Type: Deck Idea
Format (legal 👍) comCommander
Approx. Value:
$1,460.14

0 Likes 0 Comments
Avg. CMC 3.16
Card Color Breakdown
Card Type Breakdown

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Main Deck - 50 cards, 40 distinct
Columns
Name  Edition $ Type Cost
Rarity Color
Creature (9)
1 Annie Flash, the Veteran
$0.23 Legendary Creature - Human Rogue
1 Charmbreaker Devils
$0.12 Creature - Devil
1 Dauntless Escort
$0.22 Creature - Rhino Soldier
1 Dreadhorde Arcanist
$1.17 Creature - Zombie Wizard
1 Feather, the Redeemed
$0.61 Legendary Creature - Angel
1 Goblin Anarchomancer
$1.49 Creature - Goblin Shaman
1 Karvanista, Loyal Lupari // Lupari Shield
$0.13 Legendary Creature - Alien Dog Soldier // Sorcery - Adventure //
1 Kellan, the Fae-Blooded // Birthright Boon
$1.70 Legendary Creature - Human Faerie // Sorcery - Adventure //
1 Sun Titan
$0.24 Creature - Giant
Artifact (8)
1 Crucible of Worlds
N/A Artifact
1 Glamdring
$1.43 Legendary Artifact - Equipment
1 Leyline Dowser
$0.14 Artifact
1 Palantír of Orthanc
$11.94 Legendary Artifact
1 Primal Amulet // Primal Wellspring
$9.94 Artifact // Land
1 Pyromancer's Goggles
$1.77 Legendary Artifact
1 Sol Ring
$1.22 Artifact
1 Sword of Once and Future
$3.09 Artifact - Equipment
Enchantment (3)
1 Bear Umbra
$4.49 Enchantment - Aura
1 Nature's Chosen
$1.45 Enchantment - Aura
1 Well Rested
$3.77 Enchantment - Aura
Land (30)
1 Arid Mesa
$25.20 Land
1 Axgard Armory
$0.29 Land
1 Cabaretti Courtyard
$0.26 Land
1 Command Tower
$0.19 Land
1 Fabled Passage
$5.36 Land
6 Forest
$0.08 Basic Land - Forest
1 Grasslands
$0.24 Land
1 Jetmir's Garden
$13.22 Land - Mountain Forest Plains
1 Mistveil Plains
$0.91 Land - Plains
4 Mountain
$0.09 Basic Land - Mountain
3 Plains
$0.06 Basic Land - Plains
1 Prismatic Vista
$23.67 Land
1 Reliquary Tower
$1.78 Land
1 Savannah
$336.13 Land - Forest Plains
1 Sheltering Landscape
$0.11 Land
1 Taiga
$365.29 Land - Mountain Forest
1 Urza's Cave
$2.00 Land - Urza's Cave
1 Windswept Heath
$7.67 Land
1 Wooded Foothills
$9.91 Land
1 Yavimaya, Cradle of Growth
$8.31 Legendary Land
Sideboard - 60 cards, 60 distinct
Name  Edition $ Type Cost
Rarity Color
Creature (18)
1 Ambitious Farmhand // Seasoned Cathar
$0.24 Creature - Human Peasant // Creature - Human Knight
1 Anger
$2.38 Creature - Incarnation
1 Brawn
$0.27 Creature - Incarnation
1 Feather, Radiant Arbiter
$0.25 Legendary Creature - Angel
1 Frontline Medic
$0.14 Creature - Human Cleric
1 Gandalf, White Rider
$1.50 Legendary Creature - Avatar Wizard
1 Glory
$2.17 Creature - Incarnation
1 Kwende, Pride of Femeref
$0.11 Legendary Creature - Human Knight
1 Lieutenant Kirtar
$1.02 Legendary Creature - Bird Soldier
1 Nazahn, Revered Bladesmith
$1.25 Legendary Creature - Cat Artificer
1 Ornery Tumblewagg
$0.19 Creature - Brushwagg Mount
1 Plargg, Dean of Chaos // Augusta, Dean of Order
$0.13 Legendary Creature - Orc Shaman // Legendary Creature - Human Cleric //
1 Saffi Eriksdotter
$1.48 Legendary Creature - Human Scout
1 Saryth, the Viper's Fang
$1.12 Legendary Creature - Human Warlock
1 Seedborn Muse
$8.39 Creature - Spirit
1 Thornscape Familiar
$0.24 Creature - Insect
1 Valor
$0.38 Creature - Incarnation
1 Wylie Duke, Atiin Hero
$0.13 Legendary Creature - Human Ranger
Artifact (21)
1 Arcane Signet
$0.40 Artifact
1 Basilica Skullbomb
$0.03 Artifact
1 Basilisk Collar
$1.58 Artifact - Equipment
1 Candy Trail
$0.14 Artifact - Food Clue
1 Emerald Medallion
$9.25 Artifact
1 Hammer of Nazahn
$9.00 Legendary Artifact - Equipment
1 Honor-Worn Shaku
$1.14 Artifact
1 Lembas
$0.22 Artifact - Food
1 Lightning Greaves
$5.24 Artifact - Equipment
1 Lost Jitte
$5.19 Legendary Artifact - Equipment
1 Maze Skullbomb
$0.05 Artifact
1 Relic of Legends
$2.89 Artifact
1 Staff of Titania
$4.17 Artifact - Equipment
1 Sunforger
$1.49 Artifact - Equipment
1 Sword of the Paruns
$1.22 Artifact - Equipment
1 The One Ring
N/A Legendary Artifact
1 The Ozolith
$32.11 Legendary Artifact
1 Thought Vessel
$1.13 Artifact
1 Trailblazer's Boots
$2.01 Artifact - Equipment
1 Umbral Mantle
$6.91 Artifact - Equipment
1 Umezawa's Jitte
$9.39 Legendary Artifact - Equipment
Enchantment (11)
1 Annie Joins Up
$3.32 Legendary Enchantment
1 Blanchwood Armor
$0.07 Enchantment - Aura
1 Dual Casting
$0.48 Enchantment - Aura
1 Earthcraft
$126.11 Enchantment
1 Fighter Class
$5.84 Enchantment - Class
1 Glare of Subdual
$0.51 Enchantment
1 Hardened Scales
$2.20 Enchantment
1 Rancor
$0.91 Enchantment - Aura
1 Rhythm of the Wild
$2.82 Enchantment
1 Virtue of Loyalty // Ardenvale Fealty
$7.23 Enchantment // Instant - Adventure //
1 Virtue of Strength // Garenbrig Growth
$3.70 Enchantment // Sorcery - Adventure //
Land (10)
1 Escape Tunnel
$0.18 Land
1 Evolving Wilds
$0.08 Land
1 Holdout Settlement
$0.14 Land
1 Krosan Verge
$0.14 Land
1 Mountain Valley
$0.24 Land
1 Myriad Landscape
$0.15 Land
1 Plateau
$341.55 Land - Mountain Plains
1 Riftstone Portal
$2.44 Land
1 Survivors' Encampment
$0.31 Land - Desert
1 Terramorphic Expanse
$0.06 Land

Notes
 
30 Lands (+6dfc), 30 of everything else.

Lands-
13 basics
3 duals with forest type, 1 mistveil plains with plains type
8 fetches + Urza's Cave
4 utility- Command Tower, Yavimaya, Reliquary Tower, Axgard Armory

This balances at a 2-1 inherent ratio for fetch to target, we add another 5-7 tutors in the deck that may be recurred. Should hum along pretty good while quietly enabling value Annie. If we hit a point where we fetched our deck, will still have recursion targets and uses for them, and should be in good shape. The lands basically run themselves. We can even loop back into the deck enabling sunforger and tutors to also be recursion, hand size is no issue, and axgard armory is a power target that amplifies. This plus the 6 best DFC lands provides a solid landbase that can even run Archdruid's charm. The fetch package coalesces with the the targets for the deck (skewed for mistveil plains and forest targets), etb untapped over tapped, and any that synergize for value with Annie over others. With Annie costing 6 we should be able to get some of the more important lands into play before she starts exiling things. Feels really good to have an aspect of the deck locked in.

I'm really torn as I put a bunch of things that need to be considered up front and I don't think sunforger is going to make the cut. This is a good sunforger deck potentially, and I'm even running mist veil planes already. The problem is it is unwieldly, and putting things in to enable it dillutes the rest of the deck. On tap of that our base sunforger package is mediocre, and I would have to cram in a bunch of stuff to round it out, and even then it's going to be lackluster. So although it is another flavor win, and very close, I think I am better off not including it. It let's be more minimal on the equipment package, which can be awkward for the deck being pre combat mana dumps. Likewise Cort and his ironwood stick will no longer be needed, nor will fighter class or the other equipment specific support cards. The big guns speak themselves and we plenty of ways to get them at present.
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