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Sideboard - 42 cards, 42 distinct
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Notes
This is the dimir heart of the deck, the void engine. It's a pretty succinct engine imo that incidentally does a ton of shit. Like unintended it gains significant life, does significant damage, mills opponents, destroys creatures, land recursion, tutoring, and takes extra turns. And those are the by products. The main show is self wheeling as desired, which reaches deeper and deeper as dredge cards and self recurring hand filler make hands and draw that much deeper, until eventually we are just playing face up into infinite turns. And a lot of it is as Instant speed. This engine goes burr. All that's needed now is to build the recursion side out, ensure ramp and fixing, round out efficiencies, and throw in tools.
Great first pass. Needs more in the 2-3 range. There are cheap draw discard spells, all make the cut. Particularly the flashback ones who play double duty at this curve spot befor Niv hits and gets the ball rolling. They are essential as being able to go 2 drop draw mill into eidolon/dredge, into 3 drop expand, leads to a lot of T4 playing land from graveyards and splendid reclamations. Setting those up to be triple rampant growth's or better reliably on curve should set us up really well for when Niv comes down, allowing mana for reaction.
Great first pass. Needs more in the 2-3 range. There are cheap draw discard spells, all make the cut. Particularly the flashback ones who play double duty at this curve spot befor Niv hits and gets the ball rolling. They are essential as being able to go 2 drop draw mill into eidolon/dredge, into 3 drop expand, leads to a lot of T4 playing land from graveyards and splendid reclamations. Setting those up to be triple rampant growth's or better reliably on curve should set us up really well for when Niv comes down, allowing mana for reaction.
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Text with Printing (Arena, Moxfield etc)