
Sideboard - 84 cards, 84 distinct
Notes
This is a fun deck idea for Sultai, a different kind of take for sure. Kotis is a pretty open sandbox that has minimal requirements. His requirments is that we get in, boost his power, and protect him from exile, bounce, fog. Lot's of ways to achieve these goals. He also wears counters well. I like the idea of building a version that achieves those goals very well and adds other stuff secondarily. Natural game state is for him to get some early advantage from his ability, midgame get a heavy advantage, and late game one shot people. Most desirable abilities are unblockable, hexproof, vigilance, and lifelink.
In terms of the secondary thing, we have to decide if we want to be heavy graveyard or not, play lot's of creatures or none, anf how much if any combo/stasis kind of shit we want to do. I like the idea that the secondary thing be "we kill shit, we kill everything" as the sultai do best. In this sense repeatable board wipes is sweet, and Kotis living through them is a hidden talent. And because he wears counters so well, blowing up art and ench is on the table as he remains a threat even if we loose toys. It is also easy enough for us to recur anything. Also picking off things with fights that add to his power seems really flavorful. The flavor is like a vampiric drain, whatever I do to you benefits me incrementally, starting with power, moving to life and card draw. Proft's, Wizard class, Deciver's Mask, whispering madness, Primespeaker Zadanna, Vault 87 seem bonkers. We can certainly enable that stuff more, but on it's face is totally sick, and might go so deep we need a Lab Maniac to not lose.The more powerful he gets, the more reward I reap from anything I do to you. In this way we can play heavy control, and in so doing push towards our game plan. And when people start dieing and we lose their shit, it matter not, as now Kotis can one shot people.
I think I want to build in such a way where these effects prime and scale, so that early game they are just efficent interaction and enablers, and late game they turn into something else, so there is no need for "win more style cards". Our top end are big board wipes I suppose.
The above cards are nothing definnative, just cards that excite me from my intial pull.
Shadowspear feels really flavorful and is amazing in the deck, and if someone steals it and kills Kotis that is pretty awesome actually, so might break my own rule.
We stocked up on baseline counter and board wipes as well as easy card draw, which won't all make the cut but will be the glue to our deck. Taking it in from a cut from here to refine packages in a more firm way.
In terms of the secondary thing, we have to decide if we want to be heavy graveyard or not, play lot's of creatures or none, anf how much if any combo/stasis kind of shit we want to do. I like the idea that the secondary thing be "we kill shit, we kill everything" as the sultai do best. In this sense repeatable board wipes is sweet, and Kotis living through them is a hidden talent. And because he wears counters so well, blowing up art and ench is on the table as he remains a threat even if we loose toys. It is also easy enough for us to recur anything. Also picking off things with fights that add to his power seems really flavorful. The flavor is like a vampiric drain, whatever I do to you benefits me incrementally, starting with power, moving to life and card draw. Proft's, Wizard class, Deciver's Mask, whispering madness, Primespeaker Zadanna, Vault 87 seem bonkers. We can certainly enable that stuff more, but on it's face is totally sick, and might go so deep we need a Lab Maniac to not lose.The more powerful he gets, the more reward I reap from anything I do to you. In this way we can play heavy control, and in so doing push towards our game plan. And when people start dieing and we lose their shit, it matter not, as now Kotis can one shot people.
I think I want to build in such a way where these effects prime and scale, so that early game they are just efficent interaction and enablers, and late game they turn into something else, so there is no need for "win more style cards". Our top end are big board wipes I suppose.
The above cards are nothing definnative, just cards that excite me from my intial pull.
Shadowspear feels really flavorful and is amazing in the deck, and if someone steals it and kills Kotis that is pretty awesome actually, so might break my own rule.
We stocked up on baseline counter and board wipes as well as easy card draw, which won't all make the cut but will be the glue to our deck. Taking it in from a cut from here to refine packages in a more firm way.
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