4 color copy cat
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4 Color Time Warp
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4 color Uro
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Abzan Company
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Ad Nauseum
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Amulet Titan
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Azorius Belcher
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Bant Reclaimer
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Bant Snow
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Belcher bullshit the 2nd
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Boros Heliod
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Boros LD
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Dimir Rogues Duke
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Dimir Rogues LSV
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Dredge
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Eldrazi tron
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Esper Control
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Hu-mans
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Jengatha Nactyl
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Jeskai Lotus Field
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Jund
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Mardu Death's Shadow
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Mon-red prowess
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oops all spells
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Selesnya Company
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Selesnya Reclaimer
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UR Prowess
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Metagame 06/02/2018
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Metagame 1/11/19
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Control
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Graveyard Control
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Affinity
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Bant Snowblade
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Burn
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Eldrazi Tron
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Humans
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Selesnya Eldrazi
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Operable
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Advanced Procedures
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Oko/Urza
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Titan
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Bogles
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Devoted devastation
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Infect
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Storm
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Urza Tron
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Azorius control
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Jund
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Metagame 3/27/15
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Metagame 8/17/15
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Post Companion COVID
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PT Atlanta and Regionals
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Titans
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Pioneer
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Adam's super secret tech
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Approach
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Big Booty
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Call Collect
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Control
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Dargons
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G/W Avacyn
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Jeskai Ascendancy
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Maze's End
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Midrange Kroxa
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Black Devotion
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Collective defiance
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Control
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Copy of Temur immortal
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Diciple of deceit
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Emergent Ultimatum
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Gonti's machinations
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GW heliod
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Harvest season
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Lurrus/Professor of symbology
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Mill?
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Mono Red
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Oath of Nissa
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Real Big
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Riddle of lightning
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Slivers
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Stoke the flames
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The Lock: Pioneer edition
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Thunderkin
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Tokens?
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UG Heroic
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Vampires
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Wizards
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Yorion BS
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Rack?
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Sigarda's Aid
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Temur Immortal
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UW Obsession
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Yidaro
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Card pool
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Reclamation
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Super Freinds
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Lotus Field
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Azorius Spirits
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Boros Auras
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Boros Burn
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Boros Wizards
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Chonky Gruul
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Chonky red
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Citadel Sacrifice
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Enter the Infinite
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Esper Yorion
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Four-color ramp
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Grixis Control
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Gruul Aggro
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Gruul Possibility Storm
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Inverter 1
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Jeskai Fires
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Jund Citadel
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Lurrus pyromancer
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Mono-Green Devotion
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Niv-Mizzet reborn
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Orzhov Humans
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Rakdos Arcanist (Lurrus)
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Simic Spirits
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Wafo-Tapa Dimir Control
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Winnota
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Meta 14+22+29
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Pioneer 9/1/22
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Player Tour 1
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Standard
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Bloomburrow
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Core 2021
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COVID
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Eldrane
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Ikoria
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Kladheim
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Giants
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Mono Black
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Snow Patrol
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Collected conjuring
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Cycling
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Cycling 2
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Foretold
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Oracle
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Old Standard
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2020
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Aether Revolt
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Amonkhet
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Meta 4/25/2017
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Turbo Fog
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4 color Delerium
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Durdle Town
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Gaea's Revenge!
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Izzet Machine Gun
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Jeskai Control
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Mill/Dynavolt Tower
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Molten Nursery
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Tempo/ Lockout
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U/W flash
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Battle
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Dominaria
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Dragons of Tarkhir
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Eldritch Moon
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Fate Reforged
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Gatewatch
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Guilds of Ravnica
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After PTGR
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Control
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Favorable Winds
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Izzet Burn?
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Maze's End 30$
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Strixhaven
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Theros Beyond Death
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Zendikar Rising
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Vintage
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Kotis first cut
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Kotis workshop
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Type:
Deck Idea
Format (legal 👍)

Format (legal 👍)
comCommander
Commander Bracket
[3️⃣]
Info
Approx. Value:
Buy
$353.41

Avg. CMC 1.87 |
Card Color Breakdown |
Card Type Breakdown |

Columns
Sideboard - 20 cards, 20 distinct
![]() |
Name ![]() |
Edition | $ | Type | Cost | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Rarity | Color | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instant (20) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Charge Through
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$0.16 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Dreadmaw's Ire
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$0.20 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Explosive Derailment
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$0.03 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Firestorm
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$15.34 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Light of Hope
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$0.13 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
March of Reckless Joy
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$0.17 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Might of the Meek
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$0.12 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Monstrous Rage
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$2.11 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Path to Exile
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$1.16 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Raze the Effigy
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$0.09 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Reclaim
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$0.14 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Run Wild
![]() |
$0.20 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Rustler Rampage
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$0.12 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Seed of Hope
![]() |
$0.26 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Swords to Plowshares
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$1.12 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Tail Swipe
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$0.23 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Tithe
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$24.16 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Trash the Town
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$0.17 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Turn the Earth
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$0.11 | Instant | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1 |
Worldly Tutor
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$17.66 | Instant |
Scratchpad - 0 cards, 0 distinct

No cards here. :(
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Notes
The first and easiest thing is land spells. Those are most likely all in, as even bad ones are worthy options and add needed density. The next step is exploring the Anni/earthcraft/untap effects. A critical mass of them could lead to a pseudo storm engine as they are "free spells". There isn't enough of them nor the penetration deep enough for consistency though. So we shouldn't bank on setting this up, although something like past in flames could do it. However they are still essentially draw two when enabled, but not really worth it when not. So we are still advantaged to include as many as we can justify. I think all of them that permanently modify would be worth it, acting as trick and building our Voltron team flavor wise through "experience". That leaves us 6 plus nature's chosen.
It then behooves us to put in protections, to ensure our modifications don't fall off. We need permanent protection in specific, things we can use proactively and reactively, but generally won't be able to guarantee specific timing. I think this rules out effects like angels grace. Also, so we continue to use spells, shroud and protection from colors, because of non bo potential. I then cut temporary effects that he proof or Indy but not both as we are replete with options, and color hosers that have timing issues. Flawless maneuver is a good acception, because it's free and affects the team. Flare is the same, and we get a grace effect we can use proactively. Red elemental blast and pyroblast are worthy considerations, as they do have timing issues, but the second clause let's us use them proactively and usually kill at least one commander incidentally all the time. There are so many good team options that I eliminated all indiv with the exception of boon of safety which has an indi counter and scry. If need loran's escape, that's stand, and Tamiyo's safekeeping would be the choices. The hexproof ones with counters were tempting, but to situational to be included for the counter alone. It was close, but hexproof is not untap. Out of the side I cut any card that was draw without other upside, or haste as that was a timing thing. I cut first strike as double strike is available, but left trample. It's unclear if I am going lean into incarnations or not, so that's undecided as is mill. I've also left removal, CA, and recursion as I think we will figure out later what we want in this regard. I've cut the silence and flash effects due to timing.
So above is the base to be added, and below is tools depending on direction we need more context for. That's 15 1cmc instants we play for their own sake!
It then behooves us to put in protections, to ensure our modifications don't fall off. We need permanent protection in specific, things we can use proactively and reactively, but generally won't be able to guarantee specific timing. I think this rules out effects like angels grace. Also, so we continue to use spells, shroud and protection from colors, because of non bo potential. I then cut temporary effects that he proof or Indy but not both as we are replete with options, and color hosers that have timing issues. Flawless maneuver is a good acception, because it's free and affects the team. Flare is the same, and we get a grace effect we can use proactively. Red elemental blast and pyroblast are worthy considerations, as they do have timing issues, but the second clause let's us use them proactively and usually kill at least one commander incidentally all the time. There are so many good team options that I eliminated all indiv with the exception of boon of safety which has an indi counter and scry. If need loran's escape, that's stand, and Tamiyo's safekeeping would be the choices. The hexproof ones with counters were tempting, but to situational to be included for the counter alone. It was close, but hexproof is not untap. Out of the side I cut any card that was draw without other upside, or haste as that was a timing thing. I cut first strike as double strike is available, but left trample. It's unclear if I am going lean into incarnations or not, so that's undecided as is mill. I've also left removal, CA, and recursion as I think we will figure out later what we want in this regard. I've cut the silence and flash effects due to timing.
So above is the base to be added, and below is tools depending on direction we need more context for. That's 15 1cmc instants we play for their own sake!
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