Type: Deck Idea
Format (legal 👍)
comCommander
Commander Bracket
[3️⃣]
Info
Approx. Value:
$335.14
Buy

0 Likes 0 Comments
Avg. CMC 1.87
Card Color Breakdown
Card Type Breakdown

Avatar: The Last Airbender
releases on November 21, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer

Avatar: The Last Airbender
releases on November 21, 2025!

Preorder now on CardKingdom Preorder now on TcgPlayer
Main Deck - 33 cards, 33 distinct
Sort by:
:
Name  Ed. Price Type Cost Modified
Rarity Color
Commander
1 Annie Flash, the Veteran
$0.18
Legendary Creature - Human Rogue
11-Aug-2024 04:01
Instant (26)
1 Boon of Safety
$0.10
Instant
11-Aug-2024 15:41
1 Burst of Strength
$0.15
Instant
11-Aug-2024 04:00
1 Enlightened Tutor
$29.81
Instant
11-Aug-2024 04:00
1 Final Showdown
$3.71
Instant
11-Aug-2024 15:41
1 Flare of Fortitude
$3.80
Instant
11-Aug-2024 15:41
1 Flawless Maneuver
$14.94
Instant
11-Aug-2024 15:41
1 Galadriel's Dismissal
$19.81
Instant
11-Aug-2024 15:41
1 Gift of the Viper
$0.19
Instant
11-Aug-2024 04:00
1 Kabira Takedown // Kabira Plateau
$0.20
Instant // Land
11-Aug-2024 02:48
1 Khalni Ambush // Khalni Territory
$0.48
Instant // Land
11-Aug-2024 02:48
1 Legion Leadership // Legion Stronghold
$0.52
Instant // Land
11-Aug-2024 02:48
1 Legolas's Quick Reflexes
$19.28
Instant
11-Aug-2024 04:00
1 Light the Way
$0.05
Instant
11-Aug-2024 04:00
1 Noxious Revival
$3.88
Instant
18-Aug-2024 02:34
1 Obscuring Haze
$4.41
Instant
12-Aug-2024 01:56
1 Pull from Eternity
$1.61
Instant
13-Aug-2024 14:52
1 Pyroblast
$6.50
Instant
11-Aug-2024 15:41
1 Razorgrass Ambush // Razorgrass Field
$0.25
Instant // Land
11-Aug-2024 02:48
1 Red Elemental Blast
$3.64
Instant
11-Aug-2024 15:41
1 Sejiri Shelter // Sejiri Glacier
$1.55
Instant // Land
11-Aug-2024 02:48
1 Smuggler's Surprise
$3.72
Instant
11-Aug-2024 15:41
1 Spikefield Hazard // Spikefield Cave
$0.27
Instant // Land
11-Aug-2024 02:48
1 Stony Strength
$0.06
Instant
11-Aug-2024 04:00
1 Sudden Spinnerets
$0.04
Instant
11-Aug-2024 04:00
1 Valakut Awakening // Valakut Stoneforge
$11.45
Instant // Land
11-Aug-2024 02:48
1 Vastwood Fortification // Vastwood Thicket
$0.13
Instant // Land
11-Aug-2024 02:48
Artifact (1)
1 Relic of Legends
$2.48
Artifact
11-Aug-2024 03:51
Enchantment (4)
1 Bear Umbra
$7.67
Enchantment - Aura
12-Aug-2024 02:13
1 Earthcraft
$127.69
Enchantment
11-Aug-2024 15:26
1 Nature's Chosen
$1.98
Enchantment - Aura
11-Aug-2024 15:35
1 Virtue of Strength // Garenbrig Growth
$2.47
Enchantment // Sorcery - Adventure
// 18-Aug-2024 02:34
Land (1)
1 Axgard Armory
$0.44
Land
12-Aug-2024 02:13
Sideboard - 20 cards, 20 distinct
Sort by:
:
Name  Ed. Price Type Cost Modified
Rarity Color
Instant (20)
1 Charge Through
$0.09
Instant
11-Aug-2024 02:47
1 Dreadmaw's Ire
$0.24
Instant
11-Aug-2024 02:47
1 Explosive Derailment
$0.03
Instant
11-Aug-2024 02:47
1 Firestorm
$14.95
Instant
11-Aug-2024 02:47
1 Light of Hope
$0.10
Instant
11-Aug-2024 02:47
1 March of Reckless Joy
$0.21
Instant
11-Aug-2024 02:47
1 Might of the Meek
$0.09
Instant
11-Aug-2024 02:47
1 Monstrous Rage
$0.54
Instant
11-Aug-2024 02:47
1 Path to Exile
$1.19
Instant
11-Aug-2024 02:47
1 Raze the Effigy
$0.08
Instant
11-Aug-2024 02:47
1 Reclaim
$0.13
Instant
11-Aug-2024 02:47
1 Run Wild
$0.18
Instant
11-Aug-2024 02:47
1 Rustler Rampage
$0.10
Instant
11-Aug-2024 02:47
1 Seed of Hope
$0.12
Instant
11-Aug-2024 02:47
1 Swords to Plowshares
$0.97
Instant
11-Aug-2024 02:47
1 Tail Swipe
$0.15
Instant
11-Aug-2024 02:47
1 Tithe
$23.08
Instant
11-Aug-2024 02:47
1 Trash the Town
$0.11
Instant
11-Aug-2024 15:53
1 Turn the Earth
$0.15
Instant
11-Aug-2024 02:47
1 Worldly Tutor
$19.17
Instant
11-Aug-2024 02:47

Notes
 
The first and easiest thing is land spells. Those are most likely all in, as even bad ones are worthy options and add needed density. The next step is exploring the Anni/earthcraft/untap effects. A critical mass of them could lead to a pseudo storm engine as they are "free spells". There isn't enough of them nor the penetration deep enough for consistency though. So we shouldn't bank on setting this up, although something like past in flames could do it. However they are still essentially draw two when enabled, but not really worth it when not. So we are still advantaged to include as many as we can justify. I think all of them that permanently modify would be worth it, acting as trick and building our Voltron team flavor wise through "experience". That leaves us 6 plus nature's chosen.

It then behooves us to put in protections, to ensure our modifications don't fall off. We need permanent protection in specific, things we can use proactively and reactively, but generally won't be able to guarantee specific timing. I think this rules out effects like angels grace. Also, so we continue to use spells, shroud and protection from colors, because of non bo potential. I then cut temporary effects that he proof or Indy but not both as we are replete with options, and color hosers that have timing issues. Flawless maneuver is a good acception, because it's free and affects the team. Flare is the same, and we get a grace effect we can use proactively. Red elemental blast and pyroblast are worthy considerations, as they do have timing issues, but the second clause let's us use them proactively and usually kill at least one commander incidentally all the time. There are so many good team options that I eliminated all indiv with the exception of boon of safety which has an indi counter and scry. If need loran's escape, that's stand, and Tamiyo's safekeeping would be the choices. The hexproof ones with counters were tempting, but to situational to be included for the counter alone. It was close, but hexproof is not untap. Out of the side I cut any card that was draw without other upside, or haste as that was a timing thing. I cut first strike as double strike is available, but left trample. It's unclear if I am going lean into incarnations or not, so that's undecided as is mill. I've also left removal, CA, and recursion as I think we will figure out later what we want in this regard. I've cut the silence and flash effects due to timing.

So above is the base to be added, and below is tools depending on direction we need more context for. That's 15 1cmc instants we play for their own sake!
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